Diamond Casino Heist - All Access Points & Points of

casino all points of interest gta

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Part 2 of the 4chan GTAVI AMA with new details

Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned.
Credits to u/Elena_xoxo for bringing the second AMA to light in a post in the GTA6 subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person.
This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect).
Now to jump into the details of the second AMA:
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps.
I also wanted to clarify a few things from my last post as well:
submitted by meetsejpal to GamingLeaksAndRumours [link] [comments]

Part 2 of the 4chan GTAVI AMA with new details

Decided to make another post as the "leaker" allegedly had another AMA on 4chan (taken down again) where he clarified a few things that were misinterpreted and also decided to reveal more things about the game. I decided to clarify a few things about my last post as well as some people seem confused about a few details that I mentioned.
Credits to u/Elena_xoxo for bringing the second AMA to light in a post in this subreddit and also u/roughpreference991 for the screenshots of the AMA. The archived version of the first AMA can be found here. Again, take it with a huge grain of salt because of it being a 4chan leak and no way to know if both the AMAs are done by the same person.
This time around the leaker comes with a bolder claim about the credibility that they have been working at R* since 2004 and is primarily a developer. The leaker claims that they know the staff in every area of the dev team. The leaker mentions multiple times to capture the thread and 99% of it will be confirmed "sooner than you think"(Of course, this does not prove shit but could be interesting in retrospect).
Now to jump into the details of the second AMA:
Again I can't stress enough to take all of this with a huge grain of salt as a lot of details could easily be educated guesses, there is no way to even know if both the AMAs were done by the same person and the credibility itself but had to compile it for my Reddit peeps.
I also wanted to clarify a few things from my last post as well:
submitted by meetsejpal to GTA6 [link] [comments]

Is there a better alternative to this game? Like GTA without being GTA?

(WARNING: Major salt below. Like freaking Dead Sea levels of salt.)
Like holy shit. For a game that's been out for 7 years you'd think it would be able to function at a playable level or at least have some semblance of balance. I just wanna a good online crime sim with cool vehicles and weapons but everything in this game is ridiculously inflated to the point where you could 'grind' for hours and still only be able to afford a fraction of a car (Even the cars that have been from updates from YEARS ago have not gone down in price, like what the hell? I can't even access any of the cool shit in Story Mode either which is beyond infuriating). 'grinding' is essentially impossible in the conventional sense because you'll spend hours on ridiculously difficult missions fighting waves of bullet sponges for scraps of a chance for money. The constant errors and glitches don't help either. Take the heist prep delivery glitch for the yellow circle for example. Over a year ago my heist supplies just would'nt deliver for the Diamond Casino to the point where I couldn't progress at all. A year later and the same glitch is still present in the Cayo heist where I spend like 12 minutes getting shot at with supplies only to find I can't enter the Kosatka. Like really Rockstar? Over a year and you still haven't fixed this? I can send support tickets but they all lead to the response of 'oh we're aware and working on it!' Well clearly you aren't if its been this long! Don't even get me started on griefing, like who the fuck decided adding in the Specter from Saints Row was a good idea?! I absolutely LOVE getting fucking nuked by a dozen fucking depressors that I can't fight back against.
I really wish there was a strong competitor in the open world video game market to take Rockstar down a notch. Its super ripe for the taking seeing as how low the bar is with the state of online today. FiveM definitely has the right idea but even that is just a derivative of GTA. GTA Online is a game designed for junkies, to keep you glued to a screen spending hours to get overpriced items in hopes you'll just cave and buy microtransactions (which are also fucking overpriced. The Megalodon card is 8 mil and cost $99. 8 mil gets you like 1 property with all upgrades, FFS a yacht is 9 mil. You're telling me a virtual boat is worth 3x the retail price of your game? What kind of brain dead toddlers are buying these things?!)
If you're playing GTA Online in 2021, you've gotta be a fool, a junkie, or a masochist. Like fuck, there's gotta be a better alternative open world game than this shit. It has rekindled my interest in building a gaming rig just to play FiveM.
(I started writing this during a loading screen. I need to get outside more)
submitted by hufflepuffcirclejerk to gtaonline [link] [comments]

Jan. 28 Daily HUT Content - What is new?

Hey guys, it’s Coooolin! It’s Throwback Thursday, and 2 more days til the weekend!! How was everyone’s day!? Gooodd ? Baadd? Let me know, dooown beloow !!
Here’s the new cards today, thanks as always EA!

Silver Master Icons

MARTIN ST. LOUIS - 91 OVR - TBL / RW - BAR2 , WH2
Billy Smith - 91 OVR - NYI / G - 5’10” / 185 lbs - SWA2 , DIS2
*Brendan Shanahan - 91 OVR - DET / LW - H and S2 , SH2

Sets

All these guys to upgrade to their 91 OVR cost their specific 86 OVR card , plus 9 Icon Collectables.
9 ICONS TO UPGRADE - short said .
—-

Primetimes

NHL

(Flooded with a team that beat the sens... lets not talk about that game..)
Will Update wanting to pump this out with Silver Master Icons
Elias Petterson - 89 OVR - VAN / C - GLA1 , PP1
Matt Duchene - 87 OVR - NAS / C - LTL1 , MAG1
Thatcher Demko - 86 OVR - VAN / G - 6’4” / 192 lbs - SPA1 , BAL1
JIMMY Howard - 85 OVR - DET / G - 6’1” / 218 lbs - SWA1 , DIS1
Nick Cousins - 82 OVR - NAS / C - SPE1 , WH1
Jordie Benn - 81 OVR - VAN / LD - SH1 , PP1
Jay Beagle - 81 OVR - VAN / C - LTL1 , GLA1
Kevin Lankinen - 80 OVR - CHI / G - 6’2” / 185 lbs - BAR1 , SWA1
Tyler Motte - 80 OVR - VAN / C - SPA1 , WM1
Jarred Tindroi - 77 OVR - NAS / LD - DIS1 , WH1

Other Leagues

Zachary L’Heureux - 83 OVR - HAL / C -
Aleksi Klemetti - 77 OVR - KAL / LW -
• • • • • • • • • • - - - - - - - - - • • • • • • • • • • • •

Packs Available

Quantity - 1,736
Double PT PACK - 37.5k C / 750 P
13 items, at least 5 Players with 2 guaranteed Primetime Players.
— From previous day —
23H / 40M
• Jumbo Premium Players Pack - 45k C / 900 P
20 items , all Gold Players, at least 5 80+ OVR Players
• Mega Pack - 37.5k C / 750 P
30 items, at least 15 Gold Players, and 4 80+ OVR Players
• Jumbo Premium Pack - 15k C / 300 P
20 items, at least 9 Players with at least 4 Gold Players

P.S.

• Squad Battles Rewards
• New Season of HUT RUSH — 3M POINTS FOR FREE ICON COLLECT

HOCKEY NEWS TODAY

Hockey History Today
Winnipeg Jets back in runnin
Fantasy Hockey Pickups
Who should be on your team?

STOCK MARKET NEWS - WHAT JUST HAPPENED

Gamestop See-Saw
Disney Rising from its tumbled down
Corona News
Corona News Today
Ontario Reports Fewest Deaths

BELL LETS TALK DAY

Bell Lets Talk
Bublé is in on BLTK (Bell Lets Talk Day)
That’s the most important stuff I found today!
——————

What’s to Come?

• New Event Tomorrow - 5pm EST
• Weekend!!
—————

Summary of the day

Quick Read
Best Forward of the Day - PT - is ELLLIIAAASS PETEERSSONN OVR 89 with the syn GLAAADDIIATOORR and PASSSINN PLAYYMAKERRR
Best Defence of the Day - PT - is JOORRDIIEE BEENNNNN OVR *81 with the syn SHUUTT DOWNN and PASSSINN PLAYYMAKERRR
• Squad Battles Rewards!!
• New Season of HUT RUSH!
———— —— ———

Important Notice

Today is Bell Let’s Talk Day. Today is a day where Mental Health is in full action and everyone talks about it. You can help Bell Lets Talk Day gain money for Mental Health by; tweeeting #BellLetsTalk , Snapping friends with the Bell Lets Talk Day filter, sharing / liking / commenting their post on Facebook...and many other ways, as well as the obvious - simply donating.
Mental Health is HUGE especially with everything going on in the world.
Please know you are loved, cared for, and that your someones reason to smile, and wake up. You are a blessing to this world, put here for a reason. You are so strong, capable of anything you put your mind to. I know I am just some stranger on the Internet that does these “Daily Posts” but I am here for anyone in need of just talking about their problems, venting away, or just someone to talk to.
Bell Let’s Talk Day is one of my favourite / least favourite days because I personally love talking about Mental Health.... but I personally believe that it should be a week, or a month.. or just seriously for more people to talk about it on a daily basis.
Let’s end this stigma around Mental Health.
You can make a huge difference to someone’s life. Simply just be nice to one another, smile, and just say “I appreciate you” or some nice positive thing like that.
You recieve what you give away... karma goes a long, long ways.
I hope your 2021 and years to come are full of love, happiness, kindness, laughs, blessings, and success.
You deserve what you give to people. So if you give hate —- I’m sorry, but you’ll recieve that..
Love you all, I’m very appreciated of everyone who likes these posts, and strives me to keep posting. Its so much fun!!
My PM / Chat is open to anyone !! Don’t be afraid . We’re all in this together!!!
——

Interested in Stocks?

EA’s Stock Price, after hours - Jan 28
$ 143.01 (usd) —- Currency Converter
we looked at the stock at $137.54 usd
—— That is a difference of ( $5.47 / 3.98% ) —
Disclaimer - I am not a financial advisor. It is your money, please do your own due diligence. I am not responsible for your money. This is *not** advice. I added this section for an added educational purposes only. YOUR CAPITAL IS AT RISK. Happy Investing.*
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NEED A SOUNDTRACK TO LISTEN TO?

TONS OF PEOPLE SEEM TO LOVE THE PLAYLIST!! How are you not listening to it already!?
Comment songs to add, and please give feedback! It’s much appreciated!!
I currently have “Skin” by “Sabrina Carpenter” stuck in my head.... which you can play, recently added to the playlist!
Sidenote - How do you guys like the playlist!? I have a friend who makes music...and I really want to surprise him with some new people listening to his music... if you wanna help me, please click Here!! it would mean a lot to me!!
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Sites To Bookmark!

If you click here you will be redirected to bilasport. Bilasport is the best Online Streaming site for your entertainment needs for all sports! (Not affiliated)
A great streaming source recommended by NHLStreams is SurgeSport. Click on Hockey and you’ll be good to go!
Want to make your dream team, and show others what you’ve been working on, and much more? I will redirect you HERE!.
Here’s a helpful pack guide for you! Click!
Want to know how the market is holding up? With a simple TAP! you will be on the newly fresh made website for the HUT market, made by one of the guys on the sub!
.... what do the stats on a card mean? Is my card I want / pulled good? Click here to find out!!
When is my favourite team playing? When do they play!? Here you can click on this link, and tap on your favourite team. From there, tap “Schedule” . You can add this to your homescreen on iPhone by clicking the square with the upwards arrow, scrolling down, and tapping “Add to Home Screen”
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Fighting a Gambling Addiction?

Don’t feel scared to click here. Winning is SO much louder than losing. Know that you are NEVER alone. We are all here for eachother, and it is never too late to get help. I am here for you.
This is a VERY important thread, especially if you are new to HUT. Here!

Story Time!!!

“Happiness” - By Anonymous Person
Then I stopped to think, if helping a little kitten could make me smile, maybe doing something for people could make me happy.
So the next day I baked some biscuits and took them to a neighbour who was sick in bed.
Every day I try and do something nice for someone. It made me so happy to see them happy.
Today, I don’t know of anybody who sleeps and eats better than I do. I’ve found happiness by giving it to others.
When she heard that, the rich lady cried. She had everything money could buy, but she had lost the things money cannot buy.
The beauty of life does not depend on how happy you are; but on how happy others can be because of you.
Happiness is not a destination, its a journey. Happiness is not tomorrow, it is now. Happiness is not dependancy, it is a decision. Happiness is what you are, not what you have!
P.S. - Hope you have a happy fun filled day
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28 / 365
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Thanks for reading.
I’m always welcome to feedback, please let me know what I can improve on.
If there’s anything missing, please let me know!
Take care, happy gaming! TODAY IS BELL LETS TALK DAY!!
• Coolin Killin It
(Life is like a puzzle, you just have to find the right piece.)
submitted by coolin68 to NHLHUT [link] [comments]

CDPRs glitches/bugs are a very VERY minor problem in Cyberpunk. These problems are bigger:

60 hours into cyberpunk and probably won't finish the game.
No its not because of the bUgS
Bro I played skyrim since it was released
I played New Vegas like 20 times
I played Witcher 3 since the first month of its release
Like the bugs in New Vegas give the game a charm to this day.
Its the content IN THE GAME.
It got to the point where if I want to beat the game I just have to follow the remaining quest markers again and again.
But the side jobs all have the same feel we are used to in a GTA world. Walking around the city as you do the side content, and there is no narrative to V's actions. At least in GTA each of your characters has an actual lifestyle, and a relationship with where they are from. Walking around in Night City, as someone with 50 street cred, and there's no recognition of who you are or what you have accomplished. It doesnt have to offer some grand narrative, but anything that shows consequence and progression of your actions would be fantastic.
The closest thing to this is going to each new "bad guy hang out" and if you walk into their territory they try and kill you. Which is so strange because this happens from the beginning of the game, no matter what. Even as regular civilians walk among the bad guys aimlessly, there is no reaction, but the game triggers to make the bad guys attack without recognition and with impunity when you accidentally look at them. Npcs and cars travel on rails, and if there is an item blocking the path, the game stops. You'd expect that even meandering around the city that your character V would have more relationship with the city, even pre-programmed lines to say here and there. Geralt had his famous COME HERE U PIECE OF FILTH comments when fighting monsters, or commenting on the weather. For as much content in the city, the alleyways, rooftops, random streets, sewers, and the badlands, there seems to be a surprising lack of interest in finding content here.
There are SOME exceptions but take that with a grain of salt:
There was a side gig where I was supposed to save a ripperdoc who was being forced to do work on gang members, another with a father and son duo you can kill who are responsible for trafficking children, or another infiltrating a subterranean casino to assassinate a bad guy - and none of these are varied based on a life path. They are static triggers on a map you select and travel to. But each of these interactions are 5-7 minutes long, one off interactions, and have no consequence or rabbit hole in the world of Cyberpunk. Not even a quarter of Skyrim or New Vegas when in those games, you meet an NPC with a name and you just might get a quest that lasts 3-5 hours.
People think that the main weakness in the game are the bugs, but fortunately for CDPR, the distraction of bugs and glitches and a failed launch QC-wise, are the things that people are thinking about right now. Had the game been 2 months more polished on the QC side, it is still an empty game IN COMPARISON to the detail that exists in the game. The devs exhausted themselves in the world design, and in the style of the game. If they had done as much for AI, organic chemistry in the world, and in a divergent narrative for each life path, then it may have been an 8 out of 10.
Some of the things that would enhance the experience would be a set of side quests directly for corpo, street kid, and nomad. Something that in the world after the prologue that would put you on side quests that can only be accomplished by those life paths:
Street kid gets a narrative that follows the consequences of coming BACK to Night City. The game opens up as Stret Kid that V is back in Night City after leaving another city when things fail. There could be an entire 10 hour narrative directly with dealing with whatever that meant, but nope. Youre back in Night City. The fixers and big players all know you, and you're automatically on everyone's good graces with everyone except Rogue, but just pay her. That'll work.
Corpo could exist in the the remnants of the corporate wars. A stand off between hostile CEOs and your character, or even a goofy world that exists where your company is failing and you have to achieve clout in a incredibly self gratifying cyberpunk world, kinda like a certain side quest where you are helping an inmate execute himself.
Nomad could be a deep dive into clans and the politics of badlands groups from clans like Panams, to the Raffins, but apparently only 1 clan is alive in the Badlands.
But thats just part part of the list of problems. The rest exists in the pre-programmed way that stealth and actual gameplay works. Stealth is ridiculously broken with no tension. Distract an enemy, or memory wipe and you can get by anything. Turn off the camera, ping for enemy locations. Is it just me, or do all those flashy YouTube videos where players are 1 shotting their way through scanner hustles with a silenced pistol all look just like taking down outposts and fortresses in Farcry? It looks neat, but its a shooter at that point, not even reminiscent of an RPG. For as much as people mock The Last of Us 2, its stealth, world building, and tension you feel when you go through abandoned buildings makes you feel human, scared, and cause you to constantly count your ammunition. You are constantly crawling, or stopping, or throwing bottles, or other shit as you go around every corner and open every door.
Overall, these are just a couple shortcomings of this game, minus the issues I have on a ps4 pro. Bugs are not my issue. Its the incomplete gameplay therein and the emptiness of this world that is not an RPG.
submitted by spineless-librool to cyberpunkgame [link] [comments]

Why do we feel disappointed with Cyberpunk 2077?

In this post I will be outlining all the aspects of the game ASIDE from the bugs that contribute to the communities disappointment in this 'action-adventure' (not RPG apparently) game, ie anything that the managers and planners had long term decisions about. This is very long and is compiled from posts within the community on reddit and in news, CDPR public statements and my opinion.
I would like to start with the opening statement that I believe the bugs will be fixed, I accept the performance issues are a major problem and were poorly handled by CDPR. This is indicative of very poor management of expectations and execution of what must have been a 'plan'. Now I will proceed with my perceived the gameplay issues / disappointments.
  1. Story and immersion - story itself is very good, however they have created a beautiful world with no life, as people have seen when comparing the AI and NPC's to RDR2 and the immersion into the life of your character, it is jarring how bad the NPC's can be in Cyberpunk, the same people sat in the same place all the time saying the same things. We know the technology and ability exists, no reason this wasn't possible.
  2. Fighting mechanics, styles and abilities - comparing them to any of the other games in the market inc. Witcher I was underwhelmed. Skill trees add so little it doesn't feel like you can do interesting and impactful specs (I was focussing pistol dmg and multipliers with loads of points and just can't tell the difference when fighting). Not to mention other aspects like fun tools, different fighting combos for melee weapons, some sort of equivalent of poisons on your sword in Witcher and all the different spells used for diff opponents and scenarios and actually having to think like we do in similarly made games. Cyberpunk is point and shoot, oh and this bullet can go round things, and this bullet is bouncy. Ok GREAT let me continue dribbling onto my controller as I click that button. Not to mention the melee combat is a joke, hitting enemies with gun butt does next to nothing and hardly stuns enemies, the blades and bludgeons have few animations and are clunky, there is no fluidity to the combat, no counters or combos which just makes it stale and repetitive - disappointing considering how fun the Witcher combat was.
  3. RPG mechanics and world detail - we have already been over the NPC's, now I will go over the distinct lack of things to do in the city and what features I feel they have completely overlooked in a show of gross mismanagement. Take back to GTA San Andreas, Assassins Creed and Skyrim and you have tonnes more things to do in the world. It just feels so empty. No real character and car customisation and the stress on stats ultimately gives you no choice in making your character look how you want - not that you ever see him. All I do is drink and fuck a few prostitutes, honestly it's a fucking deplorable decision to attract dirty little teenagers. Feel like you have debased yourselves with the lack of tact and imagination here. For me it's easy to imagine what could be easy to include and has been in other games, why not in Cyberpunk? Perhaps multiple food vendors, barber / tattoo parlour, gym or a cyberware training centre, casino and gambling tables, mini card / board games, sports games, chop shops, black market, guilds and associated missions, bank and shop robbing, pickpocketing, treasure hunts, more puzzles, points of interest and high viewpoints, to name a few ideas - all of them previously done.
  4. Character and Vehicle controls - combat mechanics and stealth are clunky unintuitive and often simply don't work. Stealth is too difficult and I don't feel there is a difference with these mechanics on other difficulty settings (but can't confirm this now), the execution system is awful I usually end up spotted while I'm holding on to an enemy - just let me dispose of him and carry away with ease. The hacking in the game is no fun, you could make this so entertaining and funny) not much more to say here. Driving is ok but could be improved, drifting or cornering doesn't feel right. The HUD is a mess and the mini-map is ridiculous while driving, you can never see the corners coming so you just end up crashing every time there is a turn or you have to drive slowly all the time.
  5. The dream - the promise and idea this would truly contend with the top games out there and change the face of gaming, this was certainly the idea sold to me and with the time involved in development and the communications we received I was expecting something truly innovative. I would like to say that I enjoy this game and aside from bugs on release it's worth the money for me - but this is not the point I'm making. We all wanted this to be as good as it could be and it feels like it's lacking. I cannot for the life of me think of anything really new / innovative in this game; yes a brilliant story, yes the possibility of incredible graphics with a top end PC, however, the amount of stress put on lip syncing technology, making screenshots, ray tracing, in depth stories and extra 'out-game' content like merch and comic stories just seems ridiculous when they have such better things to improve.
Its like serving a terrible dinner on a beautiful ornate plate, what's the point if it tastes bad?
submitted by Semi-K to cyberpunkgame [link] [comments]

GTA is missing something and here’s my solution

GTA is so fun because of your ability to cause chaos and start shit shows but I feel like it’s missing something, and I have an idea for how that can work.
Basically my idea is that the game has become more peaceful and true unadulterated chaos is more rare to see. You’ll see the occasional jet griefer but as a whole you don’t see people having fun just blowing stuff up anymore like you did in the old days.
So my idea is called chaos points
Chaos points are a weekly thing that rotate a wheel of redeemable items or abilities that can be purchased, so every week there’s a different thing available and that said thing will not be available again for some time until it goes back in shuffle.
Here’s how they work.
When you get a wanted level, every minute you survive is worth 10 chaos points, and this multiplies for every level of star you have.
Wanted levels from missions, sales, jobs, etc. DO apply, but only at 1/10 efficiency. So 1 minute in freeplay is 10 minutes of grinding, this is to encourage people to actually mess around and have fun the old fashioned way and not try to maximize earnings or whatever. You also get chaos points for kills, which are once again at 1/10 efficiency in jobs.
PVP jobs and heists are the exception, because these are meant to be fun activities. So kills on those specific jobs will award double points every other kill or every other minute, so you’d basically end up with about 1.5x chaos points.
Chaos points show up as a little number just like RP, it would be a little CHP bubble upon a successful trigger of a chaos point
You can store up some chaos points for the next week, but you can never have more than 5000 CHP at once. The reason is because the items you can redeem CHP for is about 3k CHP. So it protects people from over grinding if they can only have 5k. Which is exactly enough for 1 items and 2/3 of the way there for the next item them want to buy.
So here’s the various ways to get chaos points
NPC kills
Every hostile NPC kill you get will range from 1 to 4 points, needing 10 hostile NPCs to get a point if doing this in a mission or job or what have you. Points are awarded based on the “fun factor” of the kill. Only hostile NPCs that are currently aggroed onto you count toward this.
Anyway, that’s like 750 NPC kills to get 3000 points, which is achievable if you consistently are going on tank rampages or whatever but you’re unlikely to want to do that in one sitting.
Player Kills
These work the same way, except you’d receive 3, 6, and 12 points respective to the individual categories. This is to encourage player vs player interaction. Plus pvp against real players just requires more skill to begin with. You would not however receive points for killing players who are doing free mode events or sales or anything. I don’t think there should be any extra incentive to be mean to people who just won’t to grind.
This would mean 250 player kills to get 3k CHP. Which isn’t bad, I probably get 25 in a single playing session if I’m feeling like PvPing so if I wanted to grind that I bet I could get that done in a weeks worth of play
Some absolute bottom of the barrel cheap tactics will not award anything, like for instance orbital cannons, kills using the mk2 homing missiles (free sim missiles are fine), killing the same player more than 4 times in a 2 minute period, using a weaponized vehicle (aside from plane bombs) on players who aren’t, killing players on the AFK timer, etc.
I’m not saying to straight PUNISH these people, let them play the game how they want, but they just wouldn’t get to use those methods of killing to earn CHP. If they want free kills they can just fight npcs this way. If they just want the kill that’s fine but it should take some level of skill to grind out your CHP
PvP completion
After completing an adversary mode or death match, you will receive 100 chaos points as winner or 20 as loser.
This, as I mentioned, is 1.5x player kills, so you’d need about 167 high quality PVP kills in a week, plus the bonus you get for winning. So now reaching 3k points is seeming pretty achievable, because if you consistently win 50% of the time with an average 9 base level kills per round, that’s like 30 rounds of play to reach 3k points. That’s totally doable. Way more so than just free mode, so maybe people would actually play those pvp modes if it was good for grinding
Races
You get 1 point per checkpoint plus 50% of your score for finishing the race in its entirety without DNFing, and you double this amount for receiving first place with at least 2 other opponents finishing
So if you finish 67 of a 68 checkpoint race you get 67 points and that’s 45 of those races to get 3000.
If you finish that last checkpoint you’re looking at 22 races
And if you consistently finish first that’s only 11 races, perfectly doable
Heist completion
You will receive a bonus 50 chaos points per completion rank. So bronze gets 50, silver 100, etc.
Completing a heist challenges will double any and all points gotten on the heist. So if you got 200 points between the heist and the completion ranks, you’d get 400 when it’s all said and done if you did the elite challenge. Or 800 if you got a first time bonus with that. Stuff like that.
So in theory, just by setting up and finishing prison break with all platinum and an elite (thats 4 setups and an elite challenge finale) you get 1200, over a third of the way to 3k
That’s also perfectly doable
Be warned! You will not receive as much CHP if you are not playing with other players. The whole point of the idea is having fun with other players by competing or playing with them. So if you do a 1 man Cayo perico, that will only be 50 points as a completion award instead of 200 because there’s not 4. Plus casino and cayo only give completion awards for the finale anyway so grinding those is less efficient.
It’s a fair balance since those heists are so good for money but not chaos point grinding whereas doomsday and the apartment heists are really good for CHP
Spending
CHP spending would have about 5 items per week, they cannot be bought for money, ONLY CHP. Costing 3000 CHP each, which means it might take a long while to get it but you can certainly get it done in a whole weeks worth of time if you care enough
The types of things you’d see on the list would be in the same vein as the following, obviously there would be much more. Like 20x the amount of suggestions I have down below. But these are just some ideas I had for the types of things you’d buy.
The way these work is when you’re actually customizing an item you’d find an option that wasn’t previously there, kinda like how holiday horns will show up then disappear.
As you can see, these are all mainly free mode items that make messing around more fun:
This works by allowing you to put KERS on a zentorno for instance, or a kuruma, cars like that. This is not a strong boost like the f1 cars more like the Lectro KERS. It would be incompatible with the most elite cars of the division like the pariah in sports for instance, but in compatible cars like the T20 in supers for instance you’d be able to use this weak KERS boost in races.
This ONLY unlocks it on the car you buy it for, you have to buy it again to put it on another car
Like the previous suggestion, you pay the fee and then it unlocks the glass on that ONE specific car you bought it for. It’s the kind that takes several shots to break. You can put this on the specific armored cars that don’t have it, such as the insurgent or nightshark, or the side windows of the halftrack, or on arena wars windows, etc. not just any car only armored ones
These would be double whatever your hard mode pay is set to, so instead of how hard mode pays out 1.5x on the apartment heists this would be 3x, or on doomsday it pays 1.25x this would be 2.5x
Extreme mode would only be unlocked on the individual heist you pay for, and it would be incompatible with casino or cayo perico. Which is in part because that’s OP and also, you can’t really set the difficulty for those game modes in the first place.
as for difficulty, You’d have 0 lives, auto aim works like free aim assisted did back in the day, npcs have doomsday act 3 AI, and the weapon you choose to start with is the only gun you have in the entire heist unless the mission requires you to use something in addition such as a flare gun. No snacks or body armor.
As a cherry on top, all stats are reset to base levels regardless of if you maxed them out, and stats like gun recoil, bullet spread, aircraft turbulence, are increased
Your ammo resets back to max every check point reached, meaning that if you so choose to do this mission using special ammo types you won’t be screwed when you run low on ammo
Setups on extreme mode will pay the host as compensation for the difficulty, otherwise people would do setups on easy exclusively which wastes a lot of the point
This would be like a halloween week item. You’d have the jump, and the super punches like director mode. Just no invisibility, access to guns, or access to vehicles like you can in the free mode event. Your health is 3x normal and you heal double speed up to full health.
Fun thing to mess around with but you need to consider it’s not really OP, as some dude with a pistol could 1 hit you. It’s much more like being a walking arena war issi than anything.
You’d be able to buy these in the character appearance menu. They would be 99% cosmetic but a few animations might have some utility to them given the fact they make your character move different
You could buy, say a thief animation set which lets you have a Franklin lock pick animation, you could sneak in a full crouch.
You could buy a cowboy moveset, which replaces the animations with the red dead animations where they fit, so you’d do a slide rather than a roll, you run different, you have different fight moves. The tackle or choke animations wouldn’t transfer I imagine but maybe they could be used as the stealth takedowns for this moveset
Last item idea I have for you today will be:
This works kind like the skydive cheat animation mixed with the oppressor mk1 glide. Basically you hold your arms out, there would be flaps between your arms from the suit, and you’d be able to glide off of buildings and land in a roll. The suit would be unable to access certain vehicles such as motorcycles
So as you guys can see, it would be worth it to save up for the featured items, but at the same time it’ll be very difficult to buy more than 2 per week and you’ll have to wait a long time before it’s back in the CHP cycle
Impact
The most fun parts of the game, like pvp, or heisting would be played more. You’d see more people in planes fighting other people in planes rather than in planes getting cheap kills off level 2s. Sure you’d see some of that but it’s just gonna encourages more even playing field battles. Like maybe you’d see more tank fights and less jet griefing if the pvp community were focused on unlocking the new Chaos Point item instead of just leveling up their KD
Heisting would be more fun, having a goal behind it instead of just getting more money to buy more nothing.
Late game players would have something to grind toward, because they can’t just buy whatever items they want. They need to actually play the game, in fact it’s IMPOSSIBLE to save up a ton of CHP and you’re forced to play the game.
It also adds a bit of rpg mechanics, like unlocking the rare and exclusive special items and stuff. I feel like there’s a little bit of that like RP rank unlocks and stuff but it’s not enough to keep late game players interested. So having cycle based unlocks that it’s REALLY hard to unlock all at once could solve this issue
submitted by TheCoochieSnatcher69 to gtaonline [link] [comments]

Diamond Casino Heist Guide

Please, whenever possible, link this post to help out your fellow players.
This is best with 2 players, if possible, to maximize profits.
You'll need an Arcade, here's a list of all of them.
I prefer the Eight Bit Arcade because of its location and accessibility to the Garage, as well as the fact that it makes most preps spawn in the same locations for easier completion of preps.

Here's a list if guides that'll help with getting started with the Diamond Casino Heist:

Scoping Out

Scope Out Guide [Skip to 4:36]
All Access Points
All Points Of Interest / POI

Tip 1:

While doing Casino Heist preps, you can make Lester shut up and show the mission objective faster by giving one of your contacts (Mechanic, Assistant, hell even Brucie) a call, as long as you know the contact you call will pick up the phone and not just leave you ringing.

Tip 2:

[Make sure to call Simeon or Martin and request a job before you start a prep, as you cannot request a job while doing Casino Preps]
In some missions you are unable to call Lester and call the cops off of you. During these missions, you can get the cops off of you for free by calling Simeon or Martin and request a job. Once you get the job, join it.
AS SOON AS YOU JOIN THE JOB, LEAVE AS SOON AS POSSIBLE. If you don't quit, you run the risk of the Host starting the job and therefore cancelling the heist prep.
Once you leave the job, you'll be back in Freemode with no cops on you, and you'll still have your heist prep equipment.

Note:

There are two Access Points that are required for the way I run the heist, in Aggressive and The Big Con (Gruupe Sechs), being the sewer entrance on the right side wall in the first opening, and the tunnel entrance leading into the center of the track.

Scope out the Casino

Look for Artwork and Gold, as they are the best (unless Diamonds are available in the vault. In that case, Diamonds are the best)

Changing vault contents

If you've completed all three approaches (Silent & Sneaky, Aggressive & The Big Con), you'll have unlocked the ability to cancel the Casino Heist by calling Lester. You can use this to cancel the heist if you get Cash, or any Vault Content item you don't want.
If you find the Vault contents and get something you don't want, like Cash, you can call Lester while still in the Casino and cancel the heist. Go back to the Arcade and pay the 25k to start the heist again, and you should have a different item for your Vault Contents.
This will essentially allow you to get a second Vault Content item by trading 25k to start the heist a second time with about 8 minutes of finding and hacking / killing the Casino Security guy and going to the Casino.
If, once again, you get a Vault Content item you don't want, exit the arcade, call Lester & cancel the heist, enter your Arcade, rinse and repeat.

Personally, I cycle between Aggressive and The Big Con (Gruupe Sechs).

Now, because I prefer doing the heist through the Aggressive and The Big Con (Gruupe Sechs) approaches, I have little to no experience doing the Silent & Sneaky approach, and thus will be basing this post off of my personal experience in the other two approaches.
Note I'm not going to go into every single prep mission, mandatory or optional as that would take too much time for me. You can look up the rest of the preps on YouTube or Google. I'm only going over my preferred Gunman, Driver, Hacker, the preps that I prefer to do / prefer not to complete, and how I complete the heist.

Aggressive

Gunman: I prefer Patrick MacReary, 8%. I can't remember the other weapon available, but I know he allows you to choose an LMG with 100 round mags. I prefer to use the LMG. You can unlock by finding him in the back of a police van. Take the van to the objective area by following the yellow marker and you'll unlock him.
Driver: I prefer Karim Denz, 5%, which has decent vehicles. I prefer the Sentinel Classic.
Hacker: I prefer Paige Harris, 9%, which you can unlock by owning a Terrorbyte (which you can unlock by owning a Nightclub).

The preps I prefer to do are:

Unmarked Weapons, Getaway Vehicles, Hacking Device, Thermal Charges, Vault Explosives (I prefer to use a Stromberg while doing this mission), Reinforced Armor, Vault Keycards, Patrol Routes, Duggan Shipments, Security Intel (unlock by owning a penthouse and completing the penthouse missions), and Security Pass.
For the Reinforced Armor, I only do this if I have Gold or Diamonds as it slows you down. I also only do this if I am a low level or if I have low level teammates, because low level = low health. If I have Artwork or Cash I don't do this.
As for the Boring Machine prep, you don't need to have the Boring Machine to access the sewer. All you need to do is have took a picture of it and sent it to Lester during the Scope Out prep.

The Big Con

Gunman: I prefer Karl Abolaji, 5%. He has access to the Mini Uzi (I forget the in-game name) and the double barrel shotgun. I prefer the Mini Uzi. *You're going to be mostly going up to people and meleeing them / knocking them out instead of shooting them, unless you get caught, then you'll be shooting them.
Driver: I prefer Karim Denz, 5%, which has decent vehicles. I prefer the Sentinel Classic.
Hacker: I prefer Paige Harris, 9%, which you can unlock by owning a Terrorbyte (which you can unlock by owning a Nightclub).

The preps I prefer to do are:

Unmarked Weapons, Getaway vehicles, Hacking Device, Entry Disguises (2 preps), Vault Drills, Exit Disguise, Vault Keycards, Patrol Routes, Security Intel, and Security Pass.
I don't do Duggan Shipments as usually use my weapon to melee / knock out the security guards at the Casino, and since a melee is a one hit one kill, regardless of level of armor they're wearing, I don't usually do this mission.
Completing the Yung Ancestor missions allow you to have the Grotti Furia, a supercar, as an extra getaway vehicle, although it spawns in the parking lot which is surrounded by cops. I would not recommend doing this.
Again, 2 players are recommended. Start the Heist, get to the Vault. One of you work on the first main room with the big circle table in the centre while the other one will start hacking whichever doors lead to 2 or 3 Artwork or Gold / Diamond / Cash tables. Always go for the rooms that have more than one cart.
Tip: With Gold / Diamonds, you cannot sprint / run, you can however trot. If you go into First Person and tap / press and hold whatever your sprint / run button is, you'll see your character's weapon / screen shake, indicating that you're trotting. Doing this in First Person is actually faster than Third Person.

There are two was I like to lose the cops

1, through the sewer, and 2, by helicopter (Helicopter Route)
[Disclaimer: This strategy is not recommended if you're trying to get the Elite Challenge, as this will most likely take more than 15 minutes, or however long the given time is.]
Once you are out of the Casino, make it to the road. Drive to the sewer opening by the Casino, and if you don't have a car, just run to said sewer opening.

Note:

If you go back the way you came, or anywhere close to the Casino after you lose the cops, you will gain a wanted level again.
Proceed through the tunnel. You'll find a metal gate that you have to pass under, a small vent on the right side, and another vent on the left.
You'll come across 2 paths. Go up the metal ramp on the left. Proceed all the way down the tunnel and down the escalators and ramp downwards. Cross diagonally over the 2 train tracks into the next tunnel with a dirt floor.
You'll find 2 tunnels, left and right. Take either one. You'll find construction, go straight. After this, you'll see a big room. Go straight, take the immediate right and go up the ramps leading to the opening to the highway. If you dont have a car, get one or two and drive to the Buyer.

Links to my other posts, which consist of guides, and other useful things I've found & posted.
submitted by iiEco-Ryan3166 to gtaonline [link] [comments]

Heres Some Love for CDPR in a time where everyone has turned on them.

I know the state that Cyberpunk 2077 is in right now is not the best. And that has fans rather true or not upset and I understand 100% But i want to remind you guys who your dealing with as you all seem to have forgotten who the hell this is. Your all acting this way because you were burned in the past alot by these studios Activision, EA, Bethesda, Rockstar. And in most cases you were burned more than twice by the same ones. But allow me to introduce the first argument straight out the gate. Those companies did not have the best intentions in mind (first two obviously, last two somewhat of a surprise at first) as it was easy to see the main thought for them was to push out a game and just focus on the model that brings in cash.
Rather that be Supply Drops, Player Cards, horrible ass subscriptions that do what the base game should do, or enormous Shark Cards or Gold Bars and in the case for Rockstar with RDR2 they eventually would inflate prices in their games so that you had to spend money to get items that are needed to play and to do this they first increased the amount the player gets in the game but because of this they also increased the amount items are worth. Right now they are giving away 1 million dollars to anyone that just plays the game and even though at first that sounds like alot and at a time that was alot of money its not so much now. And dont forget when we were all mad and fed up with Surprise Mechanics i mean Lootbox / Micro DLC in games Rockstar decided to release a freakin Casino in GTA online think about that.
While these games were busy nickel-and-diming you at every turn CDPR was making this great ass game with no BS behind it you buy the game you own the game its complete theres a beginning a middle and an end. No BS battlepasses that continue the story in stupid ass short lived cutscenes through out the “Season” Remember that. Theres only 1 edition of Cyberpunk 2077 compared to games that get released with like 4 other editions that basically just strip more and more content from the base game to then turn around and sell it back to you in the many other editions. Theres a collectors edition of CP77 but it contains the same content that a base copy of CP77 has again NO BS. There is no BS Microtransactions in this game, and when CDPR said theyll stay out they will stay out look at previous titles. Theres No BS Battlepasses in Cyberpunk which means the game will never feel like a chore to play. All these pluses and you still act negative.
Now i want to ask you a question, when a game launches in a bad state as bad as cyberpunk is in Is that all its going to be known for? Like in a years time and Cyberpunk is running perfectly, looks fuckin amazing, has a next gen Upgrade thats just WOW and we know if the DLC matches Hearts of Stone and Blood & Wine in terms of Quality and passion are we still gonna judge the game based off of its launch state? We dont do this for The Witcher 3.
Hell people are comparing the two games right now constantly even though The Witcher 3 launched in a similar state that CP77 is in right now and weve seen how great it is we’ve seen the badass DLC Model, we’ve seen the badass support that CDPR had for the game, we’ve seen the game get 2 badass fuckin DLCs that set the standard, we’ve seen the game ported to Nintendo Switch where it still runs freakin great and is still a blast to play, we’ve even seen the game get its own Netflix show that is astounding and for crying out loud we’ve seen The Witcher 3 basically sell a game that has nothing to do with it and is soooo far from it in style but they sold the game based off how well CDPR treated the game. Sadly The Witcher 3 is in such a great state right now and CDPR Did such an outstanding job that people forgot how bad it was when it launched.
Thats freakin amazing show me a dev that can do that. Thats CDPR thats who i placed my faith in for Cyberpunk 2077. Theres issues now but i know they will be fixed this is not the state that the game is going to remain in so why are people acting like it is?
Why are people overreacting so much? Ive seen people so overly Dramatic that they are returning their copies and getting refunds all within a few hours of release basically like they are not even giving CDPR the chance to get this game to the GOAT standard which it will be apart of. I wish i can see the looks on their faces when the game is fixed relatively soon and they are walking into a store just to buy another copy of Cyberpunk 2077. Ive seen people make some really stupid claims like Call of Duty Black Ops Cold War is better than Cyberpunk 2077. Excuse me but your game has been broken for 3 months with the same issues and your devs wont even acknowledge the problem. And another thing you guys payed anywhere from $60-$100 for a game that basically has no content and you literally have to play the lottery on rather or not Cold War is going to brick your next gen console sit down.
I understand the anger for the whole Reviewgate situation but for me personally CDPR piqued my interest in 2013, stole my heart in 2015, and sold me Cyberpunk in 2016, took my breath away in 2018. So i did NOT need to wait for reviews to decide on rather i was buying or not i made my decision in June of 2016 upon completion of Blood and Wine.
Guess what im saying is guys chill its CDPR yo say they earned goodwill with The Witcher 3 and yet the second it starts to look rough you all grab your pitchforks like your the true monsters. Even in the state Cyberpunk is in its still a blast to play, its still beautiful, its still immersive. And if this is considered bad then imo CDPR can only go Up from here its going to get better. Not like they’re going to leave this game broken for 3 months. Even in this state it has more content then most games today.
I stand with CDPR as when i say they earned goodwill with The Witcher 3 like most of you said, I mean it. I bought The Witcher 3 on every platform its available as its that great. I did the same for CP77 as i know this will be amongst the greats.
Just thought id post something positive given how many bs negative posts there are right now on CDPR to the point of actual legitimate direct threats aimed at the dev team. And if you think thats just a joke your an idiot.
Why cant we all relax and look at whos behind the game and notice its not Activision, EA, Bethesda, or Rockstar. CDPR will be on top of this. 1.03 is looking promising already.
submitted by Froztbyte92 to cyberpunkgame [link] [comments]

Saints Row The Third: Remastered - Nostalgia Sexily Reinvigorated

Remasters in 2020 continue to be a popular theme, as newer IPs have been baking in the oven waiting for the right moment to be served on the next-generation of gaming platforms, it’s never a bad time to revisit some of gaming's biggest hitters.
The Saints Row franchise has experienced an interesting journey, what started out or was seen as a bastardized GTA clone back in 2006 has survived the scrutiny thanks to its bona fide atmosphere that combined exaggerated gangster tropes with true crime motifs that resonated surprisingly well with fans of the genre. Volition embraced feedback from its community to develop on the wackier aspects of the first game to implement through its game-mechanics in its second release just 2 years later.
What happened with Saints Row that other GTA clones failed to do was that it became self-aware of its over the top nature and capitalized on it. Seeing as most action-adventure games that fall in the spectrum of crime often tend to fall in the same grim and dreary undertones to the point where the storytelling and characters become comically predictable or the mechanics feel lacklustre. These pitfalls are masterfully avoided, if not, taken to zany creative heights in the worlds of Stilwater and Steelport. I could go on about Volition’s previous installments but it would detract from Saints Row: The Third, Remastered.
Right off the (dildo) bat, graphics have rejuvenated this game to a whole new level; breathing new life into its characters, cut-scenes and decadent world. It’s clear that with the remaster, Volition/Sperasoft have proven they are up to date with modern standards of visual fidelity. If you own a high-end console or a PC, 4K and HDR support for this game are available.
Regardless, the textures are sharp, detail oozes right down to the very skin pores, the overhauled game engine sells itself beautifully and does a great job at making the world of Saints Row even more believable as crazy as it sounds. Just watching a before vs now video says it all really. Of course it's still far from Rockstar Advanced Game Engine levels of immersion, it’s still a step up in its own right.
The new lighting model is excellent, although RTX is not yet available, it still renders its environments to a level of stunning and detail that brings out every world element in true 4k fashion. Even though it's a remaster and not a remake, I can’t help but feel a little ticked off that Sperasoft haven’t found a way to fix the day/night cycle that the game clearly needs and not the random preloaded time of day antics. Come on, it’s 2020 and you still haven’t figured it out?
Every character gets a very well done remodeling that borders on uncanny valley in spite of its more cartoonish origins. My only gripes with the character models are the lack of effort that went into the lip-syncing, this undermines the realistic approach it’s trying to sell; in certain cut-scenes it felt like I was staring at high-tech androids with the oral articulation of an animatronic mouth servo. It doesn’t ruin the experience but again, if you’re going for that uncanny valley feel, investing in better animations can go a long way.
Steelport, even it being a fictional world, feels very believable. Each “district” of the island city has a distinguishable urban mood. Carver island in the southwest feels oppressively industrial with its smoking chimneys. The postmodern architecture of downtown Steelport and its towering Skyscrapers of steel and glass make for pleasurable obstacles to perform feats of aeronautic exploits on. The suburban neighborhoods of Stanfield in the northwest and New Colvin in the east are reminiscent of Manhattan’s Chelsea borough district style of public housing and Detroit's urban decay. This brings me to my next point; I couldn’t help but wonder if Steelport was on the verge of bankruptcy or if its mayor just hates public transport? Seriously it has an airport and metro system but they are both defunct, not a sign of life. I understand this comes down to Volition being a MUCH smaller company than Rockstar so resources were a lot limited and crime being so overtly rampant, perhaps could be written off as Steelport being a discouraged tourist location?
I digress but the world feels more dystopic and is reinforced by that with its updated visuals that really liven up its decade old environments. The “cribs” give a lot for the eye to look at, it's packed with props that give credibility to the world and really convey the lived-in vibes of a world famous but dysfunctional criminal organization. The rifles and rocket launchers casually lying around Shaundi's Ex’s apartment feel more plentiful, the eccentric art deco of Zimos’ pad, the shiny floors and gaudy fixtures of the Saints HQ, the decrepit surroundings of a once booming casino at Angels Gym, Kinzie's secret hacker warehouse are all given the special remastered treatment and feel very distinct from on another and make them worth dropping by in every now and then if you’re in their respective neighborhoods.
The audio and music are cleaned up but still use the old sound files. Still though, it felt good driving over to Planet Saints singing along to Sublimes “What I got” with Pierce, the nostalgia my inner child was feeling certainly didn’t die off. The “Party Time” mission when you jump out of a helicopter to Kanye’s “Power” to crash a rooftop pool party somehow feels more electric. Flying a STAG VTOL on your way to wreak havoc across the city felt even more epic than the first time I played it, and I must have finished SR3 like well over 6 times at this point. Nevertheless, the entire narrative story is blockbuster material that only occasionally takes itself seriously, the main characters are well written and expertly voiced by a robust cast (Troy Baker, Laura Bailey, Daniel Dae Kim, Hulk Hogan, Sasha Grey, Burt Reynolds, Danielle Nicolet, Arif S Kinchen to name a few).
If you’ve never played a Saints Row game, Saints Row 3 is a great way to get acquainted as it is perhaps the latest of the series to have kept its head on its shoulders as far as the meta goes. What happens after the third game is hit-or-miss. Do not go into this game expecting a GTA immersive sim experience or you will be disappointed. SR’s core strengths lie within its addictive, offbeat gameplay loop and insanely rigorous customization schemes. All this is now amplified with its updated visuals and DLC that come included in the remastered version.

EDIT: Good to read up on other Saints fans opinions out there! It's nice to know that this game still has a loyal base despite R*'s big shadow.
submitted by CypTheIVth to patientgamers [link] [comments]

Cayo Perico / End of 2020 De-Brief

Hello everyone, happy new year!
With recent release of Cayo Perico but not much else I wanted to touch base with the community holding out for GTA Online in Liberty City or Vice City, and debrief from the Cayo Perico DLC.
Even though Cayo Perico came out unexpectedly (to us), it is a small but welcome addition to the GTA Online world.
I believe that we still have reason to cling onto hope that that Liberty City will sooner rather than later, and Cayo Perico is a stepping stone to that demonstrating the map expansions are possible.
While I no longer think that we will see a remastered city come this generation of console, but we still have GTA V "Expanded and Enhanced" coming in 2021 which may have much more than just GTA V itself.

Reasons why I think that GTA V "Expanded and Enhanced" is more than just GTA V with updated graphics

  1. GTA V XB1 & PS4 versions already work fine in XBSX/XBSS/PS5. It looks and runs great, similar to a PC level of detail/performance. Why would a significant update be needed if it will be much the same if they didn't have big plans on top of that?
  2. Cayo Perico proves that Rockstar's idea of "Expanded" can mean land expansion
  3. Cayo Perico sounds like it was more a like a side project during COVID-19 WFH than something in the works for a long time. It is not unreasonable to think that Rockstar, with all their global studios now merged together, haven't been working on something big since the bulk of RDR2 was finished.
Source: https://www.gq-magazine.co.uk/culture/article/gta-online-cayo-perico-heist
  1. Why are they being so vague about the details, even to go as far as using a PS3 trailer for it... are they doing this because they are hiding something? Even being so far to be anticlimactic to take off the pressure from fans, and surprise us later.
What Cyberpunk 2077 has taught the overall gaming community lately is what happens when you overpromise and underdeliver. However Rockstar already learnt this lesson back in 2015 when they promised Heists in GTA Online, which kept being reworked and delayed until near the end of the PS3/360 generation and copped a lot of criticism for it.
Basically every social media comment was "Where are the Heists", fans were frustrated. From that time onwards they never released details until about 2 weeks out from launch for a DLC. RDR2 was a bit longer, but only because they had other partners to consider. For this they originally gave it 1 year from announcement to release date, but it was delayed to 2 years, with PC one more year after that (which also wasn't even announced until one month before that).
Here is a quote about what went wrong with Heists:
We aren’t ready to give an official release date yet, but we are confident they will be ready early in 2015. As you may have read on IGN, Heists were a much bigger challenge to create than we had originally anticipated. Early versions were simply not good enough and had to be scrapped more than once as we honed in on how we thought they should work. We’re happy to say that the pack we are now finalizing is something we are excited by and eager to release as soon as it is ready. We, as a company, have always been about trying to make something that is good rather than hitting a date. We apologize when this gets frustrating but firmly believe that rushing out second-rate content does not do anyone any favors. Hopefully you agree that yesterday’s new Trailer is a sign that Heists are shaping up nicely, but we still need some time to fine tune them. Because we need a little time to get Heists right, we are going to give you a small Christmas gift to keep you entertained until we are done with them.
Sources:
https://www.rockstargames.com/newswire/article/52366/asked-answered-gtav-first-person-experience-online
https://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed

Reasons why I think something related to Liberty City is most likely to be the next major GTA Online expansion to come

  1. GTA IV & EFLC is highly regarded as a masterpiece, it's fanbase is still strong - many still prefer it to GTA V for a variety reasons, so it is a good candidate for a remaster. They can always make the GTA IV car physics, ragdoll, etc. come back again, perhaps as a user configurable option. Having the map there is the gateway to bringing these highly valued games back to a new generation.
Their games always start with the map, source: https://www.mcvuk.com/development-news/inside-rockstar-north-part-1-the-vision/
  1. The availability of GTA IV is terrible. It is only a Backwards Compatibility title on Xbox One (non Enhanced), runs like rubbish on PC - performance wise (and multiplayer is now removed), and the PS4 & PS5 doesn't have it at all. Most other GTAs are available for purchase, at least on Mobile.
  2. GTA V is now 7 years old and the GTA fanbase is now bigger than ever thanks to GTA V & Online. A lot of new fans haven't had the opportunity to experience GTA IV because of the above availability issue. The new fans are desperate for a new (to them) GTA game, especially since it doesn't look like GTA6 is coming any time soon. Or maybe I'm wrong and 6 is coming soon as well?
  3. GTA Online is progressively getting new content referencing to Liberty City or content ported from Liberty City (i.e The Tugboat, QUB3D), so they are not above re-using GTA IV assets or dropping hints.
  4. It is clear that they have been taking the "lazy" route as far as making new content for GTA Online DLCs by re-using existing assets. Don't get me wrong there is still a lot of work involved, but still it is less work than starting from scratch.
But it would make sense that they will continue their more recent M.O. to re-use existing assets rather than start from scratch to save time, effort and cost.
  1. With high profile departures of the writers such as Leslie Benzies, Dan Houser & Lazlow there is no doubt going to be a brain drain. I'm sure they were working on stuff before their departures, and I'm sure that RockstaTake-Two with all their billions of dollars will be able to find other top talent to bring GTA into a new era, but this will take time, and they can get things out in the meantime. The story of GTA IV, Map & other assets are already made, so this gives them a head start to put out games while they rediscover their Mojo to make GTA6 using new talent.
  2. GTA Online is a Big Money Maker, it will make the GTA IV & ELFC remaster worth it because the remastered map will be used for both GTA IV & Online: LC (maybe slight map differences according to time period).
  3. Why did they put so much effort into issuing cease and desists to OpenIV team for OpenIV's LCinV project (even though it used original game files, no piracy) if they weren't planning on doing something in this space themselves.
  4. Cayo Perico aside (which is still quite small), Los Santos as the primary setting of GTA Online is still a bit stale after 7 years. They can't use 2013 Los Santos forever, surely. Not to mention that a new GTA release is already well overdue.

GTA IV Music Licensing speculation/hints

A little while back, a lot of music track licenses expired and they were pulled from the PC version, most notably Vladivostok FM was most affected with most songs removed.
They put in some new tracks to replace it, which wasn't quite as good but it seemed like that was as good as it's going to get.
But then they went ahead and relicensed the original tracks anyway so all the music is now restored again (about 16 months after being originally cut).
Why go though all that expense of relicensing all that music if they aren't planning to capitalise on it in a big way?

Cayo Perico speculation/hints

Not much here directly, but I have played with it a little bit.
The way that it's programmed is interesting. As far as I can tell, travel to the island is sharing a session with Free Mode rather than being a different game mode, which you can tell by seeing the player list stay the same as whoever is in the Freemode session you were in. There is no loading of a different game mode, it is just a cut scene. On PC you can even chat to people who are still in Los Santos.
When you look at the map, you are located South-East of LS (just past USS Luxington), and if you move the mouse you can get locations of LS show up, it's just the map itself which is hidden.
There is a glitch you can do to "free roam" the whole Island, or just go to the Beach Party standalone, it is clear that you are in Free Mode of an existing Los Santos based lobby.
When I was glitched, I was able to take a Dinghy back to LS, LS was visible. about halfway there, the whole Cayo Perico just de-spawned similar to how the USS Luxington does, and also the weathenight cycle changed instantly too.
When I was glitched but still on the Island, a whole bunch of functions were disabled like spawning cars, calling contacts, etc.
What this shows me is that perhaps they are experimenting with how integration with Future GTA Maps will look like.
Instead of loading a whole different game, or loading a different game mode, it could be one big Free Mode made up of all locations, the locations can not be directly accessed without triggering a cut scene, and the properties of how a Free Mode works can change depending on what location on the broader map you are in.
One challenge I anticipate is that they wouldn't want GTA$ earned in LS to be transferred to a totally new GTA Online area. It is well known that a lot of it glitched and they'd want us to start getting rich again. They have also been experimented with holding separate currencies such as Arena Points or Casino Chips. I could imagine that they come up with a storyline where all your GTA$ Cash gets deposited into Maze Bank but then can't be withdrawn to cash or moved to another bank, and in LC you are forced to use a competing bank like the Bank of Liberty. Basically LS = only get Maze Bank, LC = only get Bank of Liberty.
Cars/Planes etc. Can be not widely transferable (i.e. You MKII or Babushka holding a car has engine failure mid flight and crashes, or maybe you need to go to the Airport marker on food), and maybe some planes (i.e. Luxor) can enter on a visiting basis via. Cutscene of that vehicle but can't be saved at the destination into a personal hangar.

Final words

I hope this gives some good for thought.
Keep speculating! At least until we get some solid info
Here's to 2021.
submitted by SparkySpider to GTAOnlineLC [link] [comments]

GTA V and GTA V Online Timeline

2013
May: GTA Online begins. Los Santos sees mass amounts of people moving in. Police are alarmed to the amounts of assaults seen on the street. Lots of criminals begin to purchase high-end clothing, apartments and vehicles with illegal counterfeit cash.
September: GTA V's main Story takes place. Canon ending is Option C. The Union Deposit Heist starts a new wave of crime
2013 - 2015
Los Santos crimewave gets harder as more people come to the city. ULP returns to his FIB job after recovering from his coma.
2015
June: Criminals now practically run the city and start purchasing high-end planes and other vehicles.
October: The Lowriders story / Benny's reopens. A surge of highly customised vehicles are seen around the city. Numerous reports of citizens being injured by malfunctioning hydraulics on the cars.
December: More criminals start collaborating to make more money and purchase extravagant yachts which crowd the shores surrounding the island.
2016
Summer: The criminal underworld grows towards white collar crime, with product smuggling. Criminals begin purchasing offices and warehouses to smuggle goods. Biker gangs see a rise in Los Santos as a response to all the white collar crime.
December: Criminals start stealing and exporting high-end vehicles to fences and other criminals for below-market prices. The first experimental weaponized vehicles are seen on the streets of Los Santos.
2017
December: The Doomsday Heist storyline. Los Santos real estate prices drop to an all-time-low due to the crime rates and danger of living in the city. Citizens witness flying cars and jetpack chases across the state. Masses move out, as more criminals come to take advantage of the illegal opportunities. Agent ULP heavily considers retirement, Agent 14 almost loses his job. Thanks to contributing to saving the planet, a large amount of criminals have their crimes pardoned and a lot of their ongoing illegal actions ignored.
2018
Summer: Nightclubs start being opened as an attempt for entrepreneurs to make clean business. Crime quickly enters the scene and bunkers for illegal exporting of products start getting built under the nightclubs.
Winter: Arena Wars is opened as an attempt for all criminals to make money in a closed space by fighting to the death. This doesn’t work.
2019
July: The new Diamond Casino Resort opened giving interest to everybody in Los Santos including criminals. (This is when the Diamond Casino missions happen)
December: Criminals begin taking advantage of the Casino's success, and rob it, a lot. A wave of retro arcades are opened as a front for the heist planning
2020
Winter: Construction once again begins at The Diamond Casino and Resort after a rough year of crime, but workers are under strict NDA - to the point even investors and stakeholders don't know what is going on. Unrecognised bodies wash up on the southern shores of Los Santos, and the FIB link them to an ongoing investigation - Noting them in their "El Rubio Dossier"
submitted by PollitoRubio22 to FanTheories [link] [comments]

New member, Xbox dad, lots of GTA exp/spare time and ready to help you with any aspect of the game.

Hey gang, retired dad, living in Asia so I'm ~12 hours opposite most of you but I am online quite a bit either playing of just AFK letting my businesses build stock. Thanks to lots of spare time and guides from some great GTA youtubers I'm quasi-expert on 90% of the game. I'm a solo player and spent a lot of time grinding for my son and myself and am to the point where he's kind of lost interest and moved on to newer games and I have way too much GTA$ and have done pretty much everything you can in the game (e.g. I'm bored!). If you're looking for advice or someone to have your back while you grind for $ hit me up and If I can I'm glad to help you out. I always have the Casino Heist all set up to go and only take the least % so I can help you build your bank until you can afford to set yourself up. If you're on Xbox message me and I'll give you my GT, happy to hook up with you and help any way I can.
submitted by hoistedbymyownpetard to RedditDads [link] [comments]

Diamond Casino Heist grinding guide

I haven't seen a good comprehensive guide for this, despite it being the best money making method in the game, so I thought I'd write a guide about it.

What is the Casino Heist and why should I do it?

The Casino Heist is semi-challenging PvE content for 2-4 players. As of August 2020 it's the best paying grind in the game, paying out $1.5-$2 million split between heist members every hour and a half. If you're doing setups with one friend, you're both effectively earning ~$80k per setup mission.
If you have no friends who play GTA:O, try to find a buddy in game or on HeistTeams
It's possible to get even higher payouts, but discussing glitches is against the rules of this subreddit; go to gtaglitches for that stuff.

Getting Started

To do the Casino Heist you need an Arcade, preferably Eight-Bit (Vinewood) or Videogeddon (La Mesa) as they're the closest to the Casino and setup missions.
Not required, but strongly recommended as they'll make setup missions much easier:

Scoping and Vault Contents

All Points of Interest
All Access Points
Cash has the worst payout (up to $2.1 mil). You will always get cash the first time you host the Casino Heist.
Art has middling payout (up to $2.3 mil) but is very fast to steal, which means you can get detected, or hit the vault with fewer players, and still get the maximum take.
Gold is like cash but gives much better payout (up to $2.6 mil), with the disadvantage of making you run slightly slower when you leave the vault.
Diamonds only appear during special events, but have the highest payout for vault contents (up to $3.6 mil).

Choosing Approaches

The Big Con is the best approach, since the security tunnel entrance + Gruppe Sechs disguise takes you straight to the vault. Always choose it when possible.
Silent & Sneaky is like The Big Con, but is more difficult and takes longer.
Aggressive is relatively fast, but gives less time in the vault, making it much harder to get the maximum take for any target except Art.
In general, you should choose Aggressive for Art, The Big Con for other targets, and Silent & Sneaky only as a last resort. You should also choose Hard mode whenever possible as it gives you a 25% higher take.

Support Crew

Your Hacker is the most important support crew member, as they determine how long you have in the vault, and therefore your maximum take. My go-to is Paige Harris, who you unlock by owning a Terrorbyte. Avi Schwartzman is equally good and can be unlocked by destroying all Signal Jammers. If you don't have either of them, Christian Feltz is a decent stopgap measure; just be aware you'll have a good chance of missing out on profits.
The Driver determines your getaway vehicles, and is largely irrelevant since most people ignore the getaway vehicles and jack a car or a helicopter for their escape. I always go with Karim Denz and source the Sentinel Classic. It's only worth getting a more expensive driver if you want to unlock a car's trade price.
The Gunman determines the weapons you'll be using in the run. Again, mostly irrelevant, since Karl Abolaji's weapon loadouts are good enough even for a Hard Aggressive approach. Only get a more expensive gunman if you're going Aggressive and aren't confident in your headshotting skills or those of your crew.

Optional Preps

I don't recommend paying to skip any of the preps, because it eats significantly into your profits, and unlike MC/bunker missions, you can't easily make back the cost by doing other missions in that time.
Mandatory for every approach. Remember to get level 2 security passes, not level 1. The mission is very easy and saves you from having to do lots of annoying hacking minigames during the final heist.
This is mandatory for Aggressive and Silent and Sneaky, as destroying at least 3 shipments will remove the bulletproof helmets from guards and allow them to be headshotted. Most people also do this for Big Con just to be safe. Having at least one other player in your organization, as well as a Buzzard or Oppressor Mk2, makes this mission very easy.
Unlocked after completing all Casino Penthouse missions, this is a once-off mission that reveals security cameras on the radar on all future casino heists. Do it when you unlock it.
Reveals guards on your radar. Not required, but useful on every approach, especially Silent & Sneaky. Do this if you have time.
This mission is relatively easy and the EMP saves a lot of headaches in a Silent & Sneaky run. Not required, but worth taking the time to do.
This unlocks the best entry route for the Aggressive approach where you tunnel straight to the vault. Not required (Staff Lobby is almost as fast) but it makes the approach to the vault very easy.
Don't bother with this mission, other than to play through it once or twice for fun. The money from the deposit boxes isn't worth your time.
These missions are annoying and the disguises aren't that helpful. Collecting all playing cards gives you a permanent exit disguise you can use; I recommend doing that instead and never having to worry about this prep.
This mission gives you night vision. Basically, it's only useful if you plan on using the EMP but don't know the casino floor layout. Do it the first time you do a Silent & Sneaky run; by the second time, you should be experienced enough that you don't need it.
This unlocks new outfits that reduce the damage you take during the heist finale. Personally, I hate this prep, because a) the mission is annoying, b) the finale is easy enough without it, and c) the armored outfits are ugly. Do it if you aren't confident in your shooting skills, or if you plan to do the heist with only two players.

Finale Screen

Buyer: Always choose the High Level buyer for the best payout. The only difference is that you have to drive or fly a few more miles after you lose the cops -- more than worth the extra percentage of the cut.
Decoy: This makes the helicopter getaway slightly easier on the Aggressive approach, or if you screw up either of the other two approaches. I don't think it's worth the extra cost, but it could be worth it if you find yourself constantly having trouble getting to the helicopter.
Clean Vehicle: Completely useless. Don't bother.

The Big Con

Entrance: Security Tunnel
Exit: Staff Lobby

Silent & Sneaky

Entrance: Staff Lobby
Exit: Staff Lobby

Aggressive

Entrance: Sewer or Staff Lobby
Exit: Staff Lobby

The Getaway

No matter which approach you take, you'll eventually end up outside the casino, on the main road, with a 5 star wanted level. There are two main strategies people use here.

Bugs

Bug: You're in a getaway vehicle far from any cops, but your wanted level won't go away. This happens because one of your heist teammates has high ping and the game is having trouble syncing your wanted levels.
Fix: Have everyone get out of the vehicle and wait until the bug goes away. If you're in a helicopter with no safe place to land, the offending teammate(s) may have to parachute out.
Bug: On Silent & Sneaky, guards take a few moments to spawn in after you disable the metal detector.
Fix: Don't go through the metal detector or shoot anyone until the guards finish spawning in.
Bug: The guards in the casino aren't moving, and the cameras have weird movement patterns or are facing towards walls.
Fix: Just keep going; this bug actually makes Silent & Sneaky / Big Con easier most of the time. If there's a frozen guard you can't get past, use the Nano Drone.
Bug: You're getting away from the casino undetected when the vision cones suddenly disappear from your radar. Despite this, the police aren't coming after you.
Fix: This is a visual glitch and you haven't actually been discovered. Just keep going.
Bug: Someone joins as a spectator, then leaves. You screw up the heist and have to restart. Then you fail the heist because "Your heist team quit."
Fix: Suck it up and reset.
Bug: You're suddenly busted because a body was found... even if you haven't killed anyone yet.
Fix: Suck it up and reset.
Bug: You're doing heist prep mission with a friend, and you can't pick up the equipment because "you can't steal heist prep while on a heist prep mission."
Fix: Suck it up and reset.
Bug: You collect a heist prep vehicle and drive to your arcade, but it doesn't trigger the end of the mission.
Fix: Suck it up and reset.
---
Hope someone out there finds this guide helpful. Comments and suggestions appreciated.
submitted by chinkeeyong to gtaonline [link] [comments]

The possibility of a new location

So there's alot of speculation as to what "a new location" actually means. Some are speculating that's its a new building and others speculating it's a new location. There are things people really aren't considering when it comes to this and I wanted to throw some arguments on the table rather than blindly agree or disagree with any of the current speculation.
GTA becoming standalone This could mean a few things. Firstly, Rockstar could simply be doing this to avoid any potential backlash from forcing players to pay full price for a third time. It could also mean that they're looking at turning GTA Online into its own independent title, where they eventually connect the entire GTA universe under one title. It's important to note that only 3 locations (technically) exist in the HD universe; Los Santos, Liberty City and North Yankton.
Development time Given that there was only 5 years between the two latest titles, 7 years is a considerable amount of time. If it's their intention to connect the existing HD universe, then it's plausible they've managed to remaster Liberty City in that time.
A new location The chances of them creating an entirely new location for GTA Online alone? Not very likely. When they create maps, I'd imagine their focus is solely on the next title. Releasing a new location into online would kill some interest for the next title.
North Yankton This is a common theory "because it's already in the game." Personally, I don't see them fleshing this out at all. Being realistic, where would you pull off a heist in a small Midwestern town? The same depository from single player? No.
Las Venturas and San Fierro Other common theories. There are reasons I doubt these locations. Firstly, Las Venturas is the gambling capital of the world. We've already had a casino heist, it's unlikely they'll focus another update around this. As for San Fierro, I feel the reason these locations weren't included in the HD San Andreas is because of the realistic reimagining of locations they've been doing. Considering they've primarily focused on the same few locations within their games, they've probably seen potential in San Fierro and Las Venturas as their own locations. Maybe I'm wrong and they've saved them for this.
Liberty City As I've said above, if it's their intention to use GTA Online to connect the HD universe, then this is the most plausible of all theories. There are drawbacks that I'd like to point out below.
The dual city problem The main issue with two cities is neglect. As it currently stands the updates for Online are infrequent with only two a year. When producing updates, they'd probably have to focus on one city or the other. You could argue that Los Santos had enough meat on the bone, but why would you bother with this location if it's no longer being updated?
An empty world Let's say hypothetically that they did add a new location, the focus would be around heists. Outside of that, then what? There could be potentially nothing to do. Sure, it's unlikely they'd release it as a bare bones playground, but expecting a new location, new heists and enough activities to keep you occupied in a new location is a bit much.
Progression What about everything you own in Los Santos? Will everything stay there and remain exclusive to that location? Or will some things carry over? There are benefits and downsides to both.
Heisting in Los Santos Now for a different perspective. Let's say we're not going anywhere, where exactly would be pull off a heist? Many things in Los Santos are now out of the question. This doesn't leave them with much room for creativity unless they go for a doomsday part 2 approach.
What are your guys thoughts? Do you feel that there are other points for or against the current speculation?
In conclusion, don't set your expectations too high. It's better to be pleasantly surprised than extremely disappointed
submitted by Im_yZ to gtaonline [link] [comments]

Liberty City is coming... Maybe?!

Thinking about what could be the big December update and with hopes of Liberty City arriving at the game, I decided to do a little research and identified some points and facts that may, perhaps, confirm the possible expansion of maps:
1-October / 2013 Rockstar announces new DLC for GTA Online. At the end of the article, mention is made of content for the story mode, which has not happened until today.
2- June / 2016 R * developer put in his portfolio an image of Central Park rendered on the graphics engine of GTA V (apparently from the PS3 / X360 generation). Could this be a possible update to the story mode that had been abandoned / postponed?
3- January / 2017 OpenIV team announces Liberty City mod for GTA V with a launch date for July 2017.
4- June / 2017 Rockstar takes action to ban GTA V mods.
5- July / 2017 Rockstar agrees to release the mods, however, creates a series of clauses for permission; among them is a ban on the use or import of another IP (including another Rockstar IP) in the project (something that would be done to bring Liberty City to GTA V.
6- November / 2019 Banda City Morgue announces in its instgram news with Rockstar Games for the summer of 2020 (A Hip Hop band from New York ** ok, that may not say anything but, I found it interesting to mention).
7- July / 2020 Rockstar announces the biggest update for GTA Online taking the blows to a completely new location. (All scams were in new places, regardless of whether it is just an interior or a new building - like the casino - all scams are in unprecedented places but, not to the point of considering completely new)
8- August / 2020 Summer update comes to GTA Online. QUB3D arcade is added to the game, where Rockstar shows in the bulletin that the game came directly from Liberty City.
9- August / 2020 Free "Tw@" T-shirt for all players, evidenced by Rockstar that it is a reminder of the heyday of dirty internet cafes in Liberty City.
In my analysis, Liberty City has been in the Rockstar project for a long time, but perhaps because of other demands (like Red Dead Redemption 2) or, simply, due to the lack of processing power of the old generation of consoles (PS3 and X360), the project has been delayed, postponed or possibly temporarily discarded.
With the launch of RDR 2 next, the team may have gone back to reviewing the project in 2017, but it was threatened to realize that a group of modders could launch the same idea before them, and their attitude was to ban and prosecute those groups. With the great repercussion and protest in the face of this attitude, Rockstar saw the need to yield its decision however, it still needed to ensure that the modders project would not be launched, so the clauses for the use of mods were created, among them, one that prevented the import of IP in the game.
Now, with the project completed, Rockstar, in its greatest style ever known, has been giving clues from Liberty City, from newsletters with vague phrases, gifts and souvenirs from the city, among others. Knowing that this, according to the developer, is the biggest update of the game and it is also obvious the need for a major update to keep the game alive and on the rise for another time to calm the spirits and buy more time for your next game, GTA V can indeed receive its first and largest map expansion, making GTA Online a virtually new game, with new streets, missions and places to conquer.
I emphasize again that this is just my opinion based on the interpretation of some facts that occurred since the launch of the game, leaving aside any information coming from leakers (with or without credibility) only real facts. And, of course, the interpretation in this way we can reach that conclusion, just as if interpreted differently we will reach different conclusions.
In addition, this is just a testimonial from a big fan of the game who is hopeful about an update of this size.
Greetings to all and sorry for my English :)
submitted by lukkasrstz to rockstar [link] [comments]

Chiliad Mystery Megathread 2020

Chiliad Mystery Megathread 2020
Welcome to the Chiliad Mystery! It’s hard to really explain what the Chiliad Mystery is, so I will let you figure that out by reading my attempted abridged summary of it.
Full Unorganized Original Megathread
Version 2.
Version 3
This is now the 4th edition. I swear reddit archives posts quicker than they used to.
Please comment with your favorite theories, leads, videos, whatever
Diamond Casino (July, 2019)
Arena Wars (December, 2018)
After Hours (July, 2018)
  • Getting wasted at your nightclub might lead to you waking up at the Epsilon HQ with a new shirt.
  • Your online character will receive the Epsilon robes and medallion after tipping the nightclub bathroom attendant $577.
The Doomsday Heist (December, 2017)
Smugglers' Run (August, 2017)
Gunrunning (June, 2017)
Import/Export (December, 2016)
Bikers (October, 2016)
Further Adventures in Finance and Felony (June, 2016)
  • Special Cargo missions became available, including special items like ornate eggs and sasquatch skins.
Freemode Events (September, 2015)
How to complete the Sasquatch – Beast Hunt
PC Release (April, 2015)
  • New camo/skin option for the Sniper Rifle features a UFO over Chiliad.
  • In the Lowriders Update, Lamar showed us his love for eggs.
Next Gen Release (November, 2014)
Beach Bums (November, 2013)
  • In the first content update for GTA Online, Rockstar added the Paradise van; the underwater UFO, and Bigfoot were hidden in the background of two of the paintjobs.
GTAV Release (September, 2013)
There is much more in the original megathread,
PLEASE HELP ME ADD TO THIS LIST BY COMMENTING WITH YOUR FAVORITE MYSTERY
submitted by bluntsarebest to chiliadmystery [link] [comments]

[Serious Question] How much is gaming contributing to your happiness?

I would like to preface this post by saying I am a lifelong gamer. I am not some "gaming prude" that thinks playing GTA makes you a serial killer. I have played games all my life and would continue doing so until the day I die. But probably not in the same manner.
Last night I was hopelessly browsing through Steam and GOG for new titles. I have finished DOS2 for the second time (best RPG of all time) and needed something to scratch the itch.
You know how some people spend more time browsing titles on netflix than actually watching anything? Yeah. I became the cliche. Everything was either too micromanagement, too bad in terms of UI, boring gameplay etc. Than I asked myself this:
"When have you ever been satisfied by a game?"
And then I started thinking. A lot. I really wanted to answer that question so I started to list all the video games I have ever played in my life. Everything from obscure dinosaurs like Technomage and Silver, to classics like Civilization and World of Warcraft, to recent titles like DOS and Witcher 3.
My list is currently 120+ titles long. I have also went on and added hours played. Some from Steam actual amount, and some from memory. I also included all the time I spent reading various gaming wiki's to become better at some games (EU 4 I am looking at you!).
I have to tell you, as much as I love games, and I think they are a true medium for art, that list wasn't such a pretty thing to look at.
Between all the Dota clones I have about 3500+ hours! And these were not enjoyable hours. For every cool match with cool teamamates that exchanged jokes with each other there were a 100 other matches of toxic pub scrubs shouting poison at each other (with me being among them).
I won't lie to you - these 12 hours a day of playing dota games from dawn to dusk were not done during a happy period in my life, which could be said of WoW as well. Even while I was on a winning streak I was not happy! Instead of enjoying my 25+ MMR, I just wanted to quickly start the other match. And don't mention losing streaks - every lost match just made me want to play another match to win back those MMR points. I have never taken to gambling. Not even filling a lottery ticket. But wasn't that a Skinner Box every casino owner would dream of?
I won't lie and tell you all games made me miserable. I still get misty eyed when I think of To The Moon. The Walking Dead season 1 was probably the best point and click games of all time that singe handedly revitalized a dying genre. And after finishing Planescape:Torment I was legit not knowing how to continue my life for 3 days straight. It was that good.
But all of these great gaming experiences were a week of dota in length. I may be to blame because of my poor choice in games. But whenever I feel a need to play, I don't go for these types of games. I may think "I really want to start playing Pillars of Eternity" but then I say "ah screw it fire up Civilization!".
I am not bashing players of Civilization or Dota. You are entitled to like what you like. I can't help but feel like a rat in a Skinner box when I want "just one more turn/match".
Anyways, this is getting too long. My final tally was that I probably burned 10,000 to 20,000 hours on games. You ever heard of the 10k hours rule? I could be a world class pianist in that time, or just a really good cook, chess player, step up dancer, beat boxer and hobbyist EDM producer all at the same time.
I am not blaming anyone but myself for this. Currently im in school studying fullstack web development after getting my life on track and off meds. Programming is one of the most interesting things I have ever done. I can do it for like 10 hours day. It's not as "primally gratifying" as pwning newbz, but I can love myself at the end of the day.
Playing so much could have been a sign of depression, loneliness and anxiety more than a fault in the medium of video games itself. If I would have put in 1 - 2 hours a day in really quality story based games, or weren't so obsessed about reading dozens of wiki articles about nailing a perfect colonizing superpower in Europa Universalis 4 on the hardest difficulty I would have enjoyed it all more. I guess games take advantage of my perfectionism.
I would like to close by saying that now I think why I was stuck in that "browsing hell" yesterday. Maybe there are "no good games to play" because it's not games that I need. Every game that I ever played was some form of an RPG, and I think its because I was always chasing this feeling of accomplishment in a medium that was ill suited to deliver it to me.
Maybe I can't find a good game because what I really need is to finish this fucking web app I want to build for all this year but never got around to for a myriad of bullshit reasons.
I have loved games, will always love games, and I will most definitely develop one or two in the future. But a really good game you know? Not a shitty skinner box. In Planescape Torment I was talking a character out of suicide. For someone that was depressed for half of his 20's, that's something for me. And no rare epic will be as good as developing something like that for someone out there who might be like what I once was.
It would be nice to hear your input on my experience, or your experience with games and how they contribute, or not contribute to your happiness.
I would like to thank all the crazy people that read up until this point, if you exist. I will play much less now. But I promise to love it more.
submitted by BigBootyBear to truegaming [link] [comments]

[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI

[TIMELINE] Analyzing The Past to Predict the Future - Everything We Should Consider on the Road to GTA VI
[QUICK MOD NOTE] This post was originally posted by Lenlfc on GTAforums, original post here. ALL CREDIT GOES TO HIM FOR ALLOWING ME TO DO THIS. It's extremely detailed and extensive, but it also gives a full look at previous leaks and speculation about GTA V, RDR 2, and the upcoming GTA VI. It's well worth your read if you're at all interested in speculation and leaks for GTA VI, considering it has a lot of information about how Rockstar has done things in the past, and how they may do things with GTA VI. It also has all of the confirmed information we have for GTA VI, like everyone has been asking for. Enjoy!
LENLFC will also be updating his original GTAForum's post often when new, reliable information comes out that is worth adding to his timeline.
TL:DR: This is very long. Please don't be mean if you think I went too far. I just wanted to be as detailed as possible, and compile as much evidence and proof as possible, so we can work out the most accurate and likely scenario. I've never done anything like this before. So please be kind.
Hi. So, Red Dead Redemption 2 has come and gone. Feels like forever we waited for it. Hard to believe it released almost 4 months ago. It's that time when many of us will start looking forward to the next Rockstar game. I have been on this site since the first leaks for GTA V popped up online. In that time, I have watched fairly quietly, barely getting involved. I've read a lot, and enjoyed it all, but never actively helped out. I want to warn you all that this post will be pretty lengthy, and as I'm not a regular poster, my formating or writing may not be the best. But I'm a big fan of Rockstar Games, and have a weird fascination with remembering small things. So I wanted to try my best to compile everything we know about how Rockstar go about making their games, what they have done in the past and do some crazy conspiracy theory like deducing to try to predict when, where and how we can find clues to GTA VI, and when they may announce or release it.
Firstly, I'd like to credit and thank Dan Dawkins. Many of you may not know who he is, but long story short, he's a journalist, and back in July 2011 he wrote an article in the magazine PSM3. In the article he predicted many things about GTA V (some correct, some incorrect) he researched all the available data and pooled it together, and used that to speculate about GTA V. That was a massive influence on me growing up, on how to speculate responsibly and use common sense to work out where a game or series may go next. So thank you, Dan!

FACTS

Now, onto the main topic. What do we know about GTA VI? Not a lot. Dan Houser recently said that they're thankful they're not releasing GTA VI while Trump is in office. While he's never actually quoted as saying they won't release it while Trump is in office, I think journalists used that for a catchy headline. But the point remains. GTA is heavily based on British satire of USA. The current political climate makes it very difficult for them to do this. If we take it literally, GTA VI won't release until 2021 or 2025, depending on how long he is in office. Unless I have my dates wrong. I'd be willing to bet they had 2021 in mind. However, my personal take on this was that Dan simply meant "thank god we're not releasing GTA VI in 2018" And knowing it'l take them years to even release their next game, Trump will no longer be President.
We also know Rockstar Games will make another GTA. And that is about it. If there is anything else concrete, that we know, that I have missed please let me know.

THE PAST

GTA V TIMELINE
Here's where we start digging and look to the past, what Rockstar has done before and try our best to work out their timelines and how they go about things. Now, in order to do this, I'd like to begin with GTA V, as that is when Rockstar Games transitioned into the one big game every 5 years, as opposed to the game every year studio.
April 20th 2009 the first ever build for GTA V was created. I'm not sure if this is when development officially began, or just the date of the first build. Either way, I doubt there is much difference. They were busy working on TBoGT at that point, having just released TLaD 2 months prior. This was discovered from the Build Log. I will go into detail on this later. However this wasn't discovered until 2014, I just thought it was worth putting here to stamp the timeline.
The earliest rumors for GTA V began on July 26th 2010, with reports of Rockstar researching locations in and around Hollywood. Rockstar declined to comment on this, saying they don't comment on "rumors and speculation". To this day we still don't know if this was legit, or otherwise. However the game did end up being set in Los Santos. So it was either true or coincidentally correct.
Next came the domain name leaks on February 25th 2011. That date might be off by a couple of days, but the original GTA V Leak Topic has it dated to the 25th. (Fun fact, this is the leak and topic where I signed up to GTAForums!) Very GTA sounding website names. After GTA IV introduced the internet to us, it was no surprise to think GTA V would expand on that, and the domain names registered sounded right out of a GTA game. This was proven true, as the websites did appear in game.
On March 8th 2011 more fuel was added to the GTA V fire, when the codenamed "Rush" casting call was leaked online. Like the website, they sounded like something out of a GTA game.
This was further expanded on the 29th of March when Take Two put out a private casting call, further hinting at development on GTA V being well underway.
October 5th 2011 In an Asked & Answered article, 2 users asked about the next GTA, with Rockstar replying with the following
“When are we going to see a new GTA????? #bestgameever” - received via Twitter“When's the new grand theft auto coming out?” - received via Twitter
Big, big shout to all Grand Theft Auto fans worldwide who we know are anxious to hear about what’s next for the franchise but we don’t have any news at this time.All we can say is, right now, we’re focused on our next upcoming releases which are Max Payne 3 as well as L.A. Noire for PC, Red Dead Redemption Game of the Year Edition and Max Payne for mobile devices. When and if we have anything to report regarding the Grand Theft Auto franchise, you know that we’ll do so here at the Newswire or on our Twitter or Facebook.
And then it happened. GTA V was officially announced on October 25th 2011 at 12pm BST, linked below.
https://twitter.com/RockstarGames/status/128788090969001984?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E128788090969001984&ref_url=https%3A%2F%2Fgtaforums.com%2Findex.php%3Fapp%3Dcore%26module%3Dsystem%26controller%3Dembed%26url%3Dhttps%3A%2F%2Ftwitter.com%2FRockstarGames%2Fstatus%2F128788090969001984%3Fs%3D20
This announcement came only 20 days after saying the above on October 5th 2011
This goes to show that Rockstar can say one thing, then surprise us weeks later.
The first trailer then debuted on November 2nd 2011
Everything past this point, until release I feel is not relevant to this discussion. It is more to do with post announce schedules and marketing, and when to expect news or updates or trailers for an already announced major game. If this topic does well, I could add it, or put it in a spoiler box so it's optional detail. Otherwise the next points worth talking about come into play upon release, and where Rockstar go after this.
September 17th 2013 GTA V finally releases. We rejoice.
October 1st 2013, two weeks after the launch of GTA V GTA Online launches.
This is where it gets interesting and complicated. We know now that their next game was Red Dead Redemption 2. However, Rockstar weren't finished with GTA V. Many people claim that Rockstar stopped caring about their fans and gamers, citing images like these
You can actually pinpoint the year Rockstar discovered microtransactions.
Now, I bring these up, as it is important to understand just how Rockstar now operate. Love it or hate it, but GTA Online has allowed Rockstar to not release games as often. Allowing them to work on one game as Rockstar Studios, where they all work together, instead of separate teams, like Rockstar North (GTA) and Rockstar San Diego (RDR) for example. The income from GTA Online has seemingly allowed them to spend 5 years working on Red Dead Redemption 2, perfecting a masterpiece. Allowing them to make the game they wanted, and allowing them to take all the time necessary to innovate and make a living breathing world even more so than GTA V did.
Some time in January 2014 the GTA V Build Log was found. Apparently it was on the game disc, and dedicated fans dug into the files and found it. I bring this up, as it reveals some key interesting details. such as the date of the first GTA V build/when GTA V development began. This is important as we can use this information later to try to work out when they may start their next project.
Throughout 2014 Rockstar were hard at work developing the PC, PS4 & Xbox One versions of the game. I don't know how much work that would be, but they weren't simple upres versions of the game. They included new features and plenty of big enhancements. The PC version was delayed into 2015 for added polish. And leslie Benzies took a sabbatical on September 1st, for 17 months.
The next key detail to note is from January 2016, I think. Leslie Benzies leaves Rockstar North. I feel this is important to note, as it could have delayed a lot of Rockstars plans, as a lot of staff left with him, Rockstar would go on to deal with a lawsuit which could only be an unnecessary distraction. There was a topic here on GTAForums discussing it. Needless to say the whole situation was pretty shady and the details don't really matter too much.
Rockstar had also planned single player DLC for GTA V, multiple datamines suggested 3 packs, as well as Ash735 on Neogaf confirming this. We can take this with a grain of salt, but if it were made up, then it's a pretty dull and uninteresting thing to make up.
They had also promised Heists for GTA Online, which was quickly becoming very popular. I personally believe (And this is where speculation begins) that the SP DLC was the unfortunate victim in all of this. They HAD to get the next gen versions out, as if you're launching an online game, you can't rely on players sticking with old consoles when the next gen consoles launch only 2 months after GTA Online launches. They had to get Heists out, which were promised before the entire game even released. More so than the SP DLC, which was just a closing line on a Newswire article, albeit multiple times. And development on their next game ramping up, going into full production, combined with the restructuring of Rockstar North due to Leslie Benzies leaving... SP DLC may have been an unfortunate victim.
Article 1
Article 2
Article 3
GTA V launches on PS4 & Xbox One on November 18th 2014
PC version launched on April 14th 2015
Rockstar Games are now done with development on GTA V, now solely focusing on GTA Online updates, in terms of Grand Theft Auto
April 3rd 2014 Thanks to @EVOLUT7ON for bringing this to my attention. In a Q&A with DJ Whoo on BallerStatus, he allegedly reveals he will be in the next GTA, which will be in Liberty City again. BallerStatus. And thanks to iNero for his topic.

RDR2 TIMELINE

August 2013 Roger Clark's first day on set, for Red Dead Redemption 2
Roger Clark: "My first day on the project was in August of 2013. With the context of this particular installment, I was the first to come on, apart from Rob and Ben who worked on the previous chapter."
4th September 2014 Rockstar San Diego start hiring for next gen consoles. They allegedly went on a hiring spree for an upcoming project. Which we would later find out to be Red Dead Redemption 2.
December 11th 2014 Actor Jorge Consejo posts a selfie on Instagram, wearing a typical mocap or performance capture suit. However it doesn't match the one used in GTA V
September 2015, [Original Source] Rockstar started hiring for more jobs. They seem to relate to a stealth based game, but so far they haven't released anything that would indicate what they were hired for.
Then the leaks start happening...
November 29th 2015 An ex Rockstar employee hints that RDR2 is their next project. The infamous “Really, Dumbass. Really? Two“ comment by Danny Ross, on Reddit. Archive of actual post
April 13th 2016 the map for RDR 2 leaks on NeoGaf. This was unprecedented. The map for a huge open world Rockstar Games game has never leaked online 6 month before the game was even announced. Link to the map.
October 18th 2016 Rockstar finally announce Red Dead Redemption 2, after teasing in the days leading up to the 18th.
July 27th 2017 Stuntman, Tim Neff's online resume leaks that he worked on RDR2 and GTA VI. He denied involvement in RDR2, but claimed he worked on GTA V, and that it was a mistake. He also had personal instagram photos from Rockstar San Diego, with captions strongly suggesting he was there for work. He denied it, saying it was just a photo taken outside that anyone could take. He quickly removed them. He was not credited in GTA V, but by RDR2's release he is indeed credited in RDR2.
Friday September 29th 2017 A reddit user posted a thread mentioning a recent leak which had been deleted. I do not know the date that it was originally posted. But it was over a year before the game released. And was entirely accurate. these leaks will serve a purpose later on.
December 25th 2017 GTAForums User @Jabalous brings to our Attention the actor Jorge Consejo, his previously mentioned Instagram selfie, and his CV/Resume. Which mentions min being in GTA 6, playing the role "The Mexican" (Featured).
CGI meaning motion capture work, etc.
In April of 2018, I'm not sure of the date, maybe the 18th? The article has since been removed. But I copied the article into a notepad file. Trustedreviews.com published an article based of a memo and some notes about the game. They claimed to have received this information in August 2017, but didn't post it due to fears it was fake. It wasn't until Rockstar released a screenshot that matched one that they had also received that they decided to publish this information, now believing it to be genuine. Here is an image of the text copy of the article (reddit formatting issues)
November 1st 2018 Rockstar sue TrustedReviews for £1M Essentially proving the leak to be true. Although the game itself proves it to be true, it's interesting that Rockstar sued for that much. Or sued at all.
January 6th 2019 Rockstar start hiring for next generation
Rockstar's career opening page - Credit to @el carlitos for that one!
-----------------------------------------------Unconfirmed Speculation-----------------------------------------------
January 30th (Specific date still debatable) Film Florida have guest Leah Sokolowsky on their podcast. She briefly mentions a recent change in her work
Recently as you're aware we've had a change in the types of productions that are coming to our state. So I've also been very fortunate to get a large client that has hired me to arrange basically site tours and visits. It's uh digital media company. And I've signed an NDA so I can't disclose who it is. But they've been exploring various areas of our state, and of other states in the south east. And I've been planning and arranging those visits for their personnel and that's been kind of a very interesting expansion of what I normally do, as well.
Here's the link to that quote.
It's suggested this is Take Two Interactive/Rockstar Games, as a reddit user claimed on October 6th 2019 scouts were looking around his area, and asked for permission to take photographs of the building. Which was later followed up by a photograph of an alledged document/contract as proof on October 8th 2019
-----------------------------------------------End of Unconfirmed Speculation-----------------------------------------------
February 13th 2019 VP of product development Jeronimo Barrera departs Rockstar Games after 20 years. This might not seem anything significant, but it's one of his quotes that I think it very important.
"If I had stayed at Rockstar it would have been more GTAs, more RDRs and less of this other stuff going on out there right now." While that is nothing concrete. It does indicate that Rockstar will be working on Red Dead and GTA for the foreseeable future. That won't surprise many of us, but it's just a little detail that gives us hope that GTA is next, and not another franchise like Bully, L.A. Noire or Max Payne, for example.
April 18th 2019 a former Rockstar India employee has mention of creating vehicles for GTA V and upcoming GTA 6 in his artstation resume Thanks to ApolloThunder's post.
Now those are the most important details I feel. Now I may have missed some other details people might find important. In August of 2017 the stunt actor Tim Neff was involved in a alleged leak for RDR2 & GTA 6. It was quickly 'debunked' Although many believed there were holes in the methods used to debunk it. And his removal of Instagram photos taken at Rockstar San Diego was suspicious to many users. I do not believe it holds enough water to use it as any evidence. But we can use it to speculate.
July 9th 2019 Jorge Consejo likes and quotes a tweet about him being in GTA 6

Now We Use All This Information to Speculate

The first clues we should look for are reports of Rockstar scouting locations. We know from articles and or interviews that Rockstar take thousands of photographs when creating their worlds, so any reports of Rockstar Staff i researching locations should be a very good indication. However, they can be very secretive.
Same goes for Rockstar or Take Two registering domain names or sending out casting calls. So far we've heard nothing of the sort. again, we don't always hear these things. I don't recall hearing anything about casting for RDR2 at any point between 2012 & 2016.
Combined with the fact that Rockstar only just released RDR2 4 months ago. I think it's pretty safe to sat development on their next game hasn't fully begun yet, or will do very soon. If we look back to the build log for GTA V, they created the first build on April 20th 2009. pretty much one year after GTA IV released. By that logic the first build for GTA VI would have been created in September 2014, right? Well, considering they had to work on the next gen and PC versions for so long. I'd wager they started much, much later. We know that these days Rockstar operate as Rockstar Studios, all working together on one game at a time. But if the NeoGaf user is to be believed, pre production for GTA VI began in 2012, which is actually entirely believable. As Rockstar began work on RDR2 almost immediately after RDR1. "In early 2011, Dan began chatting with Rockstar San Diego about how Red Dead Redemption 2 would look and who the characters would be. Late that summer, he says, he had a “broad outline and rough flow of the game defined.” By fall 2012, his team had completed rough scripts for many of the game’s missions and started doing read-throughs on video conference calls with directors of game play, art design, and animation from Rockstar offices around the world. " Source
Now, unlike Red Dead Redemption, Grand Theft Auto is not a game about specific characters, like RDR is with John and Dutch's gang. So It's safe to say after GTA V, the Housers did not sit down and come up with scripts or ideas for GTA 6 revolving around those characters. But never say never. They could use this as an opportunity to bring back Michael Franklin & Trevor, working of some of the ideas for the Story DLC for GTA V, instead of scrapping it entirely. For the first time ever, GTA could be a direct sequel using the same protagonists. This however, I believe to be incredibly unlikely. But I thought it was worth mentioning.
So, they've finished RDR2. What Are Rockstar doing now? I believe they're hard at work on the PC version of the game. Many people don't believe it will release on PC, citing the fact that RDR1 never released on PC as evidence. I don't believe that is fair, as we know RDR1 was a mess, and was in such a bad state that they were lucky to release it at all. Rumours and alleged leaks stated the game was a coded mess, and they weren't willing to go through all the hassle of porting it to PC. We also know PC games typically have a high paracy rate, and Rockstar aren't fond of spending all that development time and cost on such an effort for little reward. Here's a clip of Lazlow talking about releasing their games on PC, and joking wanting to make their money back first. It's from 2010, right before RDR1 released. I think he was making a joke, but hiding the truth in there. Which leads me to believe that RDR2 could come to PC, but in order to make their money on that, also release it on PS5 & the Next Xbox, like they did for GTA V. Considering the gap between GTA V on PS3 & 360 and GTA V on PC (19 months) we could see a similar gap with RDR2 on PC. If that is the case, we could see a PC release in May 2020. At which point next gen consoles would likely have been announced, assuming Sony repeat their February reveal as they did with PS4. Or soon to be revealed at E3 a month later. It's not beyond the realms of possibility that they re release on Next gen with native 4K on PS5, higher frame rates, or other enhanced features. Next gen consoles will be backwards compatible, but if they want to keep RD Online going, a newer version with higher player counts could be a good option.
Speaking of next gen consoles, until specs are set in stone, I don't think Rockstar will announce anything. Dev Kits are allegedly being sent to some developers right now. Sony first party studios are already working on PS5 games. Guerilla, for example. I'd wager Sony's relationship with Rockstar is a good bet to think they have them, too. So, what does this mean?
Well, let's look at when Rockstar announced RDR2. 18th October 2016. 18 months after the PC release of GTA V, 3 years, 1 month after the initial release of GTA V. Lets assume they stick to a similar pattern, both GTA V & RDR2 were announced in October. It could be a good bet for what month to expect an announcement. However, GTA IV was announced in May 2006, with Peter Moore's infamous Tattoo. So...
Now let's look at when Rockstar started hiring for RDR2, which was September 2014. It took them 2 years to announce their next game. And they had the base map planned out within 19 months. We just don't know when the photo of the map was taken, just when it was leaked to the public (april 2016). But we do know Rockstar always start with the world. For GTA V, that discussion started as GTA IV was wrapping up – almost five years ago – although the latest game has been in full production for just three years.
“It comes from the idea first,” Benzies tells us in his office at the studio.
Where is it going to be set is the first question. Then that defines the missions; you’re doing different things in LA than in New York or Miami. The map and story get worked up together, and the story is a basic flow of how it works out so you can layer the missions in. Source
I think we can safely say that Rockstar already know where the game will be set, and Aaron Garbut is already hard at work at creating a concept of a map. If he hasn't already.
Based of that information, I'd say Rockstar are hiring for their next game, which will be PS5 and Next Xbox exclusive, Likely to be GTA 6, and will need 2 - 3 years of development before they are able to reveal it with a trailer. Putting the game at a 2021 - 22 reveal, with a 2023 - 24 release. I do believe the upcoming generation, and Rockstars desire to outdo themselves every time will only slow them down. Their games take so long to develop, and I can't see them putting out GTA 6 in the same timeframe as GTA V, from GTA IV. More likely to be similar, if not longer than GTA V to RDR2.

The Leaks

Remember when I said the leaks would serve a purpose later on? I find it highly suspicious that Rockstar had leaks as substantial as they had for RDR2, when they never had anything to that level before. They are usually incredibly watertight. So let's speculate as to why...

The Benz.

Isn't it strange how such a long time influential figure at Rockstar North was fired, and then leaks start popping up for their next game? It's no secret that there was more to his firing that we initially thought. Things went really bad between The Benz and The Housers. I think when he left the company, and many of his staff left, too. A lot of disgruntled employees may has decided to spill the beans on their next game out of spite. The entire game map leaking 6 months before the game was even announced, Epilogue spoilers down to finite details such as building a house or birthing a foal? Way too specific, and that's never happened for a Rockstar game before. I just find that suspicious.
So, why is that relevant to GTA 6? Well, it may end up not being relevant at all. But then I remembered the leak from last year, that stated GTA 6 was set in Vice City. Back then, I didn't believe it at all, as it was way too detailed for a game that wasn't even announced, and wouldn't be announced for at least 2 more years. Likely double that. Plus why did they choose The Know? And an anonymous source is always suspicious. But hey, nobody would be dumb enough to give their actual identity if it were legit.
But then I started thinking a while ago, at how detailed the RDR2 leaks were, and maybe, just maybe the person who tipped off The Know was legit, and the info was based of what was in pre production from 2012 [Unofficial Source]. The more I thought about it, I realized that Vice City, with the concept of crossing the border to South America is a simple enough concept that could have been decided upon during pre production (the world is the first thing they decide, remember?)

Why Vice City

2 reasons why it's starting to feel like a likely location. Reason one, GTA Online. They introduced businesses and gunrunning into GTA Online, and a lot of people enjoy that stuff. Vice City would be a great location to create content around that concept. I don't believe Rockstar would pick a location based on what would make Online popular, but after GTA Online's huge popularity after GTA V, they'd be stupid to ignore it. Reason 2 was the quote Dan Houser gave about not releasing GTA 6 during Trumps presidency. Again, I believe it's taken a little out of context, but it's his words about satirising America is what caught my eye.
"Both intense liberal progression and intense conservatism are both very militant, and very angry. It is scary but it’s also strange, and yet both of them seem occasionally to veer towards the absurd," Houser said. "It’s hard to satirize for those reasons. Some of the stuff you see is straightforwardly beyond satire. It would be out of date within two minutes, everything is changing so fast." Source
Then there was this quote from Leslie Benzies, also covered in The Knows video:
IGN Source
Any chance that Vice City might return in a future GTA?
It is always a possibility. There are a few references to the city in our current-gen GTAs so it is part of that HD universe, and it is certainly somewhere we would love to revisit. However Vice City, perhaps more than any other GTA game, was as much about the era as the setting. Miami in the 1980’s is so iconic it would feel strange to revisit the city in a different time period.
exploring grand theft auto vice citys lasting impact on gamer culture with rockstars leslie benzies city cover. Of course at some point we would like to have one big world containing all our cities and let the player fly between them and revisit their favorite areas, and in that context reimagining Vice City would be very interesting.
So according to Rockstar, albeit someone who is no longer at Rockstar, it would be strange to go back to Vice City in a modern day setting. If you combine that with what Dan Houser said about parodying America today, and how difficult that would be, is it possible that the next game could be set in the past? Again, combining those quotes, with alleged leaks, and the possibility for fun and exciting gameplay and Online experiences... Vice City is an incredibly likely setting.
The only problem is GTA 6 going into pre production in 2012. If the location was decided upon then. It would either be a happy coincidence, or they may have changed the location. Or, it never was Vice City, and this speculation is clever, but ultimately wrong.
One key piece of information is the Neogaf user, who allegedly states that it WON'T be Vice City. Citing that production notes going around when he still worked there stated possible locations and concepts. And that it is likely one of the 4 options listed in the quoted thread.
Small town gta - tight stories, scheduled characters, ridiculous levels of ambience, every home interior modelled. Every building enterable. More realism - if your wanted you are on the run for a while.
Vegas 1970s- CASINO?
Somewhere snowy - chicago/detroit
Mexico City
You have to consider that what they may have decided in 2012 changed, due to the popularity of GTA Online. They could have chosen a smaller, more detailed interactive world. But due to Online, decided they needed a larger world. Or the location wasn't right due to modern politics and ability to satarise, etc.
I do think GTA could return to the past eventually. Sam Houser has an incredible knowledge of pop culture, and is very intelligent. It would work well for them to go back to an older setting for a GTA game again. That isn't proof of that, or even a solid reason for them to do a prior setting. His knowledge can be used in any setting, past or present. But it's an interesting piece of information to think about.
Another possibility is Dan's words were as simple as GTA 6 won't release while Trump is in office, and therefore GTA 6 will be set in the present day, but by then the political climate may have settled down, or they think/hope things will be different by then, and what they choose to parody will be easier. i don't know.

How about Las Venturas?

For the past few months, I've been thinking about the possibility of GTA 6 being set in Las Venturas. It's one of the locations mentioned as a possibility by @Ash_735 It's also a location that would be quite large, although not hugely diverse. However creative freedoms could solve that. If they return to a past setting as theorised. Then Las Venturas in the 70's or 80's could be seen as a pretty cool option. Like a lot of people, I'm a fan of Joe Rogan. Recently he had a guest on his podcast, Bob lazar. Whether you believe him or not is irrelevant. But he tells some interesting stories about working near Area 51, and working on alien UFO's. that really got me thinking... Wouldn't that be a perfect location for Rockstar to have some fun with? GTA V and RDR2 both featured UFO easter Eggs. There was a lot of mysteries tied to Mt. Chiuliad and Fort Zancudo. Can you imagine Area 69 returning, and what Rockstar may do with that? Now I fully understand that saying they may do a certain location, based of nothing other than easter eggs is a bit silly, but what else do we have? However, it does tie in with the notes (Vegas 1970's Casino?). Before RDR2 we never believed Rockstar would create a game, and build of a previous games map. After RDR2, we now know it's possible. I'm still not convinced they'd do it with GTA, as the GTA series is always an island, whereas RDR1 was a landlocked location. However, it is possible, however unlikely that they could build of Southern San Andreas and go east to Las venturas.
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Points Of Interest Locations In Cayo Perico Heist In GTA ... GTA Online: All Casino Heist Access Points and POI ... GTA Online Diamond Casino Heist Scope Guide (All Access ... Scope out Locations All points of interest (P.O.I.) GTA ... How to Scope All P.O.I  GTA ONLINE DIAMOND CASINO HEIST ... GTA Online: Casino Heist - All Scope Out Photo Locations ...

This GTA Online Casino Access Point Guide tells you where to find each of the 6 Access Points required. Once you have found all 6 Access Points, you unlock all of the different Heist Approaches at the end of the heist. The first phase of the casino scope mission is based around two main aspects, Points of Interest and Access Points. The Points of Interest likely provide small benefits to the overall Heist but for the main benefits, unlocking the different approaches available, you must find The GTA 5 Diamond Casino Heist Scope Out mission has 11 access points in total (seven on the roof, two at ground level, and two more further away from the Casino), along with various points of interest (security cameras or guards that could make it difficult for you when the actual heist takes place). In the next section is the list of all access points and points of interest. You can scope all of the access points in scoping the casino, but you can only get the first six points of interest. The others are gathered from the separate scout “vault contents” mission. Gta online Casino heist points of interest Nagelneu 2/2021 Auch Sicherheit spielt eine wichtige. als Sie vorhaben, bei einem Gta online Casino heist points of interest mit Echtgeld zu spielen, müssen Schnalle sich darauf herauskommen können, dass Sie bei einem vertrauenswürdigen Anbieter landen. Casino model showing all the access points (blue pins) of the casino. You can buy a casino model for your prep board for GTA$130,000 which shows them the locations of all the access points. However, even that is not enough as it still does not help you pin-point the exact locations of some of the access points outside of casino. This GTA Online Casino Heist Points Of Interest Guide tells you where you can find the 10 different POI’s that are available to collect to complete the Heist objective of Points of Interest. There are two main sections of Scope objectives. The Casino and the Vault. You can repeat the Casino Scope mission so there’s not threat there but the vault mission can only be done once. So if you miss the Points of Interest during the vault mission, you will need to find someone else to run through Gta 5 Casino heist all points of interest bedeutung → Topliste 2/21 – Profile GTA GTA Online All Access Points . hitch with this GTA Perico Heist go off zusätzliche “ Points of "Diamond Casino Heist " Heist Points Of Interest to complete all Diamond can buy a casino Guide tells This map recognize any of the points, as well as Access Points and POI's Main Door ( Access browser does not GTA Casino points of interest. The GTA Casino points of interest are: Internal security cameras; External security cameras; Valet; Keypad; Guard Points of Interest: There are six points of interest on the island, two of which have a fixed location every time you start a new heist and won't need any further scoping. However, the rest of the items have a random spawn order but fixed locations. We have covered all the possible points of interest locations below. Points of Interest allow you to add variety to your heist by giving you more Casino Points of Interest. Security Guard - Any guard will do. Security Camera - When you first enter, small black security camera on the ceiling above you. Keypad - Any keypad on a door, there is one directly opposite the entrance, on the far side of the room. Valet - Take a picture of the Valet outside

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Points Of Interest Locations In Cayo Perico Heist In GTA ...

In order to have the best chance at the GTA Online Diamond Casino Heist, you will want all the access points. Check out this GTA Online Diamond Casino Heist ... Quick and easy to follow guide on scoping all of the points of interest for the Diamond Casino Heist.Thank you for subscribing to me!Giveaway at 300 Subscrib... There are many different POI’s to discover in the new heist DLC. This Points Of Interest Locations In Cayo Perico Heist In GTA Online Guide will tell you exa... All GTA Online Casino Heist Access Points and P.O.I. Locations GuideTwitch: http://www.twitch.tv/GtamenTwitter: http://www.twitter.com/GtamenMusic: https://w... Look at comment for remaining locations. The Casino Model can also help you find access points outside of building. In this video I will show you where all the scope out locations are for the casino heist. All of these scope out locations are points of interest (P.O.I.) fo...

casino all points of interest gta

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