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The Apartheid Museum is a museum complex in Johannesburg, South Africa illustrating apartheid and the 20th century history of South Africa. The complex, owned by Gold Reef City Casino, was opened in November 2001.

The Apartheid Museum is a museum complex in Johannesburg, South Africa illustrating apartheid and the 20th century history of South Africa. The complex, owned by Gold Reef City Casino, was opened in November 2001. submitted by MyPlanningJourney to Museums [link] [comments]

Non-Combat Sea and Underwater Encounters

Your party is sailing or traveling in a submersible (like the Apparatus of Kwalish) and interesting things besides combat happen!
  1. A storm blows in and something strange is washed aboard the ship. You decide! (1d4):
    1. Treasure.
    2. A mermaid.
    3. A strange, half drowned bird.
    4. A dead deep sea fish.
  2. Your submersible travels through a dense forest of Kelp and the propeller gets tangled and the party has to figure out how to dislodge without getting the bends/while under the immense atmospheric pressure under the sea.
  3. The sounds of unearthly singing reach your ears from across the water. You find the remains of ships and sirens (mermaid like tricksters), but the sirens appear to have left.
  4. A whirlpool full of teeth opens up just ahead of your ship and you have to sail to avoid it (think Scylla and Charybdis).
  5. The seagulls are joined by other types of birds in the sky - perhaps something has gone awry on the land (perhaps a major forest fire).
  6. Bio-luminescent jelly fish bloom at night, lighting up the water around you, creating a romantic and breathtaking atmosphere.
  7. You find a dingy afloat all alone on the sea with a child/NPC with a story hook aboard.
  8. The stowaway is revealed after someone finally took inventory of the stowed supplies below deck when the chocolate was disappearing in larger quantities than expected.
  9. Seasoned sailors get seasick as you realize maybe something is wrong with the food.
  10. You see a gargantuan entity on the horizon and the sailors start to tell tales. You decide! (1d4)
    1. Uk'otoa.
    2. Dragon Turtles.
    3. Giant Hermit Crabs.
    4. Sea Serpents.
  11. You hit the doldrums. There is no wind and no current. The ship you are on has to wait until the wind starts again. Escape?
    1. The wind only starts on a natural 20 roll on a d20.
    2. Every day that passes uses up rations and fresh water.
    3. Once the food runs out, and the PCs begin to starve (failed CON roll with increaseing daily DC starting at 10) they may well begin to go insane.
    4. Cannibalism will resolve any hunger issues.
  12. You find a message in a bottle floating near the ship. It's from a father to his children, writing to tell them how much he misses them while he's on the high seas. Optional bonus quest to find the children and deliver the letter.
  13. One of the crew members caught a magical talking fish. The fish claims that if you set him free, he'll grant you a wish.
  14. A dolphin has been following the ship for three days. A. If treated kindly, the dolphin shows the way to a hidden lagoon with treasure. B. Treated badly, the dolphin and its friends make a large hole in the bottom of the ship.
  15. Things are going missing from the deck of the ship. If investigated, it's a bird. The bird has built a nest and is clearly trying to impress a potential mate with its newfound collection.
  16. A strange formation of rocks appears a ways off the shoreline of an island. Closer inspection reveals that these are not rocks, but bones from an ancient dragon. Perhaps the hoard is somewhere nearby?
  17. A sea witch happens upon the ship. She gives the party the "gift of communication" and casts a friendly spell before going on her way. The enchantment is aimed at the ship. For the next 14 days, the ship is sentient and can communicate with the crew. And boy oh boy, does this ship have some opinions!
  18. A wave washes a large shell onto the deck of the ship. It's a instrument, and the first person to pick it up gains proficiency in playing the shell. The shell can lull any baby in a 10 foot radius into a peaceful slumber.
  19. Fair wind: you arrive sooner
  20. Shitty wind: you are forced to sail around your destination to gain favorable wind. Arrive later. Tacking negates this somewhat
  21. A storm rolls in, but is just rain
  22. A storm rolls in and creates fog, travel is slowed, but less than bad winds. A measure of a few hours, not days.
  23. Two ships are fighting
  24. A ship is fighting a kraken
  25. A storm rolls in. Its a maelstrom
  26. A traveling sea merchant rolls by.
  27. Come across ship wreckage
  28. Come across a patch of darker water that slows the ship
  29. Ghost ship arises on the new moon is empty
  30. Ghost ship arises on the full moon and is crewed by skeletons
  31. Smaller ship tries to square up
  32. Bigger ship bullies you until you pay a toll or tax, fights if you refuse
  33. An island is sighted, but is not there when you arrive
  34. An island appears on the horizon where you JUST checked (its an island turtle)
  35. A rock appears where you swear there was nothing beforw (its a Gargantuan hermit crab)
  36. You see an undersea fight that causes the sea to roll and boil, sometimes popping up above water
  37. Coral reef! On a failed perception roll, boat takes damage and must be repaired. On a 1 it must be repaired 2x, once to stop it from sinking, and then again at port. A giant serpent surfaces and eyes the boat, eventually moving on
  38. An empty ship rolls by, slowly. (Mimic ship with oozes below)
  39. The sounds of unearthly singing reach your ears from across the water. You consider going after them, but decide not to (wis save)
  40. Your rowboat ropes start to snap! Make a dex save, mending check, strength saving throw to save it.
  41. A comet streaks across the sky
  42. Aurora Borealis
  43. You hear rumbling off in the distance. A volcanic island is erupting!
  44. Seals follow the boat for a while.
  45. A giant koi fish (river) or whale shark (sea) lazily circles the boat, then flips down to the depths
  46. A GIANT WHALE APPEARS!
    1. Takes a chunk of the boat
    2. Bumps the boat off course
    3. leaps over the boat and hits the mast on its way
    4. smacks the boat with its tail doing damage
  47. The waves grow choppy and the wind picks up. Unless intentionally slowing the boat, you get to your destination faster, but your boat might take damage
  48. The bard begins to play a sea shanty. You all join in and have a great time
  49. A massive, huge, giant, monsterous shark fin is seen. It then disappears without a trace
  50. A Blue Whale (100+ feet long) breaks the water and bumps the boat
  51. A Megalodon bites the stern of the boat, requiring repairs 2x. Trip is delayed by a few hours.
  52. The sea grows calm. No magic works. Then, just as suddenly, the wind picks up, magic starts up, everything is normal
  53. You see something sparkling on the beach of a small uncharted island.
  54. You see something sparkling on an uncharted island. Its a message in a bottle
  55. You pass by an uncharted island and see a fire. Its a marooned pirate, someone lost, nothing.
  56. An albatross takes a rest on your boat for a while, then flies off
  57. You see circling seagulls off in the distance. When you arrive there, there are some floating barrels with a dead body lashed to it, rum inside, food inside, repair supplies inside, cannonballs inside, treasure inside, an animal inside, barely clinging to life, a castaway bobbing in a barrel. You see a crate in the water. It has cannons, wood, food, ale, plants, silks, spices, sugar, a note atop showing a delivery island that is where you came from, the island you're going to, an island near it, an island you've never heard of, an island that Nobody has ever heard of.
  58. A giant squid comes near the surface near the boat to warm up in the sun. Curious about your presence, it follows your ship for several hours before disappearing back into the depths.
  59. A dragon swoops by, catching a ton of fish in its mouth, then flying away
  60. A dragon attacks the ship, but is shown to be an illusion. You dont know from where it came.
  61. Baba yaga, but it's an outpost on a rock
  62. Giant hippocampus swims next to the boat and tries to get the party to throw it treats.
  63. You fall off the ship! Before you can cry out the ship is already sailing on its way and you are lost overboard. Just as you begin to despair, a friendly merfolk swims up and asks if you need help. If you explain what happened, they kindly offer to return you to the ship.
  64. As you keep watch, you look over the side. Roll a percentage dice. (1-10, 90-100 its real) you see a small creature tearing out boards to the side of the ship! Then as you look they vanish, and you hear a commotion from the other side of the boat.
  65. A group of sea elves herding whales ask for help locating a missing calf
  66. While sailing at night, the ship passes through a patch of bioluminescent algae
  67. The ship gets lost in a magnetic field anomaly which causes their compass to spin wildly. A DC 17 survival check will get them out but off course. A 20 or higher will get them out while maintaining the proper course
  68. A merchant vessel: a vessel that is a small market place, stocking rope, lantern oil, medical supplies, preserved foods, and other ship-borne essentials, maybe weapon maintenance, potions of healing and water breathing, that kind of thing. put some guards on it: a blackguard, a champion, and a warlord.
  69. You encounter a Kelp Forest, a portion of the sea where the Kelp stalks stretch high above the waves, at least 40 to 50 feet. Who knows what kind of beasts might linger in the fog, nesting amongst the broad leaves and seed pods.
  70. A pod of whales swims along side the submersible, a sudden wave lunges the sub to one side as a Roc dives into the water and grabs a whale. The roc's flapping and thw whales panic make for extremly difficult seas and the crew of the sub will needs to sucseed in a skill challenge to prevent catostophic failure of the machine.
  71. An Iceberg that has been carved to be an Ice lich fortress on its underside sawrms with undead such as Merpires and Great Wight Sharks. The Party will have to find ways to make their vessal steathy or face a dire situation. (If in warmer climes, the Iceberg can be replaced with a floating coral fortress and the Ice Lich with a Merpire (Merfolk Vampire) Lord.)
  72. The Party see a lake of dark liquid on the bottom of th sea bed. The substance is "Brine" super salty water that is low in oxygen, only the most hard bacteria can survive in it. it is used by many subnautical peoples as a holy sight to entomb their dead. . . Often with gold and pearls. When the Party are down in the lake, somethng knocks on the hatch.
  73. The party comes across an abandoned ship, it’s in perfect condition and the party can’t tell why it’s been abandoned
  74. You come across a huge abyssal plane of downed airships on the ocean floor after a dogfight. The ghosts all come to you to help them get home.
    1. home (denial)
    2. travel
    3. ascend
    4. seize (haunt/poltergeist)
  75. A methane vent on the ocean floor causes anything in the area to sink at 10’ per round.
  76. The lookout can see multiple sources of light below the water. If the party investigates they find a small village of sea people living in bubbles 100 meters below the surface. The bubbles contain oxygen and are possible to move through but also stand on.
  77. You meet another ship, a merchant ship. However, you are informed that this particular ship used to be quite known for his crew and their deals … Until they sank 2 years ago
  78. The ship is run aground on a sandbank (more plausible in archipelagos/shallow waters), so the players must find a way to dig the ship out or use enough force to push off from the bank (but not too much force to break the ship!)
  79. You pass ovearound an island recently submerged underwater by rising sea levels (natural or otherwise). The tops of trees and buildings peak over the lapping waves, and if you glance down and squint you can make out the signs of a civilisation eradicated; fish swimming about abandoned hovels, overturned carts floating by, and even the occasional ghost wandering down dead roads.
  80. Far in the distance, you can make out a naval battle raging. The distant thunder of cannons and a faint smell of brimstone linger in the air. Eventually one ship keels over, sinking beneath the waves.
  81. A half-sunken ship containing a hag. She'll promise them anything they want in exchange for safe passage back. Obviously a monkeys paw scenario, helps a lot with the overtly good paladins etc
  82. Found a floating city made from various buoyant materials.
  83. Found a Djinn in a bottle.
  84. Meet a trading Merfolk, selling anything they found on the seabed.
  85. A dormant ship floating on the sea during the day. When checked, all the ship's crew are vampires, sleeping.
  86. Your ship sails into a big area of thick, sticky gloop, stopping the ship's motion, trapping any oars submerged into the gloppy mass, and clogging up any rudders. How are you going to get out of this one? gargantuan sea-gelatinous cube!?
  87. A Triton appears before your submersible anf flashes a big message, word by word, using Minor Illusion: "STOP!" "MIGRATING" "KRAKEN!" "TURN" "BACK" "NOW!"
  88. A long riverboat is seen at the mouth of a river pouring into the sea. A closer investigation reveals it is a casino boat!
  89. A ship rolls up on you, but it's someone going where you are and they challenge you to a race to get there. No magic can be used, some magic, all bets are off. They wager gold, a piece of information, a magic item. They are true to their word, they sail away, they attempt to destroy the ship, they vanish as you approach the island (they're ghosts) and you find the reward in the captains quarters.
  90. You come across a large bed of giant clams/shellfish. They make for good eating and have several big pearls in them.
  91. One foggy night you hear ghostly pirate shanties being sung over the waves. In the fog you can barely make out the black shape of a ghost ship before it disappears.
  92. You spot a large kraken corpse with massive bite marks on it. Who could possibly do this damage?
  93. While traveling through a kelp forest you see a raft of giant sea otters. Killing them for their fur will net you a ton of money at a market but is it worth earning the ire of a local sea goddess for doing it?
  94. In the distance you sea a newly form volcano spewing out fire elementals to battle water elementals rising from the sea to snuff out the volcano.
  95. A giant Octopus is tending their coral garden. They offer gold in exchange for seaweeds from far off places to put in their garden.
  96. Has anyone featured an encounter with black smokers yet? Vents from the planets mantel spewing out pressurized boiling gas, causing pillars of what looks like black smoke underwater and a huge diversity of life that is strange and alien. You could combine that with a giant Bobbit worm made of smoke poking out of a portal to the elemental plane of fire. this is a vague idea.
  97. Maybe come across some merfolk torturing a sapient giant electric eel, they are doing so to capture electricity that powers a magic artifact that keeps a merfolk child alive. free the eel and the child dies. leave it and a living thinking creature is tortured slowly to death.
  98. While you observe the sea you notice a big shadow appear under the boat. A BIG shadow. A massive sea creature appears.
  99. While sailing, suddenly it gets more and more foggy till you can barely see anything anymore. Suddenly you see a hazy ship coming out of the water and getting closer to you. The crew doesn't look normal (Black Pearl inspired)
  100. You travel a long time on a boat with only a few passenger, you eat regularly together in the small tavern style restaurant on the boat and basically know all passengers by face. One day one of them disappears. Next day another one, and another one. The rest passengers get suspicious. The persons are nowhere to be found. The PCs try to investigate. In the end turns out a vampire is on the boat coming out when its cloudy or raining. (Dracula Series on Netflix, Second Episode)
Bonus: Combat Encounters 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14.
Edit 1: General comment about struggling with sub-lists. This got deleted in the great silliness of 11:30p on 7/11/2020 (see edit 2).
Edit 2: Well. Dang. That will teach me to edit and post only on a web form without a back up copy I had 78 things with complex lists for some of them and accidentally saved over them and lost all of that data. I'll have to redo it. Please don't down vote me in the meantime. I spent like 5 hours on it this afternoon and I'm devastated that I lost it all...
Edit 3: I've made a simple redo of the 5 hours of work and saved it elsewhere. It does not reflect the synthesizing of comments and repeats, the separating of combat from non-combat in people's suggestions, the removing of cuss words, the grammatical edits, or the embellishing that I did. I plan to do that in the next couple of days, but here is something in case you were counting on this list like tomorrow or something. Please note that the numbers may change on entries and if you comment on a specific entry, you may want to quote some of the content too. There are 20 of these that were originally combined, moved into combat, or otherwise not included in version 1.
Edit 4: the list says 100 but there are combat encounters in there. I still want to re-synthesize the list when I have a couple hours. I want to break out combat separate from non-combat, and possibly separate on the ocean vs. underwater.
submitted by SheriffPanic to d100 [link] [comments]

[Let's build D100] Ships you might come across in a busy port.

The party has come into a busy port and decide to visit some other ships. Who might they discover, what might they find?

d100 Interesting Ships in a Port


  1. Shani and Aurora's Tent of Two - The two goblin sisters Shani and Aurora sail providing services to port settlements. Shani claims to be a seer and charges 60gp for a "reading" of the future (she is not). Aurora 'The useful one' provides the service of casting identify for 20gp. She may also agree to sell some of her extensive library if offered the right price. [dweeb_bush]
  2. The Bones Brothers - The bones brothers are a travelling group of jolly bards. As their name suggests they are animated skeletons. Jimbo-double bass, Timbo-guitar, Limbo-vocals, Dimbo-marimba and Franky-drums. They are very hospitable and put on a show for anyone who comes and visits them! [dweeb_bush]
  3. The Lovers - A small nondescript boat lies just off the dock. The is no sign of activity on board apart from the dock inspector who is trying to find out who's boat it is. The truth is the owners of the boat died ten days ago and the boat has miraculously drifted safely into port. on a successful DC 10 investigation or perception check the party members discover two young male elves cowering in the cannonball chest. When the lid is lifted they start begging for their life. If pressed they reveal that the crew was attacked by sirens, the majority of the crew succomed to the siren's calls however the two young boys, deeply infatuated with each other did not care for their temptation. They ran out of food last night and thought they were surely doomed! [dweeb_bush]
  4. The Crows - A large black boat rests in port, neatly secured off one of the more expensive jettys. The most defining feature of the boat is that it is bustling with activity, not by humanoids but 3d12 black ravens. One wears a small captains hat and appears to undersatnd the party. If the party casts speak with animals they discover that the crows were awakened through a series of trials on a new spell aimed to mass awaken a group of creatures. The crows have varying degrees of intelligence and are all chaotic neutral alligned. The crows rebelled from, Hignory Flip, the wizard running the trials on a small island about 2 days sail from the port, and stole his ship. [dweeb_bush]
  5. Captain Redbeak! - A suspicious longship hovers low on the water. There is a steady stream of humanoids entering the covered boat and leaving a few minutes later with a small package. The ship belongs to Captain Redbeak, a feirce pirate captain who runs a drug trade: the drug in question is a relatively cheap drug called "Peak Water" and is collected dew from mountaintops, it gives the user a high that lasts 1d4 hours and gives the user a d4 of bardic inspiration. It costs 10gp per hit. The ship is manned by 2d6 Bandits, and if threatened or reported they will attempt to kill the party in defence of their lives. [dweeb_bush]
  6. Crazy Mr McGee - A delerious man stands warding off the dock guards with what looks like a loaded blunderbus. He's yelling about his notorious reputation as a savage pirate and keeps claiming they have come to "Take away my princess". The princess he's referring to is his boat- he imagines that it is a glourious gallion but in reality it's just a rowboat. If the party manage to subdue the man the dock guards thank them and offer to buy them a drink later that night in the tavern. [dweeb_bush]
  7. A Con??? - The players are drawn to a commotion hidden behind a crowd of people. A large goliath (Manneo) seems to have taken a small dwarf (Skalgrouth) hostage and is threatening to slit his throat if the dock guard do not meet his demands "I'll bloody well kill 'im if you don't give me what I want: 100gp worth of rubies and free passage out of this shit hole!". In reality the goliath and dwarf are working together pulling off this stunt at various ports in the area, so far, to great success! [dweeb_bush]
  8. The Rat's Den - The players follow a stream of rats on board a decrepid looking riverfairing vessel. When they make cross into the canvassed interior they see an old kobold playing the pipes, he seems to be a rat-catcher. If the party interrupt him in his ritual he turns the a swarm of rats against the party and runs off into the port. [dweeb_bush]
  9. Seeking Refuge - A smallish sloop titled 'The Diamond Endeavour' pulls into port, it's sinking and fast! A crew member (Emery Green) jumps onto the dockside and is yelling for help. The vessel was struck by a great storm while at sea and they sustained damage when they brushed by a reef. Luckily they werent wrecked but unluckily they could not repair all the damage with materials on board. They've been bailing for hours and can no longer bail as fast as the ship is filling up with water! If the characters wish to help they can make a DC 13 group athletics check to bail enough water to stop the crew from having to jump ship and leave it to sink. If the players are successful Emery thanks them profusely and offers them a map to a shipwreck they were on the way to dive at before the storm hit them. "It's rumoured that this is the wreck of the old pirate lord, Feather Toothed Bill's ship and may hold riches beyond imagine!" [dweeb_bush]
  10. The Gilded Sail - A group of merchants, all of various races, each offering unique, and expensive, magical trinkets. True to their name, their sail is actually a thin sheet of gold, and the rest of their ship is covered in valuable metals and gems. It’s also very well armed, as are the merchants aboard. Keep an eye on the rogue when this one’s around. [Dragon_Overlord]
  11. The Patchwork - A large ship which seems to have been destroyed and repaired numerous times with whatever material the crew had, from birch wood to copper metal to even welded armor and weapons. Speaking of the crew, they appear to be a mishmash of Kenku, Kobold, Halfling, and the occasional Tabaxi and Goblin. The captain appears to be a raccoon by the name of Majos, which, if your party stumbles upon the question of why and how a raccoon is a ship captain, she would respond with “a salty mage who didn’t know how to win a simple game of cards had a tantrum.” She would then offer the party a game of cards in which if the party beats Majos, she rewards the party a hefty sum of 100 GP, and if any party member is any of the races listed above, she rewards an additional magic item (DM’s choice) and offers a position to the party member for them to join her crew. Accept and the party is taken to an additional encounter to an island for treasure. Decline is acceptable and Majos would accept any favor from the party. [SpyroAndToothless]
  12. The Feyr Winds - An elegant ship that carries goods and treasures from far off Elven lands run by a mixture of elven and faerie creatures. Their most illustrious goods are fruits that can do many things such as heal wounds, cure poisons, or even granting stat bonuses for a minute! (Vendor: Fruits are magical and can take on the effect of any potion you want.) [OSpiderBox]
  13. Gnasher's Maw - A tribal-ized longship driven by a "merry" band of lizard folk. They obviously don't understand personal space or social norms, and are seeking people to help them with a Giant problem. (Hook: if your party is having downtime while they look for their next quest, this could be that hook they need.) [OSpiderBox]
  14. The Esteemed Steamboat - Artificers run this marvel of steam engineering. However... it's currently in a state of disrepair. Looks like heavy damage from some monstrosity. While they're extremely proficient in fixing it, they have no money and are looking for work to pay for supplies. (Allies: party could hire some of them for an upcoming task/adventure, or even offer to fund the repairs in exchange for favopassage.) [OSpiderBox]
  15. The Mainstream (You’ll never need a bigger boat!) - A casino cruise ship featuring a large game room, several bars, comfortable rooms, a pool and a hot tub fueled by a continual flame spell. It is captained by a tall, brown scaled lizardfolk woman named Kepesk. The dealers are kenku bards repeating rules and barking (“Step right up, try you’re luck at the Wheel of the Goddess of Fortune!”) There is also a large vault of gold on board, guarded by lizardfolk soldiers. One particular patron is looking for a few helping hands for a bit of a caper now that he knows the guards patrol schedules. [spiff2]
  16. Rocinante - A relatively fancy and expensive ship being up kept by the Quijano family and their servants. The last living member of the family is a young man, obsessed with swords and thirst for adventure. He agrees to let the team borrow the ship, in exchange for him coming with them on their adventures to wherever they’re going. [DrFishPhd]
  17. Deep Blue - In a corner of the harbour, a seemingly empty ship. Sails are neatly furled, crew seems to have left the ship mere hours ago. On the deck, small openings allows the visitor to enter the hold, in it, some barrels, hammocks. Beside one of the hammock, a book, quite old, written in an old version of Common language.In the middle of the hold, some blankets cover a group of trunks, under these trunks, another opening ... leading to another hold. In this hold, vessels, old fashioned lanterns, and some parchment written in ancient language. At the bottom of a bulkhead, an opening, some stairs gong down in another hold.Wood seems ancient, and strange figures are carved into the wooden parts of the boats. Some ancient runes are covering pillars. In the middle of the hold, a panel with nails made of some unknown metal, once open, stairs going down in the dark. From the shadows, the noise of little splaches. [doctor_providence]
  18. The Mosquito - Run by a crew of githyanki pirates. What seems like a normal battle vessel, once on the open ocean, the sails begin turning outward and suddenly the ship begins gliding above the waters surface at fast speeds. [GladiatorJustin]
  19. The C.H.U.D.- The Shell of a massive deceased Dragonturtle floats next to the dock, it’s ends sealed by mechanical claws, and a viewport fitted into the front. The C.H.U.D. (Chelonian Hammerworked Underwater Dirigible) was designed by the Gnomish Inventor Hector Copperspark. Crewed by gnomes and halflings as they are the only ones small enough to man the complex machinery crammed into the turtle shell, the C.H.U.D. is a mercenary vessel that hires out to perform naval attacks. Hector just got a lead on a new job, and he needs some muscle to pull it off... [Lakandalwa]
  20. The Temple - A ship that serves as a mobile temple to a water deity. It goes from port to port to carry services. [SMGB_NeonYoshi]
  21. Cloudscraper - One of the gems of the Romish Empire's formidable fleet, the Cloudscraper is a powerful warship specially constructed for defeating sea monstrosities of all kinds. Developed after the Queen's late husband was killed by an island feeder (colossal sea beasts known for swallowing swaths of land whole), this vessel with an imposing tower-like bridge is loaded up with all types of harpoons, cannons, and magical armor. Some even say that, thanks to a powerful magical engine, the top half of the ship can separate from the brig to chase after flying beasts attempting to get away. With how famous it is, plenty of townsfolk are eager to get a look at the shining bronze beast of a boat. But what's it doing here of all places? [MildlyConcernedGhost]
  22. The Wistful Wanderer - A small sloop with a single cabin in the middle of the deck. A skilled observer might note that the sails and rigging as well as the rudder occasional shift to right the ship or tighten and secure themselves more. The cabin is actually permanently enchanted with a Mordenkainen’s Magnificent mansion and the ship is handled by a permanent crew of 20 unseen servants. It is owned by the Wandering Wizard Wesley Wrycroft. He sails the world at his leisure, seeking trade for scrolls and arcane artifacts. He also regularly hires adventurers to gather difficult to reach artifacts from unworthy hands whenever he finds a lead on the location of such a relic. [Lakandalawa]
  23. The Magic Brawler - A merchant ship with a very strong looking captain comes to port. If the party chooses to look at their items the captain will challenge the party to an arm wrestling match. Beating a DC 20 strength check will award the party one minor magic item from the captain's personal stash, and beating a DC 25 strength check will award a magic item of the DMs choosing. [TheInstitute4]
  24. The Friend Ship - A comfortable looking wooden ship full of people just hanging out on the deck. While aboard this ship you find yourself under the effects of the Charm Person spell to make everyone friendly with each other. [Stormkiko]
  25. The Dragon Ship - Captained by a Dragonborn with a dragon head on the prow, this ship is a merchant vessel crewed by a muscular Dragonborn who sits on the deck smoking a long pipe. The ship has put down for repairs after grazing a rock which tore a few holes in the starboard side. [AndreTheSalty]
  26. Kender - A rag tag ship filled with swashbuckling Kender. The ship looks like it was made from bits and pieces of many different ships.The Kender are very drunk and have no idea how they got to this port. [Slainlion]
  27. The Poor Captain - A ship that looks broken and near sinking, in truth it's one of the most armed ship on the seas. It uses help calls or just their non threatening look to lure ships close so that they can attack them. [DungeonsAndScouts]
  28. The Fisticuffs- A medium sized rowdy ship sits a little way out from the dock. The ship has two massive hands stemming from the hulls on long mechanical arms. The hands have an AC of 25, a damage threshold of 5, and 30 health each. They ship can leave the water and "walk" on the hands. The ship is primarily a combat ship and is crewed by a band of mischevious gnome tinkerers. In addition to attacking (+10 to hit: 4d6 + 8 bludgeoning damage) the hands can also cast Bigby's hand once per day. [dweeb_bush]
  29. The Grain Barge - A large barge with a dirt floor and wheat growing. A single old man lives on the barge, and sells wheat for 2 pountds per copper piece. In the hull of the barge, accessible only by a trapdoor in the old man's shack, is a large pile of carrots. [serious_tabaxi]
  30. Sea Rot - A large gallion speeds into port with a yellow flag raised. As soon as they dock and have paid the docking fee the captain, a large half-orc woman called Mishka, starts calling for help! She reveals that over half of her crew has contracted a strange plague and she fears for her life. She came to port to seek medical assisstance but fears she is infected so dares not go ashore.The plague - Sea Rot - Is highly contagious and air-borne: if a creature comes within 5ft. of an infected creature they must succeed on a DC 17 Constitution save or become infected themself, symptoms take 1d10 days to manifest. The symptoms of Sea Rot are gruesome, starting with the extremities of the body, the body starts depositing water in cytoplasm-like sacks. At the end of every long rest the creature takes 2d6 cold damage and must succeed on a DC 13 Constitution save or suffer 1 permanent constitution damage, the infected creature also has disadvantage on strength and dexterity checks. It can only be cured by magical means that remove a disease.If the party fetches help she rewards them with a small favour and a pouch full of gemstones worth 50gp, in addition, if the party can cure the 20 crew members and contain the plague she offers them passage anywhere, offers an additional 100gp, and her cutlass- a +1 scimmitar that also increases the holder's charisma by 2 while holding it. [dweeb_bush]
  31. Grok's Galley - A medium-sized ship piloted by a Tortle named Grok(He Understands Things)11. The ship is a 2 sailed vessel with few cannons and other wartime mechanisms on them. The crew is very resilient and full of ragtag non-humaniods. Gnolls, Dragonborn, Ratfolk etc.He's about to set sail back home as he's heard of this group of ratfolk that are trying to overthrow the government in his home town. [VKilledTInternet]
  32. The Abigail - An old warship thought to be lost that had been renovated and turned into an inn. It’s run by two very attractive siblings, who turn out to be sirens and one night, they take the boat out to the sea and eat all the passengers. [TardyTortoise]
  33. The Comfort - This massive galleon is an independent freebooter that refuses to pay allegiance to any nation or city. Housing a collection of skilled healers and clerics, the Comfort sails to areas struck by famine, plague, and war, providing healing to whomever requests it. The sailors aboard the vessel have all sworn the same oath, to defend the healers and their patients with their lives no matter the cost.While the Comfort usually is accepted at any port, it sometimes comes under attack when it travels to war torn regions and as such is well equipped to defend itself should it come under attack. [Lakandalawa]
  34. Arabian Traders - An exotic merchant vessel filled with silks, spices, and strange spirits is disembarking. A dashing arabian prince asks basic questions about the city, potentially becoming enamored with one of the party members. He is rich and slightly crazy, and believes anything can be bought for a price. This gets him into trouble when he tries to buy someone's hand in marriage to add to his collection of luxuries and many wives back in his home port. [jfractal]
  35. Deep Sea Scavengar - Salty, untrustworthy sailors (who look like pirates) are disembarking/unloading from their latest voyage. They have been at sea for months, and haven't seen a woman in that long - they openly hit on and jeer at any females in the group with a CHA score of 11 or higher. One sailor tells a fanciful story about sirens that they encountered on their voyage, killing 3 of their men (it's hard to tell if they are serious or not). [jfractal]
  36. His majesty's secret - A heavily outfitted, small warship is in a secret mission from the king. Heavily armed/armored guards stand watch over the docks, turning away everyone, and refusing to divulge their purpose here. [jfractal]
  37. Smallminded Yokels - A small, local fishing vessel filled with xenophobic, small-minded fisherman. The make disparaging remarks about any non-humans if approached. If the party gives them lip, they will get jumped by the crew the next time they wander the harbor at night. [jfractal]
  38. Mussel's Mate - A large fishing vessel that has seen it's better days. Rigging is in tatters, masts are spliced together, mismatched patchworks sails. Oddly enough the captains quarters are extremely well apportioned not at all like the rest of the ship. [hamlet_d]
  39. The Wayward Lady - This ship has an all female crew. The species on board are the outcasts from different lands. They serve as a place for any who are lost to have a home, though men don't tend to stay for long for some reason. After a successful DC 20 insight check it can be found that men on board the ship for 4 months become women. [42firehawk]
  40. The Gypsy - On the deck is what appears to be a stage where beautiful female dancers perform to music provided by a small band of bards. One of the dancers, who is known as the Storyteller, tells stories through song as the rest of the dancers provide her the visuals/backup dancing. Her voice is noticeably quite low for a woman, but is very enchanting nonetheless. An insight check with a DC20 will reveal that all of the performers are cross-dressing men. [Crystalized13]
  41. The Stable - A ship of decent size that carries horses (or any other kind of mount in your game) from port to port and sells them at a decent price to tired and/or injured travelers. It is crewed by a family of six (mother is the captain, father, three sons, three daughters) and a few extras the gathered along their journey, namely; a nice old man who wants to see the world, a young woman with a fiery attitude and an obvious crush on one of the party members, a muscular Dragonborn who has obviously seen some action who now tends to the horses, a bard who offers entertainment to the crew on board and is particularly liked by the children, a mute Druid who helps the horses and is good friends with the Dragonborn (who interprets their sign), and an ex-pirate who loves the sea but wishes to leave their past behind them. [Crystalized13]
  42. The Penny Bucket - The penny bucket is barely a ship. It's looks like a wash-bucket with a wooden T nailed to it and has a large white shirt as a sale. As far as you can tell there's no way to steer, its an utter mystery to you how it ended up in port, let alone why the dock authority would charge it to dock. When you peer inside the bucket you see a small red pseudodragon peacefully sleeping on it's hoard, which consists of 3pp, 16gp, 103sp, and 56cp, 6 rubies worth 30gp, and a dusty diamond worth 300gp , and a small magical trinket of the DM's choice. If woken up the Pseudodragon wakes up and fiercely snarls , cowering, and protecting its stuff. The dragon will trade any of the items in its hoard if the adventurers offer something of value, or a large amount of food. If the party wants to adopt the dragon along with it's hoard it may be won over with gifts and a DC18 animal handling check. [dweeb_bush]
  43. The Crafty Raft - A makeshift raft has floated down the coast and slammed into the dock. There is no one on board and it appears to be unmanned. There is a note fixed to the mast with a tiny butterknife. The note has directions, "at the lightning stump follow the stream and rescue us". The raft, and attached note were made by crafty goblins attempting to lure creatures down the coast right into a trap. The goblins have made finding their hideout incredibly easy. With a DC 5 nature (tracking) check the party can find the tree and follow it down to the river. The real trap is a series of pitfall traps cleverly hidden in and around the stream. If the adventurers continue along the stream they must succeed on a DC18 Perception check to avoid it and must succeed on a DC14 Dexterity save or fall 10ft. into spikes and take 1d6 bludgeoning damage and 2d6 piercing damage. They are then accosted by 2d4 goblins. [dweeb_bush]
  44. The Illusory Boat - Moored in the port is a huge gleaming golden pirate ship, there must be at least 50 richly dressed halflings manning it. There's a long gangplank extending to the dock. Suddenly there's the noise of several cannons firing off. The guards rush over to the ship, fearing that they are attacking the port. They scream at the ship- "come down here and speak to us you cowards, we can't board your ship without permission but we will call the town guard!" A voice calls from the ship yelling insults at the guards aiming to infuriate them till they board the boat. If any one steps on the gangplank they must succeed on a DC 14 Dexterity save or fall into the water, as they do the ship dissapears and it's revealed that the entire ship is a major illusion cast by three giggling wizards who run away from one of the neighboring piers. [dweeb_bush]
  45. The Question - There's a metallic ship floating in the water. From it you hear loud beeping, chirping, and whirring noises coming from it and it's attracted a large crowd of 3d10 townsfolk, who are fearfully inspecting the ship. As you approach closer you begin to hear a voice in all the artificial noises. You hear it asking thousands of questions, in thousands of voices: "who am I?", "why am I here?", "What's that ugly thing over there?", "what is the meaning to life", "Why are there people watching me?", and other creepy remarks that give the idea that the ship is conscious and scared. When the adventurers look into the boat they see a blinking green, light with a swirling marbled texture on it. The light turns red and starts asking questions very specific to the party. Before long it begins speaking in tongues and a flash of blinding light appears. The adventurers make a DC13 constitution save. On a failed save they are blinded for a minute and take 4d4 psychic damage or half as much on a successful save. When the adventurers look again the ship is gone and there is just a small gemstone floating in the water, whispering to the party in tongues that are unintelligible. [dweeb_bush]
  46. The mistake -A small boat that seems to have been renamed fairly recently. The - ake part of the name is in a different calligraphy and color from the rest of the name [Ido97]
  47. The Barnacle - An old weathered gun-ship bearing it's scars from many a battle, but nevertheless being no worse for the wear. Built strong from some ancient hardwoods and it has been well maintained to the best a ship of that age could be. The crew is a rowdy bunch of salty Dawgs that work as hard as they play...and they fight even harder. They may squabble amongst themselves, but don't you dare mess with or insult one of their brotherhood. They have come to port ready to sell their wares, collect their bounty and spend it irresponsibly. All so they can find their next mission and do it all over again. [gothic03]
  48. The Bauntoo - A strange ramshackle ship occupied by amphibious humanoids that spend near their entire lives out at sea, trade in weird cool stuff they've found deep diving into cool underwater locations like ocean ruins, and wont be at port for long. [Swerve-Bro]
  49. The Leviathan - A huge ship listing hard to one side, its mast broken halfway up and the sails drooping to the deck. All of the wood is dark brown, slimy and rotting out. It looks like someone pulled a shipwreck from the bottom of the sea and it remained afloat by some miracle. If the party inspects the ship, they will find it has already been thoroughly looted and all that remains of the crew are skeletons. (Whether the skeletons are animated or not is up to you). The dock guards will tell you that a huge fog rolled in last night and this ship was there when the fog lifted. [painterinsomniac]
  50. The Menagerie - A decent sized merchant ship, this one is run by all sorts of different creatures though none are humanoid. This ship was originally a travelling circus showing off all manner of awakened animals who were kept captive. The animals are quite amiable and will offer carry passengers in exchange for assistance selling their goods in markets. [painterinsomniac]
  51. The Coffin - A casket-shaped ship that contains the body of a 21-ft giant. The top of the casket has been fitted with sails and rigging and is manned by a crew of humans who tell the party that the giant hired them before his death. He always wanted to sail around the world, so half of all his treasures would be given to the crew who sailed him around the world. The money is to be awarded upon the crews return to the giant's family home, and the crew must have an artefact from each land to prove their voyage complete to the family and get their loot. Of course, the crew isn't bothering with actually sailing around the world - they're content to just make port for a year and trade people for ancestral trinkets so they can return to the land of giants in a year and take their massive loot. They've been given a hefty advance to cover the cost of their long voyage, so money is no object. Adventurers can sell their items if the item is from a distinct background (eg a Dwarven Warhammer, an Elven scroll of healing, etc). [Anceaus]
  52. The Lighthouse - This ship is captained by a young cowardly wizard and an equally nervous-looking crew of young human men. Atop the central mast is a large lighthouse light, which the owner uses to keep other ships far away from him while at sea so as to avoid any trouble. If approached, the captain will immediately begin grovelling and handing over loot at the sight of the party's weapons, offering them any onboard services he can think of for his crew to do for them (shoeshines, blade sharpening, armour mending).Turns out it's all an act - the captain is actually a conniving trickster who transports and deals in Light Blue Light, a magical drug that induces paranoia/twitchy behaviour but grants a 1d6 bonus to Strength for a period of 1 hour. [Anceaus]
  53. The Nest - A vaguely ship-shaped bramble of collected branches and tar, this vessel doesn't look like it should even float, much less sail. It's run completely by Kenku's. They love to collect shiny objects and every nook and cranny of the nest is filled with glittering pieces of treasure and trinkets, among which are a range of magical items.Anything can be bought for a price, but what they especially want is for the adventurers to help them get a shiny old chalice that they've spotted beneath the waters of the harbour - they aren't big swimmers. [Anceaus]
  54. The Half-Pint - An average looking, 2nd-rate ship run exclusively by halflings and gnomes. The crew are rolling a large number of barrels off the ship. A DC 13 Investigation Check will uncover that the Half-Pint has almost twice as many decks as a regular ship of that size and the diminutive crew use the extra space to smuggle illegal magical ale that has explosive side effects. If approached, the first mate (a scruffy gnome named Sebastiano who trusts people a little too easily considering his trade) will ask the party if they are 'for hire' or just want a cask.If the party is looking to buy, refer to the http://dndspeak.com/2017/12/100-random-potion-effects/ to determine what effect their beer has.If they're interested in the job, he would have them guard a supply wagon transporting contraband IPA to an old wizard who lives in an ivory tower in the nearby forest for a sum of 25gp each. What the party doesn't know is that the wizard is in the process of transitioning into a Lich, and the beer is the magical conduit by which he has been transforming. The wizard has the stats of a Revenant if the party chooses to fight him. If an unconscious creature drinks the illegal beer, they will be revived and become Undead. [Anceaus]
  55. The "Blu Moon" - A two masted Caravel. An ocean going merchant ship, that has recently been damaged by pirates, but escaped because they dumped all cargo overboard. The ship is being repaired and expected to be ready in two days. The captain, Quintus "Full" Moon, already has agreed to transport 24 bales of dyed fabric to [INSERT DESTINATION] but is now looking for some more cargo for the same destination. The rest of the crew is: first mate Eldan Wind (m half-elf), bosun Karrla (f half-orc), helmsman Olfie Re (f half-elf), cook Carlin Zwiet (f gnome), and four human sailors: Frenk(m), Ra(f), Tjoris(m) en Huub(m). Huub is a 12 year old boy on his first trip. [Jeeve65]
  56. The Leatherback - A merchant ship from a faraway land. It is made of a beautiful reddish wood and adorned with many colorful flags. About half the crew is made up of tortles and the other half consists of various other races they picked up on their travels. They are very friendly people and will happily buy you a drink or two in exchange for stories of your adventures or of the places and cultures you’ve experienced. If they take a liking to you they're even willing to give you free passage to wherever you'd like to travel... as long as that place happens to be the next port along their voyage. [TheMightyLoaf]
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submitted by dweeb_bush to d100 [link] [comments]

DEMOLITION DAYS, Part 47

continuing
As I was picking myself up off the shooter’s shack floor, I glanced over to the TV.
The ballplayers were all wandering around the field, looking skyward. Evidently, there was this hellacious explosion…even the television sports commentators were speculating as to what happened.
Whoops.
I looked out into the quarry. The wall that I had charged had receded some 75 feet.
There was rather a large amount of shattered, blasted dolomitic limestone now in the quarry. Enough, I found out later, for a full month’s worth of orders.
We never did find the blasting mats. I think they sort of evaporated.
Luckily, the quarry is essentially an open amphitheater in plan view; basically a big hole in the ground with vertical limestone walls. The shockwave of the blast that didn’t spend itself shattering the limestone into which it was housed, blew out laterally, hit the opposite quarry wall, rebounded, and then dispersed, rather energetically, vertically upward.
I set off car alarms for a 20 block radius.
There were no broken home windows, as the lion’s share of the shock wave was redirected upward.
Good thing there were no low flying zeppelins or dirigibles in the area...
I waited the requisite time to allow for any loafers. There were none, so I jumped into the nearest wheel loader and began clearing the quarry floor. Hell, I had to so I could open the front gate.
As I was clearing the floor, making pile number eight of the loose rock I had liberated, I heard the characteristic whoop-whoop of emergency vehicles.
I parked the wheel loader, opened the front gate, and raised the green flag. That was enough blasting for one day.
A few minutes later, three police cars zoom into the site. Two were local city cops, and one was a state trooper.
“Hi, guys!” I waved, “Nice day, innit?”
“Doctor Rock! We should have known.” One of the local boys groaned.
“Hey, I did call you beforehand, as per procedure,” I said.
Polack the cop walks up, just knowing I was responsible. “Yeah, but we didn’t figure on you terrorizing the entire city.”
“Polack! How goes it?” I asked.
The other local cop and the state trooper look to Polack, “You know this maniac?”
“Oh, hell yeah. For years. Don’t worry, the good doctor is mostly harmless.” He chuckles.
“Damn. OK. I guess everything’s OK. Just no more shooting today, please, Doctor. It’s going to take hours to calm everyone down.” He laments.
“Yes, sir. I’m done for the day.” I reply, snickering slightly.
The one local and state trooper depart, shaking their heads in amazement. This left Polack to follow me over to the shooter’s shack to mooch a cigar and whatever else he can find.
“Jesus Hula-Dancing Christ, Rock. What the hell was that? I was all the way out in Whitewatosa and heard you.” He asks as he sneakily snakes a smoke out of my case.
“Just some common chemicals in the proper proportions.” I snicker.
“Which were?” he asks.
I go in the back of the shed and toss him an empty container of one of the parts of the binaries I used. He catches it, reads the label, and drops it like a live grenade.
“Binaries? Fuck! Like what you used at the tower?” he asks.
“Yep. I used just a little more.” I reply.
“Little more? Damn, as I said, we’ve been briefed on the stuff. This shit’s nasty.” He shakes his head.
“Yeah. Fun, too.” I reply.
Polack grabs a Sprechler’s Cream Soda out of the fridge as I opt for a cold Cream Ale and shot of potato juice. Hell, I was done for the day, so…
We sit around and have a chat, just shooting the shit, as it were. Manly topics, so the conversation eventually steered over to guns.
“Hey!” Polack remembers, “That’s right! You fucking owe me. Let me borrow that fucking cannon you carry. I want to show the chief a thing or two.”
“Yeah, that’s right”, I agree, “When do you need it?”
“This Friday, after shift. It’s the monthly qualifiers for us.” He notes.
“Are pyromaniacs allowed in?” I ask.
“To observe? Sure. To shoot? Nope. Insurance regulations.” He says.
“What time?” I continue.
“1800 hours.” He tells me.
“I’ll be there. I’ll bring my gun and an assortment of loads. Hey, this could be fun!” I evilly smile.
“Doctor. You’re doing that thing again. You’re grinnin’ like a shithouse rat. You know how much that scares me. Stop it.” He pleads.
“No worries. Friday at 1800 hours.” I reply, grinning.
Polack slurps down his Sprechlers, snitches another stogie, and squeals out of the quarry in a cloud of dense dolomitic dust.
I arrive back at our flat, after stopping for two frozen custard Turtle Sundaes, to go. I give one to an appreciative wife and I ask her about her day.
“Oh, went shopping with Oma. Got the cutest shoes, and a new purse, and…oh well, never mind. You’ll see.”
Between bites of Turtle Sundae, she asks how my day went.
“Oh, my dear. I had a real blast.” I replied, not lying in the least.
Monday, after my first classes, I’m back in the faculty lounge, savoring a Greenland Coffee.
There was the usual instructor chatter when Dean Vermiculari walks in.
“Good morning, Dean!” I say. “Care for a sit-down and a coffee?”
“Good morning, Doctor Rock. Yes, please to both.” He replies.
I fix us both a fresh Greenland Coffee and return to our table. I hand him one and sit down to savor my soupçon.
“How was your weekend?” I ask the Dean of the College.
“Oh, very nice. Had a fine time catching some perch and crappie out on Lake Genever. I see you had a victorious weekend as well. Twice.” He smiles.
“Twice?” I asked.
“Well, your handling of the tower demolition made all the papers. Very, very well done, Doctor. I congratulate you.” He smiles.
“Thank you, Dean. That means a lot. Just doing what I can with what I’ve got. But twice?” I replied.
“It wasn’t front-page news, but I saw there was some, well, let us just say, ‘energetic activity’ out at the Silurian reef limestone quarry yesterday.” He grinned.
“Oh, yes. I had a job to do and well, as I always say: ‘Nothing succeeds like excess.” I smile back.
“Quite. This beverage you’ve created is really rather extraordinary, Doctor. Again, I thank you.” He tips his mug my direction in the age-old Midwestern salute.
“It’s a little recipe I picked up on my last expedition to the northlands. I grew rather fond of the concoction.” I replied.
“Ah, I see. Marvelous.” He smiles.
“Thank you, Dean. High praise indeed.” I reply.
“Which leads me to…ah, Doctor Rock. I have another favor to impose upon you.” He says, all serious.
“Yes, Dean? How can I be of service?” I ask.
“We, as you no doubt know, have many, many fine extractive mineral company connections. We actually receive quite a large amount of funding and endowments from them. They recruit here extensively for our young geoscientists. Now, since Dr. Pataariki has left for industry himself, I would like to appoint you as the College of Natural Sciences corporate liaison.” He explains.
“Indeed?” I replied, too stunned for words for once.
“Yes, indeed.” He continues, “It will require travel, mostly domestic, and delivering symposia at various companies on differing extractive geological subjects. You will also serve as host and university coordinator when they are present on recruiting tours. There will, of course, be additional remuneration to accompany the added responsibilities.”
I slurped my coffee, thinking furiously.
“Could I please first discuss it with my wife before I answer?” I ask.
“Oh, Doctor. Of course, of course. Take your time. I will not require a reply until… tomorrow.” He smiles, finishes his coffee, thanks me again, and toddles out.
“Yow, Es!” I exclaim, “This is one hell of an opportunity. It’s never before been offered to a junior professor. This will cement my tenure-track. It’s going to be a bitch with time, though. What do you think I should do?”
“Well, Rock, honey, I think you should do…” Es begins.
“No! None of that ‘do what you think is best’ stuff. I want your own thoughts, just like when I decided to go after my doctorate.” I explained.
“OK, then.” Esme looks all serious like she’s going to deliver a bipartisan political speech.
“Yes.” She says, firmly
“That’s it?” I ask.
“Yep. You asked I answered. We’ll make it work. We always do. You can’t let the Dean down. You will accept tomorrow without fear or qualms of your wife’s hesitations, of which I harbor none.” Esme proclaims.
“Did I ever tell you of the myriad reasons I love you so?” I ask.
The next morning I meet with Dean Vermiculari. He’s pleased that I accept and hands over to me the charter. Then the lists of company representatives, their contact information, and some other secret stuff that I can’t divulge right yet.
A raft of oil companies will be coming in the late spring semester, so I need to contact each and every one to solidify dates, times and positions for which they’re recruiting. But that’s for then, I have something more proximal for now.
I have a Friday appointment with Polack the cop at the town police shooting range.
I arrive spot on time with my Casull .454 Magnum pistol, in its carry bag, along with a small duffel crammed with Pyrodex, Tannerite, and selection of specialty loads I had Herman the German, the inveterate gunsmith, create.
Herman the German, his actual sobriquet, was this incredible gunsmith, craftsman, and all-around artillery specialist. Have any sort of problem with a rifle, shotgun, or pistol? See Herman. Gun holding too high? See Herman. Barrel warped? See Herman. Need solid gold projectiles for a certain one-off job? See Herman.
Herman the German can sort it out.
Just never ask him: “How?”
“Ach! I’ve lived so long to learn, and you want it free? I’ll fix it, you pay, but I am only one knowing how!”
Herman was a cranky old Kraut, and has lived here for as long as anyone can remember. Even my Grandfather had deferred to Herman when he had some particularly delicate machining operation that need special attention and was unique.
As far as anyone knew, Herman had no family, but was never at a loss for friends. He was one of the most popular, and well known, but still oddly really unknown, kind of mysterious, old bastards in the entire community.
Herman the German liked me because I could obtain for him certain high-energy things he couldn’t. All were entirely legal, but some were sort of out there in the gray zone.
He also liked that I was educated, as he held education in the highest esteem. He also liked that I was of German extraction myself.
I often made it a point to drop by with odd and unusual high-octane potables while never expecting anything in return other than a story or a shared cigar.
Herman created some special loads for my .454 Magnum, which he prized.
“I like your gun, Doctor Rock, it is so big! I can still see well enough to build things for it.” He told me one day over cheroots and Schnapps.
Herman was a character to be certain. It must have been the pixie in him to dream up some of the specialty rounds he created for me to share with the local constabulary.
He lived out in the county by himself in an old farmhouse. He had a full machine shop in his basement, complete with forge, metal handling equipment, and a firing test range.
He handed back my .454, rather solemnly.
“Doctor, I am afraid to say I couldn’t test all the special rounds I’ve created for you. I need to patch the hole in the cinder blocks in the downstairs range. Your gun punched right through the back…” he apologized.
Now, Herman does all sorts of work on the local’s deer rifles, the police’s ordinance and has even worked some with the Baja Canada National Guard. Some of the little novelties he’s dreamed up for me are the first to escape his homemade basement test range.
I felt oddly honored.
After proving who I was to the nice range officer, I looked around trying to find Polack.
“It’s 1550. Where the hell is Polack? I wondered.
“Rock! Over here.” Polack calls to me.
He motions me outside to the police department’s tactical outdoor range. I had thought all along he was referring to the indoors police target range. This might pose some problems.
The tactical range was a series of clapboard shacks, all setup and designed to represent some downtrodden urban inter-city landscape. There were a couple of junked cars, broken sidewalks, storefronts, houses, bus stops…in short, all things necessary to replicate the seediest sections of a settlement where malefactors live and breed.
The cops all run around this range, shooting at bad guy pop-up cut-outs and avoid the not-bad-guy pop-up cut-outs. They’ve got music blaring, firecrackers going off, all trying to re-create a shady deeply urban environment. Points are awarded by the accuracy of fire on the run, time to maneuver the course, and the ability of not gunning down innocent bystanders.
It is not the best place to test a .454 Cusall. This hand cannon recoils like a fundamentalist Christian being solicited for donations to Anton LaVey, shoots flames and incandescent gasses like Smaug after a hard night of drinking and a stop at the Taco Bell buffet, is louder than a dime-store Karen demanding to see a Manager, and more powerful than a Ghost Pepper suppository.
To quote Joe Piscopo: “It shoots through schools.” Especially faux-schools made of plywood.
A .32 or .38 cop special is the correct weapon here; even a 9mm is a little heavy. Enough power to make a serious dent, easy on control, light on the recoil…a good tactical weapon.
But, nothing succeeds like excess.
Polack’s Chief is running around, capping off his ‘big ol’ .44 Magnum, and making the valley echo. He punches considerable holes in the pop-up cut-outs, but has such a hard time handling the recoil, his score is barely passable.
Polack runs his test with his standard 9mm sidearm and qualifies easily. However, he’s nowhere near done with his Chief yet.
I suggest to Polack we have a shoot-off. And since a .44 Magnum bullet ‘is so close to a .454 Magnum’, which it isn’t…the .454 Casull generates nearly 85% more recoil energy than the .44 Magnum; that we’d need something other than holes punched in plywood to judge the efficacy of each.
We are literally just down the road from Max Yazzer’s farm and market. They’re the place you go for your Halloween jack-o-lantern. However, now, he has a surplus of melons.
I think you can see where this is headed…
I borrow Polack’s personal conveyance and run down to Max’s farm. I return with a trunk-load of elderly, overripe, cheap as chips, melons. Watermelons, Honeydews, Musks, and Casabas.
We place them in strategic areas on the course, five for the Chief to find, and five for Polack.
A .44 vs. a .454 melon-wise results in pretty much the same sort of mess: high-velocity fruit spatter. Although, the Chief was very impressed by the report of the .454. So, after running the tactical-melon course, clear demarcation of a winner was elusive.
OK, OK, clever dicks. How about this? A standing shoot-off? We’ll set up 3 melons each at 30, 20, and 10 yards. Beginning at 30 yards, your time will be until you take out all three melons. But, they’re not going to be in a straight line, we’re going to make them somewhat camouflaged. You will stand in one small demarcated area, hunt those miscreant melons, and bring them to justice. Fastest time and greatest display wins, as determined by the Police Peanut Gallery.
Polack and the Chief agree.
The Chief goes first and dispatches the melons, with a fair amount of spatter, in 15.3 seconds.
Not bad.
Polack is next. He wipes out all the melons and creates some thoroughly impressive displays with Herman’s ‘special’ rounds. Normal ballistics for the .454 are, for a 250 grain (16 g) bullet, a muzzle velocity of over 2,400 feet per second, developing up to 2,800 ft-lb of energy.
Herman’s hot loads are double that.
Polack wins the day on impressive high-velocity melon distribution, but misses, so close, with a time of 17.0 seconds.
Recoil’s a bitch.
Then there are Herman’s ‘specialties’.
The Chief is duly impressed and even comments that his ears are ringing even with the ear protectors. He asks to inspect the weapon. He is even more than duly impressed.
Polack knows what’s up and asks the Chief if he’d like to give a whirl.
Of course, the Chief can’t back down.
Polack loads the .454 with 5 of Herman’s specialties: hollow-point rounds loaded hot, compressed, and tipped with alkaline earth metals, like metallic sodium and metallic potassium…
We set up the nastiest, glorpiest, just barely-holding-together, overripe, laced with Tannerite (an impact-actuated low-explosive) watermelon at the ‘Concealed Carry’ distance of 5 meters.
We slowly fade back into the distance to avoid the inevitable ‘Gallagher reaction’.
The Chief fires one, and just nicks the top of the melon. Don’t laugh, with the type of recoil and heft of the sidearm, and tensing up in anticipation, it’s easy to be off the mark initially.
The second round impacts dead-center. Now, alkaline earth metals and water don’t get along really well. In fact, their relationship is explosive. Especially explosive when delivered at 2,900 feet per second.
The Chief catches a huge smattering of vitamin-packed watermelony back blast goo.
He’s not entirely happy. He looks positively grisly with all that blown-up melon schmoo on his nice, neat uniform.
He returns my gun and bans me from ever showing up at the police range again.
Polack is on traffic duty for the next month.
He figures it was well worth it.
Back at the flat, Esme is shaking her head and wondering if I’ll ever grow up.
“I may grow old, but I’ll never grow up.” I reply.
I see I have several missed phone calls. Ah, me; no rest for the weary. Back to company-university liaison duties.
After I had contacted these companies, I receive no less than 12 requests for symposia, talks, and seminars to be given to various level of industrial scientific employees in their respective companies.
I am now slated to give academic conferences on stratigraphy, sedimentology, and seismic structural geology to different companies in Houston, Oklahoma City, Denver, Casper, Corpus Christi, New Orleans, and Tulsa. In the next 12 weeks, I’ll be giving no less than 8 talks in seven cities.
I speak with Dean Vermiculari on how best to handle the situation. He understands and appoints two graduate student teaching assistants to handle my classes while I’m on the road. That relieves me of being physically there, but I still have to grade papers, compose lesson plans, and keep things running smoothly until finals.
Besides giving the talks, there’s travel to oil fields, production facilitates, manufacturing plants, hotels, restaurants while I’m in town…the pace is excruciating. I’m gone more than I am at university. Plus in my time back home, I’m still the ad hoc master blaster for the limestone quarry.
Then, there’s the companies arriving on campus, and the roles are reversed. Now I’m the welcome wagon and have to sort out the logistics of receiving the company representatives. I need to set up the colloquia to introduce the companies to the prospective students, arrange lodging, arrange passes for the university, transportation, “Meet-and-Greet’s, ad infinitum.
I knew this was having a bit of effect on me when I came back to the flat after one particularly grueling ordeal of canceled flights, full hotels, missed connections and lukewarm reception by the company workers.
“Hello”, I said, as I walked in the flat, “I believe you have a reservation for…”
Esme just stood there, wondering if I was having a laugh.
No, I wasn’t. I was completely hallucinating from road weariness, lack of sleep, jet lag, and total disorientation. This continued on for the next approximately 18 months.
Esme was beginning to have second thoughts about all this.
My teaching load was diminished by one whole introductory course. However, I was still flying hither and yon, delivering symposia, meeting with young geoscientists and getting to know the ins-and-outs of the Oil Industry.
I found it particularly fascinating.
Time marched on and it was once again it was the recruiting season. We had no less than eight oil companies visiting the university in their quest to swell the roster of their junior scientists.
I’m still busier than a one-armed paperhanger in a windstorm, but have settled into a groove of sorts. I know the company recruiters and they now know me. I’ve actually struck up friendships with several. Particularly since I take them to the best local restaurants and bars after their recruiting duties are finished.
I’ve met with recruiting representatives of Shrill Petrol, Mexxon, Nobil, Nocono Oil, Flug, Geddy, Brutish Petroleum, and Qexaco.
The recruiting season is winding down and I find myself with Red (not Adair), of Nocono Oil.
“Well, Doctor Rock”, Red states, “Another fine recruiting run. We’ve snagged two of your young geologists and one geophysicist. I’d say it was almost a perfect score.”
We’re sitting in the Norton’s Steakhouse. After a couple of prime pink porterhouses, we’re working on the post-dinner double vodka and bitter lemon for me, and Lagavulin for Red.
“Almost perfect?” I ask.
“Yeah. There’s been this one small nagging concern from our company higher-ups.” Red continues.
“What’s that?” I ask.
“We need some more senior people. For one thing, we’ve recently opened a new petroleum laboratory down in our Houston office. Going to need some serious talent to run that show.” Red says.
“I see”, I reply, “And…?”
“We need mentors. Those with varied and far-flung knowledge. They must be well educated, global in experience and stature, with an [ahem] diverse set of skills.” Red notes.
“Whew”, I agree, “That’s a tall order. You want my help with names of possible candidates? Is that it?”
“Not as such, Doctor.” Red drains his drink, motions for me to do the same, and orders another round.
Our drinks arrive and Red downs half his in one gulp.
“Well, then”, I continue, “How can I help?”
Red chuckles, “For someone so educated, you can really be thick as two short planks at times.”
I sit back, and sip my Old Thought Provoker.
The mercury-vapors light off.
“No!” I say, incredulously.
“Oh, yes.” Red smiles.
“No?” I ask, slowly taking in the possible effects of what he’s hinting at…
“OK, Doctor Rocknocker”, Red gets all serious and corporate, “We’d like to offer you a position at Nocono Oil as Senior Laboratory Manager and Head of Corporate Continuing Education.”
You could have knocked me over with a grenade. I was stunned. I fumbled with my drink.
“Red, you old con artist” I reply, “Is this a set-up?”
Red, serious as a heart attack, looks directly at me and replies, “Doctor Rock, absolutely not, it’s a genuine offer.”
He slides over a folder with some papers inside. “Here are the particulars.”
Reeling, I accept the folder. I open it and right after the corporate logos and legal bullshit, I see a tall figure with a whole raft of zeros trailing behind it.
I read furiously. The job would be both interesting and challenging. It would be in Houston, with travel and teaching at all other company outposts on a regular basis. I reexamine that figure from before and verify that I’m not now hallucinating.
The job comes with furnished, corporate-paid housing, incredible benefits, loads of opportunity for advancement, more opportunity to travel, really generous vacation time…
“Right. On the level?” I ask again.
“Yep.” Red bluntly says.
“Well”, I gulp, “you know I have to discuss this with Esme”, whom he’s met several times previous.
“Of course, and you probably want to finish out the semester, correct?” red asks.
“Oh, yes.” I reply. There would be a monsoon of paperwork and other grunt work I’d need to conclude or hand over if I were to accept this offer.
“OK, then”, Red finishes his drink, motions for me to do the same, a real rarity; but I was in another dimension at this point. He orders another round and sits back, waiting on a refill.
“You have two weeks to reply” Red states.
“I know that’s not a terribly long time, but we need to fill this position ASAP. Can I ask for that? Your answer, yea, or nay, within a fortnight?” Red demands.
“Yes”, I reply. “I at least owe you that.”
And that was the end of the discussion for the night about me joining the private sector. We stayed a few more hours, chatting, smoking my cigars, and discussing everything but the lumbering elephant in the room.
We part outside as I need to head back to our flat. Red wants to go downtown to one of those “Gentleman’s Clubs” he’s heard were so famous at the time.
I was flummoxed the whole cab ride home.
It was late when I returned, but I simply had to wake Es with the news.
“Rock, for pity’s sake, its 2 o’clock in the morning!” Es protests. “Can’t this wait until later?”
“Sorry, my dear” I reply, probably as serious as I ever had with Esme. “This is a potential game-changer.”
“What is it? Are you OK?” Esme trembles.
“Oh, I’m fine. Better than fine.” I reply.
She’s relieved.
“Then what’s so important?” she asks.
“Um…how would you like to move to Houston?” I ask.
“You going to teach at Cougar High (University of Houston)?” she inquires.
“Nope. Brace yourself. I’ve been offered a job with Nocono Oil.” I finally spill the beans.
Esme is slightly stunned and sits down.
I go to the wet bar, fix me a bracing potato juice and citrus and Esme a stiff white Zinfandel.
I hand her the wine and she is still semi-dazed and digesting the information.
I slurp a good portion of my drink, retrieve her Sobranjes and me a cigar from my Turkmenistan humidor.
I sit on the couch next to her and hug her soundly.
“Esme? Es? Earth to Es? You in there?” I joke.
“Oh, Yeah. Rock. Really? Hang on”, she leaves, returning with her housecoat as this might take a little time.
“So?” I ask, “Your thoughts. Now! Immediately! Initial reaction!” I try to jar her back into reality.
“Well, what do you want?” she asks.
“C’mon, my dearest. You know I hate that. No, what do you think? What do you honestly think?” I reply.
We both fire up our smokes, and I refresh our drinks. We return to the dinner table where Red’s folder lies.
“Es, here. Look at this.” I say, sliding the portfolio over to her.
She reads like a hungry man at a Vegas casino buffet. I can tell where she was stopped by something extraordinary.
“This is for real?” she asks, “Red’s not pulling a fast one?”
“Nope. It’s the genuine article”, I tell her, “He needs my reply within two weeks.”
“Rock, Rock…I just don’t know. It’s a lot to process at 0230 in the morning. Let’s go to bed and have a think in the morning. You have the luxury of at least that amount of time.” She notes.
“Right again, as usual”, I say, “Stuff it. It can wait.” We toddle off to bed.
The next morning, over Cuban omelets and Greenland Coffees, we sort through the particulars.
“Rock, it’s an extraordinary offer. But, do you want to leave teaching? I remember how you got all animated by Dean Vermiculari giving you the corporate liaison job and how that would improve your shot at tenure.” She notes.
“I just don’t know. I’m still shell-shocked.” I tell her. “Let me go to school and we’ll pick this up tonight. We both have work to do no matter what. Oh, bloody hell. I hadn’t considered your job. Another wrinkle in the mess.”
“Don’t you worry about that”, Esme smiles. “One catastrophe at a time.”
“I do so love you.” I hug her soundly. “Think I should mention this offer to anyone at school?”
“No. Definitely not.” Esme shakes her head. “Let’s figure this out on our own.”
“I agree”, I say, kiss her and depart for school once again.
The next week was a blur. Recruiting duties were dragging and I was being preoccupied.
Even my students noted the lack of in-room explosions lately.
I spend the next Saturday at the quarry, doing some small amount of blasting. I quiz the quarry owners about their progress in acquiring a new master for the quarry’s operation.
“Oh, Doctor Rock” they gush, “You’re doing such a fine job, we haven’t really looked. Why do you ask?”
“No particular reason at this time, I reply, “But perhaps you might want to begin looking”
The chinks in my armor were finally starting to show.
Sunday was spent out on Sliver Lake, with Esme and me chasing the elusive crappie, perch, and bucketmouth bass. It also gave us a chance to clear our heads from work, school and other such intrusions. We both needed a bit of downtime.
Later that night, after a meal of beer-battered fillet of crappie and perch on the barbie, we sit down at the dinner table.
The portfolio sits there, taunting us.
I get up, makes us both our drinks, sit down and declare that this is it.
“Es, darling” I say, “its nut-cuttin’ time. We need to make our decision.”
“You’re right.” Es agrees, “Time for risk-reward analysis. Get some paper and some pencils.”
We spend the next few hours listing the pros and cons of accepting the Houston position or staying here and pursuing my tenured professorship.
After several hours, I stretch, stand, and go to the fridge. I retrieve the bottle of Bollinger Les Vieilles Vignes Francaises I had purchased the other day.
I return to the table with the wine and the glasses, pop the cork and pour us both a glass of high-brow bubble water.
I hug and kiss Esme like I had just returned from a long, solo expedition.
“Esme, my darling. I’d like to propose a toast. First to us. Hа здоровый!”
“Cheers!” Esme replies.
“Secondly to Red, Dean Vermiculari, the quarry guys, Polack the Cop, and all the others that makes our life weird around here.”
“Seconded”, Es echoes.
“Finally: to Houston, Texas. Our new home!” I finally add.
The next morning, Dean Vermiculari peers over the top of his pince-nez glasses. He’s not looking overly happy with me right now.
“Why is it, Doctor, that everyone that receives the job of corporate liaison ends up going with corporate?” he asks.
“Perhaps it’s just the exposure to another world that exists beyond academia.” I reply, truthfully.
“Doctor Rocknocker,” the Dean gravely states, “I am not at all happy about your decision. We had great hopes for you here and you were riding right up the tenure track. Another five years and it would have been assured.”
“Five years is a long time, Dean”, I state the obvious.
“Yes, indeed.” The Dean replies frostily. “However, you are young. Perhaps you need to get this private sector nonsense out of your system, then you can return to academia where you belong.”
“Perhaps, perhaps”, I reply.
“Please, do consider this option down the road. You and your antics will be missed here, by students and faculty alike.” He says.
“I will, Dean, I promise.” I reply “However, for now, it’s time for my boot heels to be wanderin’.”
“Doctor, I will miss your strange and unique way of looking at life. I reluctantly accept your resignation at the end of the current semester and wish you all the best in your newest endeavors. Please remember us when corporate support for academia is mentioned in your new company.” he says.
“I promise you, Dean, I will not forget what I’ve learned here and what you’ve taught. It’s the least I can do,” I reply. “I will never forget my roots.”
“All I can ask”, he concludes. He stands to shake my hand. We shake and my audience is over.
I resign from the quarry a week later. They haven’t found a new blaster but wish me well on my new journey. I tell them I’m here until the end of the semester, so I won’t leave them high and dry.
I tell Polack the Cop about all the goings-on.
“Who the hell can I roust for beer and cigars now?” He whines. “Let me know when you get to Texas if they need any cops. I wouldn’t mind trying’ that. Hell, maybe a Texas Ranger!”
“A Cheesehead Ranger…?” I assure him I will and pass a box of cigars to him as a parting gift. He gives me a mayoral-signed get-out-of-jail-free card.
“Now you can drive that old Harley just as crazy as you want.” He chuckles.
“Thanks, Polack.” I say, shaking his hand. I didn’t have the heart to tell him I sold my bike a week earlier.
Red was very chuffed with the news.
“Snagged me a big one this time!’ He laughed, over the phone.
There was enough paperwork, considerations and decisions to be made to last the remaining time Esme and I had in-state until our move. Already, a moving company had arrived, done inventory, and was preparing for our move to Houston.
Esme resigned her position and decided she wanted to take some time off. She wanted to be a housewife, a colleague, and not have to work for once at an outside job. My new position allowed for that in spades. Besides with her credentials, anytime when she wants to re-join the workforce, there are myriad opportunities in the Bayou City.
We made the choice of housing out west of town, in Katy, Texas. We could have chosen Sugarland, Addicks, Greenspoint, Greenway, or the Memorial area. However, these west Houston company properties were closest to the job and largest in square footage.
My students got wind of my resignation and relocation. They threw me an unexpected farewell party at the Gast Haus. It was nickel-beer night and since they were footing the bill, it all worked out just fine.
I would miss the old place. The camaraderie, the seasons, the university; hell my home these last many years. I’ve been on many, many expeditions, but I always returned home.
Now, home was moving and was awaiting our arrival.
Esme and I said our farewells to our families as well. We were the first through college, the first ones to travel international, the first Doctor in the family, and the first to leave the state.
That’s a lot of familial firsts.
I had to keep reminding everyone it wouldn’t be the last. Hell, we’re just moving to Texas, it’s not like we’re off to Greenland or Mongolia…
[Gasp]
We saddled up Es’s old Chevy Nova, took one last, lingering look in the rearview mirror, and said fare thee well to our previous lives.
“We’ll be back. Someday. I promise” I told the city of our youth and young married adulthood.
We decided to drive to Houston because we had the luxury of a bit of time. We needed the stretch to chew over some interpersonal and private things on the way to the next chapter in our lives. Besides, the weather was good, the roads ahead open and clear, and Texas had no ‘Open Container’ law, yet.
We pointed the old Nova south and hit the gas.
A week later, we’re wandering around our new house in Katy, Texas. Our belongings, scant though they may be, arrived the day after we did. Esme and I spent the next couple of day rearranging the house, buying necessary domestic bits and pieces, and getting to know our new neighborhood.
First thing, though, Esme wanted to replace the old Nova. I concurred, but insisted we keep it as a second car and went out to purchase our first new car as a couple.
I wanted a Land Rover. We ended up with a glossy black Toyota 4-Runner. Close enough.
I was scheduled to show up at my new job the next Monday.
I had my own parking spot, complete with “Reserved for Dr. Rock” painted on the bumper block. I was shown my new lab and was introduced to my seven laboratory assistants. I was shown the catalogs I could use to order what I needed and went over the requisition procedures.
I was trotted around to meet the company CEO, CFO, CIO, VPs and many, many more company executives and managers. I’ve met with presidents and heads of state, I was impressed but not overly. They seemed like a more or less nice bunch of chaps.
Almost exactly five weeks to the day from our arrival in Houston, I come home, yelling “Darling, I’m home!”
Esme comes to greet me with a rib-rearranging hug. She tells me to sit at the dinner table, where my long hard day at the office drink, cigar, ashtray, and lighter are already set.
“How was work, dear?” she asks, sitting down with her Perrier water.
“Oh, it’s going great. The knotheads let me have an open-ended budget until I get the labs sorted just the way I want it. These guys pay their bills on time and I have carte blanche at Wards Scientific, and other supply houses. My crew is great, no interpersonal crapola, and hard workers. I can smoke in my office and no one dares give me shit about my cigars. I’m getting to know the exploration department quite well. They’re really interested in our expeditions and are more interested in my opinions of their new exploration directives.”
Esme just smiles and sips her water.
“Odd”, I thought.
“That’s great, dear.” She says. “I am so glad to hear it.”
“Me too”, I say, “How are you holding up after all these weeks alone?”
“Oh, I’m getting used to it.” She smiles.
And smiles. Beatifically. Glowing.
“What?” I ask.
“Remember what we talked about in the car on the way down here?” She asks.
“We talked about a lot of things…” I say, suddenly my eyes grew very, very wide indeed.
“Yes. You’re going to be a father. I’m pregnant, Rock.” Esme smiles.
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Coaster Draft II: Official Draft Thread

Welcome everyone to Coaster Drat II! Starting NOW, fedoraman59 is officially on the clock and has 24 hours to make their pick. Please only comment on this thread with your draft picks. I will be creating a separate thread for discussion purposes where people can post questions, discuss picks, trash talk(politely), etc. PLEASE remember to tag the next person in your draft pick comment to notify them that it's their turn, to help make sure they don't miss their pick. I will do my best to keep this OP updated with everyone's picks, but It is up to you to double check recent picks to make sure you don't accidentally try to draft a coaster that has already been taken.
Draft Rules 1. You may draft any coaster that is currently listed as operating on www.rcdb.com at the start of the draft. Coasters that open after the draft starts are off limits. 2. When you draft a coaster, make sure you very clearly state what coaster you are choosing and what park it is located in in your post. All draft choices should be made as their own comment in the draft thread (that will be a separate thread from this one), and not as response comment to somebody else's comment. This way when the thread comments are sorted by "new" it will be very easy to see what the most recently drafted coasters were. Also in your comment, you should tag the next drafter to notify them that they are on the clock. 3. You have 24 hours to make your pick! After 24 hours is up the next drafter is free to make their selection and the draft will continue. You may make your missed pick at any time after that, but the rest of the draft is free to continue drafting after your 24 hours is up. If at any point you miss 2 picks in a row, you will be removed from the draft and be replaced with an alternate (if we ever get any alternate signups). If for some reason you know ahead of time that you may have to miss a pick for whatever reason, message the mods with a list ranking your top choices and one of us will make the pick for you. If you have multiple picks in a row, your pick time does not stack, you still only get 24 hours. 4. The draft will operate in a snake order, which means that after we finish a round, the order for the next round will be reversed(For example: 1-2-3-3-2-1-1-2-3, etc.). There will be 12 rounds, after 12 rounds is up, everyone should have a coaster lineup that consists of 12 coasters, and from that point we will move onto the voting season. 5. You may draft racing/dueling coasters as one coaster. General rule of thumb is if it has one listing on RCDB than you can draft it as one coaster. 6. Travelling coasters such as Olympia Looping are not eligible to be drafted.
An example of what your draft pick comment should look like(I've higlighted the important pieces in bold): "For the 5th pick in the draft, I will take Batman: the Ride from Six Flags Great Adventure. _scott_m_ is next."
Have fun everyone, and thanks for participating!
Round 1 Picks 1. fedoraman59 - Wildfire - Kolmarden 2. patrick-k - Fury 325 - Carowinds 3. wjw42 - California Screamin' - Disney's California Adventure 4. dirkdiggler1992 - Lightning Rod - Dollywood 5. PeterPiperPizzaMan - El Toro - Six Flags Great Adventure 6. mrbearblue - T Express - Everland 7. Version_1 - Expedition GeForce - Holiday Park 8. nevastop - Maverick - Cedar Point 9. Lil_Pumpinq - Twisted Colossus - Six Flags Magic Mountain 10. _scott_m_ - Skyrush - Hersheypark 11. lillibonni - Intimidator 305 - Kings Dominion 12. sonimatic14 - Phantom's Revenge - Kennywood 13. hmrapp - Thunderbolt - Kennywood 14. mikeokay - Superman the Ride - Six Flags New England 15. MrBrightside711 - DC Rivals HyperCoaster - Warner Bros. Movie World 16. dah_esak - Nemesis - Alton Towers 17. MemePostDetective - Helix - Liseberg 18. rolly_coaster - Storm Chaser - Kentucky Kingdom 19. ghostofswitchmaspast - Wicked Cyclone - Six Flags New England 20. Fredbear_ - Schwur Des Kärnan - Hansa Park 21. Ultracoaster - Shambhala - Port Aventura 22. GFBIGFAN - Millenium Force - Cedar Point 23. iangs9 - Voyage - Holiday World 24. Grilled_Fromunda - Boulder Dash - Lake Compounce 25. Thrill_Monster - Leviathan - Canada's Wonderland 26. BariumBeryllium9 - The Flying Dinosaur - Universal Studios Japan 27. maxxdesiletseoe - Taron - Phantasialand
Round 2 Picks 28. maxxdesiletseoe - Goliath - Walibi Holland 29. BariumBeryllium9 - Montu - Busch Gardens Tampa 30. Thrill_Monster - iSpeed - Mirabilandia 31. Grilled_Fromunda - Flash - Lewa Adventure 32. iangs9 - Medusa Steel Coaster - Six Flags Mexico 33. GFBIGFAN - Wood Coaster - Knight Valley 34. Ultracoaster - Blue Fire Megacoaster - Europa Park 35. Fredbear_ - Coaster - Playland 36. ghostofswitchmaspast - Phoenix - Knoebels 37. rolly_coaster - Swamp Fox - Family Kingdom 38. MemePostDetective - Katun - Mirabilandia 39. dah_esak - Iron Rattler - Six Flags Fiesta Texas 40. MrBrightside711 - Outlaw Run - Silver Dollar City 41. mikeokay - Ravine Flyer II - Waldameer 42. hmrapp - Mine Blower - Fun Spot America 43. sonimatic14 - Black Mamba - Phantasialand 44. lillibonni - Mystic Timbers - Kings Island 45. _scott_m_ - Balder - Liseberg 46. Lil_Pumpinq - Gold Striker - California's Great America 47. nevastop - New Texas Giant - Six Flags Over Texas 48. Version_1 - Troy - Toverland 49. mrbearblue - Kingda Ka- Six Flags Great Adventure 50. PeterPiperPizzaMan - Tatsu - Sic Flags Magic Mountain 51. dirkdiggler1992 - Goliath - Six Flags Great America 52. wjw42 - Do-Dodonpa - Fuji-Q Highland 53. patrick-k - Cyclone - Luna Park 54. fedoraman59 - Formula Rossa - Ferrari World Abu Dhabi
Round 3 Picks 55. fedoraman59 - Piraten - Djurs Sommerland 56. patrick-k - Coaster Through the Clouds - Nanchang Wanda Park 57. wjw42 - Top Thrill Dragster - Cedar Point 58. dirkdiggler1992 - Prowler - Worlds of Fun 59. PeterPiperPizzaMan - Kumba - Busch Gardens Tampa 60. mrbearblue - Thunderbird - Holiday World 61. Version_1 - Galactica - Alton Towers 62. nevastop - Mako - Sea World Orlando 63. Lil_Pumpinq - Cheetah Hunt - Busch Gardens Tampa 64. _scott_m_ - Steel Dragon 2000 - Nagashima Spa Land 65. lillibonni - Hades 360 - Mt. Olympus Water and Theme Park 66. sonimatic14 - Goliath - Six Flags Over Georgia 67. hmrapp - Goliath - La Ronde 68. mikeokay - Soaring with Dragon - Wanda Heife 69. MrBrightside711 - Xcelerator - Knott's Berry Farm 70. dah_esak - Beast - Kings Island 71. MemePostDetective - Wodan Timbur Coaster - Europa Park 72. rolly_coaster - Pyrenees - Parque España 73. ghostofswitchmaspast - Starry Sky Ripper - Joyland 74. Fredbear_ - Lech Coaster - Legendia 75. Ultracoaster - Flying Aces - Ferrari World 76. GFBIGFAN - Dragon Khan - PortAventura Park 77. iangs9 - Anaconda - Gold Reef City 78. Grilled_Fromunda - Python in Bamboo Forest - Nanchang Wanda Park 79. Thrill_Monster - Thunderhead - Dollywood 80. BariumBeryllium9 - Lightning Run - Kentucky Kingdom 81. maxxdesiletseoe - Joker - Six Flags Discovery Kingdom
Round 4 Picks 82. maxxdesiletseoe - Cannibal - Lagoon 83. BariumBeryllium9 - Monster - Adventureland 84. Thrill_Monster - Kawasemi - Tobu Park Zoo 85. Grilled_Fromunda - Ozlris - Parc Asterix 86. iangs9 - Eejanaika - Fuji-Q Highland 87. GFBIGFAN - Nefeskesen - Vialand 88. Ultracoaster - Alpina Blitz - Nigloland 89. Fredbear_ - Quimera - La Feria Chapultepec Magico 90. ghostofswitchmaspast - Tornado - Särkänniemi Amusement Park 91. rolly_coaster - Jungle Dragon - Happy Valley Chongqing 92. MemePostDetective - Fly Over Mediterranean - Happy Valley 93. dah_esak - Junker - PowerLand 94. MrBrightside711 - TRON Lightcycle Power Run - Shanghai Disneyland 95. mikeokay - Afterburn - Carowinds 96. hmrapp - Red Fire - ViaSea 97. sonimatic14 - Legend - Holiday World 98. lillibonni - Superman: Escape from Krypton - Six Flags Magic Mountain 99. _scott_m_ - Red Force - Ferrari Land 100. Lil_Pumpinq - Diamondback - Kings Island 101. nevastop - Renegade - Valleyfair 102. Version_1 - Monster - Walygator Parc 103. mrbearblue - Banshee - King's Island 104. PeterPiperPizzaMan - Alpengeist - Busch Gardens Williamsburg 105. dirkdiggler1992 - Silver Star - Europa Park 106. wjw42 - Ultimate - Lightwater Valley 107. patrick-k - Karacho - Erlebnispark Tripsdrill 108. fedoraman59 - Cú Chulainn - Tayto Park
Round 5 Picks 109. fedoraman59 - Smiler - Alton Towers 110. patrick-k - Phaethon - Gyeongju World 110. wjw42 - X2 - Six Flags Magic Mountain 112. dirkdiggler1992 - Great Bear - Hersheypark 113. PeterPiperPizzaMan - Giant Dipper - Santa Cruz Beach Boardwalk 114. mrbearblue - Valravn - Cedar Point 115. Version_1 - Fluch von Novgorod - Hansa Park 116. nevastop - Raptor - Gardaland 117. Lil_Pumpinq - Acrobat - Nagashima Spa Land 118. _scott_m_ - Volcano, The Blast Coaster - Kings Dominion 119. lillibonni - Apollo's Chariot - Busch Gardens Williamsburg 120. sonimatic14 - Manta - Sea World Orlando 121. hmrapp - Mega-Lite - Happy Valley Shanghai 122. mikeokay - Ghostrider - Knott's Berry Farm 123. MrBrightside711 - Joris en de Draak - Efteling 124. dah_esak - Nitro - Six Flags Great Adventure 125. MemePostDetective - Behemoth - Canada's Wonderland 126. rolly_coaster - Light Speed - Visionland 127. ghostofswitchmaspast - Full Throttle - Six Flags Magic Mountain 128. Fredbear_ - Wild Train - Fantasiana 129. Ultracoaster - Silver Bullet - Knott's Berry Farm 130. GFBIGFAN - Superman el Último Escape - Six Flags Mexico 131. iangs9 - Jungle Storm - Chakazoolu Indoor Theme Park 132. Grilled_Fromunda - Time Travel - Hot Go Park - Happy Jungle World 133. Thrill_Monster - El Toro - Freizeitpark Plohn 134. Thrill_Monster (From BariumBeryllium9) - Speed Monster - TusenFryd 135. maxxdesiletseoe - Raptor - Cedar Point
Round 6 Picks 136. maxxdesiletseoe - Rampage - Alabama Splash Adventure 137. BariumBeryllium9 - Gatekeeper - Cedar Point 138. Thrill_Monster - Dauling Dragon - Happy Valley Wuhan 139. Grilled_Fromunda - Storm Runner - Hersheypark 140. iangs9 - Takabisha - Fuji-Q Highland 141. GFBIGFAN - Hair Raiser - Ocean Park 142. Ultracoaster - Dinoconda at China Dinosaurs Park 143. Fredbear_ - Tornado - Bakken 144. ghostofswitchmaspast - Superman Krypton Coaster - Six Flags Fiesta Texas 145. rolly_coaster - Riddler's Revenge - Six Flags Magic Mountain 146. MemePostDetective - Wild Eagle - Dollywood 147. dah_esak - Stealth - Thorpe Park 148. MrBrightside711 - Talon - Dorney Park 149. mikeokay - Mind Bender - Six Flags Over Georgia 150. hmrapp - Star Trek: Operation Enterprise - Movie Park Germany 151. sonimatic14 - X-Flight - Six Flags Great America 152. lillibonni - Verbolten - Busch Gardens Williamsburg 153. _scott_m_ - Baron 1898 - Efteling 154. Lil_Pumpinq - Bizarro - Six Flags Great Adventure 155. nevastop - Shivering Timbers - Michigan's Adventure 156. Version_1 - Superman / la Atracción de Acero - Parque Warner Madrid 157. mrbearblue - Gravity Max - Lihpao Land 158. PeterPiperPizzaMan - Revenge of the Mummy - Universal Studios Florida 159. dirkdiggler1992 - Dominator - Kings Dominion 160. wjw42 - Crystal Wing - Happy Valley 161. patrick-k - Switchback - ZDT's Amusement Park 162. fedoraman59 - Grand National - Blackpool Pleasure Beach
Round 7 Picks 163. fedoraman59 - Incredible Hulk - Islands of Adventure 164. patrick-k - Loch Ness Monster - Busch Gardens Williamsburg 165. wjw42 - Expedition Everest - Disney's Animal Kingdom 166. dirkdiggler1992 - Manta - Sea World San Diego 167. PeterPiperPizzaMan - Parrot Coaster - Chimelong Ocean Kingdom 168. mrbearblue - Intimidator - Carowinds 169. Version_1 - Flug der Dämonen - Heide Park 170. nevastop - SheiKra - Busch Gardens Tampa 171. Lil_Pumpinq - Tranan - Skara Sommarland 172. _scott_m_ - Tennessee Tornado - Dollywood 173. lillibonni - Kraken - Sea World Orlando 174. sonimatic14 - Screamin' Eagle - Six Flags St. Louis 175. GFBIGFAN (From hmrapp) - Vild-Svinet - BonBon-Land 176. mikeokay - Wooden Warrior - Quassy Amusement Park 177. MrBrightside711 - Oblivion: The Black Hole - Gardaland 178. dah_esak - Shock Wave - Six Flags Over Texas 179. MemePostDetective - Mindbender - Galaxyland Amusement Park 180. rolly_coaster - Superman Escape - Warner Bros Movie World 181. ghostofswitchmaspast - Vortex - Canada's Wonderland 182. Fredbear_ - Tower of Terror - Gold Reef City 183. Ultracoaster - Lightning Racer - Hersheypark 184. GFBIGFAN - Big Grizzly Mountain Runaway Mine Cars - Hong Kong Disneyland 185. iangs9 - Big Thunder Mountain Railroad - Disneyland 186. Grilled_Fromunda - Lisebergbanan - Liseberg 187. Thrill_Monster - Medusa - Six Flags Discovery Kingdom 188. BariumBeryllium9 - Impulse - Knoebels 189. maxxdesiletseoe - Scream! - Six Flags Magic Mountain
Round 8 Picks 190. maxxdesiletseoe - Raven - Holiday World 191. BariumBeryllium9 - Bullet Coaster - Happy Valley Shenzhen 192. Thrill_Monster - Lost Gravity - Walibi Holland 193. Grilled_Fromunda - Magnum XL-200 - Cedar Point 194. iangs9 - Boardwalk Bullet - Kemah Boardwalk 195. GFBIGFAN - Pulsar - Walibi Belgium 196. Ultracoaster - Shock - Rainbow MagicLand 197. Fredbear_ - Drage Kongen at Djurs Sommerland 198. ghostofswitchmaspast - Big Thunder Mountain - Disneyland Paris 199. rolly_coaster - Furious Baco - PortAventura 200. MemePostDetective - Battle of Jungle King - Heifei Wanda 201. dah_esak - White Lightning - Fun Spot America 203. MrBrightside711 - Battlestar Galactica - Universal Studios Singapore 204. mikeokay - OCT Thrust SSC1000 - Happy Valley Hongshan 205. hmrapp - Flying Wing Coaster - Happy Valley Yubei 206. hmrapp (from sonimatic14) - Orkanen - Fårup Sommerland 207. lillibonni - Tornado - Parque de Atracciones de Madrid 208. _scott_m_ - Hydra the Revenge - Dorney Park 209. Lil_Pumpinq - Atlantis Adventure - Lotte World 210. nevastop - Firechaser Express - Dollywood 211. Version_1 - Oblivion - Alton Towers 212. mrbearblue - Skull Mountain - Six Flags Great Adventure 213. PeterPiperPizzaMan - Ninja - Six Flags Magic Mountain 214. dirkdiggler1992 - Poseidon - Europa Park 215. wjw42 - Titan - Six Flags Over Texas 216. patrick-k - Bat - Kings Island 217. fedoraman59 - Jet Line - Grona Lund
Round 9 Picks 218. fedoraman59 - Euro Mir - Europa Park 219. patrick-k - Winjas - Phantasialand 220. wjw42 - Space Mountain - Disneyland 221. dirkdiggler1992 - Apple Zapple - Kings Dominion 222. PeterPiperPizzaMan - Invadr - Busch Gardens Williamsburg 223. mrbearblue - GaleForce - Playland's Castaway Cove 224. Version_1 - Vliegende Hollander - Efteling 225. nevastop - Nemesis Inferno - Thorpe Park 226. Lil_Pumpinq - Hydrus - Casino Pier 227. _scott_m_ - Flying Turns - Knoebels 228. lillibonni - Jungle Trailblazer - Oriental Heritage Wuhu 229. sonimatic14 - New Revolution - Six Flags Magic Mountain 230. sonimatic14 (from hmrapp) - Thunderbird - Powerland 231. mikeokay - Twister - Grona Lund 232. MrBrightside711 - Gold Rush - Attractiepark Slagharen 233. dah_esak - Krake - Heide Park 234. hmrapp (from MemePostDetective) - Anubis: The Ride - Plopsaland De Panne 235. rolly_coaster - Colossus the Fire Dragon - Lagoon 236. ghostofswitchmaspast - Space Fantasy The Ride - Universal Studios Japan 237. Fredbear_ - Cobra - Conny-land 238. Ultracoaster - Formula - Energylandia 239. MrBrightside711 (from GFBIGFAN) - Thunder Dolphin - Tokyo Dome City 240. iangs9 - Dwervelwind - Toverland 241. Grilled_Fromunda - Velociraptor - IMG Worlds of Adventure 242. Bariumberyllium9 (from Thrill_Monster) - Freischütz - Bayern Park 243. BariumBeryllium9 - Poltergeist - Six Flags Fiesta Texas 244. maxxdesiletseoe - Flight of Fear - Kings Island
Round 10 Picks 245. maxxdesiletseoe - Pandemonium - Six Flags New England 246. BariumBeryllium9 - Hollywood Dream:The Ride - Universal Studios Japan 247. Thrill_Monster - Cobra's Curse - Busch Gardens Tampa 248. Grilled_Fromunda - Dragon Coaster - Playland Park 249. iangs9 - Steel Force - Dorney Park 250. hmrapp (from GFBIGFAN) - Abyss - Adventure World 251. Ultracoaster - Juvelen at Djurs Sommerland 252. Fredbear_ - Wooden Coaster - Fireball - Happy Valley Shanghai 253. ghostofswitchmaspast - Motorbike Roller Coaster - Happy World 254. rolly_coaster - Mamba - Worlds of Fun 255. MemePostDetective - Cornball Express - Indiana Beach 256. dah_esak - Georgia Scorcher - Six Flags Over Georgia 257. MrBrightside711 - Spiderman Doc Ock - IMG World's of Adventure 258. mikeokay - Road Runner Express - Six Flags Fiesta Texas 259. hmrapp - Storm - Etnaland 260. sonimatic14 - Iron Dragon - Cedar Point 261. lillibonni - Fahrenheit - Hersheypark 262. _scott_m_ - Swarm - Thorpe Park 263. Lil_Pumpinq - Vampire - Chessington World of Adventures 264. nevastop - Tremors - Silverwood Theme Park 265. Version_1 - Dragon's Fury - Chessington World of Adventures 266. mrbearblue - Bandit Bomber - Yas Waterworld 267. PeterPiperPizzaMan - Rock n Roller Coaster - Disney's Hollywood Studios 268. dirkdiggler1992 - Teddy Bear - Stricker's Grove 269. wjw42 - Giant Dipper at Belmont Park 270. patrick-k - Space Mountain - Magic Kingdom 271. fedoraman59 - Patriot - Worlds of Fun
Round 11 Picks 272. fedoraman59 - Great Desert-Rally - Happy Valley Sichaun 273. patrick-k - Bombora - Lagoon 274. wjw42 - Revenge of the Mummy - Universal Studios Hollywood 275. GFBIGFAN (from dirkdiggler1992) - El Loco - Adventuredome 276. PeterPiperPizzaMan - Polar Explorer at Chimelong Ocean Kingdom 277. mrbearblue - Seven Dwarfs Mine Train - Magic Kingdom 278. Version_1 - Psyke Underground - Walibi Holland 279. nevastop - Gemini - Cedar Point 280. Lil_Pumpinq - Missed Pick 281. _scott_m_ - Wave Breaker: The Rescue Coaster - Sea World San Antonio 282. lillibonni - Desert Race - Heide Park 283. sonimatic14 - Quicksilver Express - Gilroy Gardens 284. hmrapp - Kentucky Rumbler - Beech Bend 285. mikeokay - Steel Eel - Sea World San Antonio 286. MrBrightside711 - Dragon's Run - Dragon Park 287. dah_esak - Big Apple Coaster - New York, New York Hotel & Casino 288. hmrapp (from MemePostDetective) - Maceraperest - Vialand 289. rolly_coaster - Diving Machine G5 - Janfusun Fancyworld 290. ghostofswitchmaspast - Wild Thing - Valleyfair 291. Fredbear_ - Lynet - Fårup Sommerland 292. Ultracoaster - Altair - Cinecittà World 293. GFBIGFAN - Arthur - Europa Park 294. iangs9 - Divertical - Mirabilandia 295. Grilled_Fromunda - Wildfire - Silver Dollar City 296. Thrill_Monster - Mammut - Erlebnispark Tripsdrill 297. BariumBeryllium9 - Crazy Car - Happy Valley Wuhan 298. maxxdesiletseoe - Tempesto - Busch Gardens Williamsburg
Round 12 Picks 299. maxxdesiletseoe - Wonder Mountian's Gaurdian at Canada's Wonderland 300. BariumBeryllium9 - Wicked Twister - Cedar Point 301. Thrill_Monster - Fjord Flying Dragon - Happy Valley Tianjin 302. Grilled_Fromunda - Madagascar Mad Pursuit at Motiongate Dubai 303. iangs9 - Lost Coaster of Superstition Mountain - Indiana Beach 304. GFBIGFAN - Scorpion - Busch Gardens Tampa 305. Ultracoaster - Supersonic Odyssey - Berjaya Times Square Theme Park 306. Fredbear_ - Timber Terror - Silverwood Theme Park 307. ghostofswitchmaspast - Saw: The Ride - Thorpe Park 308. rolly_coaster - Animal Coaster - Jawa Timur Park 2 309. MemePostDetective - The Great Pumpkin Coaster - Kings Dominion 310. dah_esak - Rollin Thunder - Park at OWA 311. MrBrightside711 - Powder Keg: A Blast In The Wilderness - Silver Dollar City 312. mikeokay - Capitol Bullet Train - Motiongate 313. hmrapp - Vicky The Ride - Plopsa Coo 314. sonimatic14 - Fantasia Special - Tongdo Fantasia 315. lillibonni - Big One - Blackpool Pleasure Beach 316. _scott_m_ - American Eagle - Six Flags Great America 317. Lil_Pumpinq - Missed Pick 318. nevastop - Skycar - Mysterious Island 319. Version_1 - Colorado Adventure - Phantasialand 320. mrbearblue - Pipeline Express - Wild Water & Wheels 321. PeterPiperPizzaMan - Jet Rescue - Sea World 322. dirkdiggler1992 - Python - Efteling 323. wjw42 - Sierra Sidewinder - Knott's Berry Farm 324. patrick-k - Woodstock Express - Kings Island 325. fedoraman59 - Thunderation - Silver Dollar City
Google Docs Document organized in a way that makes it easier to see each individual drafters lineup. Courtesy of iangs9.
submitted by _scott_m_ to CoasterDraft [link] [comments]

Let's make 1d100 Ocean Encounters!

What sort of things will ye find on the high seas!
  1. "A pirate ship with all of it's crew are heavily asleep. Waking up any of the crew members causes them to suffer a heart attack!"
Further inspection of the ship reveals that someone brought aboard a cursed gem in the shape of a skull! Dispelling the magic from the gem will safely wake all of the crew.
  1. "An island with a sail hung from palm tree's pulls up next to you! On it you see a man with tattered clothes and an age old beard. It's a traveling merchant! Right now it doesn't look like he has many goods, but he sure has a lot of money! All of his goods are laid out neatly on a very tattered, red and white checker blanket."
The trader will buy pretty much anything; don't try to steal from him though. His island and goods are protected by coconuts shrouded in blue flames, haunted by the souls who were lost at sea!
  1. A group of sahuagin have found an underwater “temple” and awaken a shark god in it that has been imprisoned for millennia. They are now raiding coastal towns for live sacrifices to feed this newfound deity.
  1. A castaway is floating on a poorly made life raft. If you try to offer him a ride he says he will only do it if you all are heading towards ...
  1. A seagull lands on the bow with a message tied to it's leg.
  1. A brass dragon can be seen flying along to the South.
  1. As the crew tries to correct there course, they find the rudder is not responding.
  1. a waterfall that falls from the clouds into the ocean. Your boat can travel up it. What could be up there?
  1. a slow moving but non hostile leviathan that is just swimming along just below the surface. A giant turtle perhaps?
  1. a whirlpool. If sucked in perhaps it's current propels you to the bottom of the ocean.
  1. debris and destroyed ships from a concluded battle.
  1. A literal parted ocean, in the ocean youre sailing on, that leads to an island that is submerged when the ocean is not parted, but above the surface when it is. What kind of strange physics leads to this?
  1. a natural archway of seemingly natural stone that, if travelled through, leads to an ocean of blood within a demonic dimension.
  1. a merchant ship filled with riches that looks to just be floating about on its own. It is completely abandoned. What kind of horrors/madness would cause the entirety of the crew to abandon such wealth? Why is there no trace of the crew at all, or any discernible struggle?
  1. A massive Storm Giant that is just sitting atop a sand bar. He is fishing using a God Sized fishing rod. What is he fishing for you ask? Krakens hopefully. He wishes to make a nice Kraken dish for his girl for their anniversary. Unfortunately he seems to only be catching Colossal Squid thus far.
  1. A dead whale that is just floating around and bloating from the trapped gasses within. Dont poke it. Oh dear, there are sharks poking it. Yup theyre taking chunks out of it. Its gonna explode if they keep biting it. Yeah- yup and there it goes. It exploded.
  1. Trillions upon trillions of ants have, it seems, connected themselves together in a lattice and have formed a successful raft. By the grace of the gods, and the laws of physics they are floating to new lands. Take your hats off and salute these ants, friends, for their own unfathomable goals are loftier than our own and yet they are showing the world they can achieve anything. Respect.

18. Amidst the waves, there is a strange section of the ocean that all of a sudden features completely still and undisturbed water. Very suspicious.

  1. a meteor from space, probably a solid 100 feet in radius, lights up the sky in a blaze and contacts the surface of the water sending a massive geyser back up into space and showering the surrounding mile and a rainy mist. It contacted the water nearly a mile away, will you investigate? Is it lost to the depths or did it land in a shallow enough spot to dive to?
  1. 3 lights can be seen a few miles away dancing above the ocean. Once the party's craft gets closer the lights suddenly rush towards them. They're pixies, and they're a little worse for wear. They plead for the party to save their island home from "the rock man".
  1. Traveling brothel
  1. Traveling casino
  1. Naval ship
  1. Naval fleet
  1. Life raft with a man lost at sea
  1. Life raft with a doppelgängeoni/some other shapeshifter posing as a man lost at sea
  1. Weresharks
  1. Pirate ship
  1. Floating Supplies
  1. Pirate ship with (enter monster here) as the captain
  1. Kraken
  1. Doldrums
  1. Whirlpool
  1. x
  1. Pirate ship with (enter monster here) as the crew

36. Sea hags

  1. Water elementals
  1. Air elementals
  1. Merfolk
  1. Merrows
  1. Ghost Ship
  1. A friendly ship
  1. A hostile ship
  1. "From far off you see storm clouds, approaching fast. As the storm comes nearer, a water spout forms, stretching from the ocean to the sky. What are those large shapes swirling within the spout? Surely those aren't triangular dorsal fins?!"
  1. "You've been stuck in the doldrums for a few days now, wishing for something, anything, to happen. As that thought crosses your mind for the thousandth time, a smell catches your nose. It smells like low tide in the docks. A desiccated hand, seaweed clinging to it like funeral wrappings, claws its way onto the rail. The arm attached to it, and yes truly the entire clawing corpse, is similarly encased in seaweed. Two more seaweed mummies quickly join it, effortlessly clawing their way onto the deck. A scream from elsewhere on the boat makes you realize that maybe you should have been careful what you wished for..."
  1. "Off the stern you see men approaching the boat. Each is standing astride two harnessed sharks and it's hard to mistake the malice in their eyes."
  1. *"Another gout of flame lights up the night sky. Truly this must be the terrible one-winged dragon pirate, Captain Blauvint with his magical cannon Belcher."
  1. A boxy black ship that runs with no lights at night. It's a floating ninja fortress!
  1. The players find a beautiful tiara or shell and gold in some lost temple, but soon after they aquire it Sahaugin (and other terrible things from the deep) attack whenever they stop.
  1. An elven lich with eyes that have some other world's night sky in them, serves as the emissary of the mad goddess of the sea, burning those who do not pay her proper tithe.
  1. The seven daggers of the Cortadormar, a crew of largely benevolent pirates famous for starting a feud with a local lord. Perhaps they seek help? Perhaps the local lord will pay well for information about them?
  1. A small jungle island inhabited solely by dinosaurs, though crumbling structures hint at a previous civilization.
  1. Vampirates. Nuff said.
  1. A woman frozen in a solid block of ice, just bobbing there in the ocean. She looks mildly annoyed.
  1. *a mile wide iceburg floats nearby, inhabited by a young white dragon and his cohort of kobold fishermen. There are several penguins​ that will raise the alarm should any Interlopers appear. The white dragon waits in a cave at the center of the burg and uses ice shape to ensure victory if anyone is foolish enough to face him within. He is visible through the ice. Sloped Icy staircase: DC-23.
  1. At night, preferably, the sound of oars. Light reveals a black shape: a hooded man in an old boat; he asks for food and if given, he returns to a little isle somewhere close. If searched, the isle, the man and her wife, are infested with fungi. It's dreadful
  1. The party comes across an unexplained abandoned ship floating on the high seas (a la the [Mary Celeste]((https://en.wikipedia.org/wiki/Mary_Celeste)). Exploring the craft is a disturbing experience - the PC's continually see things moving out of the corner of their eye.
If they look in the captain's cabin they will find what appears to be a large chest. Alas, it is a mimic. The party will then realize the things they saw moving in the corner of their eyes are more of the creatures: the ship is infested with mimics!
What has happened here? Here are some possibilities:
  • 1: The ship was transporting captured mimics, and they escaped and ate the crew.
  • 2: Mimics are squid like creatures native to the depths of the sea. Every so often they come to the surface - perhaps to play, breed, or hunt.
  • 3: The mimics are the spawn of a much larger mimic ... the ship itself.
  1. A ship infested with rum gremlins -- they're contagious!
  1. An uncharted island with a line mountain and lots of vegetation. It appears to move . . . And it opened an eye? The island is a giant turtle. And there's a druid grove/toweruins on its back.
  1. A bottle in some flotsam. Cleaning the bottle reveals a model ship! But, a closer look reveals its no model. Another ship was cursed and trapped in the bottle. Can you free them? Will you be next?
  1. Some small boats are gathered in a circle. Dressed in black robes, they chant in the deep speech.
  1. A storm sorcerer in a manta cloak climbs aboard. The mage offers swift winds in exchange for safe passage, good company, and a black pearl.
  1. "From out of the mist a ship appears. It's ghostly crew doesn't appear to notice anyone else. They appear to be fleeing in panic. Suddenly they stop and as one turn and stare to the South with mouths agape in horror. They throw up their arms as though to ward something off,then instantly pop out of existence. Off to the South a dim light can be briefly seen..."
  1. Your Mage/scientist inspects a rainbow shimmer on the surface of the water surrounding your ship, it's liquid memory holding a message/warning.
  1. A ship is sighted, called "Esoteric Order" from the city of Newburyport. The first seaman seen, Obed Marsh, seems normal, and responds to overtures. He tells them that...
"Right naow Cap'n is abaout changed. Can't shet his eyes no more, an' is all aout o' shape. He still wears clothes, but he'll take to the water soon."
Once closer, the PCs will see that the ship is crewed by silent, squat men with bulging eyes that never blink. When hailed, they simply stare at the PCs with unblinking eyes and gaping mouths. A rank stench of dead fish and rotting seaweed hangs over all. Swimming in the water beneath the "Esoteric Order" are humanoid shapes...
  1. Underwater rock or reef
  1. Floating carcass of giant sea creature
  1. Giant Piranhas surround the ship.
  1. There's a small, rocky island far away from any other land. On it is a very attractive woman in a makeshift shelter. You can hear her singing long before you can see her. She is NOT a siren; she is a bard whose performance is singing. She is here due to a miscalibration of a teleportation circle. She's also chaotic evil, greedy and very charming.
  1. A gnomish submersible captained by a Rogue smuggler currently transporting drugs but also a member of the Gnomish Royal family in disguise on the run from their evil betrothed.
  1. A stormcloud nursery: rain falls up from the ocean into slowly growing and darkening clouds.
  1. A long makeshift canoe manned with goblins is anchored. The goblins are slapping the water with broad oars in unison, creating waves. When asked what they are doing, they say they are creating a tsunami to punish another beach-dwelling tribe who insulted their leader.
  1. An awe-inspiring school of glittering flying fish burst from the ocean around you, chittering with delight like a beautiful birdsong.
  1. A rowboat occupied by three famished and guilt-ridden seamen together with the well-gnawed bones of the deceased Cabin Boy, young Master Richard Parker, 17 y/o, destined not to grow any older.
  1. A floating hulk whose crew are all dead. A throng of aquatic ghouls (Lacedons) are aboard and indulging in a feast.
  1. A hot air balloon is floating along the breeze. The sole occupant of the balloons basket, a middle-aged male halfling, seems to frantically trying to land the balloon on the deck of your ship. Do you allow it ? or do you shoot him down ?
  1. Murder mystery on the ship.
  1. Attacked by an undersea vessel. Enchanted by elemental mage.
  1. Bump into (literally) undersea vessel. Invented by dwarven/gnomish plumbers for use in underwater mining.
  1. Slave ship coming back from war.
  1. Druidic ship made entirely of animated plants.
  1. Encounter trade ship set up for non-land based trade. Avoids taxes, trades exclusively with other vessels.
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Updated as of 08/16/2018 10:30pm EST. Will fix formatting once list is finished.
submitted by The_Real_Gingasnappa to d100 [link] [comments]

Review Of Hawaii And NCL's Pride Of America

I just got back and a friend who is taking the exact same cruise and is also cost conscious asked me to give him all my lessons learned. I figured you all might benefit even if some of this information isn't strictly about cruising. I'm going to ask my travel companions to review it (first time in Hawaii and first time cruising) to see if they have anything to add.

Getting There And Getting Around

Air Fare
With Southwest now offering tickets to Hawaii, I expect the competitive market to drop prices across the board but unless you are fortunate enough to live on the west coast in a city with flights that fly direct, air fare can be pricey. I had to get 4 people there round-trip (2 from rural Maine, 1 from Louisville Kentucky and 1 from the Baltimore/D.C. area). I ended up signing up for the Chase Sapphire credit card (annual fee waived for the first year) and the Alaska Airlines credit card that gave me a buy one/take one sign up offer. My total air fare cost was $2400. Besides the credit card, there was no secret other than monitoring the prices as far in advance as possible to see what typical prices are and then striking when there was a decent sale. I would also mention following Scott's Cheap Flights on the off chance a deal becomes available for when you were already planning on traveling.
Ground Transportation
We flew into Waikiki on Tuesday (cruise started on Saturday) so I got a rental car through Autoslash. The total cost for a mid-size for 4 days was $176 and ended up being from Alamo. While I feel this was a good deal as I had four people, if you're not 100% sure you will need it - you can probably get by with an Uber, taxi or even a hop on/off bus (see excursions later). Many excursions had an option for hotel pickup/drop-off.
Probably the best deal I found was Star Taxi which only charged $25 for up to 4 people one-way to/from the cruise terminal and not much more for other locations. Call 1 hour before you need the service.
Parking
Parking is EXPENSIVE so be sure to do a lot of research if you plan on renting a vehicle.

Oahu

General In your mind, you have this idea of what Hawaii is going to be like. Oahu (specifically Honolulu/Waikiki) is not it. It is very over developed and crowded. Many places are run-down because investors have purchased the property but have chosen to wait until conditions are more favorable to develop. There is a very large homeless population in Hawaii overall but I was shocked by the number of shanty towns and abandoned vehicles doubling as homes I saw on Oahu.
Excursions
Recommendations/Notes

Pride Of America

I have to be honest, this was hands down the most expensive cruise I have taken and it was the worst cruise ship. I had a great time but there was a lot left to be desired.
Update: One thing that really stood out as being a good thing is that the room had 3 US standard outlets!!!
Why Does It Cost So Much
Hint: You should get the NCL Mobile App. It includes dinner reservations, account charges, dinner reservations, deck plans, passenger to passenger chat for an additional fee ($10 vs Carnival's $5) and other nifty features.
Observations
I was astounded by the number of first time cruisers I saw (based on their ship card color). Because so many of the employees were American, I was also surprised by how many told me that they were on their first contract and wouldn't be back. The people (both employees and passengers) were incredibly friendly and most everyone seemed to be having a good time. I didn't see long lines at guest services. I mentioned earlier how this was the worst ship I had been on - and, while true, shouldn't give you the impression that I didn't have a great time. For my traveling companions, they had nothing to compare it to and other than the entertainment - they had no complaints at all and loved it.

Day 1 & 2 Maui (overnight)

If you have ever been on a Caribbean cruise and you didn't feel like paying for an expensive excursion you could always just walk off the ship and go to a beach or a shopping district or a friendly bar - something. This is not the case in Maui. Where the Pride Of America docks there is absolutely nothing (it took 10 minutes to walk out of the port with chained link fence on both sides only to end up about another 10 minutes away from a strip mall). I do want to point out that the strip mall did have a few artisans selling things out on the sidewalk but this was far from what you will be used to at other locations.
So what to do instead?

Day 3 Hilo Hawaii

This is the first of two days on the island of Hawaii and it is on the eastern (very wet) side of the island. Normally doing two excursions in one day is a not recommended. I would make an exception here because the Botanical Gardens are not to be missed. It is a short excursion (2.5 hours), is relatively inexpensive (you can even do it on your own) and is offered at multiple times allowing you to get another excursion in.
Recommendations

Day 4 Kona Hawaii

The other side of the island is a stark contrast to Hilo as it is dry/desert climate. It is the only tender port on the cruise. Unfortunately, we didn't fare very well here on excursions but shopping and beer was good.
It has been on my bucket list to be in a real submarine and go over 100 feet to below the surface to the ocean floor. That's what 3 of us did here in Kona and while I am glad that I can now say I have done it (105'), the experience itself was underwhelming. To not interfere with the wildlife, the sub doesn't use any artificial lights nor does anything to attract the fish to your windows. This means almost everything is a monochrome blue (the color red doesn't exist at this depth for instance). It's also nearly impossible to get nice photos out the windows even though they are clear enough - just not the right conditions. Now, I met a guest back on the ship that said he had a phenomenal time on a sub that wasn't sponsored through NCL but I'm not sure what it was.
The other guest in my party decided to go on the Gold Coast & Cloud Forest excursion and was also not impressed. The gold supposedly comes from the Hawaii state fish (yellow trigger fish also known as humuhumunukunukuāpuaʻa) but apparently they haven't been plentiful enough to turn the coast gold for years. She also said if she was a coffee drinker, she probably would have enjoyed it more (they are famous for their coffee).
Recommendations

Day 5 & 6 Kauai (Overnight)

Remember how I said you have this ideal image in your head of what Hawaii is and Oahu doesn't meet it. Kauai exceeds it - I fell in love and if I ever go back, I will just fly directly here and stay on this island - it is that good.
I am not going to suggest you do anything other than exactly what I did because I couldn't possibly imagine having a better time.
Recommendations
Now, there's more to the story than just these two excursions. First, since you're overnight you can stay out as late as you want. I asked our tour guide where an affordable place to get good beer close to the ship was. She recommended The Nawiliwili Tavern (or just the Tavern). It happens to be a 2 minute walk from one of the free shuttle stops and they have great pizza, beer and pool. Secret I learned this is also where a lot of the crew from the ship hang out after they get off at 9PM so if you want to have a real conversation and ask real questions - this is the place to do it. Once the bartender realized I was into craft beer and trying all they had, she told me about a brew pub not too far up the road that I really wanted to try but ran out of time.

Napali Coast (still day 6)

The cruise ship leaves port early (circa 2PM) and instead of heading to Honolulu backtracks around Kauai. There is a portion of the island that's only reachable by air (helicopter) or by sea (cruise ship) and I was fortunate enough to do both. Actually, our pilot said that a few of the beaches can be reached by a hiking 11+ miles but it isn't an easy hike. In any event, this is where the opening scenes of Jurassic Park were filmed if I remember correctly - utterly gorgeous. My pilot also let me in on a little secret - that the captain times the cruise ship to sunset when the coast is all lit up in spectacular colors so be out on deck with camera ready.

Day 7 - Honolulu (Pearl Harbor & City Tour)

I made a big mistake here. I booked a late flight so I could go to Pearl Harbor and then get dropped off at the airport. We had already done the Circle Island Tour and none of the other offerings were of interest. This was a mistake for two reasons.
Reason 1: Exhaustion
After having spent 5ish days in Waikiki and then taking a 7 day cruise, we were wiped out and really didn't have the stamina to really take it all in.
Recommendations
Reason 2: Airport
If you have a late flight home, I'm sorry. All of your checked bags have to be screened by agriculture (certain plants are not allowed to leave the state) which is airline specific and unless that airline is running flights all day (looking at you Alaska), then you will have to wait for them to open before you can even check in. While you wait, there is essentially no place to eat (Starbucks and a bar that serves hot dogs for $12.50 - yes, $12.50). I recommend you keep some food with you for this reason. They do offer a baggage hold service but the prices were ridiculous (4 checked bags for 24 hours was $100). Sorry if it seems like I am whining - it was the end of a long trip and I was returning to reality.

Update: Viator

In this post, I have provided a number of links to NCL's excursions, directly to the vendor and also to Viator. Viator is part of Tripadvisor and generally speaking, you can trust the reviews. On most of the bookings, you can cancel for a full refund up to 24 hours in advance. They are competitively priced and you can usually get a discount. For instance, new customers will get offered a 10% discount off their first purchase. Companies like Ebates and TopCashBack will offer an additional 3 to 6% cash back as well. Use a credit card that gives back 2-4% on travel and it can really reduce the price. I haven't had too much trouble figuring out what vendor was being used through Viator so you could just book with them direct too and just use them as a way to find fun things to do and use the reviews to distinguish between what's good and what's not.
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