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4 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 122)

Happy 1st Friday of October, fellow mobile gamers :) Happy to be back for episode 122 of sharing my weekly tl;dr recommendations based on the 4 best games I have played this week.
This week, covering a new high-quality FPS with both 5V5 multiplayer and a battle royale game-mode, a multiplayer co-op idle RPG with some seriously addictive gameplay, Nintendo's entry into the mobile kart racing scene, and a relaxing fishing game with a zen-like art-style and atmosphere.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 122 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get to the games:

Call of Duty Mobile [Game Size: 1.52 GB] (free)

Genre: Shooter / FPS / Battle Royale - Requires Online Access
Orientation: Landscape
Required Attention: Full
tl;dr review:
Call of Duty Mobile is a first-person shooter with plenty of 5v5 multiplayer games modes, a battle royale game mode, and the franchise's famous "Zombies" mode coming soon.
The gameplay is smooth and the controls are as tight as they get on mobile, with lots of customization options and even Bluetooth controller support.
All weapons are unlocked through progression, and the more we use each weapon, the higher it levels up, which unlocks new attachments and attachment slots.
Monetization happens through selling cosmetics, a battle pass subscription (also for cosmetics), and weapon XP tickets. The XP tickets could've made the game pay-to-progress-faster, but unlocking all attachment slots for a weapon takes only 1-2 hours without tickets, and so both the mid- and end-game is 100% no-pay-to-win.
As an overall package, it's the best multiplayer shooter I've played on mobile so far.
Google Play: Here
YouTube First Impressions / Review: Here

Ulala: Idle Adventure [Game Size: 0.98 GB] (free)

Genre: RPG / Social / Multiplayer / Idle - Requires Online Access
Orientation: Portrait
Required Attention: Idle
tl;dr review:
Ulala: Idle Adventure is a high-quality multiplayer co-op idle RPG with a huge focus on social interaction between players, proper RPG team composition, and micro-management of our character.
Our character automatically fights the endless waves of enemies approaching us, but together with a party of 3 other players, we have to find the best skill rotation tactic, the pet best suited for our build, upgrade our equipment, cook food to catch new pets, and so much more.
The game's amount of content is staggering, the RPG strategic elements have real depth, the social elements are well-implemented, and pushing forward with your team of actual players (not just AI bots) provides an experience unlike anything I've experienced on mobile before.
Getting into the top-1% is tricky as a free user due to the game's iAPS, which makes it easier / faster to acquire good gear, pets, and skills, but unless you get really competitive, the monetization most likely won't bother you.
Google Play: Here
YouTube First Impressions / Review: Here

Mario Kart Tour [Total Game Size: 233 MB] (free)

Genre: Racer / Kartracer / Nintendo - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
Mario Kart Tour is... well, it's Mario Kart. On mobile. And apart from its portrait-mode gameplay, it truly captures the Mario Kart feel, with the levels we know from previous titles, high-quality 3D models, music, and sound effects. It might just be the highest-quality game Nintendo has released on mobile to date, and I actually enjoyed playing it.
The controls take a bit to get used to but are simple by nature, and while there's no multiplayer gamemode yet, it will eventually arrive.
Before entering a match, we first pick a driver, glider, and kart, which gains xp and might level up when the match is over. Leveling up increases the points rewarded when using that driver, glider or kart, which is important since "points" is what defines how many stars we get from each level.
Unlocking new drivers, karts, and gliders happens through a gacha system that requires premium currency, and a $5/month battle-pass subscription is required to unlock the 200cc game-mode. Neither are required to enjoy the singleplayer-mode, but I AM concerned about how this will impact the fairness of the upcoming multiplayer.
Google Play: Here
YouTube First Impressions / Review: Here

Fishing Life [Total Game Size: 187 MB] (free)

Genre: Fishing / Relaxing / Casual / Zen - Offline Playable
Orientation: Landscape
Required Attention: Little
tl;dr review:
Fishing Life is a relaxing, nearly zen-like, offline playable fishing game with simple controls and an art-style and atmosphere reminiscent of Alto's Adventure.
We progress onto deeper waters to catch larger fish by upgrading our boat, fishing rod, line, and bait using the gold earned from catching fish.
The game does show quite a few ads, both incentivized and non-incentivized, with a rather pricey $8 iAP to remove the ads, and additional iAPs to buy gold to progress faster. None of these are needed as long as you enjoy the grindy gameplay.
Google Play: Here
YouTube First Impressions / Review: Here
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/FCkvWxerJSk
Episode 001 Episode 002 Episode 003 Episode 004 Episode 005 Episode 006 Episode 007 Episode 008 Episode 009 Episode 010 Episode 011 Episode 012 Episode 013 Episode 014 Episode 015 Episode 016 Episode 017 Episode 018 Episode 019 Episode 020 Episode 021 Episode 022 Episode 023 Episode 024 Episode 025 Episode 026 Episode 027 Episode 028 Episode 029 Episode 030 Episode 031 Episode 032 Episode 033 Episode 034 Episode 035 Episode 036 Episode 037 Episode 038 Episode 039 Episode 040 Episode 041 Episode 042 Episode 043 Episode 044 Episode 045 Episode 046 Episode 047 Episode 048 Episode 049 Episode 050 Episode 051 Episode 052 Episode 053 Episode 054 Episode 055 Episode 056 Episode 057 Episode 058 Episode 059 Episode 060 Episode 061 Episode 062 Episode 063 Episode 064 Episode 065 Episode 066 Episode 067 Episode 068 Episode 069 Episode 070 Episode 071 Episode 072 Episode 073 Episode 074 Episode 075 Episode 076 Episode 077 Episode 078 Episode 079 Episode 080 Episode 081 Episode 082 Episode 083 Episode 084 Episode 085 Episode 086 Episode 087 Episode 088 Episode 089 Episode 090 Episode 091 Episode 092 Episode 093 Episode 094 Episode 095 Episode 096 Episode 097 Episode 098 Episode 099 Episode 100 Episode 101 Episode 102 Episode 103 Episode 104 Episode 105 Episode 106 Episode 107 Episode 108 Episode 109 Episode 110 Episode 111 Episode 112 Episode 113 Episode 114 Episode 115 Episode 116 Episode 117 Episode 118 Episode 119 Episode 120 Episode 121
submitted by NimbleThor to AndroidGaming [link] [comments]

4 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 108)

Welcome back, fellow mobile gamers, to this weekly roundup of the 4 best games I played last week. If you're new to these posts, welcome, hope you'll enjoy - and if you're here for the 108th time... well, I hope you still have more room on your phone for a few more games, because here are my mobile gaming recommendations of the week ;)
This week, with a fun turn-based strategy RPG with tactical combat and roguelike elements, a fun indie sandbox RPG adventure, a twin-stick top-down shooter with controller support, and a turn-based strategy card game that mixes Chess with Clash Royale-like deck-building.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 108 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get started:

Hoplite [Game Size: 12 MB] (free to try - $3 for full game)

Genre: RPG / Turn-based / Strategy / Tactical combat – Offline Playable
Orientation: Portrait
Required Attention: Some
tl;dr review:
Hoplite is a popular turn-based strategy RPG with tactical combat and a few roguelike elements, such as randomly-generated levels. And it's simple core gameplay but painstaking difficulty is what makes it amazing! :)
The game has us move around one step at a time on the hexagon-tiled map, as we take out all opponents by throwing our spear at them, using our shield to knock-back bombs, and jumping to avoid getting killed, until we eventually get to the end of the floor.
At the end of every floor, we get to pick a single upgrade, which will last until we die, which also ensures that every playthrough will be slightly different. It's a game that doesn't look difficult on the surface, but that will take some real brain-power to master.
Google Play: Here
YouTube First Impressions / Review: Here

Deiland Tiny Planet [Game Size: 139 MB] (free)

Genre: Adventure / RPG / Sandbox - Offline Playable
Orientation: Landscape
Required Attention: Full
tl;dr review:
Deiland Tiny Planet is a sandbox RPG adventure game where we slowly build up our home on a small spherical planet by gathering and crafting new items.
I like that the game's tutorial tells us very little, leaving us to explore the world on our own - and in addition, the UI is non-bloated, the controls are simple, there are no forced ads, and whenever we level up, we get to pick which attribute we want to upgrade, which is where the RPG element comes in.
The progression is rather slow, however, as we have to wait 10-15 seconds every time we chop down a tree or mine some ores to finish that task, unless we buy the $6 iAP that removes this system. Not a deal-breaker, but you may want to consider this game a $6 premium title if you really want to dive into it.
Google Play: Here
YouTube First Impressions / Review: Here

John on Fire [Total Game Size: 444 MB] (free)

Genre: Shooter / Top-down / Indie / Controller Support – Offline Playable
Orientation: Landscape
Required Attention: Full
tl;dr review:
John on Fire is a top-down indie shooter with a story-driven campaign and no less than 4 additional game-modes to dive into once done with the 40 story missions.
Although taking a bit to get used to, the dual-joystick controls work decently well, and fits the game's overall rather wonky style and gameplay, and there's even bluetooth controller support built-in.
There are no less than 30 guns to unlock in total, and although the game has its small glitches here and there, it offers a rather unique gameplay experience.
An ad-supported version is coming to iOS and already exists on Android, which includes the entire campaign unlocked for free, with a $4 iAP to unlock all game-modes and guns.
Google Play: Here
YouTube First Impressions / Review: Here

Stormbound: Kingdom Wars [Total Game Size: 187 MB] (free)

Genre: CCG / Card / Strategy / Turn-based - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
Stormbound is a multiplayer turn-based strategy collectible card game that mixes a Chess-like board with Clash Royale-like deck-building and unit upgrading systems (except no wait-time lootboxes, thankfully!).
We start with 3 energy and 4 cards, each of which has a mana cost. On every turn, we deploy cards which then proceed to attack any nearby opponent, and whichever units are left at the start of our next turn then move one tile forward towards the enemy base, which we have to get down to 0 HP.
The UI is simple and great, and game is fun and easy to get into, without sacrificing depth and strategy. But the monetization that has us level up cards from 1 to 5 by gaining multiples of the same card makes the game very pay-to-progress-faster, which some will certainly not like.
However, Stormbound is one of those types of games where the core gameplay is so well-made that many will most likely still enjoy the game despite its monetization - not unlike Clash Royale or Hearthstone.
Google Play: Here
YouTube First Impressions / Review: Here
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/OikCryNpRC4
Episode 01 Episode 02 Episode 03 Episode 04 Episode 05 Episode 06 Episode 07 Episode 08 Episode 09 Episode 10 Episode 11 Episode 12 Episode 13 Episode 14 Episode 15 Episode 16 Episode 17 Episode 18 Episode 19 Episode 20 Episode 21 Episode 22 Episode 23 Episode 24 Episode 25 Episode 26 Episode 27 Episode 28 Episode 29 Episode 30 Episode 31 Episode 32 Episode 33 Episode 34 Episode 35 Episode 36 Episode 37 Episode 38 Episode 39 Episode 40 Episode 41 Episode 42 Episode 43 Episode 44 Episode 45 Episode 46 Episode 47 Episode 48 Episode 49 Episode 50 Episode 51 Episode 52 Episode 53 Episode 54 Episode 55 Episode 56 Episode 57 Episode 58 Episode 59 Episode 60 Episode 61 Episode 62 Episode 63 Episode 64 Episode 65 Episode 66 Episode 67 Episode 68 Episode 69 Episode 70 Episode 71 Episode 72 Episode 73 Episode 74 Episode 75 Episode 76 Episode 77 Episode 78 Episode 79 Episode 80 Episode 81 Episode 82 Episode 83 Episode 84 Episode 85 Episode 86 Episode 87 Episode 88 Episode 89 Episode 90 Episode 91 Episode 92 Episode 93 Episode 94 Episode 95 Episode 96 Episode 97 Episode 98 Episode 99 Episode 100 Episode 101 Episode 102 Episode 103 Episode 104 Episode 105 Episode 106 Episode 107
submitted by NimbleThor to AndroidGaming [link] [comments]

4 Quick tl;dr iOS Game Reviews / Recommendations (Episode 21)

Welcome back, fellow mobile gamers, to this weekly roundup of the 4 best games I played last week. If you're new to these posts, welcome, hope you'll enjoy - and if you're here for the 21st time... well, I hope you still have more room on your phone for a few more games, because here are my mobile gaming recommendations of the week ;)
This week, with a fun turn-based strategy RPG with tactical combat and roguelike elements, a fun indie sandbox RPG adventure, a twin-stick top-down shooter with controller support, and a turn-based strategy card game that mixes Chess with Clash Royale-like deck-building.
Disagree with my opinion? Let’s have a friendly discussion below.
New to these posts? Check out the first one from 20 weeks ago here.
The games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

Let's get started:

Hoplite [Game Size: 106 MB] ($3)

Genre: RPG / Turn-based / Strategy / Tactical combat – Offline Playable
Orientation: Portrait
Required Attention: Some
tl;dr review:
Hoplite is a popular turn-based strategy RPG with tactical combat and a few roguelike elements, such as randomly-generated levels. And it's simple core gameplay but painstaking difficulty is what makes it amazing! :)
The game has us move around one step at a time on the hexagon-tiled map, as we take out all opponents by throwing our spear at them, using our shield to knock-back bombs, and jumping to avoid getting killed, until we eventually get to the end of the floor.
At the end of every floor, we get to pick a single upgrade, which will last until we die, which also ensures that every playthrough will be slightly different. It's a game that doesn't look difficult on the surface, but that will take some real brain-power to master.
App Store: Here
First Impressions / Review: Here

Deiland Tiny Planet [Game Size: 139 MB] (free)

Genre: Adventure / RPG / Sandbox - Offline Playable
Orientation: Landscape
Required Attention: Full
tl;dr review:
Deiland Tiny Planet is a sandbox RPG adventure game where we slowly build up our home on a small spherical planet by gathering and crafting new items.
I like that the game's tutorial tells us very little, leaving us to explore the world on our own - and in addition, the UI is non-bloated, the controls are simple, there are no forced ads, and whenever we level up, we get to pick which attribute we want to upgrade, which is where the RPG element comes in.
The progression is rather slow, however, as we have to wait 10-15 seconds every time we chop down a tree or mine some ores to finish that task, unless we buy the $6 iAP that removes this system. Not a deal-breaker, but you may want to consider this game a $6 premium title if you really want to dive into it.
App Store: Here
First Impressions / Review: Here

John on Fire [Total Game Size: 444 MB] ($4 - free version in-the-works)

Genre: Shooter / Top-down / Indie / Controller Support – Offline Playable
Orientation: Landscape
Required Attention: Some
tl;dr review:
John on Fire is a top-down indie shooter with a story-driven campaign and no less than 4 additional game-modes to dive into once done with the 40 story missions.
Although taking a bit to get used to, the dual-joystick controls work decently well, and fits the game's overall rather wonky style and gameplay, and there's even bluetooth controller support built-in.
There are no less than 30 guns to unlock in total, and although the game has its small glitches here and there, it offers a rather unique gameplay experience.
An ad-supported version is coming to iOS and already exists on Android, which includes the entire campaign unlocked for free, with a $4 iAP to unlock all game-modes and guns.
App Store: Here
First Impressions / Review: Here

Stormbound: Kingdom Wars [Total Game Size: 187 MB] (free)

Genre: CCG / Card / Strategy / Turn-based - Requires Online Access
Orientation: Portrait
Required Attention: Full
tl;dr review:
Stormbound is a multiplayer turn-based strategy collectible card game that mixes a Chess-like board with Clash Royale-like deck-building and unit upgrading systems (except no wait-time lootboxes, thankfully!).
We start with 3 energy and 4 cards, each of which has a mana cost. On every turn, we deploy cards which then proceed to attack any nearby opponent, and whichever units are left at the start of our next turn then move one tile forward towards the enemy base, which we have to get down to 0 HP.
The UI is simple and great, and game is fun and easy to get into, without sacrificing depth and strategy. But the monetization that has us level up cards from 1 to 5 by gaining multiples of the same card makes the game very pay-to-progress-faster, which some will certainly not like.
However, Stormbound is one of those types of games where the core gameplay is so well-made that many will most likely still enjoy the game despite its monetization - not unlike Clash Royale or Hearthstone.
App Store: Here
First Impressions / Review: Here
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 4 games: https://youtu.be/OikCryNpRC4
Episode 01 Episode 02 Episode 03 Episode 04 Episode 05 Episode 06 Episode 07 Episode 08 Episode 09 Episode 10 Episode 11 Episode 12 Episode 13 Episode 14 Episode 15 Episode 16 Episode 17 Episode 18 Episode 19 Episode 20
submitted by NimbleThor to iosgaming [link] [comments]

5 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 61)

Welcome back, fellow Android Gamers! :) From indie racing games to a gacha RPG, I played a bit of everything this week in my quest of playing a new mobile game every single day, so here's this week's report.
Disagree with my opinions on these games? Let's have a friendly discussion below.
New to these posts? Check out the first one from 60 weeks ago here.
The games games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

The 5 Games!

Super Hero Fight Club [Game Size: 135 MB] (free)

Genre: Arcade / Brawler - Offline
tl;dr review:
A singleplayer and same-device multiplayer action brawler where we fly around as wacky superheroes each with their unique weapon in a range of different arenas, made difficult through a control scheme that is guaranteed to have you shout at your phone? Welcome to Super Hero Fight Club.
The pixel art style is great and there are a couple of different game modes to keep us entertained. The overall feel reminds me of games like Drive Ahead or Foolball.
Monetization happens through video ads after every other level, and iAP to buy gold, which can be used to acquire new maps and super heroes.
Google Play: Here
First Impressions / Review: Here

Knights Chronicle [Game Size: 1.74 GB] (free)

Genre: RPG / Gacha / Hero Collector - Online
tl;dr review:
Knights Chronicle is the latest gacha RPG from Netmarble, and to my big surprise, I actually rather enjoyed it. There are lots of pros and cons, so watch the video for more thoughts on the game, but the tl;dr version is:
I like that every hero can be upgraded from 1-star to 6-stars (like in Returners), game can be played in landscape and portrait mode, we get lots of premium currency for free, and there are both campaign levels, dungeons, and co-op raids.
What I dislike is the energy system (although I haven't hit an "energy wall" so far), and the auto system, although the game is still fun if you turn it off! :)
It's grindy, as most gacha RPGs are, but I like the overall feel of the game, and the monetization is lighter than most other gacha RPGs.
Google Play: Here
First Impressions / Review: Here

Mad Gunz [Total Game Size: 209 MB] (free)

Genre: FPS / Action / Battle Royale - Online
tl;dr review:
Mad Gunz is an online voxel FPS that looks as if Pixel Gun 3D and Fortnite had a baby. The Battle Royale game mode was added recently and has everything you'd expect from Fortnite, including the building aspect, but the game also features many other game modes, and a map editor so we can play user-generated maps.
With weapons ranging from machine guns to a handbag with a dog in it or a huge lollipop, the game has a great sense of humor, the matchmaking is fast, and the target lock and auto shoot system that can be turned on or off depending on your experience with mobile FPS.
Monetization is on the heavy side and the game IS pay2win, with premium currency guns dealing much more damage, but if we play well enough, there are ways to get premium currency for free too.
Google Play: Here
First Impressions / Review: Here

SuperTuxKart [Total Game Size: 113 MB] (free)

Genre: Racing / Indie - Online
tl;dr review:
SuperTuxKart is a Mario Kart-like singleplayer and local-multiplayer open source game with no iAP and no Ads. Yes, let that sink in for a while ;)
Additionally, the game has both user-created vehicles and levels for endless replayability, and supports some bluetooth controllers, gyroscopic, and touch controls.
The main downside at this point, is that it's evident the game was originally made to be played with a controller or mouse / keyboard (the Android version is a port), so navigating the menus feels a bit weird on a phone - but still a fantastic game.
Google Play: Here
First Impressions / Review: Here

Supercats [Total Game Size: 158 MB] (free)

Genre: Casual / Adventure / MOBA / Battle Royale - Online
tl;dr review:
Super Cats is a Brawl Stars-like casual 3 vs 3 "MOBA" (3 minute matches) with real-time multiplayer, although we definitely play versus bots in most matches.
The art style reminds me of Boom Blasters, and there is both a Battle Royale game mode, which I personally liked, and Quick Matches, which consist of games with various randomly-chosen objectives.
The monetization allows us to acquire new characters and better weapons faster than grinding, which does make it a bit P2W, although everything can be acquired through grinding. Due to this monetization, I'd mostly recommend playing it with friends instead of competitively.
Google Play: Here
First Impressions / Review: Here
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's 5 games: https://youtu.be/6luiF_z1VSQ
Episode 01 Episode 02 Episode 03 Episode 04 Episode 05 Episode 06 Episode 07 Episode 08 Episode 09 Episode 10 Episode 11 Episode 12 Episode 13 Episode 14 Episode 15 Episode 16 Episode 17 Episode 18 Episode 19 Episode 20 Episode 21 Episode 22 Episode 23 Episode 24 Episode 25 Episode 26 Episode 27 Episode 28 Episode 29 Episode 30 Episode 31 Episode 32 Episode 33 Episode 34 Episode 35 Episode 36 Episode 37 Episode 38 Episode 39 Episode 40 Episode 41 Episode 42 Episode 43 Episode 44 Episode 45 Episode 46 Episode 47 Episode 48 Episode 49 Episode 50 Episode 51 Episode 52 Episode 53 Episode 54 Episode 55 Episode 56 Episode 57 Episode 58 Episode 59 Episode 59
submitted by NimbleThor to AndroidGaming [link] [comments]

5 Quick Tl;Dr Android Game Reviews / Recommendations (Episode 59)

Happy Friday, fellow Android Gamers! Here are my weekly 5 game recommendations of games I've played this past week :)
Do you disagree about my opinions on these games? Let's have a friendly discussion below.
New to these posts? Check out the first one from 58 weeks ago here.
The games games are "ranked" somewhat subjectively from best to worst, so take the ranking for what it is.

To the games!

8 Bit Fighters [Game Size: 118 MB] (free)

Genre: Fighting / Action - Offline
tl;dr review:
Hands-down the best 2D fighting game I've played so far. Yes, it's indie ( zaxma ) and has an 8-bit art-style, which might not be your cup of tea, but there's no energy systems, wait times or loot boxes - but still plenty of depth!
With 40 levels, 9 characters that all feel distinctly different to play as, and lots of skills and attacks to unlock (through spending the games only currency) and mix as you see fit, the game has a decent amount of content already, although a multiplayer mode and bluetooth controller support is also in the works.
Monetization happens through a skip-able ad after every other level and incentivized video ads to get more of the in-game currency. The addition of a "remove ads" iAP would be neat.
Google Play: Here
First Impressions / Review: Here

Plany Plane [Game Size: 51 MB] (free)

Genre: Arcade - Offline
tl;dr review:
Draw a line in front of plane that constantly moves from left to right in a 2D world to control where the plane should go. Simple, right? NO!
I don't know why this game seems so easy but is nearly impossible to complete - but I'm liking it. Made by an indie team, the game has no iAP and no ads at all.
What the game lacks for in plane variations (only 3 currently available), it makes up for in a simple core gameplay that is fun yet infuriatingly difficult.
Google Play: Here
First Impressions / Review: Here

Pocket Troops: Mini Army [Total Game Size: 202 MB] (free)

Genre: Action / Strategy / Shooter - Online
tl;dr review:
Pocket Troops is a fun mix of a Fallout Shelter "base"-upgrading and troop training game, and a squad-based strategic shooter.
We train our troops, equip weapon and armor pieces, expand our base, and take on campaign and "multiplayer" battles (not actual multiplayer; we fight another players troops, controlled by a bot).
I love the games humorous story and art style, but my main frustration is that we have to wait for soldiers to revive if they die in battle, which is how the game monetizes (plus through selling special troops acquired for premium currency).
Google Play: Here
First Impressions / Review: Here

Royal Blood [Total Game Size: 2.07 GB] (free)

Genre: MMORPG - Online
tl;dr review:
Auto combat? Yes, but useful in PVP? No.
With that out of the way, Royal Blood is a decent MMORPG, but I was surprised to find that; 1) the camera cannot freely be moved around, 2) classes are gender-locked, and 3) normal attacks happen automatically no matter what, which feels strange at first.
The instanced 3v3 PVP matchmaking is fast, though, and I like the MOBA-like setup of the skills, which ensures the skill-bar doesn't clutter the game UI.
Is the game p2w? Yes, but how much; well, that's hard to tell - some will tell you getting proper gear is impossible, others will argue you can easily compete as a free player. Not unlike all other MMORPGs.
Google Play: Here
First Impressions / Review: Here

Gardius Empire [Total Game Size: 1.05 GB] (free)

Genre: Strategy - Online
tl;dr review:
Gardius Empire is a mix of a hero-collecting gacha RPG and a strategy, but fails to get any of it right. I would not recommend playing this game.
Yes, the premium currency is provided in abundance, but getting five and six star heroes is going to take a lot of luck or several "10+1" summons, which each cost 3k diamonds. Additionally, there are wait times all around, which will ruin the experience for many players too.
Lastly, campaign level combat is automatic, and other combat scenarios happen without us even seeing the combat at all (you simply attack and get the result).
You have been warned!
Google Play: Here
First Impressions / Review: Here
Google Sheet of all games I've played so far (searchable and filter-able): https://docs.google.com/spreadsheets/d/1bf0OxtVxrboZqyEh01AxJYUUqHm8tEfh-Lx-SugcrzY/edit?usp=sharing
TL;DR Video Summary (with gameplay) of last week's games: https://youtu.be/DqjwUm997Pc
Episode 01 Episode 02 Episode 03 Episode 04 Episode 05 Episode 06 Episode 07 Episode 08 Episode 09 Episode 10 Episode 11 Episode 12 Episode 13 Episode 14 Episode 15 Episode 16 Episode 17 Episode 18 Episode 19 Episode 20 Episode 21 Episode 22 Episode 23 Episode 24 Episode 25 Episode 26 Episode 27 Episode 28 Episode 29 Episode 30 Episode 31 Episode 32 Episode 33 Episode 34 Episode 35 Episode 36 Episode 37 Episode 38 Episode 39 Episode 40 Episode 41 Episode 42 Episode 43 Episode 44 Episode 45 Episode 46 Episode 47 Episode 48 Episode 49 Episode 50 Episode 51 Episode 52 Episode 53 Episode 54 Episode 55 Episode 56 Episode 57 Episode 58
submitted by NimbleThor to AndroidGaming [link] [comments]

Switched from Android to iPhone. Here are some differences that future switch-ers should be aware of. (lengthy thoughts)

I've used high, mid and low end Android phones all my life until now. I decided to get a used iPhone 6s+ as an "experiment" (will probably upgrade in future).
Below are some of the notes that I took while using the phone. Apologies if they are repetitive. What you read are notes that I took at different times. I didn't write all this just now.
Scrolling animation is too slow on iOS, but it's significantly smoother. Takes a while for the page to stop scrolling after a finger-fling, and you can't do any actions like tapping to open a link, or swiping right/left ,until it's stopped scrolling. You can end the scroll by tapping on the screen, obviously. Would prefer to have the scrolling end quicker.
Because of poor communication between apps in iOS, I couldn't change my Twitter profile picture by selecting an image from Google Photos. Twitter simply doesn't "see" Google Photos. I could only select from local images.
iOS AssistiveTouch virtual home button is very useful. It let me navigate back to home without pressing down the physical home button. It's a substitute for the circle home button on Android. The downside is it doesn't work well with 3-rd party keyboards, so when I have the Assist button on the bottom, a 3rd party keyboard will rise it up to fill the bottom area with keyboard keys, but upon closing the keyboard, the Assist button won't go back the the place where I placed it initially. Now I have it placed somewhere else. Found the sweet spot. Changing opacity to 15% makes it virtually invisible while using other apps, but visible enough when it's needed.
3D Touch makes it very easy to multitask. Combined with AssitiveTouch button, I hardly ever push down the physical home button. On Android I wound reach down and press the square button twice quickly; on iPhone I press down the left edge of the phone and swipe right. It's actually better for multitasking! I can adjust the level of pressure to make it easier.
Back button is more consistent on Android. Some iOS apps require you to reach to different corners to back/close a window to go back to previous screen. It's nice to have a universal back button like on Android. Most iOS app do let you go back by swiping left from the screen edge, though (not 3D touch but a simple swipe).
Every music app I've tried on iOS has a stupid design. The rewind bar is at the top. The skip buttons are at the center, and at the very bottom, where you're supposed to have the rewind bar, there is a gigantic Bluetooth volume slider. Why would you want to have an audio bar at the tip of the thumb? Something that the user isn't going to use often, and even if they do, there are physical buttons on the phone and on the Bluetooth headset that can control the audio?
App Store is only slightly less laggy than Google Play Store, but it looks better.
I don't need to press down the home button to unlock the phone. Lift up (from table, pocket, etc), screen lights up, touch the home button. Unlocked. Once again, I hardly ever press down the physical home button.
System animations weren't as slow as I thought they would be. On Android I absolutely must reduce it to 0.5x from Developer Options. No need for this on iOS. It works fast where it needs to be fast, and it's really smooth.
The phone feels good in hand even though it's bulky and one of the heavier phone's I've ever had. Not too heavy. It's very polished and feels premium. EHMMMMMMMM AHMMMMM COUGH COUGH it's not even glass but it feels premium COUGHHH EHMMMM sorry about that...
I still don't understand why the notification area is cluttered with carrier logo and Wifi Icon on the left instead of right.
Widgets are just as useful on iOS as on Android. I didn't feel a downgrade in experience. It actually makes more sense to have them collected in one place. On iOS you access them by swiping right, just like you open Google feed on Android. Since you'd normally place large Calendar widget on a secondary screen on Android due to lack of space on home page, it makes accessing widgets on iOS just as easy (1 swipe) as on Android (1 swipe to open secondary screen). Practically the same.
iOS has tons of customizations. I spent 2 days going though all of them.
Safari is faster than Chrome on any Android phone I've ever owned. Has better tab management than Chrome. AdGuard is almost as powerful as on desktop browsers. No ads or trackers. Has lots of custom features, disable JavaScript, change font size, site storage, reader view, offline reading, etc. Major improvement in web experience. If you use Firefox on desktop and have an iPhone, install Firefox on iOS and sign in to enable sync. On desktop install iCloud and enable bookmark sync with Firefox. Afterwards, the only browser you need to use is Safari (leave Firefox installed though). You can open a page on Safari and from the share panel send the page to your desktop, and it would open that tab on Desotp, just like you'd do from inside Firefox Android browser. This is similar to Handoff feature is you use Mac computer with iPhone. Also known as Continuum. Continuity. Whatever. You can also add bookmarks on Safari and they'll appear on Firefox Desktop, and vice versa. Same should be possible with Chrome, minus sending tabs to Chrome desktop because Chrome on desktop doesn't support that feature unlike Firefox.
Sliding to open or close iOS notifications center is annoying. It needs to be swiped all the way down to open the notification center. If you swipe a few inches it still doesn't "understand" that you want to open it. Just a poorly designed thing. Needs a Tide pod therapy.
Control Actions (aka Quick Actions but from the bottom) is better on iOS. I never open it by an accident while scrolling. It is easier to use and lets you customize it. It's only one swipe away, unlike on Android where you have to swipe the notification center twice.
Disappointing that iOS lets you double-tap on home to shrink the page for one handed use, but you can't configure the double-tap to act as pressing the home button. This would eliminate the need for TouchAssist button. It's a software solution to a hardware problem that isn't available.
Love the full backup feature. iTunes wasn't ask bad as people made it sound like.
When I used iTunes on desktop to move mp3s to Music folder, VLC media player on iPhone couldn't see the music. It turns out I need to copy the same 2GB music library to VLC's own folder so it can see it, thus having two copies of each file. If I were to have 3 music apps, I'd have to use 6GB instead of 2GB space. It turns out this is a restriction imposed by the app, and not due to strict operating system. Another 3rd party music app was able to see the music files that were in the general Music folder.
Android Settings app feels like an outdated toy after using iOS. The whole operating system feels more polished on iPhone. Keep in mind that I was on Android 7.1 before switching, and I've tried Stock, LG, Sony and HTC implementations.
No issues with syncing Google data on iPhone. I had phone Contacts and Calendar setup with my Google account on Android. Signed into Google on iPhone, went to Settings and chose the Google account as the default for Calendar and Contacts. No disruption. All automatic. Now I have the iOS calendar that syncs the data to-from Google, and it has all the features as the Google Calendar app.
iPhone calendar looks better and less childish than Google Calendar. No more annoying cartoonish images and wasted space all over the place. The list-view of day-to-day events looks much better and easier to follow. You can schedule repetitive events and get reminders earlier, just like on Google Calendar.
Google Maps shows more public transit options than Apple Maps. I still keep Google Maps for better lane navigation. 90% of the time Apple's lane navigation works, but there are some lesser known parts of the city where Google knows lanes that Apple still won't show. Apple's arrival time is more accurate right from the beginning. Google Map will correct the time prediction over time, while Apple shows the same prediction from the beginning of the trip. Google Maps will show extra routes with similar ETA while you drive, while on Apple Maps you have to end the existing route and see the new list of available routes if you want another similar ETA route that was just recently calculated.
Siri has been as good as G-Assistant for the things that I do. She is a bad girl, though. I asked her to define the word "mother" twice and she told me a "motherf--cker". I hope she won't tell me to go f__k myself next time I ask her to do something.
Battery life is fantastic. Very little drain while on idle. Amazing for such a small 2800mHa unit. Went to bed with 41% and woke up with 41%.
I love the swiping from left edge to go back. Most apps have implemented this. It's the equivalent of back button on Android, but a better version, because you don't have to reach all the way down with your thumb. The real problem begins with an app doesn't have it or it uses a dedicated RETURN button. You have to reach the top-left corner and tap it.
Just wanted to remind that 3D touch is awesome. Not only for multi-tasking, but also for quick actions on app icons that lets you do actions without opening the app. Newer version of Android might have this feature in the form of holding down the app icon. Nova Launcher might also have something similar.
I like the iMessage so far. There are so many features that I need more time to learn it all.
Keyboards on iOS aren't as good. Can't have a layout where long-pressing a letter enters the character behind the key. Probably an iOS restriction. They did make it quick to enter a character by accessing it from the "." button though, but I'd prefer having them listed behind letter keys. The default keyboard is crap and won't remember-suggest things with characters in them. I'm using SwiftKey for flow-typing and better word learning. I also can't seem to change the keyboard height.
Settings up a custom VPN and entering a certificate with credentials took 5 minutes. Now it's one tap away.
Cellular page shows details about my data plan with T-Mobile. It even knows when my billing cycle ends and shows the correct amount of data used for the current cycle. For some reason the iPhone can see these plan details but Androids couldn't. Probably an exclusive deal between Apple.
OneNote works better on iOS. On Android I couldn't paste a text on the right side of a text on the same line. Simple thing, yet impossible. Since Google got rid of Keep app and forces us to use the extension now (just a link to website), and I don't want to remain signed into that Google account, I made a switch to OneNote on all devices.
Overcast is better than Apple Podcasts. Newsify for RSS news reading. AdGuard to block Safari ads, spyware, tracking.
A 3 year old iPhone is faster than a year old flagship phone. Can't you believe this?
I got a mini-heart attack yesterday while walking and listening to music. Turns out the iPhone doesn't rotate the screen while I walk. I have to stop walking in order to stop shaking my hands so the phone can rotate. Either a defective sensor or a eature. Either way I like it now that my heart-rate is back to 70s.
I don't know if this is a placebo or not, but Bluetooth music sounds better. There are music elements that I can hear now that weren't there on Android phones. I have a collection that I always listen to, so this difference is noticeable.
Playing YouTube videos at higher speeds (1.25x) distorts the sound with a high pitch. Like back in the days when you would make a fast video on Microsoft Movie Maker and it would sound cartoon-sh. No such issue on Android. If anyone knows a solution please help.
Twitter client is actually showing tweets that are more than 7 hours old, without having to tap on the "load more" button. It also has the new Bookmarks feature, while my LG G5 running 7.1 LienageOS didn't have it despite the feature being out for a while. It also doesn't show "liked by others" snippets after I told it not to. On Android, I've been telling it not to show those "In case you missed it" things for a year but they would always show up. No such distractions on iPhone's version of Twitter.
iPhone idle battery. Fantastic. Losing 0% oversight is a big improvement over the loss of 13% on most android phones. I regularly get 6.5h screen on time well before hitting 1%.
iPhone screen looks better than any Android I've ever looked at. Has fewer ppi but looks sharper and more immersive than my previous phones. Reading on it is a joy. I don't understand how Apple did this. You have to use it to understand.
Typing on iOS is a downgrade. Keyboards aren't smart, don't add a space after a period, need to use the double tap on spacebare feature. Constantly have to correct a mistake. I'm sure I'll get used to it, but it's a downgrade.
Apple Maps doesn't clutter the map with green traffic conditions colors and only colors the streets where there is an actual traffic. It has good transit suggestions but not as robust as Google when it comes to alternative routes, which I assume are suggested less because Apple thinks you only care about the "best" routes. Still, I'd rather have all the transit info and make my own decision.
Attaching things to an email is a bad experience on iOS. If you want to attach an image from Google Photos, you have to open Google Drive from the attachment feature's file manager, and it doesn't even show the image thumbnails, so you have to remember the actual title of the image that you're looking for. WTH?
Typing is bad on iOS. No way to touch at the center of a word to change a letter. The 3D touch lets you press down the screen, swipe your finger to place the cursor at the center of the word to change a letter, but the swiping process is too fast and not precise. I end up placing the cursor a few letters away from where I intended to. Again, typing is a downgrade over Android.
iPhone won't let me add a contact info on lock screen. I have to Photoshop an image that has my contact and set it as the background image. Seriously? LOL. Using the Find My iPhone to lock the phone will actually place the contact information, but I'd rather have it there at all times.
I've always thought iPhone notification bar looks cluttered by the carrier and wifi logos, but now I realize that I never even have to look there, because all notifications are managed through digit badges on icons that show how many notification each app has. I prefer this approach. I believe Android Oreo introduced this feature, but f--k Oreo. Only very few people have or will have Oreo.
...which leads up to updates. Obviously it's nice to have the latest updates. I liyek it so far!
iOS has a nice widget that shows the Bluetooth headset's battery status.
The downside of 3D Touch is it isn't always obvious that you can 3D Touch something to do an action. Needs some learning, but it does add more features.
Physical Silent switch has no persistent visual feedback while it's enabled. I left it enabled for a day and didn't know that the phone was on silent. On Android the notification area shows a vibrator icon or something similar.
While playing multi-player games like Sea Battle, sometimes I have to wait forever for Apple to find a match partner because of how few people use iPhone around the world, and how few people have the particular app installed, compared to Android. Being part of a "bigger Android family" had its own advantages in multiplayer games.
On iOS, swiping things right or left needs more precision. Often times it scrolls up or down if the finger motion is slightly diagonal and not perfectly horizontal. And since the scrolling animation is slow, I find myself having to wait for a failed swipe to stop the scroll animation so I can attempt another horizontal swipe. Not a huge issue but happens more often than it should.
It's actually possible to reply to text messages without navigating away from the currently opened app, just like with Android notifications.
There is a universal "data transfer" indicator next to the WiFi sign that shows up while the app you use syncs data. Very helpful in apps like OneNote because you can tell whether it's still transferring data or not.
I miss the back and multitasking buttons less and less now. Using LG G5 after using iPhone (for 2 days) felt weird. I guess I prefer the 3D swipe and the normal swipe from the left edge. The downside is since this swipe is a back button, in order to open menus in apps you have to reach to their hamburger icon. On Android this swipe would normally open a menu (for example Google Maps would open the panel).
Reading on iPhone is like reading a paper. It's really sharp - sharper than Android phones with higher resolutions. I get the feeling that I don't want to put the phone down. It's easier to focus on the text, fonts are displayed nicely, the slight warm color makes it a joy to look at. It has a night mode that reduces the blue light at a scheduled time. Once again, iOS is packed with features. You just have to find them.
Screen rotation is smoother on iOS, and it's not even debatable. System animations in general are extremely smooth. Android feels toy-ish and un-polished in comparison.
Safari is great. It's fast. Packed with features. Lets you use a 2rd party password manager like BitWarden to easily enter passwords within the page. I think Oreo added something similar that lets the app fill in fields by communicating better with the OS? Anyways... forget about Oreo. It's been out for over a year for developers and manufacturers but flagships like Galaxies are just starting to receive it. Gone are the days of having to wait forever for the latest and greatest feature to be available.
Shout out to Tim Cook for absolutely no reason.
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best offline bluetooth multiplayer games for android video

Top 10 CO-OP multiplayer games for Android/iOS (Wi-Fi ... BEST OFFLINE MULTIPLAYER ANDROID GAMES (LAN - BLUETOOTH ... TOP 15! Best Offline Local Multiplayer Games For Android ... Top 23 Multiplayer Android, iOS Games Via Bluetooth,Wifi ... Best LAN multiplayer games for android 2021 - YouTube Top 15 Offline Multiplayer Games for Android 2019  Connect via LAN and Bluetooth Top 10 Best Offline Multiplayer iOS and Android Games ... Top 23 local Multiplayer Games Android, iOS Via Bluetooth ... 7 Best Offline Multiplayer Games for Android - YouTube

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Top 10 CO-OP multiplayer games for Android/iOS (Wi-Fi ...

Hey Guys on this video you will discover the top 15 offline multiplayer games for android 2019, best LAN games for android 2019, best bluetooth games for android 2019. You can now enjoy all of ... 7 Best Offline Multiplayer Games for AndroidGlow Hockey 2 : http://bit.ly/2zoTbAcSpecial Force 2 : http://bit.ly/2PjDHsaBadminton League : http://bit.ly/344N... Thanks to Mistplay for Sponsoring this videoClick here to Download Mistplay : http://bit.ly/MistplayXWMTube-----What is up... THANKS FOR WATCHING ~LIST AND DOWNLOAD LINKS: https://goo.gl/pdEu8f ~Check out the best offline games: https://goo.gl/HQUkF6 ~OUR MULTIPLAYER BLUETOOTH GAMES... GAMES HERE: https://www.eltiomediafire.com/juegos/juegos-android-multijugador-local-lan-bluetooth/THANKS FOR WATCHING🧡 MY WEB: https://www.mediafìre.com/💙M... #cynur #gaming #bestgamesBest LAN multiplayer games for android 2021Thanks for watching this video. If the video was interesting please consider subscribing ... Local Multiplayer Games for Android (Lan, WiFi, Bluetooth) Offline Multiplayer Games Hello everyone this video is on my subscribers demand so if you enjoyed ... Best local multiplayer i.e bluetooth,local wifi games for android & iOS So another list of some cool local multiplayer games for android and iOS this games y... Best Multiplayer Games for Android & iOS Via WiFi, Bluetooth l Good Graphics one. Yo Guys brought you another new list this time multiplayer games all games ...

best offline bluetooth multiplayer games for android

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