ESL Conversation Questions - Gambling (I-TESL-J)

esl questions about casino

esl questions about casino - win

"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)

I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody.
 
Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to.
Vod Link here: https://www.twitch.tv/videos/830415547
I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can.
I know this post is still long but probably easier to digest, especially in parts.
Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps. https://pastebin.com/6QWTLr8T

Intro

CSPPA - Counter-Strike Professional Players' Association

"Who does this union really fucking serve?"

ESIC - Esports Integrity Commission

"They have been put in an impossible position."

Stream Sniping

"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"

Match Fixing

"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."

North America

"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."

Talent

"TO's have treated CS talent like absolute human garbage for years now."

Valve

"Anything that Riot does, is better than Valve's inaction"

Closing Statements

"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."

submitted by Tharnite to GlobalOffensive [link] [comments]

My thoughts on my first week of driving.

Hi all. I've been driving a little over 1 week. I thought I'd share some of my information and thoughts about how it has gone so far. Feel free to offer suggestions, ask questions, etc. Thanks for reading!


I think that's about it. Anything obvious I'm missing. Would love to hear peoples' tips and tricks. Good luck, all. This is much harder shit than the average person gives you credit for!
submitted by PenName to uberdrivers [link] [comments]

Real discussion about CS:GO and Gambling

I am not sure whether I am violating any of the subs rules posting something this long winded and opinionated. So if I am show no mercy.
After of spending a few months on this sub and reading through some of the top threads and new threads that don't make it very far. A recurring theme, especially around major tournaments and the like, is that companies like ESEA, Valve, DreamHack, PGL, ESL, etc. shouldn't be associated with gambling sites and betting sites. As well as the issues of gambling problems, underage gambling, match-fixing, etc. Points which directly lead into the reason why I feel a discussion is necessary.
First I would like to preface this entire discussion with the fact that Counter-Strike: Global Offensive is a M-rated game. Which is not to say that users <17+ do not exist because just like Alcohol and Tobacco, where there is a will there is a way. I would also like to clarify that I do not support the amount of gambling and betting that has spawned from the expansion of CS, but I understand why it exists. In the same way I understand why betting on Horse Racing, or boxing, or Baseball, or football or American Football exits. More on this later though.
Gambling and Betting sites Sponsoring CSGO Events
The first elephant in the room should be the entire sponsorship debate. My take on this entire situation is that although gambling and betting websites may have wormed their way into monetarily “supporting” the professional scene, Valve technically was really the first offender. First off let's not try and act like CS wasn't on the decline before the introduction of skins. Just by looking at the statistics that are publicly available, it is clear that skins brought new life to the franchise and is a major contributor to why CS is growing at such a staggering rate. This is not to say that skins are the only reason, but a compelling argument could be made that without skins CS wouldn't be in the same place it is today. This however is not the point I am after. The point I am trying to make it that, you would have to be naive to not see that the fiscal model supporting CS:GO itself is very similar to that of a Casino. The one stipulation being that the returns Valve gives out are literally valueless on a balance sheet. Cases, keys and items are virtual, they cost Valve nothing to generate, there are no material costs and no development cost (if the skin is community generated). A point which directly leads into the idea that opening cases is no different than going to a casino and using a slot machine. Opening cases is gambling. CS:GO is directly funded by gambling. So how can someone vehemently oppose the support of gambling websites to fund CS events, when the sport/game itself is supported by gambling? While I do not support gambling sites sponsoring these events I understand that a double standard has been set.
Self-Control and Regulation
Next comes the gambling problem users may fall victim to. To me this is simply a problem with self control and regulation. Not a problem with the fact that betting exists, because as I said, betting is a part of everything competitive regardless of what the subject matter may be. From the limited amount of websites I have had the privilege to view, it is clear that the current state of gambling and betting is akin to that of the wild west. Any Joe Schmoe with an understanding of HTML and Steam's Web API can make a site and act as if they are reputable service where you can bet or gamble your money away. Which is a far cry from the state of other sports or online gambling in general. As the amount of regulations on the latter are quite restricted in the US (I've no knowledge on the global policies on online gambling mind you, only the policies in US). With only a few states allowing any online gambling at all. Which brings me to my actual point. In order for any headway to be made to crack down on gambling in general we first must try and regulate it. At this point there is no one saying what you can and cannot do and no one holding anyone accountable. Which of course goes hand in hand with users acquiring gambling problems. How is the current landscape any different from going to your favorite bookie -insert gambling website here- and throwing down a bet on Sports team-insert CS team here- and losing it all? Its the scale, not the act itself. As the act itself is only controllable by the consumer, which goes all the way back to self control. Because of the staggering lack of self-control no one thinks to question CSGOFastBetMoneyShuffleLounge.com. So no, I don't think that there is a fundamental problem with betting, but i do think there is a fundamental problem with the consumers who choose to feed said system. (A problem not so easily fixed) To my own previous point. Regulation can only stifle the problem not remove it. There is no way to avoid gambling and sport, as they have and always will move hand in hand. But by stifling it we may impede the spread and reach it may have.
Underage Gambling
My final statement is in regards to the underage gambling portion. A problem again with regulation. They are clearly not enough regulation on these websites to deter underage patrons from using their services. Which is again something that is hard to do in an environment as such, when anyone can make a website and create a TOS that says "I certify that I am above the age of 18 blah blah blah." Without any real confirmation. Someone may correct me if I am mistaken, but I am certain real gambling, online casino type websites, require some sort of documentation or a SSN to ascertain how old you really are. A step that I would guess, stops many underage users at the door. Something that, if it is to exist alongside CS:GO needs to be taken in order to legitimize the industry, as well as create a barrier to stop those who may not have gambled if it wasn't so very easy. Now I would like to recall my previous statement about the ESRB rating of the game and a pretty simple solution to underage gambling. If the minimum age to gamble is 18 and the minimum age to purchase the game is 17+ then I would wager that if you can own the game then you are old enough to gamble. Again let's not be naive, of course people under 17 play CS and of course they are drawn to betting and the like. My point is this. Some may not like it, others will disagree, but it is clear that this is a parenting issue. Not to say that the parents are solely to blame, as I am sure many do not even know CS exists, let alone the fact that skin gambling is even a thing. But it’s clear as day that the underage individuals who are betting regularly and clinically clearly have insufficient supervision and guidance. If it's possible for an adult to fall prey to a gambling addiction the probability increases 10 fold when you aren't old enough to understand the true value of a dollar. Parents need to get involved, look at what your children are doing and address it accordingly. (To those who say I am very mature for a 12,13,14,15,16,17 even 18 year old. I assure you, you are not. Unless of course you work enough to support yourself financially and physically. ie a job, a house, an apartment, food, clothes, etc)
So my point on the whole is that, as a community, if gambling is to exist, then we must take steps to regulate it. We NEED to condense it, so that its reach not poison the entire community and dictate the direction in which our future as a sport and our youth takes. At this point we are at a crossroads, and it is our responsibility to decide whether CS is known as the a bastion of the e-sports community or a sport corrupted by uncontrolled, unregulated gambling.
I open it to you know. I truly want to know how people really feel about this issue and whether or not I am alone in my thinking.
Tl;dr If you are not going to read and understand my ideas fully then I don’t want to discuss them with you.
submitted by TacticalRhombus to GlobalOffensive [link] [comments]

User Review - Black Ops 3

Hi, So I started a review on Steam and kinda hit the character boundary so I figured I'd just post the full thing here and link it on steam later. Anyway, my bro recently bought black ops 3 so I thought i'd give my two cents on and.. well, it's a lot more than 2 cents, just take a look :)
I don't really condone jumping on the hate train and sh*tting on Cod like everyone else, I've always been quite optimistic about games, adopting a "figure out whether you like it yourself" approach.
However, this steaming pile of crap changed my mind and I can't help but join in.
I read a review that said something like "This game inspired me to play other games". F*cking spot on, couldn't have said it better myself. That's the TL:DR version of this review right there. So if you don't read any further than this, do your wallet a favour and DON'T BUY THE GAME
Buy Mankind Divided instead, kappa
For the longer version where I deservingly get to crap on the game a lot more for paying full price and because I don't feel the sentence above alone does us justice to this sht show for yet again another sht PC port, the most dire multiplayer in the entire series and the zombie mode that everyone bought the game for which ended up being either totally underwhelming or just plain dreadful depending on perspective.
So, grab a drink and some popcorn, then strap yourselves in for the most hate-fuelled, yet informative review you're likely to ever read.
Zombies
Before Black Ops 3, The Zombie mode was treyarch's most popular feature (closely rivalled by MP in BO2) in each of their games. After the events of Moon in Black Ops 1 I feel that the story doesn't live up to my personal expectations as well as many other people's because let's be fair - it took a turn for the worse. But, the maps and gameplay were still as fun in Black Ops 2 as they were in previous titles - especially the Origins Map. The gameplay would consist of original and simplistic objectives, yet mingled with challenging and unrelenting themes. Buy Doors. Buy Guns. Turn on Power. Buy Perks. PaP. and if your team wanted a greater challenge, Begin one of the Easter eggs.
Post Black Ops 1 I've only completed 3/4 Easter eggs in BO2 and 0 for BO3. In BO1, beating the Easter eggs required teamwork, skill, a small bit of luck and perseverance. The objectives really weren't that difficult to complete with an experienced team of players and with a good leader co-ordinating the team, you'd have a whale of a time. Black Ops 2 built on the success of Black Ops 1's Easter egg feature by thoroughly increasing the difficulty of Easter eggs. This was done by making them longer and more convoluted, drastically decreasing the chances of completion at higher rounds for the more difficult eggs - especially if started late, leading to the players forming plans of attack to complete the Easter eggs. Playing zombies became less about enjoying the gamemode and more about completing the eggs, more task-focused. But for Veteran players like my team, it provided a relishing challenge and we had many close calls trying to complete them, but they were still enjoyable and as I stated above - I still haven't done them all because the first two Easter eggs (Tranzit and Die Rise) were VERY formidable but I managed to complete Die Rise after much trial and error. New Players must have had great difficulty with these, but I digress.
Enter Black Ops 3, the Pay-to-win Bastard Child of activision with Call of Duty World at War's shadow to overcome and a lot to prove. I had hope for Zombies after watching the trailers, the Devs stated that they'd "Take it in another direction" (i'm paraphrasing here.) Which I could agree with many that it was what Zombies needed in terms of story. I'd rather they do a "Cod multiplayer" and keep the gameplay as original (I'm stressing original and not bland) as possible throughout the series in order to further the story, than them implementing some annoyingly complicated new game mechanics with a pay-to-win liquid divinium system in order to unlock "Gobblegums". The game was far too prominent in emphasising the use of gobblegums to the point of great irritation. I've tried using some divinium to get the better gums but many of the best gobblegums are simply nigh on impossible to get without buying divinium with real money. Divinium and "Cod Points" are simply a middleman between your money and the gums. It's a better looking way of pricing the gobblegums rather than pricing them individually which would mean a more openly shown pay-to-win feature. Which would mean, for Activision the public outroar would be far greater.
Let's sink our teeth into the maps of our latest abomination before I strangle something thinking about P2W.
Shadows of Evil.
The name in itself is kind of foreboding - the map being a shadow of what it could have been due to just plain bad ideas and far too complex concepts. Also, bad mapping. The map starts out easy enough, but immediately I notice this feature that you can turn into a strange monster, reminiscent of afterlife from Mob of the Dead. You go around the map and open up areas/move collectables for other players to pick up, and you can turn on perk machines. The final point about perk machines is probably the most prominent, as you can only turn into the monster once per round in co-op or twice per round solo. This is no minor annoyance because if you want to open up the map early, you're quite limited in what you can actually do during your time as the monster. Time, being a great factor in this map specifically because in order to get to pack-a-punch - a very necessary milestone to surpass the round 20 barrier you actually have to do [u]Half of the entire Easter egg[/u] which is by no means a small feat as this Easter egg is the most difficult so far (excluding DLC). I've only got to pack once or twice due to the mere complexity of the map design, let alone the 4 rituals that need performing. It's a really sht idea by someone who was quite obviously trying to revolutionise the way zombies maps are mapped. They failed really fcking miserably as the map was a total flop IMO, shared by a great deal of the community. that's not even to mention the design. Apart from a total of maybe 2 areas that you can train in (1 large area and one smaller area requiring great skill from one person) the map practically always keeps you moving, which is not feasible if you want to progress in the map with more than 2 people - wasting further time and resources, greatly lessening your chances of opening pack. That being said, this map is very difficult with only 2 people and the training areas are horrible to work in as it is. The map gives off a very amateurish vibe, as if many ideas and concepts were only half thought through, leaving the areas in the map in an unacceptable standard for players to actually survive in at high rounds. As a very experienced zombies player at this point, I have no earthly clue how a newbie would survive past round 10 on this map. It is overbearingly tough without relent because on top of all that, there's no place you can camp the rounds out. God Awful.
The Giant. Haven't played it but many say it's bo3's only good map. Which isn't strictly speaking true because it's a remake of a cod 5 map so technically i wouldn't say it belongs to black ops 3. It's just a bit of cushioning for the devs in case Shadows of Evil was a F*ck up... which it was... I've played Der Riese and it's a fantastic map with plenty of balance and open areas to work in and there's also the well known camping spot above quick revive. But, this isn't a cod 5 review...
Der Eisendrache, Zetsubou No Shima, Gorod Krovi, Revolutions. I didn't waste £40 on the Season pass this year thankfully, so I haven't played these maps. I have, however, seen gameplay footage of them and the Easter eggs so i'll just be speculating on what i've seen. Each map seems interesting to the eye but I can't see anything more interesting past aesthetics. Gorod Krovi Re-introduced the PPSH-41 which was a good move but i couldn't help and see it as pandering to us players to try and make up for some of the previous maps' pitfalls. I honestly didn't see anything worth buying in the vids so I haven't bothered, and likely won't unless the price vastly reduces which is unlikely.
I think that covers zombies pretty well so let's move onto MP
Multiplayer
Christ, Where to start on this one? Do I start with the Crappy Specialists? The Duplicated MP experience since Cod 4? the deplorable jetpack, sliding and wallrunning features? Pay to Win? the awful maps?
Pay to win definitely takes the cake. Before P2W was even implemented, you'd earn a certain number of "Cryptokeys" after playing matches which could be used to unlock skins for guns and stuff for your specialists. No weapons or melee weapons were even in the packs at first so they were pretty harmless. Then came the MX Garand and HG-40 Updates which meant you could unlock these guns if you opened a case with them. The chances of doing this were incredibly low. Like take the chances of winning the UK lottery and halve your odds, seriously. The only way you had a hope in hell was to buy cryptokeys with "Cod Points". Not to be confused with Black Ops 1's cod points system used to buy guns, with no P2W schemes what-so-ever. No, these Cod points are only, ONLY used to buy Keys and Vials in the game to unlock in-game items. As mentioned before, a middleman between your cash and the ingame stuff. Think of it like CSGO. You buy a Key to a case with real money and then you get a chance of winning a rare item, except with CS, Valve are Upfront with costs. Activision took a different approach to make it look more 'kid friendly'. Instead of asking mummy and daddy for money to buy case keys in a gamble for a weapon, they ask for money to buy 'cod points' which sounds far less likely to draw attention from many parents. These cod points only have one purpose - to be spent on in-game items thus increasing the chance of unlocking the "Epic" items. Another Reviewer stated that most weapon skins and equipment items are actually quite ugly and I agree with that. The better looking stuff is much rarer, and you're far more likely to be stuck with a horrid looking skin or a dupe of said skin. It may not be advertised like or even appear as mainstream gambling but don't be fooled. They're only after your money and like in the casinos - the house ALWAYS wins. Especially here because it's a false economy. They lose no money by giving you the epic weapons but they have extorted you out of a fair pile of cash before you get them. Ludicrous. If you try earning enough keys through gameplay to unlock said cases, you'll be playing for a long, long time to earn them because they take an absolute age to unlock. I think it's 3-5 matches for one of the higher tier cases, depending also on the XP earned per game. It was much easier to unlock cases before the P2W update but it's in their interest to make it tougher to unlock them as to encourage people to buy the cases. It's a good strategy for the waves of new and younger players that don't know any better but it's careless and to a degree - unethical to exploit gamers like that. The Weapons themselves are far, far better than the Vanilla guns. I can't count the number of times I got my arse handed to me by someone using the MX garand or the Famas. Even when I picked one up, it was like taking blinders off.. Extremely unbalanced and overpowered, as are the Melee weapons. Again, in their interest for it to be that way.
Let's move onto the Weapons and Specialists. The vanilla weapons follow the trend of SMG dominance that almost every other cod post MW2 MP does, With weapons such as the VMP or Vesper being the most used weapons in the lobbies, followed by 1-hit kill melee weapons obtained in cases, followed by P2W guns, finally, followed by Skill weapons ie. Snipers. Each weapon is customizable very similarly to BO2 as treyarch kept the same system. Except this time, They've added "Black Market Variants" for almost everything, further emphasising that P2W presence. It's so pointless and leaves me feeling almost like the weapon's incomplete if you don't have the variants. Picture buying a new bicycle after being told it comes with all the appropriate parts in great condition, then learning that the brakes don't work, the paintjob sucks and the tires are worn. You'd be mad, rightly so. Then you'd ask for a replacement right? a replacement you didn't even know you needed because you were blatantly lied to about the bike's condition. Then being told you gotta pay more for it. That's how I see the weapons variants, they shouldn't be charged for - unlocked at high weapon levels seems fairer. It's insult to injury that every single attachment on every single weapon has a black market variant. so picture the bike, but imagine everyone else has one and each one different from the last but in the same position as you in terms of being lied to. Activision are scum. If that's not enough, some weapon skins are now blatantly ripping off csgo - an ESL skin has 4 stickers in the EXACT same positions as they would be on souvenir weapons in CSGO. I wonder if the business team decided that they'd just stop pretending not to copy other games and just flat out do it (don't even get me started on the copying of "Augs" from Human revolution's success). Many of the specialists are underpowered. Spectre is rendered totally useless by the heavy implementation of one hit kill melee weapons and they all take an age to charge up. It's like having a really sht 4th perk that you can change, but it's like changing one shade of sht for another as many specialists can be easily countered or manoeuvred around ie. Firebreak's Flamethrower. When you activate the specialist and get killed maybe 5 seconds into it, which is likely considering how fast paced the games are, you have to re-build up the "power" or whatever to reactivate the specialist from scratch. You can unlock Different skin patterns for your specialist in a far more simplified fashion than that of Halo : Reach, if you include clothing patterns and colours. Again, the best looking ones are the rarest and can only be collected from cases, showing more P2W dominance.
Every single vanilla map sucks. I really don't think i need to build on that because it's pretty obvious if you've played the game or even seen gameplay.
So, we've come to Jetpacks, Sliding and Wallrunning. 3 totally pointless features this game could have done without, as they are an absolute pain for many players. Borrowed directly from Advanced Warfare, the watered-down jetpack has been mastered by some players to the extent of being extremely difficult to hit. It's depressing to empty an entire clip of the VMP at a guy and not even hit him once because he decided to fly 10m above you the second he saw you. Or walk into a teammate whilst wallrunning and fall to your death whilst on a killstreak. Or slide away from the frying pan and into the fire. What was wrong with black ops 1's Dolphin Dive?
Apart from all that, you've basically got the exact same cod MP as black ops 2, albeit a few reskins and different scorestreaks. Same Awful Engine, Same Exploitable tactics, Same Terrible connection and latency issues of which it escapes me how 3 or 4 fairly competent developers haven't been able to fix for almost a decade since mw2's release. Same Stupid "accolades" and "Callsigns" and weapon skin unlocks... and the perks get worse every year since WAW. It's really not original at all anymore and it seems like the devs are trying in all the wrong places to fix problems that don't exist in order to ignore the preexisting ones with the engine(s).
Campaign
Another Year, another generic Cod Campaign. Named Black Ops 3 with a story that has absolutely no ties to the original two games whatsoever, even though it's set in the same universe. So we get no continuation on David Mason or any of that legacy which kept me going through Black ops 2. With Infinity Ward and Sledgehammer trying to get another successful campaign story out there to kick start their next Call of duty series, this was a little unwarranted as black ops 2 didn't exactly close the book. As with every other cod since BO2, the story goes no-where - Hence the phrase : "Nobody buys cod for the story", which I've heard so many times. Even with the Re-integration of campaign co-op, it couldn't save the story damned from the beginning. Campaign Co-op is a shadow of it's former self - no competitive scoring or anything of substance really. It seems unfinished, with the lack of features shown. Dead Ops makes a return as Dead Ops 2, which is arguably the most original part of the game. accessible as a secret and not through the zombies menu for some reason, even after initial unlocking, it's the game's ONLY hidden gem. For those of you that enjoyed the first game, it's a lot more challenging but a good play nonetheless, with the implementation of new powerups and enemies - the game keeps you engrossed. 18 Rounds longer than the original, it's questionable whether anyone's actually completed it yet as the cod wiki's description for the last arena lies empty. A challenge, waiting to be completed.
The Campaign mode boasts some new features - 3 different cybercores, each with different upgrades such as domination to control turrets, etc., one tailored to fighting robots and another tailored to fighting humans. the weapons customisation is more like Black Ops 2 MP with a greater customisability. It's nothing special, just includes more options for play. There's not much of a challenge in the SP area due to the placement of Ammo Crates nearly everywhere. Brutal difficulty, where one shot kills you is unfairly difficult and again, borders on Lazy for the developers just like every other thing that's been copied and pasted so far.
Finally, UI
I'll keep this short as there's not much to say anyway. I could have perhaps forgiven some of the campaign and zombies' faults if not for the unreasonable demand for a constant internet connection. likely to do with zombies and the campaign now having an EXP system for ranking... which is another unwarranted addition to the game that only causes more problems. If you play offline then no progress is saved for zombies and there's an entirely different campaign slot for offline, so if you played online until the last level and lost connection, you'd have to either restart the entire story in a different save slot or wait until your connection's back. Really f*cking awful, I absolutely hate it. The Game is poorly optimised for PC as even with a high end graphics card (GTX 970) I still experience some FPS drops and lag even at the main menu. Another example of a shitty port. And Preloading. I've been stuck at the menu for upto 5 minutes before because the game is "Checking". No other cod does this and I can't work out or understand the need for it to check my PC every time I launch. Why is this in the game?
Overall, this cod was the kiss of death for me. I didn't like ghosts, didn't buy advanced warfare and only bought this one because treyarch developed it. Not buying Infinite warfare (even though cod 4 remastered looks good but they should've sold separately. Bad business move there.) or any cod after this unless they hit the "under £5" mark which is unlikely to ever happen, but IMO it's all they're worth.
This is the end of the review thankfully, If you read this far you're a trooper! Replies are welcome, let me know what you thought.
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esl questions about casino video

Hi, I’m Randall, and I’m in a casino, and I think there are several things that you should keep in mind when you come to gamble. Number one: Make sure you understand how the games work, so you understand a certain strategy to play, if there is one. Number two: Make sure you have a budget and stick to it. Uh, sometimes you end up spending ... As a Esl Questions About Casino rule, the simplest games are the card games and slots. Games like roulette and craps seem complex although they too are simple. Blackjack and baccarat are simple drawing games that even novices can play well in a very short space of time. ESL Conversation Questions: Are you addicted to anything? What is the difference between a habit and an addiction? Do you have any harmless bad habits? Do they annoy other people? What are some good habits that you would like to have? Are you addicted to any television shows? How serious is this addiction? Smartphones are taking more and more of our attention. Are you addicted to your phone ... Conversation Question Ideas - Small Groups Time: 45-60 minutes Directions: This is a no-brainer. Copy the cards on to cardstock (if available) or paper. Cut them up. Divide the class into small groups. Give a... Conversation Questions: Adventure - Press Control + P to print these out. If you could go back to another time and place, what time and place would you choose and why? ESL Conversation Lesson Questions: Free classroom handouts. English lesson on GAMBLING. Use for debates, discussions, speaking, conversations, independent learning and more. Common conditions Gambling Esl Questions for no deposit Gambling Esl Questions casino bonus offers. Very often a no deposit Gambling Esl Questions casino bonus deal is linked to a promotional code reference. So, it’s important you enter any promo code into the associated promotions box when you register with your new casino. ESL TEFL CELTA questions and discussion topics on Betting, Casinos and Gambling for use when teaching English as a foreign or second language. Discussion topics questions and ideas for teaching Adult ESL English as a foreign language / teaching abroad.Discussion topics questions and ideas for teaching Adult ESL English as a foreign language / teaching abroad, ESL lessons, speaking practice ... General Listening Quiz “Casino Gambling” See Listening Script Back to Easy Quizzes Level: Topic: Speakers: Length: easy gambling man – woman 01:00 Pre-Listening Exercise What are the reasons why people gamble? Is gambling legal where you live? Idioms “strapped for cash” = short of money“I’m a little strapped for cash, so I can’t eat out […] A collection of English ESL worksheets for home learning, online practice, distance learning and English classes to teach about casino, casino A Part of Conversation Questions for the ESL Classroom. Do you play the lottery? What kind of lottery do you play? Do you play football pools? Do you play slot machines? How many forms of gambling as you can think of? What percentage of people do you think gamble? What do you think is the most amount of money that different people loose? E.g. An average person or a big gambler? Do you bet? How ...

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