Casino Heist - Maximum Payout, Vault Time & Contents ...

casino heist secret crew members

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Packie is a secret crew member for the casino heist

Packie is a secret crew member for the casino heist submitted by Eetukz to gtaonline [link] [comments]

Diamond Casino Guide

Diamond Casino Guide:
So you decided that you wanna rob a casino, great! The Diamond Casino Heist is one of the best ways to earn money, but you're wondering, how do I get started? Well you're in luck! This guide is going to teach you the ways to get the best out of the Diamond Casino Heist!
Step 1: Arcade
Alright to get started, you’re going to have to own an arcade. Now, it may seem better to go for the arcades on the top of the map to save yourself some cash, however this will make all the preps much harder, as most of them take place in LS or Sandy Shores.
The best arcade locations are 8-bit ($2,530,000, located in Vinewood) and Videogeddon ($1,875,000, La Mesa). When buying your arcade, none of the upgrades are necessary, as most of them are cosmetic. You’ll have to complete a quick arcade setup mission to access the basement where the diamond casino heist planning board is located.
Step 1.5: Arcade Income
While this isn’t related to the diamond casino heist, I thought I would put this in there. The arcade generates income based on how many games you have, going up to 5k per in-game day (48 min). The game doesn't matter, so you can just buy the cheapest one (Monkey’s Paradise, $90,000) and fill up your arcade with it.
Step 2: Scope out casino
After you’ve finished watching Lester scribble a big mess over the whiteboard, you’ll be able to start the casino heist. Normally, you’ll have to pay a setup cost of 25k, but since it’s your first time doing it, it’ll be free. After you’ve confirmed that you want to start the casino heist, you’ll need to finish the scope out mission. For the scope out mission, you’ll need to take a variety of pictures for lester in order to unlock entrances for the heist. A full guide is linked here but I’ll sum up the most important ones.
You’ll only need to do this mission once, and it will be completed for all future casino heists.
Step 3: Vault Contents
The vault contents mission is pretty easy. You’ll be given the rough location of a duggan security guard, once you find him, you can either hack him, which can take some time but you won’t get the cops on you if you do it right, or you can kill him and grab the phone, which will save you some time but you’ll need to lose the cops before you can enter the casino.
After you’ve entered the casino, you’ll need to bring out the sightseer app on your phone to find a wifi signal. After you’ve located the wifi signal, you’ll need to figure out the vault contents. Beware that you only have a limited time to do this (2 min).
Since it’s probably your first time, I would recommend that you go through every camera to scope out each POI. The target will be cash since it’s your first time, which has a payout of 2.1 mil on normal. The first time will always be cash (payout of $2,115,000 on normal), but if it’s not your first time, the targets can be either cash, artwork (payout of $2,350,000 on normal) or gold (payout of $2,585,000 on normal).
There is a 4th target, which is diamonds (payout of $3,257,100 on normal) however this vault content is only available for special occasions and has been removed from the vault contents.
If you do the heist on hard by doing the same approach after you’ve done another one, the payout will be 10% larger. If you’ve completed all 3 approaches to the heist, you can cancel the heist which can be helpful if you’ve got a bad target. Link to this is here.
Step 4: Selecting your approach
Once you’ve finished the vault contents mission, you’ll be able to select your approach.
There are 3 approaches to the diamond casino heist. Silent and Sneaky, The Big Con and Aggressive.
For beginners, I would recommend alternating between Big Con and Aggressive, because those are the easiest ones. For Big Con, choose the Gruppe Sechs disguise for the easiest entry. Aggressive is good for newer players however it does end up in a lot of money loss. After you’ve got the gist of it, alternate to doing Silent and Sneaky in place of aggressive for a bigger payout.
Step 5: Selecting your support crew
After you’ve selected your approach, you’ll need to select your support crew before you can do any of the prep missions.
Selecting your support crew is very simple. You’ll need a gunman to source guns, a driver to source cars and a hacker to delay the nerve agent inside the vault.
Selecting your support crew depends on the approach and target in the vault. For Big Con, SnS, any any target EXCEPT for art, you’ll want the worst gunman (Karl Abolaji, take his Micro SMG on big con, heavy revolver on aggressive and on SnS the choice is up to you), the worst driver (Karim Denz, take his sentinel classic) and the best hacker available to you, for most people, this will be Paige Harris (unlocked when the terrorbyte is purchased, gives 3:25 in the vault when undetected and 2:23 detected).
For aggressive, you’ll still want to have the worst driver and best hacker, however the gunman is up to you since you’ll be using guns a lot. I normally go with Charlie Reed (unlocked when purchasing a hangar), he takes a 7% cut (2% more than Karl) and gives you an assault smg, however you can get by with Karl, as every gunman gives you a SMG to go along with another weapon, which is still a perfectly fine weapon.
For Big Con, SnS and the target is Art, if you and your heist partner can both hack very well, you can get by with Yohan Blair (takes a 5% cut and gives you 2:51 in the vault if you are undetected and 2:01 if you are).
Step 5.5: Secret heist crew members
There are 2 hidden heist crew members that can’t be unlocked by purchasing a business like most heist crew members. There 2 are Patrick McReary and Avi Schwartzman. Patrick McReary is a gunman who takes an 8% cut and gives the choice a Combat MG or an Assault Shotgun in aggressive. Avi Schwartzman is a hacker that takes a 10% cut and gives 3:30 undetected in the vault and gives 2:22 if you are detected. To unlock Patrick, he spawns as a random event around the map. He spawns in a police car that you will need to hijack. A guide is linked here. To unlock Avi, you’ll need to destroy 50 signal jammers that are located around the map. A guide is linked here.
Step 6: Prep Missions
Now that you’ve selected your support crew, you’ll be presented with a plethora of prep missions. Some mandatory and some optional. To complete these missions, I suggest that you use a Kuruma, Buzzard or Oppressor Mk2 to make your life easier. In some prep missions, you will not be able to call lester, so be prepared. All of the missions can be done solo but it makes it easier if you have a friend with you to help you out.
Now onto the optional prep missions. Optional prep missions, are, as the name suggests, optional. The optional prep you should do depends on the approach. If you own a penthouse and have completed all of the missions, you will gain access to the security intel mission. It’s very easy to complete and you will only need to do it once. A nice trick is that the gauntlet actually spawns when you start the mission, not when the cutscene is triggered, so you can just shoot the driver and take the gauntlet. A guide will be linked below.
Let’s start with Silent and Sneaky. For Silent and Sneaky, the optional prep missions depend on your skill level. If you’re an experienced player, you don’t need to do much, only level 2 security passes. Power drills you can do if you think you have enough time. However if you are a very new player, I’d recommend that you do patrol routes, duggan shipments (you only need to destroy 3 to get rid of their bulletproof helmets), level 2 security passes, emp device and infiltration suits and power drills if you think you have enough time. If you do all these, the heist should be a breeze.
Going onto the Big Con, if you’re doing Gruppe Sechs, you don't need to do much. You only need to go through one door if you exit out the staff door, so you can decide if you want to do level 2 security passes or not. Patrol routes do make things easier, however are not necessary. Again, only do power drills if you think you have enough time. Make sure you do exit disguises. Noose and firefighter are exactly the same, so do firefighters since it has the easier mission.
For aggressive, again, patrol routes make it easier, but are never necessary. Make sure to do duggan shipments. You can solo it, but it will be much easier with another person. If you don’t get them all you can just close the game and you’ll be able to do the mission again. Reinforced armour allows you to take more damage, so I would recommend it even if it makes you slower. Be sure to also do boring machine as it allows you to enter through the sewers. Make sure to also do level 2 security passes unless you really like hacking doors.
Step 7: Finding people to play with
Now that you’ve completed all your required prep missions, you need some people to play with. If you don’t have any friends to play with, I recommend checking out HeistTeams or the GTAO Discord LFG Channels to find people to play with. Make sure to have good communication between your teammates otherwise the heist will be in chaos.
Step 8: Completing the heist
Now that you’ve got a solid heist crew waiting to grab all of that sweet loot out of the casino’s vault, you’ll be able to start the heist. If you're doing aggressive, the plan is pretty simple, shoot your way in, grab the loot, then shoot your way out. The easiest entry for aggressive is sewers, and the easiest exit is the eastern roof terrace. If you exit through the staff lobby, you’ll get shot a ton when going over the racetrack, however if you exit through the roof terrace, you can shoot the guys behind the stones on the racetrack then safely parachute down.
For The Big Con, I’m going to assume you’re doing the Gruppe Sechs approach. By doing the Gruppe Sechs approach, you can pretty much waltz into the vault and back out of it, just be careful that this has some limitations. When going back up the stairwell/elevator to the casino access floor, the guards will have checked the vault and know it’s been robbed, so you disguise ain't gonna work anymore. I strongly suggest getting exit disguises, as they will greatly help your escape. The easiest exit for this is the staff lobby.
For SnS, I’m not really going to go into too much detail here because there’s a full video linked below. What I will talk about is when to use the emp (If you did the prep mission). I recommend emp’ing when you’re at the vault access floor, allowing you to waltz into the mantrap, or when you're coming back up to the casino access floor and are in the mantrap.. Be warned that if you decide to get the daily vault when you trigger the emp, the emp’s timer will run out before you can get to your exit, so plan ahead. The easiest entrance for this is the staff lobby and the easiest exit is also the staff lobby.
Tips and tricks to complete the heist
Useful media
Credits
Special thanks to:
u/Pepperooney_ for adding a bunch of info on the tips and tricks section
u/what_it_dooo for suggesting the roof terrace and the hacking device trick
submitted by Aveonick to gtaonline [link] [comments]

Running a Business as an Artificer

In a previous article I looked into the practicality of building a Mage Tower for yourself. That was received fairly well, so I think I'll move onto my favorite class, the Artificer. Now, an Artificer doesn't necessarily need a tower as a base of operations, and given the somewhat more limited spell selection and 1/2 Caster nature, thought I'd focus more on the innate ability of an Artificer to be a small business owner by merits of Tool Proficiencies! Mundane and Magical Item are simple to make with all the Tool Proficiencies you are able to acquire at a relatively low level.
This guide could also be quite beneficial to Forge Clerics or any Wizard, Bard or Caster that knows Fabricate.
I recommend several resources to look up or familiarize yourself with before you take on this enterprising business opportunity.
1) Chapter 6 of the DMG features the Downtime Activity of Running a Business. It breaks down to 1d100+X, X being a number of downtime days that you spend running your business. If you can get above a 60 on the roll, congrats, your business makes a profit for that month.
2) Eberron: Rising from the Last War. You'll need this book if you want to play an Artificer.
3) Exploring Eberron presents two new Artificer Subclasses as well as a few new infusions I reference here, namely Healing Salve and Quiver of Energy.
4) Acquisition Incorporated is a great source for new rules to allow a business to be run while you continue to adventure, allowing a constant background stream of income to help fund future adventuring opportunities. You can use as many or as few options as you'd like, but the Hireling options to run the business in your absence are a nice touch.
5) If you don't want to use traditional Hirelings, but a more customizable NPC, you could use the Sidekick Options from the Essentials Kit and the upcoming Tasha's Cauldron of Everything. I will be recommending Sidekicks for each of the business models in the examples below.
6) Waterdeep: Dragon Heist gives basic operating costs for running a tavern and One-time and Recurring fees for Guild Memberships. Given the prominence of Guilds in Eberron and other settings, it is a good standard to use for other settings.
7) Xanathar's Guide to Everything has a fantastic breakdown of Artisan Tool uses and Skill Checks that will be immensely useful to Artificers or businessmen looking to practice a trade.
The following examples will be based on the following assumptions:
1) You will be running this business on your own.
2) You have options to get hirelings or other PC help should you want/need it.
3) You are level 6. This is the first level where a lot of this becomes feasible because you gain your Tool Expertise class feature and are now the best on the block at using Artisan Tools. You also gain a nice expansion to your Infusions that you can learn and I would think that knowing the Enhanced Weapon Infusion would count as having a schematic allowing you to enchant a basic +1 weapon.
4) We can use the upcoming Tasha's Rules for Character Creation on the Sidekicks so that you can swap out one Skill Proficiency for a Tool Proficiency. Wouldn't make sense to hire someone to run a weapon smithing shop who couldn't use Blacksmith Tools.
Feel free to submit your own business models using the following format:
  • Business Focus
  • Artificer Subclass or Subclasses best suited.
  • Tool Proficiencies needed.
  • Helpful Infusions. I include these here because I believe that having a relevant infusion should count as the required schematics necessary to create a magic item. I also think that they should definitely look different than the standard fare that traditional enchanters sell.
  • Business location.
  • Primary focus of business. What you will be selling or offering to customers.
  • Common or Uncommon Magic Items to supplement mundane sales when you hit level 10 and can make them in 1/4 the normal time and 1/2 the price of anyone else.
  • Sidekicks you could use in the business.
  • Other Party members who could help you besides the Forge Cleric, Bards, Rogues or any Spellcaster that knows *Fabricate*. You can Assume that the above classes are inferred good business partners for any of the jobs listed below. This guide will be focusing on those with Tool Proficiencies from Class, as anyone could grab a Guild Member background and be helpful as well.

Businesses

Wandsmith/Arcane Focus Maker

  • Artillerist. This subclass lends itself well to a Wandslinger and the level 5 class features give a lot of attention to the Wand.
  • Armor of Tools, Woodcarver's Tools, Jeweler's Kit, Glassblower's Kit. Woodcarving for Wands, Rods and Staves. Jeweler's for Wands, and Crystals. Glassblower's for Orbs.
  • Enhanced Arcane Focus, Replicate Magic Items (any common wands or staves, Wand of Magic Detection, Wand of Secrets), Homunculus Servant, Replicate Magic Item (Wand Sheath). The Enhanced Arcane Focus should lend you to easily make decent wands and even Infused Wands. Replicating Magic Items for schematics for easy to make Common Magic items to upsell to customers. Homunculus Servant for extra help around the shop.
  • Cart, Wagon, Boat, Shop. You could have 2-3 wands on hand in a cart, a covered wagon with carving tools set up or even a section of a ship dedicated to making and selling your wares. If applicable, you could even buy a permanent location to sell your wares, this will be your best bet for glassblowing, as your toolkit still requires you to find a suitable heat source to form liquid glass. Work your way up to being your own Gilmore's Glorious Goods, Invulnerable Vagrant, or Fantasy Costco.
  • At this location, Wands, Rods, Staves, Crystals and Orbs will be your meat and potatoes. Basic Spellcasting Foci for any aspiring Wizard, Sorcerer or Warlock. You could even branch out into Holy Symbols, and Druidic Foci if the demand is there. While a basic Spellcasting Focus only needs to be between 5gp and 20gp. These are easily made in a single day of downtime crafting. You could even customize more expensive version of them for Nobles or highly opinionated casters to distinguish yourself from other magic shops.
  • Common and Uncommon Wands and Staves. Mostly Imbued Wands or Orbs of Resistance. Wands of Magic Missile, Burning Hands, Ice Knife, Catapult would all fall under these categories. Could even make a Common Wand that requires attunement, and grants the attuned the ability to cast a single Cantrip (always at Level 1) as a Novice Wandslinging item. Scrolls could be re-flavored as single use wands.
  • For Sidekicks, an Expert would be great to help you churn out mundane items, while a Spellcaster would help you keep a steady stream of lower end Magic Items available.
  • Eldritch Knights and Tome Warlocks would make great business partners. Eldritch Knights would probably push you to sell Rubies of War Mages also, bringing in a new area of clientele and the ability to advertise through Weaponsmiths for when they have some adventurers come through.

PainteSculptoGeneral Artisan

  • Any Artificer
  • Armor of Tools, Painter's Kits, Calligrapher's Kit, Glassblowers Kit, Woodcarver's Kit, Mason's Tools. These cover the gambit of common medium to work with.
  • Homunculus Servant. Most other Infusions are combat based, but a Homunculus is a nice extra set of hands(tentacles or claws?) to help pass you the right tool and to clean off your brushes.
  • Can work from Cart, Wagon, Boat or Shop. You might want a combo of Wagon and Shop, with a mobile studio to get different landscapes and to collect different material and a shop for a gallery from which to sell things.
  • Paintings, Sculptures, Wood Carvings, Reliefs and finer doo-dads will be your main stock. From carvings of monsters that you've fought, self-portraits of people you've met, landscapes of other planes, or just finely made custom Dragonchess sets with pieces that look like real people. You could even specialize in ship figureheads or shop signs for taverns or other businesses. If you can find a way to make a permanent Magical Tinkering effect of the static visual image, that's a nice storefront display right there.
  • Illusion enchanted paintings for a Harry Potter style feel would be good magical items, or even Dragonchess sets that can move themselves.
  • Experts will probably get more mileage for the tool proficiencies than the Spellcaster unless your Enchanted portraits become a real hot commodity.
  • Kensei Monks and Battlemaster Fighters each get proficiency in a set of Artisan's Tools as a Class Feature. Monks get Calligrapher's kit, but Battlemasters get to pick their choice, so could easily be Painter's or Woodcarver's.

Crossbow Manufacturer

  • Battlesmith, Artillerist
  • Armor of Tools, Woodcarver's Tools, Tinker's Tools, Smithing Tools, Carpenter's Tools. You will be mostly working with Wood and steel. Woodcarver's Tools lets you make 20 arrows as part of a Long Rest per Xanathar's.
  • Repeating Shot, Quiver of Energy, Enhanced Weapon, Homunculus Servant. Enhanced Weapon for a reason to be able to make +1 crossbows. Quiver of Energy might be useful for some arrows that add a bit of elemental damage to a shot, even if only +1 fire or lightning.
  • You can run a smaller shop out of a cart or wagon and be mostly custom orders, or you can have a fixed shot with dozens of different styles ready for sale and enchantment services on request.
  • Hand, Light and Heavy crossbows as well as arrows and bolts will be your primary trade. You can also Silver arrows and bolts and filigree the crap out of some crossbows if people are interested in flaunting their status that way. Pretty straight forward with these mundane items.
  • Walloping Ammunition, Unbreakable Arrows, Elemental Burst Arrows and Quivers of Ehlonna will be easy sources of magical flare in your shop.
  • Experts will be your main shopkeepers and re-stockers. Warriors if you want someone to do demonstrations.
  • Rangers, Arcane Archer Fighters, Kensei Monks will make excellent business partners. The Ranger especially brings a host of appropriate spells for later game enchanting. The Kensei will probably focus on more "traditional" Bows, which can help expand your clientele.

Potion Brewer

  • Alchemist
  • Brewer's Kit, Alchemist Supplies, Herbalism Kit, Poisoner's Kit. It is called out in Xanathar's Guide that an Herbalism Kit is required to make Healing Potions. So that's something you're definitely invest in. Also, in Xanathar's for .5lbs and 25gp of material, you can make one Alchemist Fire as part of a Long Rest with an Alchemist Supply Kit. That's not even counting what you can make during the day as Downtime. Stock up before you leave the city and you can make yourself one firebomb a night!
  • Healing Salve and Homunculus Servant. Healing Salve is basically a 4 use touch range Healing Word you can make. This would be a great basis for Keoghtom's Ointment. I also feel like at this point I don't need to explain why Homunculus Servant keeps appearing on these lists.
  • You could run this out of a cart or wagon, but i'd be worried about all those Alchemist Fire supplies rattling around. Same with a boat, unless you're just a Riverboat. A physical Shop would be best for what you need, although a cart/wagon for traveling with already made merchandise is a nice way to spread the brand name and to gather exotic or non-local supplies.
  • Healing Potions! You are the local healer. You will also probably have on hand a good number of natural remedies for people who can't afford a constant stream of Healing Potions and instead use the Medicine Skill Proficiency to treat wounds. You can also make a single item of either Alchemist Fire, Acid, Antitoxin, perfume or soap as part of a Long Rest with an Alchemist's kit, so you can have a varied catalogue. makes sense to me that Sunrods (fantasy glow sticks) would be something you'd make with Alchemist's Supplies. You could even dip into Poison's, that wouldn't be advertised of course, but would include a bit of a premium on their sale for those in the need of such a thing.
  • As you level up you can more easily make Potions of: Greater Healing, Fire Breath, Hill Giant Strength, Resistance and Water Breathing. You can also easily make an Alchemy Jug, which can make you day to day operations even cheaper as you can simply have the jug produce some of the more mundane liquids you may sell. The Decanter of Endless Water is also a must have item and too easy of a sale to anyone adventuring near or into a desert. Keoghtom's Ointment is also a nice Emergency Medicine that you could sell to a local Hospital or Militia.
  • Expert's are your best bet at brewing basic potions for you and keeping the mundane supplies stocked. A Spellcaster would be able to expand your inventory with Climbing Potions, Beads of Nourishment, Beads of Refreshment, Candle's of the Deep, Perfume of Bewitching and Tankard's of Sobriety.
  • Druids, Eldritch Knights, Monks and Rangers would be good partners as they can easily get Nature and Medicine proficiencies for a good number of the items that you make.

Tavern Owner

  • Any Artificer, but strong lean to Alchemist due to class flavor.
  • Brewer's Kit, Carpenter's Kit, Cook's Utensils, Alchemist Supplies, Herbalism Kit, Glassblowing Kit. The Brewer's Supplies should be obvious, but outside of the business, you can Purify1 gallon of Water over a Short Rest and 6 Gallons over a Long rest, a handy skill to have if you aren't near someplace with Fresh Water, like the open ocean. The Cook's Utensils are also a given with a Tavern, but outside of combat they allow a creature to regain 1 extra HP per Hit Dice they spend on a Short Rest. That may not sound like much, but it effectively makes each Hit Dice one higher on average (1d6+1 has the same average as 1d8). The Carpenter's Tools are so that you can fix all the furniture that will break during the inevitable bar fights. The Alchemist Supplies are actually for embalming creatures you encounter so you can have that Mindflayer Taxidermized as a display item in your bar! That's a feature I don't think any other local bar will have. Herbalism Kit is for working with hops, or branching into a bit of Potion Making if you want. Glassblowing is for you to make your own signature glassware that you can serve with the expensive drinks and offer as souvenirs.
  • Homunculous Servant, Replicate Magic Item (Tankard of Sobriety). Tankard's of Sobriety seem like the perfect item for a bartender or bar owner. You can drink as much as you want but still stay sober. Might not be as much fun as regular drinking, but good for keeping your head about you and one hell of an advantage in a drinking contest.
  • You could run this out of a Cart or Wagon as a kind of portable bar for just drinks. If you got a decent sized ship you could even expand it to a casino boat. However, a physical shop is the best choice here, specially if you plan to expand it to housing several rooms. Location is also key here, so make sure you spend some downtime doing some Investigation, Insight and History checks to learn all you can about potential locations you might set up.
  • Beers, Wines, and Spirits of all kinds, with tasty food to boot! This is the stereotypical D&D Player business. There's an entire chapter of Waterdeep: Dragon Heist dedicated to setting up and running a tavern if you want inspiration. Feel free to include specials following your adventures of meat from creatures you've slain! Hydra-Burgers should be tasty.
  • Mostly Wands of Prestidigitation and Decanter's of Endless Water for cleaning the bar and Alchemy Jugs for an easier way to produce cheap beer and wine with basically no overhead costs. Dust of Dryness might be nice to have on hand for cleaning up spills as well. Oh, and don't forget to keep a Wand of Magic Missiles behind the bar for those rowdy patrons.
  • Spellcasters might make the best brewmasters of the sidekicks due to their increased Mental Stats. They can also help out with cleaning, and if they get to a point where they can Detect Poison and Disease, that would be a huge help come Health Inspection time. Experts will make good Brewers and can step up behind the bar to help out with their wide range of proficiencies. Warriors are good Bouncers and a way to take care of those pesky Dire Rats in the cellar.
  • Way of the Drunken Fist Monks will either be a godsend or a curse for you as a business partner. Other Monks and Rangers would make a good partner as their naturally high Wisdom scores would help with Insight and Perception to keep an eye on patrons and employees. And no one is better in a bare knuckle brawl than a Monk, you could even put a fighting pit in your tavern if you want that kind of atmosphere, but I'd be sure to have a place to check weapons at the door so fights don't escalate too much outside of the fighting pit. Barbarians and Fighters have the CON to put down the drinks for Taste Testing and still being able to be a Bouncer. Beastmaster's can use their companion as a novelty server or even tavern mascot. And while I said I wouldn't include them on the list, I just have to say that any Bard would go here wonderfully.

Weaponsmith

  • Battlesmith (It's in the name)
  • Smithing Kit, Alchemist Supplies, Leather Working, Jeweler's Kit, Woodcarving Kit. The Smithing Kit and Woodcarving kit should be obvious as 95% of the weapons are made from metal or wood. The Leather Working Kit is for grips and wraps on the handles of weapons. Jeweler's Kit is for making fancy versions of weapons. Alchemist Supplies is for Silvering Weapons or using chemicals to stain the metal other colors.
  • Homunculus Servant, Armor of Tools, Enhanced Weapon, Returning Weapon, Radiant Weapon, Replicate Magic Item (Moon-Touched Sword), Replicate Magic Item (Armblade). I think both the Radiant Weapon and Moon-Touched Sword Infusions would be good enough to count for the schematics to make Moon-Touched Swords for you. Enhanced Weapon for a basic +1 weapon.
  • You need a forge for these, and that means that Carts and Wagons are only good for transporting completed merchandise to sell. The sheer weight needed for your forge makes a boat out of the question. Like the tavern, a physical location is the best bet for you.
  • Anything that isn't a strictly ranged weapon is your stock and trade here. The most expensive mundane melee weapon is the Greatsword at 50gp. That means it will take you a full day (25gp) to make a single one. All other weapons can be made in a few hours. You'll also want to have some farming supplies and tools on hand in order to maximize your customer base. Hoes, pick axes, crowbars, buckets, barrels, Caltrops, Ball Bearings, metal religious symbols etc. Silvering Weapons and adding gold/silveelectrum/gemstone decorations to mundane items are a great way to offer wares to richer customers. Yes, Lord Grantham ir'Lupiloo has a fine rapier, but he doesn't have a rapier made of Bulette-scale Damascus steel, with a hydra skin wrapped pommel and his name engraved in gold embossed Draconic along the crossguard. That's how you make a name for yourself, because Lord Brendit ir'Flaglap is going to HAVE to have a nicer Longsword than that cur for next week's gala.
  • Moon-Touched Blades, Weapons of Warning, +1 Weapons and a weapon with a single minor property from the table on page 143 in the DMG will be the easiest and fastest for you to replicate.
  • The Expert and Warrior will be best for if you want mundane items being churned out of your forge. The Spellcaster would be a better hire if you want to focus on enchanted items. The difference in what you will be able to do will be based on your location. Rural areas will focus on mundane most likely, while cities will have more demand and client base for fancy mundane and enchanted.
  • Fighters, Barbarians, Monks, Paladins and Blade Pact Warlocks would do great here as partners.

ClothieArmorer

  • Armorer, Battlesmith
  • Smithing Kit, Leatherworking, Weaver's Tools, Cobbler's Tools, Alchemist Supplies. SMithing and Leatherworking are straightforward. Weavers is for non-armor clothing if you want to instead open up a clothing boutique. Cobbler's tools for if you want to make shoes. Fun fact, with Cobbler's Tools you can spend a Long Rest to add in a 3" by 1" hidden compartment into a pair of shoes or boots.
  • Homunculus Servant, Enhanced Armor, Reflecting Shield, Boots of the Winding Path, Armor of Absorption, Armor of Tools.
  • You could do a clothing store, shoe repair and custom designing, make and sell leather armor, custom tailoring or a dry-cleaning business (Prestidigitation + Mending) out of a cart, wagon or boat, but for the same reasons as with a weaponsmith you need a physical location if you want to make metal armor. Make it work, people!
  • Congratulations, you are now you party Rogue's favorite person and source of disguises. You'll have to decide the breadth and scope of just what kind of business you want to run first. Focus on just mundane clothing for commoners to nobles, or do a combination of common clothing and simple armors. Metal armors and shields will require a forge. If you are able to build yourself up, you could eventually do everything out of a large building with a little bit of everything like your own fantasy Macy's. One storefront for expensive dresses, gowns and suits. Next door is more common or work wear, and out back is the forge with protective armors, leathers and shields. This would be a nice way to ensure that all your armor pieces match, because nothing is worse than finding a great piece of new armor that just completely clashes with your personal aesthetic. This also to me just seems like a great way to play a Garrak like character. (If you don't know who that is, please see yourself over to Netflix or CBS All Access and watch all of Deep Space 9 as soon as possible.)
  • Cloaks of Defense, Cloaks of Many Fashions, Cloaks of Billowing, Cloaks of Elvenkind, Cloaks of the Manta Ray, Sentinel Shields, Robes of Useful Items, Brooches of Shielding, Cast off Armor, Boots of Elvenkind, Gleaming Armor, Boots of the Winterlands, Winged Boots....there are so many thematic Common and Uncommon Magic Items for you to make here.
  • Experts will be your go to for mundane sewing, forging and cobbling. Spellcasters if your enchanting business takes off and can run the Dry-cleaning aspect while you're gone.
  • Rangers, Monks and Arcane Archers will do well here are they tend to favor DEX and WIS. Also, if you do end up going into a clothing business with a rogue and you don't name it "Cloak and Dagger" then I think you actually lose a Character Level.

Shipwright

  • Any, but Battlesmiths and Armorers might do best as they would tend to have higher STR.
  • Armor of Tools, Carpenter's Tools, Woodworking Tools, Smithing Tools, Navigation Tools. You're mostly going to be working with wood here, and a bit of metal also. Navigation Tools just seems like a good choice, unless you want the RP of being a master of building ships, and then being completely unable to use or navigate in them.
  • Homunculus Servant, Replicate Magic Items (Cap of Water Breathing, Ring of Water Walking, Cloak of the Manta Ray). The Magic Items that you can replicate allow you to fully inspect or repair any ship while it is in the water.
  • You're going to want a shop. Located next to a large body of water. And depending on the size of the ships you intend to build, it should also be connected to an ocean eventually. You could theoretically have this business from a boat, if you make a large enough ship that you could pull alongside other ships to repair them, but I think you're best off with a permanent location.
  • As a Shipwright, you make ships! Boats, galleys, rowboats and everything in between. You'll want to start off with smaller boats first to build up your money until you can invest in making a large ship. According to the DMG, a Rowboat costs 50gp to make, a Keelboat costs 3,000gp a Sailing Ship or Longship costs 10,000gp and a Galley costs 30,000gp. Other than Rowboats, which you can make in a single day, these are going to be very long projects. From 120 days for a Keelboat to about 3.3 years for a Galley if you are working by yourself without any magical aid. Even if you do hire multiple sidekicks or just general hirelings, you aren't going to get paid until the entire job is done, but they will all need to be paid while they work on the ship. Instead of making brand new ships, you could also repair existing ones, and as an Artificer, you almost certainly have the Mending cantrip which can help you.
  • Candle's of the Deep, Heward's Handy Spice Pouch, Orbs of Direction, Ropes of Mending, Alchemy Jugs, Caps of Water Breathing, Decanters of Endless (fresh)water, Eyes of the Eagle, Gloves of Swimming and Climbing and Wind Fans are all magic items that you could sell to shipowners and crews to help them in their travels. Ghosts of Saltmarsh also has a number of Ship Upgrades that you could offer.
  • Experts are going to help you the most here as they can get the most amount of kit proficiencies to help across a variety of problems. Spellcasters can help if you decide for focus more on maritime magical goods.
  • If you plan on building ships from scratch, then you are going to need every Forge Cleric and Fabricate Spell you can get your hands on. But be careful, if you are able to start churning out ships in a week for half the cost of the competition, then that is a LOT of people that you are putting out of business and there is sure to be repercussions. For a non-magical approach, just about every party has something that they can contribute to this project. Martial classes will DO WORK on cutting down lumber and getting that ship together. Partial Casters can help speed up certain aspects of building and augment others through buffs.
Updated for multiple spelling, grammar and formatting errors

Please Feel Free to Submit your own Business Ideas! I'll add them if they fit the stated format. Punny Shop names encouraged!

submitted by Bluesamurai33 to Eberron [link] [comments]

An unnecessarily long analysis as to why I think Ride or Die is the best written book in Pixelberry's library

Okay, I want to start this by saying that while Endless Summer is my favorite book due to emotional attachment (Yeah, this is no longer the case as of October 31st, ROD GOAT) I still think that Ride or Die comfortably surpasses it and every other Choices story when it comes to writing quality. I've been consuming some truly kino media like Steins;Gate, The Last of Us Part II and Better Call Saul in the past few months but seeing that the tumblr side of the fandom was having a ROD Appreciation Week made me have the book constantly wrestling for time in my mind along all those other things that I greatly enjoyed (Obviously, I'm not trying to imply this is anywhere near the same level of quality as these other pieces, cause that'd just be stupid) but yeah, I've been wanting to talk in depth about why I hold Ride or Die in such high regard for a long time now, so this post is for me, for anyone else that might be big fans of the book or even for people that didn't like it and don't understand why it's a fan favorite. It's also my late, not proofread contribution to the appreciation week since I can't really draw for shit.
PREMISE AND THEMES
Quick summary, it’s a story about growing up and finding oneself that focuses on an 18 year old girl in her last weeks of high school that joins a criminal crew without even realizing it due to her sheltered life making her feel like she missed out on her teenage years for the past 5 years since, after her mother’s death, her dad became incredibly protective of her. As she grows attached to the crew she gets deeply immersed in their world until she realizes what the pursue of freedom, fast cars and bad boys/girls truly entails. Of course, you all know that.
So, themes. Most Choices stories don’t have any big, noticeable theme that encompasses the entire story they’re trying to tell, which is completely fine since you can still write a good, compelling story without it (Unless you’re David Benioff). Of course, while not necessary, overarching themes elevate a story a lot more in my eyes if executed properly and I feel like Ride or Die excels at it. And what are these themes? Well, obviously, it’s up to every individual’s interpretation but to me the three biggest stand outs are freedom, obviously; the choice between someone’s own past and future; and how the typical Bad Boy Romance is not always the cheesy, idealized life most of us are used to. I’ll explain how the story presents these themes in the following segments.
ELLIE WHEELER, aka THE MC
I’ve raved about her at almost every chance I get because I feel like I can make a pretty compelling argument as to why she’s the best MC and one of the best characters PB’s ever written, but it’s about time I finally sat down to properly explain this stance. I might refer to her as Ellie at times instead of MC since I just don’t like having an essay this big and introspective and just referring to her as MC, even if I didn’t actually keep her default name myself.
So, let’s start from what most of the ROD MC masterrace knows about, she’s different from 95% of the MCs. She has a clear goal, a clear personality and, one of the most rare traits in MCs, her dad’s an actual character and he has an actual relationship with her. She’s also far from perfect, she’s an incredibly smart young woman that lacks “street” knowledge and as she gets in deeper and deeper with the MPC, her previous and new relationships suffer because of it, because she doesn’t know how to juggle both sides of her life. The hardships Ellie has to face are both products of the environment she lives in and a product of her mistakes, which acts as a nice balance so that she doesn’t come of as a bumbling idiot that fucks up everything for everyone and an overly perfect protagonist who’s only flaw is that the world just plots against her so that there can be a story to tell.
Her goal is a pretty simple one, she wants to go to Langston university, her dream school. The thing that stands out to me is how she never betrays her dream and it’s always present in the back of her mind, well, technically you can choose to skip out on all of her classes but that always seemed really out of character to me, so I’m not really taking that into account, since she expresses that she loves to learn and she sees it as a challenge to be better than herself from yesterday. She manages to involve Logan into her school life so she isn’t fully distracted from her studies and even when she’s living on the Gramercy Garage, she still finds time to study for her finals. Even when everything goes to shit and she starts losing sight of who she is, Logan, Colt and Mona know that being a criminal is not the life she’s meant to live and it isn’t until after prom that she realizes who she really is. There’s so many choices throughout the story that, while ultimately not relevant to the outcome, I feel can add a lot of character to her if you’re willing to “headcanon” a bit, so minor things such as picking the color of her car due to it being the same as Logan’s or the one Colt or Mona suggested, choosing to listen to rap music as she’s driving the MPC around since it can be seen as a rebellious sort of music that her dad probably wouldn’t have approved of, treating Brent’s party invitation as something of no importance to her, getting a tattoo… wait this one’s supposed to be big, why does no one acknowledge it dammit? Then there’s also some bigger choices such as her being able to tell Riya that she’s most excited about being able to leave LA on the first chapter or being able to choose to stay with Logan and help him fight Salazar, choosing to focus on her studies even when living with the MPC, and so on.
Now, how is she tied to the themes I mentioned above? Well, it’s clear that her desire for freedom and independence is what initially leads her to want to be a part of the MPC’s life, when Kaneko brought her to the garage for the first time she didn’t quite see them as criminals, but as people that lived as they wanted and were still, well, humans. She’s constantly seeking her own freedom from her dad’s overbearing presence and from her own boring life and she achieves it twice, one is the fake freedom she got when she ran away after her dad found out about her involvement with the MPC and the second one is what I like to think of as her true freedom. The definition of true freedom is tied to the second theme I mentioned, the choice between past and future, after the Brotherhood attacks her and her LI after prom she realizes that she can no longer try to keep on living both lives, the nerdy valedictorian girl and the criminal that gets a thrill by being behind the wheel, the inability to choose between one and the other is what initially landed her into that mess and it’s only by finally choosing that she’s able to get herself and everyone else from the MPC out. It’s a very unique way of showing a character being strong, she got herself out of the mess she herself helped cause and she did it without the conventional strengths of MCs such as being a warrior queen, a part of an alien entity that transcends time or a literal vampire.
Ultimately, she chose to embrace her future (And her past, in a roundabout way), her long time dream, which meant letting go of the life and people that once made her feel so free and alive and by doing so, she got the freedom she desired so much while also finding who she truly was and what she valued in life. That’s also tied to the third main theme I mentioned, in the end she couldn’t keep on living an idealized version of the bad boy romance where you get to keep a good life out of living on the wrong side of the law and while I could definitely go more in depth about how she embodies this theme, I’ll do that when I talk about other characters, since I’ve already talked about about Ellie a lot.
LOGAN
The cover boy, the boy with the car, the “bad boy”, the mandatory “good boi” LI, the only Love Interest that has managed to rival Quinn Kelly in terms of how much I love them. I feel like the love for all 3 LIs is mostly evenly distributed on this sub but I’ve definitely seen some people say that Logan is kinda boring compared to Colt and Mona and honestly, that just couldn’t be further from the truth in my mind. Prepare for another long ass analysis.
Being a fan of the anime/manga series Attack on Titan has made me gain a great, great appreciation for story recontextualization and that narrative element is exactly what Logan brings to the story at the end of Chapter 10 and boy, did Luke and the team knock that shit out of the park with how they implemented that tool into their story. ROD Ch. 10 is notorious for being the chapter that officially turned the book from an initially hated book that people were slowly warming up to, to a current fan favorite as far as online communities are concerned, seriously, you can look up the discussion for that chapter in the search bar and the first comment you’ll see if someone taking back everything negative they said about the book and then it’s just constant praising for the next 6 weeks. Why did all of that happen? Because of how much starts making sense or becoming clearer because of the reveal that Logan initially started dating (?) MC because he was trying to get whatever intel her dad had on them from her, seriously, everything becomes so clear after the end of the chapter, everything starts falling into place like a carefully crafted Lego build, be it for the stories’ themes or for characterization of characters like Colt, Mona, Kaneko, Jason and Logan himself.
Let’s focus on Logan for now though. A couple of chapters in, as we start learning more about his life, we can see that Logan is someone that’s never truly had someone in his life that could show him true human love and bonds, the closest he has to that prior to Ellie is his “cousin” Vaughn. Initially, it seems like a weak attempt at making the titular bad boy seem like a layered character, specially since he seemingly just fell for a random girl that literally stumbled upon him on a high school parking lot, but in reality the reason his fake interest in Ellie started to become reality was exactly because of the lack of proper, meaningful connections, which we couldn’t have known until after Colt reveals the truth. As we know, Logan always had the mentality that, no matter how good a crew might be, he should always be ready to bail when the heat is too much, that’s a philosophy that he adopted and he knows that any criminal that’s as good as him will share the same sentiment, which proves to be the case when the MPC immediately disbands after Kaneko’s death... but Ellie isn’t a hardened, professional criminal, she’s a girl that, while certainly enamored by the allure of their life, still sees them as people, not as mere means to an end that are just fun to hang out with, which is why she doesn’t run away after the escape from the mall or the encounter with Salazar’s crew at the drive-in cinema, that’s not something Logan thinks people are capable of, why would such a saint of a girl not get away from them after things like that?
That’s when Logan’s guilt enters the scene. He tries to undo what he now considers to have been a great mistake since he’s slowly catching real feelings for the girl that was just supposed to spill all of Detective Wheeler’s info and leave them as soon as she realized how dangerous their life was, but how is he supposed to do that now when doing so would mean losing this person that’s so incredibly unique in his world? We see how his guilt starts weighing on him more and more as the story progresses, until he almost does something very stupid by almost revealing the truth right before the stadium job, so he probably wouldn’t have lasted much without revealing it but, for better or worse, Colt was the one that did it for him and once again Logan turns Ellie’s whole world upside down. For the rest of the book, he does everything in his power to show her that, while he was lying in the beginning, he actually did come to care for her a lot (even if his actions might’ve pushed her into the arms of Colt or Mona, or at least acted as the final push in their routes).
After the MPC disbanded there was only one person I could see appearing on Riya’s doorstep when I played through ROD during release and that was Logan, because it just made all the sense in the world in my mind. Backtracking a bit, we know from his two diamond scenes on the early chapters that Logan dropped out of high school but he always liked to learn about random stuff, hence him reading while on the road, and that he always toyed with the idea of going back (He also says that he’d probably be graduating that year if he hadn’t dropped out, which tells us that he’s the youngest of the 3 LIs, which is a neat detail), so I always saw that as him showing up not just for Ellie’s sake but also for himself in a way, since it’d be a good way to live out the life he never had, even if just for a few hours. Speaking of prom night, I absolutely adore how when he tells Ellie he loves her, she can reply with “Logan… no you don’t.” since it’s only natural she wouldn’t believe him 100% since not only did they get together through a web of lies spun by him and Kaneko, but because as far as she knows, Logan can’t possibly know what real love feels like.
Fast forward to the final chapter and it’s time for the MPC to go their own ways, for real this time, to avoid getting entangled with the FBI and, even if Logan wasn’t your actual LI he still shows that he’s completely accepting of the fact that he isn’t the one Ellie loves, and on both cases he shows that he also grew to truly love her by deciding to not be a part of her life any more, because it just isn’t feasible for her to pursue her dreams while also being involved with potential suspects on the FBI watch list, so he chooses her future over his because he can’t and he won’t let her risk her future for something as small as a space rock lucky enough to burn up in her atmosphere for a moment and with that, a heartfelt kiss, an explicit and tacit declaration of love, a request for Troublemaker to give ‘em hell and a brief but tense showdown with Detective Wheeler, Logan speeds off into the night.
COLT KANEKO
The actual leather wearing bad boy of the story that sauntered his way into the hearts of many fans, both as a character and a love interest, he’s sarcastic, he’s funny, he’s soft-ish only with the MC and he’s also a multilayered character, how could he not be liked? I want to preface this section by saying that, just like with really popular LIs such as Jake Mackenzie, Damien Nazario or Ethan Ramsey, I could never bring myself to like Colt in a romantic way, even though I can certainly see the appeal of their route but even then, just like the aforementioned gentlemen, he’s still one of my favorite characters of the series regardless of that, simply because of how much he brings to the table. So without further ado, let’s get started with Mr. “Christ, who caaares?” Kaneko’s unnecessarily long essay.
Right off the bat we can see that Colt has a bone to pick with Logan due to their relationship with Kaneko, he’s always butting heads with Logan and Kaneko at the beginning because he resents both, the latter for sending him away to college and not being willing to let him in on the family business and the former for, in his eyes, being the son Kaneko always wanted, not knowing that the only reason his dad kept him away from the business and seemingly replaced him with Logan was because if Jason actually harmed the MPC he could live with the loss of Logan on his conscience, but not Colt’s. As time goes on Colt finds himself slowly warming up to Ellie, even if he initially just thinks of her as one of his dad’s mistakes waiting to blow up in their faces, and even if he does relentlessly teases/annoys her it’s very obvious that he can connect with her because of her complicated relationship with her dad and she can understand him, they both love their dads immensely but they severely disagree on the view they have of their respective child. And against Colt’s predictions, Ellie proves herself as a valuable asset to the crew (Not knowing until later on just how deep that rang true) and he eventually starts falling for her as well, which is what sets the Chapter 10 plot twist in motion.
After the MPC manages to steal the super cars for the Brotherhood, Kaneko opens up to the idea of letting Colt into the business, since it’s clear he won’t just pack up and leave for college anymore, especially after Kaneko is shot and threatened by the Brotherhood and he has to rely on Colt’s plan of kidnapping one of their members and at some point he reveals the truth about their current situation to his son, where Colt finds out about the truth behind Logan and Ellie but it isn’t until after the stadium heist that he makes shit hit the fan by starting a fight with Logan and spilling his secret. That always seemed to me that it came from a place that’s equal parts being mad at Logan for using Ellie like that but also him seeing it as a petty opportunity to sow discord between them, which is why she later has the choice to unload on Colt for deliberately keeping the truth to himself until the right moment. This also marks the moment where the somewhat toxic, somewhat supportive, somewhat wholesome and entirely complicated romantic relationship between them can start to flourish, since Ellie obviously doesn’t see Logan in the exact same way she did 24 hours before and depending on the player, she could’ve actually started to develop her relationship with Colt (Or Mona) prior to the reveal.
Something I haven’t seen being mentioned about Colt’s arc is how him being misjudged and misunderstood by both Ellie and Kaneko plays a huge role in it. After Ellie leaves the MPC, he decides to put the rest of his plan in motion, luring The Brotherhood into an illegal casino’s vault using the member they kidnapped and kill them via gassing. Toby completely disagrees with their actions and decides to recruit Ellie to help him stop the crew from crossing a line that they seemingly haven’t crossed yet, yes they’re criminals but much like Ellie’s initial impression of them, they’re not psychos and much less murderers, they’re still good people; so she sets out to stop them with the help of Toby and a Logan that’s desperate for atonement, but her biggest mistake was assuming that Colt isn’t the kind of person that can kill another person if it means protecting those he cares about. This is where it gets incredibly interesting and compelling to me, since not only does her misjudge of character ruin Colt’s entire plan but there’s also the possibility that she had been working for Jason and the Brotherhood the whole time, so in some cases they might’ve actually escaped the trap directly because of her and it doesn’t stop there, since as a result the MPC lose their entire advantage and are once again being targeted by The Brotherhood and that directly leads to not only another huge reveal from Kaneko’s part but also his death, him sacrificing himself so that the crew could escape as he let’s Colt know that he wishes for him to just let go of this life and do something better for himself. Before the rest of the MPC reunites at Gramercy Park, Colt tells Ellie how he plans to kill them all, to rebuild the garage and kill them all before finally breaking down on her arms as his loss catches up to him, right before the Mercy Park Crew splits up after their loss against Jason.
In the end, the two people Colt cared about the most failed at truly understanding him, his dad kept him at an arm’s length for a long time, missing out on time with his son because he never considered the fact that what he wanted for Colt was not what he wanted for himself, despite of all the risks it might entail, and Ellie played a part in Kaneko’s death by not realizing that Colt would be willing to cross such a fucked up line if it meant protecting the people and legacy he cared about so much. Those two factors play a huge role in the rest of the book since they’re the reasons why Colt is pushed dangerously close to a downward spiral that will most definitely only bring him more pain at the end of the book. After Jason is dealt with, he laments the fact that he and Ellie met under such circumstances and not in a classroom where they could annoy each other and become friends and/or significant others but he doesn’t lament his current situation, he’s dead set on becoming the king of LA, on carrying on his father’s legacy, now more than ever. I’d argue Colt Kaneko is the biggest cautionary tale in this book about the dangers of the often glorified life of the bad boys and fast cars and how it can consume you, he was very special to Ellie and Kaneko but they didn’t fully understand who he was, how he was shaped by his ideal future and they couldn’t see how the most important thing for him was his past, his legacy and as a result, he’s alone against a dangerous world, but that’s a danger that he very much welcomes.
If any of you have done Colt’s romance route and feel like I missed out on anything, do let me know in the comments, I feel like my appreciation for him only grew more as I wrote his section.
MONA
The bad girl, the loner, what even is her real name? I’m also going to dedicate an analysis to her but I also want to direct you to a post from a few months ago by user u/elbenji who has reviewed ROD from a WLW perspective that I think you should also check out if you’ve got the time. Anyway, Mona’s turn.
So, who’s Mona? Well, she’s kind of the Drake Walker of the book, which is a role that you don’t usually see being filled by a female LI. She doesn’t seem to like anyone, she’s pessimistic, she rarely misses the chance to mock people, she’s damn good at her job and she’s loyal to no one but herself, to some she might actually be the worse person of the 3 LIs during the early chapters but as everything else in this book, the layers to her start to show the more the story advances. She shares Logan’s worldview of everyone only being out for themselves but unlike Logan, she knows that not everyone is necessarily like that but in her eyes those people are in for a rude awakening from the world at some point for being dumb enough to think that they can count on someone else and that’s why she’s borderline condescending towards Ellie when the topic of interpersonal relationships comes up between them.
If Colt is shaped by his future, Mona is shaped by her past. Once upon a time she used to be little Miss Perfect like Ellie, honor roll, on the path to valedictorian, the whole thing, until she met a girl that she fell in love with, a criminal that made her enjoy life to its fullest and ended up becoming her whole world until one day they got caught and were taken to interrogation separately where Mona, fully trusting of her partner, lied about their involvement but was still arrested because her girlfriend ended up giving her up in exchange of freedom. That event shaped Mona’s entire philosophy, when it came down to it, people would always put themselves above everyone else and after Kaneko gave her back her freedom that’s the only code she stuck by, her own personal freedom and survival became the most important thing in Mona’s life, even when the man that saved her was in danger she considered multiple times to just leave the MPC to their luck. That is, until she met Ellie Wheeler.
Obviously, in typical Pixelberry fashion, Mona doesn’t have as much screen time as her male counterparts but what she lacks in screen time she more than makes up in both narrative and thematic relevancy. As mentioned previously, Mona’s always reminding Ellie how out of her depth she is and treating her like a dumb girl that doesn’t know what she’s doing (Which, to a certain extent, is true) but when shit goes south after the stadium heist it turns out that she’s the only LI that never actually played with Ellie’s feelings and was always straight (Heh) with her. It's things like this that I love immensely about ROD, the 3 love interests have so many layers to them, they do good and bad things and they feel like actual people that exist in this fictional Los Angeles, their actions are a product of what’s established as their characters, not just as stuff that happens because the plot needs it to. Back on track, just like with Colt, this is the point where Ellie and Mona’s relationship really takes off if the player chooses to and unlike Colt, her going after Ellie feels like it comes off from a place of actual concern since she understands what she’s going through, regardless of whether their relationship is platonic or not at that point, she still sees a girl that feels like she’s got no one left that she can trust in, so she takes it upon herself to be there for her, slowly shedding her walls that she’s put up for so long, probably without even realizing it.
After the failed job at the casino, Mona once again contemplates leaving the MPC in the middle of the shit storm but Ellie manages to get her to help since she owes Kaneko that much at the very least, only for her to find out a few minutes later that Kaneko knew The Brotherhood were corrupt cops from the beginning and never confided in them with that information and, in another cruel twist of fate, Kaneko ends up sacrificing himself so that Ellie, Logan, Colt and Mona could run away, once again, giving Mona her freedom even after completely betraying her trust. As the MPC discuss their course of action after that, she breaks and let’s out what’s probably my favorite quote in Choices: ”You wanted freedom? The fast cars, the bad boy, that whole life? This is it… and it’s not for you. Go home, for everyone’s sake.”, in that moment she let’s the entire pressure of the situation get to her and unleashes on Ellie, the main reason why they’re all in that whole mess. It’s an incredibly cathartic quote that perfectly encapsulates what ROD is all about, the criminal life is not something one can just juggle as if it were a part time job that’s there for the thrills, it can only lead to a life that most people, if presented with the choice, would never want for themselves. When I read that for the first time I completely forgot that I was just reading a story on a free Visual Novel app where you’d never expect to find writing of such quality. I can perfectly feel Mona’s anguish and anger in that quote, the whole weight of the events of the book finally come crashing down on us after we read those words and it’s just such a great feeling that I’ll never stop praising.
Let’s get to prom night though, much like Mona going after Ellie on Chapter 11, I feel like her showing up for her prom is still really fitting and the diamond scene that follows after is arguably the best wlw dirty thirty in the app, the dialogue during it is just top tier to be honest. But even better than it to me is the scene after that, where she decides to join The Brotherhood if it means Ellie gets to run away from them since they’re obviously looking to tie up lose ends, it is especially hard hitting if she’s your LI but the version with Colt or Logan is still amazing and I especially love how she uses the hot wiring skills Mona taught her to run away. After the Mercy Park Crew’s last ride together, Mona ends up taking a bullet for the girl that reminded her so much of herself and as Ellie drives her to the hospital she talks about how hard she’s going to be to forget, before reaching the hospital and walking herself inside, knowing that she’d be imprisoned once again before the day is over. I’ve seen a fair share of people that were unhappy with Mona having to deal with such harsh consequences but I personally love, love the end of her route since Mona’s always been about self preservation and only being there for herself but meeting Ellie gets her to slip, she starts caring for her and in the end chooses to give up on her freedom if it means Ellie gets to walk away with hers, in a way being for Ellie the complete opposite of what her ex-girlfriend was to her all those years ago (The dramatic irony can be turned to 11 if you choose the options that show her slowly adopting Mona’s philosophy during the final chapters, so she can slowly become more cynical as Mona slowly sheds her cynicism). In the end, Mona might not be free but she’s still on her element, she’ll be on a place where she’d have to count only on herself and while she’ll definitely have to face some time for her crimes, I’m pretty sure she’d thrive in prison.
End of Part 1
Okay, I initially wanted to talk about the supporting characters as well but this shit is truly living up to its title at almost 5K words, that’s already a decently sized one shot, so I’ll stop here since I still want to post it close to the appreciation week, though I might make some edits here and there as I reread it later on but I'm too lazy to do that right now. If I see there’s a good reception for a stupidly long post like this I’ll probably get to work on the second part where I talk about Kaneko, Jason, Detective Wheeler, Toby, Ximena and Riya and Darius, as well as maybe analysis for other books that I hold in really high regard such as the Endless Summer trilogy, Open Heart or It Lives Beneath. If you actually made it all the way here, I just want to thank you for taking the time of your day for reading my semi-coherent thoughts and definitely let me know what you think, if you agree, if you disagree, if you think I should go outside, etc. Thank you for your attention.
submitted by Trofulds to Choices [link] [comments]

A Tour to the Moon, Part One: "Ascension"

December 31, 2019
"The Golden Grin Casino will now fund a moon landing for the new year. We'll be celebrating it by sending 3 brave astronauts, one of which is our current CEO, Mr.James Hoxworth."
Now I wasn't sure what was so wonderful about landing on the moon, but considering I've been playing poker, partying on beaches, and running the biggest casino in Vegas, it was a nice way to get away from the grind and relax. My assistant manager, Ugayafukiaezu no Mikoto, tells me that there's a secret society of moon people, and that the moon isn't what it seems.
"Ah you wanker, first you tell me there's bloody fucking humanoid rabbits on the moon. Second, you tell me there's fucking people calling themselves bloody "Lunarians." Third, you tell me there's a massive metropolis on the dark side of the Moon. What's bloody next, I'm opening a Lunar casino and getting trillions from them?"
"Mr.Hoxworth... with all due respect, I don't allow myself to lie. It is against my values. The things I've said about the moon is true."
"Mr.Mikoto, please... just take this shift off and get a good night's sleep, you won't have to make it up. You've been working overtime for the last few weeks and I'm worried. Get a good night's rest, would you sunshine?"
Well, it was just me running this casino alone now for the next few days. Until GenSec escorts me to launch on a rocket and show people what we're seeing. Bloody moon people? Fucking rabbits? A goddamn metropolis on the moon? Mr.Mikoto never lied or attempted to cheat me before he brought things up related to the moon landing. I wonder if he was telling the truth, but it didn't matter, I have a casino to run, some people to scam, and some sleep to catch.
After seeing that things were running smoothly, I left for my penthouse on top of the Golden Grin itself. Taking the stairs I've hid behind the wall, I locked up the manager's room, pressed a button, and went up a few flights of stairs. I refuse to use an elevator, not after what happened at that damn No Mercy job.
Going to my penthouse, I scanned a keycard and went in. I've managed to bargain a really nice deal with GenSec, as I've embarrassed them by breaking their "impenetrable" vault, slaughtering their SWAT units, not to mention my crew's numerous robberies on places "secured" by them. I've managed to get their "Premium deal" for $8999 a month, up to the next 5 years, rather than the full $9999 they charge per month.
Getting in bed and sleeping in, I had a dream.

In James "Hoxton" Hoxworth's dream...
"There's the house, and somewhere... the rat."
Bain... I've been waiting for this day for over 2 years, the Judas bastard who ratted me, the motherfucker who let me rot in prison. I saw that Clover, shit-for-brains, and Dallas were with me. As much as I wanted to beat the Hell out of him for stealing my name, the rat can take the hits, for now...
Feeling for my shank, I was going to drink this rat's blood, and spit it out on his corpse. We all got past the outer fence, whoever this rat was, that bastard at least had a good place to die. Bain told us about a security system, I was struggling to find it, but Clover managed to find it and we checked for any guards that might of caught us.
I lockpicked the window and we quickly disabled the alarm, after wandering around for keycards and not getting caught, I saw the FBI boss. I was going to kill this guy, but Dallas told me that he might be useful alive and that our code doesn't involve killing civilians. Alas, he was unfortunately correct when we found a vault and placed the keycards in them. Bain saw a retinal scanner and told us to take the boss there.
I opted to stay there, sitting on a bed and lying on my stomach, listening to the voice of the man who betrayed me, after Dallas bound and gagged the boss, we forced him to scan his eye on the retinal scanner and I was taunting him about how he could try putting me in prison, but he couldn't keep me. The boss couldn't talk, but he probably knew I was right.
The other 3 left to find evidence and other things, but I stayed behind to see that panic room open, when I saw that door start opening, I grabbed my shank, and raised my arms up to destroy the brain of this now brainless rat. However, the world around me started to shift and I was back in my prison uniform, being escorted by rabbit girls with guns and a purple-haired chick with a yellow ribbon holding a sword to my neck.
The next thing I noticed was that I was restrained exactly like the time before my crew broke me out. After walking forward for a bit, I could hear faint drilling sounds and saw a dollar being thrown out, knowing that this was my breakout, I went for it and got kicked square in the stomach by a light purple-haired rabbit girl with a suit.
Coughing up some blood and recovering, the girl who pointed a sword at me told me to stop fucking around and get up. I knew this was breakout time, so I yelled, "It's PAYDAY fellas!"
When there was no response, I yelled, "I SAID IT'S FUCKING PAYDAY motherfuc-"
The wall besides me blew up and the sword went through my thigh, I was expecting the crew to save me, but they ended up getting restrained by a blonde haired girl with a fan.
"Hoxton... we're so sorry for leaving you behind. Please forgive us."
Those were the last words uttered by Dallas, Chains, Wolf, and my replacement before it seemed like they turned to dust and disappeared into thing air.
"Sister... we did it, we took down the filth that the Earthlings couldn't ever take down. It was easier than I calculated it to be... I honestly expected to have to fight to the last hair."
"Ahh, everything is so easy for you when you can borrow the powers of gods, isn't it Yorihime? And you've always desired a challenge from the Earthlings, they've sent their best criminals and nothing of challenge occured. Anyways, weren't you interested with this one we took prisoner?"
"Yes... a James Hoxworth, known by his alias "Hoxton," a sharpshooter known for his abilities to hunt heads and the infamous thief that went on that crime spree. I've taken a liking to him, more so that Ugayafukiaezu no Mikoto has committed a massive sin against us. Hoori is still saddened by the loss, but accepts it now. It's just like when Kaguya drank that forbidden elixir. We still miss them inside, but accept that they had to die on the filthy earth."
Wait a minute... I known a Ugayafukiaezu no Mikoto, if it wasn't in this fucked up timeline, he would of eventually be my assistant manager after acquiring the Golden Grin. Was he correct, that there were moon people and rabbits. And if so, there must be some sort of civilization on it.
Seeing that there was no way out of here, if I was going to rot in prison, I was going to at least have my questions answered.
I asked them, "Are you Lunarians, and if so, are we on the moon? Also, is this real or a scare tactic?"
The purple haired girl answered me, "Yes, we are Lunarians. And yes, we are on the moon. Allow me to show you our world."
Getting escorted, I saw that we were indeed not on Earth, but the fucking moon of all places. There was a massive metropolis, it was on a scale larger than that time I went to Japan for a failed business deal.
"What a fuck-tastic place... it's so beautiful. How the hell did you even build this?"
"The Lunatic Kingdom... it's been over millions of years since we first established this place. Exploiting quantum physics, enhancing our magical capabilities, having gods on our side. We've estimated humanity wouldn't be able to catch up to our current capabilities until at least tens of thousands of years."
I was taken back where the rabbits and blonde girl was. I had my restraints removed, but still had a gun pointed towards my head. A figure, with a crescent moon for a crown with some armor with moon symbols, I noticed that the 2 girls bowed down.
"Allow me to introduce myself, I am Lord Tsukuyomi, the God of the Moon. These are my 2 nieces, Toyohime and Yorihime. Quite the charm, are they not."
"Yes they are."
"We will now go somewhere more desirable for me to tell my prophecies that directly involve you."
Seeing that we were in a more serene area, with something I would of seen off an ancient Japanese painting worth hundreds of millions, we sat down on a tatami mat, comfortable things, for sure.
Here are his prophecies,
  1. You will marry one of my nieces.
  2. You will attain a legendary power that I wish I could have.
  3. You will bear witness to an unexpected event.
  4. You will live here.
  5. We will meet under more desirable circumstances.
  6. You will be pure.
"But for now, I promise you, James Hoxworth. This is simply a dream, but it serves as my place to tell prophecies without having to directly intervene. Remember my words, and your reward will be greater than your casino. Goodbye."
I was sent to a room that looked awfully similar to my penthouse, then I received a kiss on the cheek from Yorihime, and then I was sent on my way...

Back in reality, January 1, 2020.
Holy shite! I woke up with a note next to my hand, with that dude's prophecies written in what, Japanese or something? Along with a sword that seemed like the ones that girl had. Whatever just happened, I was going to see if this was a scare tactic or reality.
Going to my casino, I knew now would be the least profitable time, as everyone has a New Year's resolution that they always fail. I saw Ugayafukiaezu no Mikoto, it looked like he knew something was up.
"Mr.Hoxworth, how was your dream last night?"
Seeing the devilish smile and his unusual amount of calmness, I knew this guy wasn't joking. He wouldn't have a reason to put his highly prestigious career on the line for the largest casino in America.
"It was... um, weird."
"Weird, huh? Fufufu, did you see a moon god, 2 beautiful girls, and some rabbit girls?"
"Um... yes, yes I did."
"Let me fill you in on something, those girls were my mother and ex-wife, 2 "Lunar Princesses." Unfortunately I've done something to get banished from the Moon. My punishment is to rot on Earth. With nobody in to fill in that void, and the political disaster that I've left behind, only the best are allowed to marry her."
"So why the Hell would a moon god choose my sorry ass? I mean I'm pretty sure he can find better."
"Simple, I've been observing your magical energy, and it seemed that it's more than what some gods can dream of containing. You've also have a unique power that only few can hope to replicate, much less acquire. I am not allowed to tell you exactly what it is, but you'll learn with time, Mr.Hoxworth."
I reached for that note I was given from those "Lunarians," I asked Ugayafukiaezu to read them for me, since if anyone could reach those um... symbols, it was going to be him.
"Dear me, Mr.Hoxworth, it looks like you've really ascended from being an Earthling to a Lunarian. Is this the cost of my sin? Being employed by the one who will take my place, well... I deserve it."
"Anyways... I sincerely hope you had a good night's rest. Maybe tell your deity buddies to fill me in next time instead of leaving me confused and thinking their saying a bunch of crap."
Days have passed, I only had dreams of those "Lunarians" but got more details about them in more desirable circumstances. I remember seeing Bain and Tsukuyomi discuss what I used to be, and how that gave me status to their secret society stuff, or that one time where Locke wrecked all of us in golf and managed to hit a boat for once, and especially that one where Dallas told Yorihime everything about me. It was going to be one more day before I was getting launched into space, hopefully I have everything figured out.
January 11, 2020
I took whatever objects I could to get into space, they prepared food, water, and some other essentials. Even 3 Mossberg 500s were packed with us as there's been reports of astronauts being attacked, I wonder if those were the "Lunarians" that I've been seeing in my dreams.
GenSec took me on a plane to the Kennedy Space Center, as part of my sponsership with NASA, the Golden Grin will fund their projects and provide for their employees in return of giving me the pleasure of being on the moon.
Going through some boring checks and being shoved in a fucking spacesuit, making me look like a glorified Bulldozer from my first crime spree?file=Bulldozer.jpg), I was in a rocket with my other comrades. I was going to be flown off to the moon and had to do all sorts of things, but overall, if the Lunarians are real and Tsukuyomi wasn't bluffing, I was going to hopefully live somewhere better. If it was just a really massive coincidence, I was going to be the first and possibly only Golden Grin member with the privilege of saying, "I was on the moon."
And we have liftoff.
Flying in a massive hunk of steel and computers, we viewed everything, for the next 3 days, we were doing nothing productive, but I've noticed a few things. My body felt like it contained a load of magic and that I was going to be something greater. But I just played it off as over-excitement and we finally landed on the moon.
"OK... so we'll take pictures, replace the flag, and broadcast this to the whole world. It is time that we forward our knowledge of the cosmos. We have to investigate the dark side of the moon."
Doing what command wanted us to do, we were going there to forward the cause of science. I felt an uneasiness and heard an intentional static.
"Hey wankers... do you get the feeling that we're being watched by something out of this world? Like we're the ones being studied instead of studying?"
"No... why?"
"I just feel like something is off here, but let's tread on."
As my team went further to investigate the darkness, we reached a point where we noticed a sea of all things. Fucking Hell, it looks like my dreams were slowly becoming reality, we took notes until we were ambushed by a bunch of rabbit girls.
"HALT! You impure beings, you will now be detained, put your hands over your heads and stay silent. Do not attempt to move, or speak, otherwise you will be eliminated."
Son of a bitch... we had guns pointed towards our heads and I saw who looked like Yorihime there. Was this an elaborate thing set up by the FBI and GenSec to get me back in jail? Was this a well-done nightmare? Will the ZEAL SWATs going swarm me any second now? My body was starting radiate what feels like magic and my soul felt like it was starting a process to ascend, whatever this was, it wasn't going to be pretty for any of us.
Maybe I've ascended to a new realm or something... whatever this is. I'm going to do what the girl says, that's one sharp sword and I rather not see that as the last thing before my death and get beheaded.
submitted by HoxifierMargatroid to touhou [link] [comments]

D100 jobs for which someone hires a black operation team in a modern or Cyberpunk setting

  1. Break in a corporation to test the security (might not be known to the team or the employer might be lying).
  2. Theft of a MacGuffin (data, blueprints, prototype, newest research report, etc.)from a secured place.
  3. Placing a MacGuffin (data, drugs, etc.) somewhere in a secured place.
  4. Observe a secret product test undetected.
  5. Destroy a MacGuffin (computer, data, server, prototype, etc.).
  6. Sabotage a MacGuffin (prototype, product presentation).
  7. Assassination of a protected person or of many people like a gang.
  8. Extraction of an employee out of a corporation.
  9. Rescuing hostages.
  10. Doing a heist (bank, casino, etc.).
  11. Protection against assassinations.
  12. Bodyguard for a person who will meet dangerous persons.
  13. Creating a dangerous diversion.
  14. Compromise a target u/ThaliusThalius
  15. create false evidence u/ThaliusThalius
  16. police duties in regions normal police wil not enter u/ThaliusThalius
  17. prevent terrorist attack (somhow inialised by employer) u/ThaliusThalius
  18. escort human traficing (intended for organ replacements) u/ThaliusThalius
  19. sabotage mechanical bodiparts of profi-sport u/ThaliusThalius
  20. Break into secure facility and steal data (blackmail on company, blackmail on client, client list, R&D, security) u/World_of_Ideas
  21. Break into secure facility and steal prototype (AI, android, computer, cyberware, vehicle, weapon) u/World_of_Ideas
  22. Defend a (facility, item, person, project, shipment) vs. another black ops team u/World_of_Ideas
  23. Intercept and steal a shipment u/World_of_Ideas
  24. Intercept a shipment and add something to the cargo (undetected) u/World_of_Ideas
  25. Sneak into a secure facility and plant surveillance bugs u/World_of_Ideas
  26. Sneak into a secure facility and plant a virus on their secure server u/World_of_Ideas
  27. Spy on "x" person. Find out: where they go, what they do, who they talk to, how they evade surveillance u/World_of_Ideas
  28. Theft or destruction of a defective prototype. Company can make an insurance claim instead of losing all the money that R&D dumped into it u/World_of_Ideas
  29. Find certain exotic animal u/TheWoodcarveree
  30. Lobby and spread brand name among possible buyers u/TheWoodcarveree
  31. Scout buildings for weak points/security breaches u/TheWoodcarveree
  32. Cleanup crew after a dirty fight. To throw of police and leave fake evidence u/TheWoodcarveree
  33. Make the plot of the campaign based on Front Line Assembly video for "Mindphaser", using the plot of GunHead, to find Texmexium in a forgotten AI core on an abandoned island. Then things go inexplicably weird and south from there. https://www.youtube.com/watch?v=PJdt25fl9oI u/OctopusMugs
  34. Kidnap an industrial band so that a corporation can make brain tapes of them. the party then has to dump the comatose bodies at an organ dealer. after they do that as they travel through the city the band's now uploaded consciousness has begun to take over billboards, tv stations and radios and are whipping up anti corporate anarchist mobs. They have to chose to let it be, or take the money the company is offering to go steal the bodies back so they can purge their system. u/OctopusMugs
  35. One of the party members has become addicted to a VR game. The party has to decide if they want to help break the addition, or help them get a fix and have to find the source of the new VR drug, (and if do they stop it or try to get a cut?). u/OctopusMugs
  36. The party has to smuggle a crate of books (now illegal) into the city to an unlicensed learning center run by an artist's collective for escaped bioroids. (hey, do you want to have fun with your party? one of the books is the King In Yellow so also a way to do a Cthulhu tie in) u/OctopusMugs
  37. The party has to infiltrate a corporate run jail to take out an informant. while they are there it becomes apparent there are sinister experiments using the prisoners by the corporation u/OctopusMugs
  38. Find and kidnap children with strange abilities and bring them to a lab. u/chlorinecrownt
  39. Break children with strange abilities out of a lab that is torturing them in the course of study. u/chlorinecrownt
  40. Provide security for negotiations between rival (gangs, corporations). u/World_of_Ideas
  41. Investigate the crash site of a transport that was carrying classified (passengers, equipment, prototypes). u/World_of_Ideas
  42. Infiltrate a black market auction. Acquire "x" item(s) that they are selling by any means. u/World_of_Ideas
  43. Find the thieves who stole "x". Reacquire "x" by any means. u/World_of_Ideas
  44. Sneak into a secure facility. Sabotage "x" prototype or steal and replace prototype with a defective version. Must be done before (public reveal, "x" series of testing) u/World_of_Ideas
  45. Shadow a corporate (exec, IT specialist, janitor, office worker, scientist, security guard). Acquire copies of their security keys (finger prints, palm print, voice print, retinal scan, DNA, key cards, physical keys, ID badge, ID chip, pass codes, etc) without being noticed. u/World_of_Ideas
submitted by cyber-viper to d100 [link] [comments]

Diamond Casino Heist Guide + TIPS - Written by /u/DatCamaroGuy

Diamond Casino Guide:
So you decided that you wanna rob a casino, great! The Diamond Casino Heist is one of the best ways to earn money, but you're wondering, how do I get started? Well, you're in luck! This guide is going to teach you the ways to get the best out of the Diamond Casino Heist!
Step 1: Arcade
Alright to get started, you’re going to have to own an arcade. Now, it may seem better to go for the arcades on the top of the map to save yourself some cash, however, this will make all the preps much harder, as most of them take place in LS or Sandy Shores.
The best arcade locations are 8-bit ($2,530,000, located in Vinewood) and Videogeddon ($1,875,000, La Mesa). When buying your arcade, none of the upgrades are necessary, as most of them are cosmetic. You’ll have to complete a quick arcade setup mission to access the basement where the diamond casino heist planning board is located.
Step 1.5: Arcade Income
While this isn’t related to the diamond casino heist, I thought I would put this in there. The arcade generates income based on how many games you have, going up to 5k per in-game day (48 min). The game doesn't matter, so you can just buy the cheapest one (Monkey’s Paradise, $90,000) and fill up your arcade with it.
Step 2: Scope out casino
After you’ve finished watching Lester scribble a big mess over the whiteboard, you’ll be able to start the casino heist. Normally, you’ll have to pay a setup cost of 25k, but since it’s your first time doing it, it’ll be free. After you’ve confirmed that you want to start the casino heist, you’ll need to finish the scope out mission. For the scope out mission, you’ll need to take a variety of pictures for Lester in order to unlock entrances for the heist. A full guide is linked here but I’ll sum up the most important ones.
You’ll only need to do this mission once, and it will be completed for all future casino heists.
Step 3: Vault Contents
The vault contents mission is pretty easy. You’ll be given the rough location of a Duggan security guard, once you find him, you can either hack him, which can take some time but you won’t get the cops on you if you do it right, or you can kill him and grab the phone, which will save you some time but you’ll need to lose the cops before you can enter the casino.
After you’ve entered the casino, you’ll need to bring out the sightseer app on your phone to find a wifi signal. After you’ve located the wifi signal, you’ll need to figure out the vault contents. Beware that you only have a limited time to do this (2 min).
Since it’s probably your first time, I would recommend that you go through every camera to scope out each POI. The target will be cash since it’s your first time, which has a payout of 2.1 mil on normal. The first time will always be cash (payout of $2,115,000 on normal), but if it’s not your first time, the targets can be either cash, artwork (payout of $2,350,000 on normal) or gold (payout of $2,585,000 on normal).
There is a 4th target, which is diamonds (payout of $3,257,100 on normal) however this vault content is only available for special occasions and has been removed from the vault contents.
If you do the heist on hard by doing the same approach after you’ve done another one, the payout will be 10% larger. If you’ve completed all 3 approaches to the heist, you can cancel the heist which can be helpful if you’ve got a bad target. Link to this is here.
Step 4: Selecting your approach
Once you’ve finished the vault contents mission, you’ll be able to select your approach.
There are 3 approaches to the diamond casino heist. Silent and Sneaky, The Big Con and Aggressive.
For beginners, I would recommend alternating between Big Con and Aggressive, because those are the easiest ones. For Big Con, choose the Gruppe Sechs disguise for the easiest entry. Aggressive is good for newer players however it does end up in a lot of money loss. After you’ve got the gist of it, alternate to doing Silent and Sneaky in place of aggressive for a bigger payout.
Step 5: Selecting your support crew
After you’ve selected your approach, you’ll need to select your support crew before you can do any of the prep missions.
Selecting your support crew is very simple. You’ll need a gunman to source guns, a driver to source cars, and a hacker to delay the nerve agent inside the vault.
Selecting your support crew depends on the approach and target in the vault. For Big Con, SnS, any target EXCEPT for art, you’ll want the worst gunman (Karl Abolaji, take his Micro SMG on big con, heavy revolver on aggressive and on SnS the choice is up to you), the worst driver (Karim Denz, take his sentinel classic) and the best hacker available to you, for most people, this will be Paige Harris (unlocked when the Terrorbyte is purchased, gives 3:25 in the vault when undetected and 2:23 detected).
For aggressive, you’ll still want to have the worst driver and best hacker, however, the gunman is up to you since you’ll be using guns a lot. I normally go with Charlie Reed (unlocked when purchasing a hangar), he takes a 7% cut (2% more than Karl) and gives you an assault SMG, however, you can get by with Karl, as every gunman gives you an SMG to go along with another weapon, which is still a perfectly fine weapon.
For Big Con, SnS and the target is Art, if you and your heist partner can both hack very well, you can get by with Yohan Blair (takes a 5% cut and gives you 2:51 in the vault if you are undetected and 2:01 if you are).
Step 5.5: Secret heist crew members
There are 2 hidden heist crew members that can’t be unlocked by purchasing a business like most heist crew members. There 2 are Patrick McReary and Avi Schwartzman. Patrick McReary is a gunman who takes an 8% cut and gives the choice a Combat MG or an Assault Shotgun in aggressive. Avi Schwartzman is a hacker that takes a 10% cut and gives 3:30 undetected in the vault and gives 2:22 if you are detected. To unlock Patrick, he spawns as a random event around the map. He spawns in a police car that you will need to hijack. A guide is linked here. To unlock Avi, you’ll need to destroy 50 signal jammers that are located around the map. A guide is linked here.
Step 6: Prep Missions
Now that you’ve selected your support crew, you’ll be presented with a plethora of prep missions. Some mandatory and some optional. To complete these missions, I suggest that you use a Kuruma, Buzzard, or Oppressor Mk2 to make your life easier. In some prep missions, you will not be able to call Lester, so be prepared. All of the missions can be done solo but it makes it easier if you have a friend with you to help you out.
Now onto the optional prep missions. Optional prep missions, are, as the name suggests, optional. The optional prep you should do depends on the approach. If you own a penthouse and have completed all of the missions, you will gain access to the security intel mission. It’s very easy to complete and you will only need to do it once. A nice trick is that the gauntlet actually spawns when you start the mission, not when the cutscene is triggered, so you can just shoot the driver and take the gauntlet. A guide will be linked below.
Let’s start with Silent and Sneaky. For Silent and Sneaky, the optional prep missions depend on your skill level. If you’re an experienced player, you don’t need to do much, only level 2 security passes. Power drills you can do if you think you have enough time. However, if you are a very new player, I’d recommend that you do patrol routes, Duggan shipments (you only need to destroy 3 to get rid of their bulletproof helmets), level 2 security passes, emp device and infiltration suits and power drills if you think you have enough time. If you do all these, the heist should be a breeze.
Going onto the Big Con, if you’re doing Gruppe Sechs, you don't need to do much. You only need to go through one door if you exit out the staff door, so you can decide if you want to do level 2 security passes or not. Patrol routes do make things easier, however are not necessary. Again, only do power drills if you think you have enough time. Make sure you do exit disguises. Noose and firefighter are exactly the same, so do firefighters since it has an easier mission.
For aggressive, again, patrol routes make it easier but are never necessary. Make sure to do Duggan shipments. You can solo it, but it will be much easier with another person. If you don’t get them all you can just close the game and you’ll be able to do the mission again. Reinforced armor allows you to take more damage, so I would recommend it even if it makes you slower. Be sure to also do boring machine as it allows you to enter through the sewers. Make sure to also do level 2 security passes unless you really like hacking doors.
Step 7: Finding people to play with
Now that you’ve completed all your required prep missions, you need some people to play with. If you don’t have any friends to play with, I recommend checking out HeistTeams or the GTAO Discord LFG Channels to find people to play with. Make sure to have good communication between your teammates otherwise the heist will be in chaos.
Step 8: Completing the heist
Now that you’ve got a solid heist crew waiting to grab all of that sweet loot out of the casino’s vault, you’ll be able to start the heist. If you're doing aggressive, the plan is pretty simple, shoot your way in, grab the loot, then shoot your way out. The easiest entry for aggressive is sewers, and the easiest exit is the eastern roof terrace. If you exit through the staff lobby, you’ll get shot a ton when going over the racetrack, however, if you exit through the roof terrace, you can shoot the guys behind the stones on the racetrack then safely parachute down.
For The Big Con, I’m going to assume you’re doing the Gruppe Sechs approach. By doing the Gruppe Sechs approach, you can pretty much waltz into the vault and back out of it, just be careful that this has some limitations. When going back up the stairwell/elevator to the casino access floor, the guards will have checked the vault and know it’s been robbed, so you disguise ain't gonna work anymore. I strongly suggest getting exit disguises, as they will greatly help your escape. The easiest exit for this is the staff lobby.
For SnS, I’m not really going to go into too much detail here because there’s a full video linked below. What I will talk about is when to use the emp (If you did the prep mission). I recommend emp’ing when you’re at the vault access floor, allowing you to waltz into the mantrap, or when you're coming back up to the casino access floor and are in the mantrap. Be warned that if you decide to get the daily vault when you trigger the emp, the emp’s timer will run out before you can get to your exit, so plan ahead. The easiest entrance for this is the staff lobby and the easiest exit is also the staff lobby.
Tips and tricks to complete the heist
Useful media

Diamond Casino Heist FAQ
Welcome to the Diamond Casino Heist FAQ! This thread is going to go through all of the new changes and content added to the Casino Heist DLC. The information in this thread is up to date as of 28/7/2020.
Release Date
Announced on December 5th and released on December 12th, 2019, the Diamond Casino Heist is the latest DLC to come to GTA Online as of July 25th, 2020. This DLC adds a bunch of new content, including new vehicles, properties, vehicles, and a brand new heist!
New Content
Vehicles:
Maxwell Asbo (SSASA): $306,000 - $408,000
Karin Everon (SSASA): $1,106,250 - $1,475,000
Lampadati Komoda (Legendary): $1,275,000 - $1,700,000
Vapid Retinue Mk II (SSASA): $1,215,000 - $1,615,000
Ubermacht Rebla GTS (Legendary): $1,175,000
Maxwell Vagrant (SSASA): $1,660,500 - $2,214,600
Grotti Furia (Legendary): $2,055,000 - $2,740,000
RUNE Zhaba (Warstock): $1,800,000 - $2,400,000
Karin Sultan Classic (SSASA): $1,288,500 - $1,718,000
Nagasaki Outlaw (SSASA): $951,000 - $1,268,000
Declasse Drift Yosemite (SSASA): $981,000 - $1,308,000
Dinka Sugoi (SSASA): $918,000 - $1,224,000
Dinka Blista Kanjo (SSASA): $435,000 - $580,000
Nagasaki Strider (Legendary): $502,000 - $670,000
Dewbauchee JB 700W (Warstock): $1,470,000
Overflod Imorgon (Legendary): $2,165,500
Albany V-STR (Legendary): $1,285,000
Progen PR4 (Legendary): $3,515,000
Ocelot R88 (Legendary): $3,115,000
Nagasaki Blazer Lifeguard (Warstock): $62,000
Brute Boxville (Warstock): $298,500 - $398,000
Declasse Bugstars Burrito (Warstock): $450,000 - $598,000
MTL Fire Truck (Warstock): $2,471,250 - $3,295,000
Declasse Lifeguard (Warstock): $865,000
Brute Stockade (Warstock): $1,680,000 - $2,240,000
Weapons
Ceramic Pistol (Ammunation): $20,000
Navy Revolver (Unlocked after finishing the Los Santos Slasher treasure hunt): Free
Properties
The release of the Diamond Casino Heist DLC introduces a new property: arcades. Arcades are a passive business that allows you to host the diamond casino heist. The maximum daily income of the arcade is $5,000.
They are purchasable from Mmazebankforclosures at 6 different locations. The cheapest is at $1,235,000 (Pixel Pete’s, Paleto Bay) and the most expensive being at $2,530,000 (8-bit, Vinewood Hills).
Customization options on offer are 2 arcade styles, $290,000 - $470,000, 8 mural options, $50,500 - $107,500, 8 floor options, $78,000 - $165,000, 8 neon art styles, $107,500 - $320,000, personal quarters, $150,000, high score screens, $295,000 and a garage $215,000. 2 extra options are available to purchase from the arcade computer, which are the master control terminal, $1,740,000 and the drone station, $1,460,000. A variety of arcade games are also available to purchase, ranging from $90,000 to $420,000.
Credits
u/Pepperooney_ for adding a bunch of info on the tips and tricks section
u/what_it_dooo for suggesting the roof terrace and the hacking device trick
submitted by CausticPenguino to gtaonline [link] [comments]

Casino Heist Guide, what you need to know and other features

AS OF NOW I WILL NO LONGER BE UPDATING THIS GUIDE
I’ll start by going in order of missions and adding extras as needed by editing the TBA (to be added) as soon as I can review the information
Leave any information you can in the comments fill in and I’ll add it in when I can
——The Scope Out——
Difficulty: Very Easy
Time: About 10 minutes
Description: the player must scope out as many points of interest if the can for the most options
Miscellaneous:
Vallet Security guard Purple keypad Inside (dome) camera Outside (box) camera Vault Blueprints (in mrs bakers office)(requires casino penthouse, or a friend with said penthouse)
Access points:
Ground (3)
Main entrance (west) Waste disposal (north) Staff lobby (east)
Roof terrace (4)
2 doors on the north side 2 doors on the east side
Roof (2)
North helipad South helipad
Underground (2)
Security tunnel (under dirt track) Sewer (the drainage ditch by the casino, there’s an entrance at the beginning of it, head down until you see some metal bars that would lead under the casino)
-important notes-
Once you have discovered every point of interest available in this setup, you won’t be able to do this setup for other heist because all poi’s are now permanently unlocked
——Vault contents ——
Difficulty: Very Easy
Time: about 5 minutes
Description: You are trying to find your target, the valuables you’ll be stealing during the heist To start this setup, you hack a guards phone to get into the casino’s system and then enter the casino to walk around and find a strong enough signal for Lester to hack into the cameras BE SURE YOU FULLY ROTATE ALL 6 CAMERAS TO THE TO UNLOCK THE REST OF THE POI’S, if already unlocked all poi’s just skip to the vault camera.
When scouting out the target it is completely random chance what you will be stealing from the casino
Cash is the basic takes and take a while to grab, but it can still pay about 2.1million Normal and 2.4million Hard total (minus crew cuts)
Paintings have better value and are the quickest to grab, to get them you must cut out the paintings but again this is really fast so you might be able to get a cheaper hacker or spend the extra time grabbing lock boxes, with this take you can make about ??million Normal and 2.7million Hard (minus crew cuts)
Gold has great value, it takes time to grab just like cash but is also a lot heavier, this means you can no longer jump but the reward is worth it because it can pay about ??million Normal and 2.8million Hard (minus crew cuts)
There’s also a glitch to get a lot more gold off one tray so abuse it before it gets patched
Diamonds have the greatest value and have just been officially added to the loot pool, you grab trays of diamonds like you would cash or gold and they are worth about ??million Normal and ??million Hard (minus crew cuts)
———Crew members and Characters———
These are free mode missions and secrets that can affect the casino heist by giving access to new characters and crew
There is also the standard crew for comparison
——Optional Characters——
Yung Ancestor
Difficulty: Very Easy
Time: 2 minutes
Effect: adds another route to “The Big Con” Description: Head to the casino and go up to the roof terrace to enter a cutscene with the celebrity, afterwards Lester will contact him to ask if he would like to be involved with the job, a few minutes later you will get a call from Yung Ancestor saying he will help but needs a few favors to trust you
Find the rest of this missions details at the “Setups” section
——Hackers——
—Rickie Lukens—
Cut: 3%
Skill: Poor
Requirements: None
Vault time when undetected: TBA
Vault time when detected: about 1 minute 30 seconds
Notes: Please do not even consider using rickie
—Yohan Blair—
Cut: 5%
Skill: Good
Requirements: None
Vault time when undetected: TBA
Vault time when detected: TBA
Notes: TBA
—Christian Feltz—
Cut: 7%
Skill: Good
Requirements: None
Vault time when undetected: TBA
Vault time when detected: TBA
Notes: Use this character if you don’t have access to the next two
—Paige (Unlockable)—
Cut: 9%
Skill: Expert
Requirements: own a terrorbyte
Vault time when undetected: TBA
Vault time when detected: TBA
Notes: this is the best character to use since she is slightly cheaper then Avi
—Avi (Unlockable)—
Cut: 10%
Skill: Expert +
Requirements: “Destroy Signal Jammers” Free mode mission
Difficulty: Easy
Time: 20-40 minutes
Description: destroy all 50 signal jammers hidden across San Andreas for money and Avi’s services (guides available on YouTube)
Vault time when undetected: TBA
Vault time when detected: TBA
Notes: This character is great but if you have Paige use her since she’s slightly cheaper, the difference in time is minuscule
——Drivers——
(Unknown: unlockable) TBA this character has not been found yet
—Karim—
Cut: 5%
Skill: TBA
Requirements: None
Vehicle selection:
Sentinel Classic (best choice)
Weeni Issi Classic
Asbo (worst choice)
Kanjo
Notes: This driver is the best to pick, they always leave the cars as close to the staff lobby as they can
—TBA—
Cut: TBA
Skill: TBA
Requirements: None
Vehicle selection: TBA
Notes: TBA
—TBA—
Cut: TBA
Skill: TBA
Requirements: None
Vehicle selection: TBA
Notes: TBA
—Chester McCoy—
Cut: 10%
Skill: Expert
Requirements: None
Vehicle selection:
Vagrant
Everon
Zhaba
Outlaw
Notes: TBA
——Gunners——
—Karl Abolaji—
Cut: 5%
Skill: Poor
Requirements: None
Weapon selection:
TBA
Smg and molotovs (aggressive)
Micro smg (Big Con)
Double barrel shotgun (Big Con)
Notes: TBA
—Charlie Reed—
Cut: 7%
Skill: Good
Requirements: None
Weapon selection:
TBA
Machine Pistol (Big Con)
Sweeper Shotgun (Big Con)
Notes: TBA
—Patrick “Packie” McReary (unlockable)—
Cut: 8%
Skill: Expert
Weapon selection:
TBA
Compact rifle (Big con)
Sawed off shotgun (Big con)
Combat MG MKII (Aggressive)
Difficulty: Easy-Medium
Time: Random Chance
Requirements: “Rescue Patrick” Free mode mission
Description: find a police van blaring it’s siren driving around Los Santos and Blaine county, when close enough a blue arrow will appear over the van and a blue dot will show up on your map indicating the vans location, by getting even closer Packie will ask you to help him and another person to “give us a hand?” The implication here is he wants you to steal the van and drive it
the way to go about this is just to shoot the van enough and it will eventually stop, allowing you to steal it and bring it to Packie’s safe house at Vespucci beach,
Notes: there is a 5 minute time limit that begins when you enter the van
Packie has the best weapon selection in aggressive but this does not outweigh how much he cost this is player choice
—Gustavo Mota—
Cut: 9%
Skill: Expert
Requirements: None
Weapon selection:
Carbine rifle (Big Con)
Assault shotgun (Big Con)
Notes: TBA
—Chester McCoy—
Cut: 10%
Skill: Expert
Requirements: None
Weapon selection:
TBA
SMG MKII (Big Con)
Bullpup Rifle MKII (Big Con)
Notes: not recommended because of cost
——Approaches——
It’s recommended to have 3 or 4 players for the best take
—SILENT AND SNEAKY—
Stealth difficulty: Hard
Loud Difficulty: Medium-Hard
Time: 15-20 minutes (minus restarts)
Description: Silent and sneaky is one of the stealth approaches, you go inside with tactical gear, night vision, suppressed weapons, tasers, and an emp bomb (if the setup is complete) that the host can activate (explained below) This hiest allows you to slip in undetected and you can still slip out undetected.
-Things to note-
When you enter the vault you will have a certain amount of time depending on your hacker and whether or not you are detected by the time you arrive to the vault, if you fail to leave the vault before the timer hits “0” gas will fill the vault and the alarm will trigger
Guards will be alerted to the following: seeing you, shooting a guard without a headshot (they yell), killing a guard next to another, a dead body, a bullet flying past them, a bullet hitting a wall, a guard watching you destroy a camera, and hearing unsuppressed gunfire
The casino will raise the alarm for the following: a guard being alerted, a camera spotting you, a camera spotting a dead body destroying more then one camera, and not leaving the vault before the clock hits “0”
Guards are oblivious to the following: getting a headshot or stealth melee even if the guard yells, destroyed cameras, the sound of broken glass, and the sight of broken glass
You can disable cameras with the taser, but they will come back online, you can also shoot and destroy one camera but destroy any more and the alarm will sound
If the host completed the EMP setup, they will have access to a phone app named “Detonate EMP” this will set off the EMP of course knocking out all electricity for about 1-2 minutes, this includes: cameras, locked doors, elevators, and lights (this will make guards have a really small cone of vision)
-Important notes-
Triggering the EMP does not raise the alarm (credit goes to u/Aleapp2556 for discovering this)
Not breaking stealth until outside will give an award
You can restart the heist at anytime by running out of lives
-Best plan of attack-
Enter the south helipad
Exit the staff lobby
High level buyer
Decoy driver (optional, lowers how many stars you have)
-Steps-
Enter the cargobob
Parachute to the casino
Rappel down the elevator shaft
(You are now in the staff lobby)
Take out everyone quietly
Proceed to elevator
(You are now at vault security)
Take out the remaining guards quietly
Enter the mantrap
Drill open the vault
(You are now in the vault and the timer has started)
Grab as much loot as possible, Dedicate one person to hacking
Leave before the timer ends
Exit the mantrap
Take the elevator or stairs up
(Alarm is now raised, but you are still undetected)
Take out the remaining guards and exit through the staff lobby
Get in the getaway car
Race to Paleto Bay
Escape the cops
Finish the heist
-Overall-
the hiest is slow and very difficult so this may not be the best option for grinding
—AGGRESSIVE—
Difficulty: Medium
Time: 8-11 minutes (minus restarts)
Aggressive is loud and violent, you shoot your way to the vault, blow it open, melt open the gates and steal the loot
-Things to note-
This heist is extremely fast compared to the other two approaches, it can be and has been done in under 9 minutes with high level buyers
there are no drills or hack in the vault itself, just explosives and thermal charges
You can restart the heist at anytime by running out of lives
-Best plan of attack-
Enter sewer(you blow a hole right into the security-room just before the mantrap leading to the vault)
Exit staff lobby
High level buyers
Gunner decoy (optional, but lowers your stars)
-Steps-
Blow into the vault security room from the sewers
(You are now in the vault security room)
Enter the man trap
Blow open the vault
(You are now in the vault)
Set off a thermal before you start grabbing and try to just get everything you can
Exit the vault
Exit the mantrap
Go to the staff lobby via elevator
Exit staff lobby
(At this point stealth no longer matters)
Enter getaway cars
Race to paleto bay
Escape police
Finish heist
-Overall-
this heist is fast and effective and I recommend cycling between both this and the big con
—THE BIG CON—
Stealth Difficulty: Easy or Medium-Hard (depends on route)
Loud difficultly: Hard
Time: 10-13 minutes (minus restarts)
The Big Con is the another stealth approach, but it’s less stealth and more lies and deceit, you use disguises to get your way into the casino with all your tools and equipment needed for the job
-Important things to note-
You only have a ceramic pistol unless you pick up your stashed weapons, but if you pick up those weapons you can no longer pass through metal detectors
Your weapons are not suppressed
Gruppe sechs can get inside the vault no problem
You unlock the ceramic pistol after you are done HOSTING The Big Con
Not breaking disguise until outside will give an award
You can restart the heist at anytime by running out of lives
-Best plan of attack-
Enter Gruppe sechs disguises
Exit noose disguises
Enter security tunnel
Exit staff lobby
High level buyer
Gunner decoy (lowers stars, only helpful if you are actually caught)
-steps-
Enter the security tunnel as gruppe sechs
Park the van
Get into the elevator
(You are now in the vault security room)
Walk on by the guards
Enter the man trap
A lone guard lets you into the vault, you knock him out
(You are now in the vault)
Grab the loot, mind the hacking, one mess up and the alarm goes off
Exit the vault
exit the mantrap
Take the stairs
(Alarm is raised but no one knows where you are)
Take the route to the laundry room
Change outfits
Exit staff lobby NOT MAIN ENTRANCE
(At this point stealth no longer matters)
Get to getaway vehicles
Race to paleto bay
Escape cops
Finish heist
-Overall-
this heist is very clean and quick if you do it right, id recommend doing this and aggressive if you really want to grind it
——About undetected——
When you sneak into the vault undetected you gain bonus time to grab even more loot then you would if the alarm was raised, failure to leave the vault before the gas is released will raise the alarm;
but you still received the bonus time to grab the loot anyhow, so it’s all up to you to either get the extra few lootables or make a clean getaway
——Hard Mode——
Hard mode (just like in normal heist) gives bigger cut with less lives, but this also buffs the security of the place
The way you access hard mode is by playing through a heist (we’ll say aggressive) and then the next (the big con), after playing aggressive it will become locked and unplayable so you have to pick another approach like big con, after that heist is done aggressive will unlock but it will still be “too hot” this is hard mode and will give a bigger cut for a harder heist that’s why it’s best to cycle between both aggressive and big con
——Heist crew——
For the best take each time you need to select the perfect members for the job
-Gunner-
Cheapest gunner all the way avoid shotguns
-Drivers-
If you want more money chose the cheapest driver and pick the sentinel classic, but if you want the trade prices for all the new vehicles you’ll need to use them during a heist
-Hacker-
Now unlike the other two, an expensive hacker is necessary for this job, this person will provide you with more time in the vault, this is where Paige and Avi come in handy
——Setups——
Setups are needed to find the materials necessary to pull off this job, some are mandatory and you cannot start the job with out them, some are optional and can be avoided but also can be the difference between dealing with a few enemies or a few mini-juggernauts
-Weapons-  Need: Mandatory
Difficulty: Easy
Time: 5-8 minutes
Description: The player needs to steal untraceable weapons for the job, a pistol, a main weapon, and a piece of equipment depending on the approach
-Getaway vehicles-
Need: Mandatory
Difficulty: Easy
Time: 3-8 minutes
Description: The player needs to steal 2 vehicles that have just been imported into the US and bring them back to the arcade, if the cars are badly damaged you will have to pay a small fee to repair then on delivery
Important notes
The vehicles can be upgraded with
Level 1: bulletproof tires 10k (recommended)
Level 2: max brakes and transmission and level 1 upgrades 15k
Level 3: turbo and max engine plus level 1&2 upgrades 25k
-Hacking device-
Need: Mandatory
Difficulty: Easy
Time: 5 minutes
Description: the player(s) go to a location being investigated by the FIB, the player(s) need to kill the FIB agents
Important notes
You can be in a guards vision but not for too long
Once you have the device and take the elevator down the guards will begin to shoot you
-Vault key cards-
Need: Mandatory
Difficulty: Easy
Time: 3-7 minutes
Description: the player(s) need to go to 2 separate locations and knock out or kill two security guards on their time off to steal their key cards
-Patrol routes-
Need: Optional
Usefulness for Sneaky and Silent: Needed
Usefulness for Aggressive: not necessary
Usefulness for The Big Con: Helpful
Difficulty: Easy
Time: 2-5 minutes
Description: the player(s) need to go to a parking lot where security guards have gathered, the player(s) will be looking for a car with a certain license plate that Lester will send, Once the player(s) find the car, they will need to open the trunk, take a picture, and send it to Lester
Important notes
This mission can be done by stealth
The car is always a black or light brown Falon GT convertible
-Dugan shipments-
Need: Optional
Usefulness for all heist: Absolutely Required
Difficulty: Medium
Time: less then 10 minutes
Description: The player(s) go around all of San Andreas to destroy 10 security shipments for the casino’s guards (this includes vans, boats, and helicopters)
Effect: for every couple of shipment destroyed, the guards armor will become weaker
No shipments destroy: every guard will have the health of a Cliffford Cyborg juggernaut
7 shipments destroyed: Health of a NOOSE squad member
10 shipments destroyed: Heath of a cop with body armor (3 Star wanted level officer)
Important notes
It is recommended to have 2 players in weaponized vehicles to destroy all the shipments
-Security Intel-
Need: Optional
Usefulness for Sneaky and Silent: Needed
Usefulness for Aggressive: not necessary
Usefulness for The Big Con: Helpful
Difficulty: N/A
Time: N/A
Description: The player needs to own a casino penthouse and do all casino missions for mrs baker
Effect: allows players to know the locations and vision of all cameras in the casino
Important notes
Once this setup is completed once it will be completed permanently
-Power drills-
Need: optional
Usefulness for all heist: Player’s choice but not necessary
Difficulty: Easy
Time: 5-8 minutes
Description: the player must steal power drills from a construction site by stealing a van and delivering it to the arcade
Effect: Gives the ability to drill open safety deposit boxes for a little bonus money (does not outweigh the main target in value)
Important notes
These missions can be completed by using non lethal tactics
-Security key cards-
Need: optional
Usefulness for all heist: absolutely required
Difficulty: Easy
Time: 5-8 minutes
Description: the player must steal a security key card from a casino staff member
Effect Card Level 1: has the ability to give you access to few doors and access points, but nothing else in the higher security areas, those points will need to be hacked
Effect Card Level 2: gives player full access to all casino doors and elevators other then those in the vault
(A level 2 keycard is highly recommend and should be used in every single heist)
——Approach specific setups——
Some setups are specific to certain approaches and can be mandatory or optional
—Silent and Sneaky Setups—
-Vault Laser Drills-
Need: Mandatory
Difficulty: TBA
Time: TBA
Description: the player(s) need to steal 2 military grade laser drills to drill open the vault door
-TBA-
-TBA-
-EMP-
Need: optional
Usefulness: helpful
The player uses a cargo bob to carefully steal a EMP bomb and deliver it to the power station just across the road from the casino
Effect: give the host the ability to call the EMP to detonate it, this will shut down all electronics and lights for 1-2minutes, this mean cameras, locked doors, and metal detectors will be shut off during this time, and since the lights are off the guards have limited visibility, about 1 foot of vision in front of them
Important notes
Triggering the EMP does not raise the alarm (credit goes to u/Aleapp2556 for discovering this)
—Aggressive Setups—
-Vault explosives-
Need: Mandatory
Difficulty: Easy-Medium
Time: 8-18 minutes
Description: the player(s) must travel to a part of the ocean to steal explosives from an underwater mining operation to blow open the vault door
-Thermal Charges-
Need: Mandatory
Difficulty: Easy-Medium
Time: 8-16 minutes
Description: the player(s) must steal thermal charges to melt open the gates inside the vault
-Reinforced armor-
Need: Optional
Usefulness: helpful
Difficulty: Easy-Medium
Time: TBA
Description: The player(s) steals a few sets of experimental armor from a faction to use in the heist as an option of clothing
Effect: unlocks the armor set to be used during the casino heist, the armor is like hiest heavy combat armor when used during the casino heist giving the players more Health but less Speed
-Boaring machine-
Need: Optional
Usefulness: TBA
Difficulty: Easy
Time: TBA
Description: The player steals a drilling machine from a driver hauling the machine
Effect: TBA
—The Big Con Setups—
-Drills-
-Disguises-
-TBA-
——Phase 1 equipment——
On the phase 1 planning board you can buy equipment for finding points of interest or practice on mini-game type puzzle you need to complete while going to or when you reach the vault, you can buy equipment such as:
a model of the casino for $130,000 (Which shows points of interest)
A replica of the casinos security system for $425,000 (for practice with hacking)
And a replica vault door for $900,000 (for practice with drilling)
By taking photos of the security system and vault blueprints in the casino you unlock the option to buy the security system and vault door for practice
Once the equipment is purchased, it will stay permanently in your arcades basement
In order to practice you will need the vault drills (explosives do not count) and/or the hacking device
These items will need to be sourced each time you start a new heist if you wish to practice
My personal recommendation is to avoid this equipment as it’s price greatly outweighs its purpose, since everything can be learn relatively easy during the actual run
——Hacking——
Here’s a quick guide on the hacking during the casino heist
First it should be noted that failing or aborting a hack while undetected will trigger the alarm
There are two types of hacking
Hack 1: Memory
A 6x6 panel of dots will randomize in a pattern of 6 dots going left to right, the player’s job is to memorize this pattern and recreate it to pass the hack, they player may need to do this several times
These hacks have been found really difficult and can be skipped entirely by having a level 2 keycard
Hack 2: finger print
The player is presented with a full image of a finger print and 8 fragmented images of a finger print, all the player must do is select 4 of the 8 fragments that match the full finger print and run the scan
This isn’t as hard as the memory hack, but this can waste time, so be quick but be sure in your decision
A tip for this is to go ahead and match the obvious ones and then study the smaller details of a fragment to try to find it on the full image
——Bugs, Exploits, and other Glitches——
PATCHED If the player leaves the session before finishing “Vault contents” the player can replay the setup for a chance at a better target such as paintings and gold instead of cash
During the heist, a police maverick will spawn on the roof of a nearby police station, the players can grab it before it takes off, but once it’s gone from the helipad it won’t respawn during the same heist even after a quick restart
PATCHED The player can duplicate the gold bar on a tray by leaving a single bar and leaving the tray, start collecting the tray again to spawn a new set of bars
submitted by Humungalungbungus to gtaonline [link] [comments]

Diamond Casino Guide

Diamond Casino Guide:
So you decided that you wanna rob a casino, great! The Diamond Casino Heist is one of the best ways to earn money, but you're wondering, how do I get started? Well you're in luck! This guide is going to teach you the ways to get the best out of the Diamond Casino Heist!
Step 1: Arcade
Alright to get started, you’re going to have to own an arcade. Now, it may seem better to go for the arcades on the top of the map to save yourself some cash, however this will make all the preps much harder, as most of them take place in LS or Sandy Shores.
The best arcade locations are 8-bit ($2,530,000, located in Vinewood) and Videogeddon ($1,875,000, La Mesa). When buying your arcade, none of the upgrades are necessary, as most of them are cosmetic. You’ll have to complete a quick arcade setup mission to access the basement where the diamond casino heist planning board is located.
Step 1.5: Arcade Income
While this isn’t related to the diamond casino heist, I thought I would put this in there. The arcade generates income based on how many games you have, going up to 5k per in-game day (48 min). The game doesn't matter, so you can just buy the cheapest one (Monkey’s Paradise, $90,000) and fill up your arcade with it.
Step 2: Scope out casino
After you’ve finished watching Lester scribble a big mess over the whiteboard, you’ll be able to start the casino heist. Normally, you’ll have to pay a setup cost of 25k, but since it’s your first time doing it, it’ll be free. After you’ve confirmed that you want to start the casino heist, you’ll need to finish the scope out mission. For the scope out mission, you’ll need to take a variety of pictures for lester in order to unlock entrances for the heist. A full guide is linked here but I’ll sum up the most important ones.
You’ll only need to do this mission once, and it will be completed for all future casino heists.
Step 3: Vault Contents
The vault contents mission is pretty easy. You’ll be given the rough location of a duggan security guard, once you find him, you can either hack him, which can take some time but you won’t get the cops on you if you do it right, or you can kill him and grab the phone, which will save you some time but you’ll need to lose the cops before you can enter the casino.
After you’ve entered the casino, you’ll need to bring out the sightseer app on your phone to find a wifi signal. After you’ve located the wifi signal, you’ll need to figure out the vault contents. Beware that you only have a limited time to do this (2 min).
Since it’s probably your first time, I would recommend that you go through every camera to scope out each POI. The target will be cash since it’s your first time, which has a payout of 2.1 mil on normal. The first time will always be cash (payout of $2,115,000 on normal), but if it’s not your first time, the targets can be either cash, artwork (payout of $2,350,000 on normal) or gold (payout of $2,585,000 on normal).
There is a 4th target, which is diamonds (payout of $3,257,100 on normal) however this vault content is only available for special occasions and has been removed from the vault contents.
If you do the heist on hard by doing the same approach after you’ve done another one, the payout will be 10% larger. If you’ve completed all 3 approaches to the heist, you can cancel the heist which can be helpful if you’ve got a bad target. Link to this is here.
Step 4: Selecting your approach
Once you’ve finished the vault contents mission, you’ll be able to select your approach.
There are 3 approaches to the diamond casino heist. Silent and Sneaky, The Big Con and Aggressive.
For beginners, I would recommend alternating between Big Con and Aggressive, because those are the easiest ones. For Big Con, choose the Gruppe Sechs disguise for the easiest entry. Aggressive is good for newer players however it does end up in a lot of money loss. After you’ve got the gist of it, alternate to doing Silent and Sneaky in place of aggressive for a bigger payout.
Step 5: Selecting your support crew
After you’ve selected your approach, you’ll need to select your support crew before you can do any of the prep missions.
Selecting your support crew is very simple. You’ll need a gunman to source guns, a driver to source cars and a hacker to delay the nerve agent inside the vault.
Selecting your support crew depends on the approach and target in the vault. For Big Con, SnS, any any target EXCEPT for art, you’ll want the worst gunman (Karl Abolaji, take his Micro SMG on big con, heavy revolver on aggressive and on SnS the choice is up to you), the worst driver (Karim Denz, take his sentinel classic) and the best hacker available to you, for most people, this will be Paige Harris (unlocked when the terrorbyte is purchased, gives 3:25 in the vault when undetected and 2:23 detected).
For aggressive, you’ll still want to have the worst driver and best hacker, however the gunman is up to you since you’ll be using guns a lot. I normally go with Charlie Reed (unlocked when purchasing a hangar), he takes a 7% cut (2% more than Karl) and gives you an assault smg, however you can get by with Karl, as every gunman gives you a SMG to go along with another weapon, which is still a perfectly fine weapon.
For Big Con, SnS and the target is Art, if you and your heist partner can both hack very well, you can get by with Yohan Blair (takes a 5% cut and gives you 2:51 in the vault if you are undetected and 2:01 if you are).
Step 5.5: Secret heist crew members
There are 2 hidden heist crew members that can’t be unlocked by purchasing a business like most heist crew members. There 2 are Patrick McReary and Avi Schwartzman. Patrick McReary is a gunman who takes an 8% cut and gives the choice a Combat MG or an Assault Shotgun in aggressive. Avi Schwartzman is a hacker that takes a 10% cut and gives 3:30 undetected in the vault and gives 2:22 if you are detected. To unlock Patrick, he spawns as a random event around the map. He spawns in a police car that you will need to hijack. A guide is linked here. To unlock Avi, you’ll need to destroy 50 signal jammers that are located around the map. A guide is linked here.
Step 6: Prep Missions
Now that you’ve selected your support crew, you’ll be presented with a plethora of prep missions. Some mandatory and some optional. To complete these missions, I suggest that you use a Kuruma, Buzzard or Oppressor Mk2 to make your life easier. In some prep missions, you will not be able to call lester, so be prepared. All of the missions can be done solo but it makes it easier if you have a friend with you to help you out.
Now onto the optional prep missions. Optional prep missions, are, as the name suggests, optional. The optional prep you should do depends on the approach. If you own a penthouse and have completed all of the missions, you will gain access to the security intel mission. It’s very easy to complete and you will only need to do it once. A nice trick is that the gauntlet actually spawns when you start the mission, not when the cutscene is triggered, so you can just shoot the driver and take the gauntlet. A guide will be linked below.
Let’s start with Silent and Sneaky. For Silent and Sneaky, the optional prep missions depend on your skill level. If you’re an experienced player, you don’t need to do much, only level 2 security passes. Power drills you can do if you think you have enough time. However if you are a very new player, I’d recommend that you do patrol routes, duggan shipments (you only need to destroy 3 to get rid of their bulletproof helmets), level 2 security passes, emp device and infiltration suits and power drills if you think you have enough time. If you do all these, the heist should be a breeze.
Going onto the Big Con, if you’re doing Gruppe Sechs, you don't need to do much. You only need to go through one door if you exit out the staff door, so you can decide if you want to do level 2 security passes or not. Patrol routes do make things easier, however are not necessary. Again, only do power drills if you think you have enough time. Make sure you do exit disguises. Noose and firefighter are exactly the same, so do firefighters since it has the easier mission.
For aggressive, again, patrol routes make it easier, but are never necessary. Make sure to do duggan shipments. You can solo it, but it will be much easier with another person. If you don’t get them all you can just close the game and you’ll be able to do the mission again. Reinforced armour allows you to take more damage, so I would recommend it even if it makes you slower. Be sure to also do boring machine as it allows you to enter through the sewers. Make sure to also do level 2 security passes unless you really like hacking doors.
Step 7: Finding people to play with
Now that you’ve completed all your required prep missions, you need some people to play with. If you don’t have any friends to play with, I recommend checking out HeistTeams or the GTAO Discord LFG Channels to find people to play with. Make sure to have good communication between your teammates otherwise the heist will be in chaos.
Step 8: Completing the heist
Now that you’ve got a solid heist crew waiting to grab all of that sweet loot out of the casino’s vault, you’ll be able to start the heist. If you're doing aggressive, the plan is pretty simple, shoot your way in, grab the loot, then shoot your way out. The easiest entry for aggressive is sewers, and the easiest exit is the eastern roof terrace. If you exit through the staff lobby, you’ll get shot a ton when going over the racetrack, however if you exit through the roof terrace, you can shoot the guys behind the stones on the racetrack then safely parachute down.
For The Big Con, I’m going to assume you’re doing the Gruppe Sechs approach. By doing the Gruppe Sechs approach, you can pretty much waltz into the vault and back out of it, just be careful that this has some limitations. When going back up the stairwell/elevator to the casino access floor, the guards will have checked the vault and know it’s been robbed, so you disguise ain't gonna work anymore. I strongly suggest getting exit disguises, as they will greatly help your escape. The easiest exit for this is the staff lobby.
For SnS, I’m not really going to go into too much detail here because there’s a full video linked below. What I will talk about is when to use the emp (If you did the prep mission). I recommend emp’ing when you’re at the vault access floor, allowing you to waltz into the mantrap, or when you're coming back up to the casino access floor and are in the mantrap.. Be warned that if you decide to get the daily vault when you trigger the emp, the emp’s timer will run out before you can get to your exit, so plan ahead. The easiest entrance for this is the staff lobby and the easiest exit is also the staff lobby.
Tips and tricks to complete the heist
Useful media
Credits
Special thanks to:
u/Pepperooney_ for adding a bunch of info on the tips and tricks section
u/what_it_dooo for suggesting the roof terrace and the hacking device trick
submitted by Aveonick to u/Aveonick [link] [comments]

casino heist secret crew members video

Heist Crew Members are minor characters in Grand Theft Auto V who may be hired by the protagonists to assist during most Heist missions. 1 Description 2 Crew members 3 Upgrading crew skills 4 Mission effects of crew skills 4.1 Drivers 4.1.1 The Jewel Store Job 4.1.1.1 Smart 4.1.1.2 Loud 4.1.2 The Bureau Raid 4.1.2.1 Roof 4.1.3 The Big Score 4.1.3.1 Obvious 4.1.3.2 Subtle 4.2 Gunmen 4.2.1 The ... 882k members in the gtaonline community. ... Log In Sign Up. User account menu. 21. Packie is a secret crew member for the casino heist. SNAPMATIC. Close. 21. Posted by 1 year ago. Archived. Packie is a secret crew member for the casino heist ... i would have got some footage but when i opened obs the mission completed itself, also i havent ... GTA V Online Guide: The Diamond Casino Heist - Scope out, Walkthrough, Trailer, Missions, Crew & everything else you need to know ... Skilled crew members will demand a higher cut, whereas worse ... This guide will tell you exactly how and when to find all the special heist crew members. There has been alot of confusion as to when the random events trigger to get all the members unlocked. I spent less than 15 minutes in-game to unlock all the members on my playthrough. Read the guide and remember the key missions for easy unlocks. The Diamond Casino Heist is the biggest ever to hit GTA Online, and requires drawing up meticulous setup plans to walk away with the maximum payout. Here’s a run-down of the setup board for the ... Besides the Aggressive and Big Con approaches, you can also carry out the casino heist with a 'Sneaky & Silent' approach. This guide will help you prepare for this approach, showing you all the crew members that you need to hire, the prep missions that are necessary and the heist finale walkthrough itself. Looting diamonds lets you take the maximum possible payout from the Diamond Casino Heist, which is $3.619 million. Once your support crew and Lester's cut are taken out, the amount left for players is $2,714,250. Casino Heist unlockable additional crew members? QUESTION. Close. 9. Posted by. PC. 1 year ago. Archived. Casino Heist unlockable additional crew members? QUESTION. I know there are 3 unlockable members, one in each category. The gunman (some Patrick dude) can be found in the back of a police van being driven somewhere (probably a prison). I ... The Diamond Casino Heist is a content update for Grand Theft Auto Online, released on December 12th, 2019. 1 Description 2 Content 2.1 The Diamond Casino Heist 2.2 Properties 2.3 Jobs 2.4 Characters added to GTA Online in this update 2.5 Character Customization 2.6 Collectibles 2.7 Weapons 2.8 Vehicles 2.9 Radio 3 Changes 4 Discounts & Bonuses 5 Gallery 5.1 Official Screenshots 5.2 GIFs 5.3 ...

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