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JoJo's Bizarre OC Tournament #5 - Round 2 Match 10 - Bert and Emilie "Dread" Delacroix vs John "Jack" Aurel

The results are in for Match 8.
Agnes and Arpeggi, in their shrunken states, continued to fight, surrounded by the rising flames of their lilliputian tower, fists flying and Stand blows being taken one after the other.
“You… Callous mother fucker!” Arpeggi cursed, Agnes feeling the singe of a heat blast both from behind and from launched wood. “We’re not aiming for a massacre!”
“You’re not,” Agnes spat out, then, pulling a tab on the table, a massive geyser erupting and launching his so-called ally away, “I don’t give a fuck about this place, and we’re in a Stand battle… And it’s all worthless, greedy scumbags watching! Let the fire spread! Let this place hit the ground so they see what someone with style can do!”
“You heard it here, folks! Agnes talked you all down… C’mon, where’s your passion! Don’t run out and away, c’mon! And here I thought you cared y’had money ridin’ on this…”
Conqueror Worm’s laughs reverberated as Glitch and William found themselves cooled by Ocean Eyes’ nectar, which found itself dissolving quickly but, for the moment, a functional barrier for the injured fighters, watching and listening to what happened.
“Th… They’re fighting each other up there…” William remarked, physically looking as though he was straining to force Ocean Eyes not to hurry up there and tear them a new one. “Glitch, we don’t have time to keep the flames at bay and call up another KST, and if I let Ocean Eyes up there it’ll eviscerate them, and-”
“What’s this? The kid is holdin’ back, afraid of his own Stand! Hey, kid, don’t hate this part of yourself! Ocean Eyes, it ain’t your enemy, that’s a part of you, what makes you special, so don’t be at odds with it! Embrace what it says, because it’s what YOU’RE sayin’!”
William was speechless, there, but his companion was less inactive in that time. Tiger “Glitch” Ricky simply hissed, then, her and her Stand hopping up out of the flames in an effort to brutally, mercilessly pounce upon the self-styled villain and the ally he had come to blows with. If they moved fast, they could bite through that shitty little twink’s neck right now!
Arpeggi grit his teeth, scrambling to find his footing as he witnessed the pouncing cat-stand, finding it hard to breathe among all the burning rubble, fading fast then.
Is… Is this how it ends..? Crushed and mangled as some lowlife’s burnt-up game piece..?
“And it looks like Glitch is about to take it! Shout-outs to Tigran, the only real one here, watchin’ through the fire and the flames!”
“Heh… This is just a bit of a sweat,” Tigran Sins answered, stifling a cough, “I’ll see all seven of these bastards run through games until they’re all-”
Arpeggi didn’t hear what was said next, only hearing his own defiant heartbeat. If he didn’t act fast, Agnes would die… Good riddance, right? But… Ugh, no, even scum like him, they don’t deserve…
He clutched at NEXT LEVEL until his fingers bled, and Glitch and William, both looking at him past their Stands waiting to attack, made curious sounds as yet more crumbled away.
“Mrr?!”
And then, there was white. An overwhelming cascade of baking soda burst from NEXT LEVEL, smothering the flames rapidly as an obscured form zipped up the tower again, grabbing Agnes and hurrying away from the thrown-off Glitch.
“You… Why did you…” Agnes rubbed baking soda out of his eyes, coughing and looking at the form of Arpeggi in this new Stand. “Motherfucker…”
“I have responsibility over even a scumbag like you… You tailed me here, and I’m not gonna let you die and escape responsibility easy.” He turned, then, to William and Glitch, his new form revealed. “Now, actually help me, follow my lead, and I’ll kick your ass later. We need to survive this-”
All four of the fighters, then, felt themselves grow rapidly, their combined weight so close together crushing the table they were on, much as a nearby tabletop wargame that had been setup found itself buckling under the weight of Metra, Oh No, the Black Angel, and their motorcycle.
“Welp,” Worm said with a bemused laugh, holding up the slumped body of Tigran. “Your fire couldn’t hurt him, but smoke inhalation sure could! I guess that means…”
“The winner is FIRE, with a score of 65!”
Category Winner Point Totals Comments
Popularity Graveyard Shift 12-17
Quality Graveyard Shift 19-20 Reasoning
JoJolity BADD GUYS 24-18 Reasoning
Conduct Tie 10-10
With no more reason to fight, it got really awkward and everyone just sort of ran out of Heartache Casino. William Eyelash, recalling his stand and lost in thoughts, was the last to leave, joining the others in leaping single-file out a window into a nearby alley.
There, though everyone else seemed tensely uninvolved, the Black Angel’s motorcycle revved, and she stared down Worm as he safely stowed Tigran inside his Stand-body, leaning on his golden sword.
“There’s still something I need, Jones… I’ll run you down to get it if it means saving the city.”
Worm laughed, gesturing with his sword. “This thing? You’re huntin’ me down for this… Ah! I see! You’re tryin’ to do that.” Callously, he tossed it, so suddenly they fumbled with it in hand. “Here ya go, then! I don’t much want what Jack Aurel’s cookin’ up either!”
The Angel, worn and exhausted, stammered. “I… You just… But…”
“Lookin’ forward to killin’ me, huh? Get in line, kid… Or waste your time right now! See, nobody here is botherin’, they can all read that it’d be a waste when I’m in such good health! City’s countin’ on you, yeah, and you won’t get many opportunities for bein’ called a hero as an adult. Make it count!”
Then, before anyone could say more, he darted through a nearby wall, waving William and the rest off with a, “Ah, we safely may trust to its gleaming and be sure it will lead us aright!”


“Asshole.” The Angel turned away, strapping the sword to their back and driving away. “Thank you, all of you. I’ll take this from here… Get yourselves help.”
There was silence as they drove into the sky, scarf billowing before them, and then Agnes started cackling. “You’re all fucking morons… If I didn’t burn that place down, we wouldn’t have gotten away, and some wannabe with no style would be going down as Los Fortuna’s worst villain! Fucking bow and grovel, Jack Aurel’s grave is gonna say ‘spat on by Agnes!’”
Nobody had the energy to dignify that with a response.
An anticlimax is leading into a super-climax, and meanwhile, an ant-loving little boy and an aid worker are racing through their dreamscapes, with a day left to vote there.
Narration:
What is, as of the 1990s, ‘Capital Island,’ was the epicenter of Los Fortuna’s founding several hundred years ago, in the midst of a bloody Stand User conflict, many militias clashing for superiority, in the 1680s, starting with the death of the era’s own Andrew Tiffany, the missionary William Mandolin, and towards its end, knocking people into their senses through the awakening of exactly what he had tried to warn them of.
A grand T-Rex by the name of Megalomania had survived, dormant, underneath the land through the might of its Stand, coated in a goldlike substance, and awoken in a deep rage by the conflict of the locals. Megalomania was met in battle by a man out of place named Aaron Bruno, ‘Sir Aurel’ to most, and Memory Management, and when slain, crumbled where it stood into a pile of bones, feet firm in the ground.
Los Fortuna’s natural history museum was built around this monster’s remains, and Sir Aurel would turn its golden coat into a ceremonial weapon. The power these symbols were imbued with, even with their old purposes lost, were of great importance to the city’s stability.
Scenario:
Outside Los Fortuna’s Natural History Museum, Early Evening
In the blink of an eye, the attention of everyone within Los Fortuna had been turned to the natural history museum. That made sense, of course - considering the looming dark clouds containing the ghosts of the dead within them, the scuffles of the stand users outside of the building, and the vague knowledge that a ritual with the purpose of destroying fate itself was currently being performed within it, it would be out of the ordinary for people to not be paying it any attention. Even those who weren’t stand users that were up to date with the situation were drawn to it by the unusual level of activity surrounding it, from emergency services and VALKYRIE forces alike.
And then there was Bert. They were invested in the whole situation, of course - keeping up with the latest reality-breaking ancient rituals was the least that a wannabe god like them could do. Their status as an observer did raise a few eyebrows - they’d had to shake off both emergency service workers and VALKYRIE forces, who’d both taken the time to try and encourage Bert to leave the area for their own safety, clearly underestimating Bert’s own prowess.
Within the chaos, one could be excused for not failing to notice the drones Bert had been sending around to overhear and oversee it all. First, they paid attention to the chief of security at VALKYRIE, Ugo McBasie, who seemed to be getting interviewed by someone from the Fortuna Hermod, an ODIN-owned news publication (not their usual guy at scenes like this… Wonder what happened to him). Bert had heard that the man was a violent and irresponsible meathead who’d caused plenty of trouble in the past, but he seemed to be keeping a thin veil of professionalism for now. However, Bert couldn’t help but notice a young man in a blue aviator cap standing a few meters behind the reporter and staring daggers at him, perhaps keeping him in check somehow, occasionally piping in for comment about how it was all they could do to surround the place and wait for an opening if they didn’t want a meat grinder on their hands.
Meanwhile, Los Fortuna’s own city council chairman, Raymond Delwin Shimizu was discussing something of note with someone else, who seemed to have just finished an interview of his own. Bert didn’t recognize him, but the interviewer had called him “Chief Prosecutor Cavallo”, and she seemed as if she knew what she was talking about, so Bert opted to believe her. The interviewer, Jillian Something-or-other, had been running all over the scene, trying to get interviews alongside her oversized cameraman Bert recognized as having been that really huge cop who used to hang around Aurelio a lot of the time not successfully doing his job. Not worth Bert’s time.
Cavallo scratched his head in frustration. “Chairman, please tell me that you’ve made progress of some kind here...”
Ray shook his head. “Not much. That stand user that’s working alongside Jack Aurel, Akiko Mizushima, is making it impossible to get in - anyone we do send in is as good as gone. We haven’t even been able to get Admiral Pineapples out. Judging by your demeanor, I assume that the board hasn’t made much progress either.”
“No, doesn’t seem like it.” Cavallo let out a long sigh. “Every day, it’s just more and more work… Now we’re stuck having to deal with this. If nothing’s done, the board’s thinking it might very well cause a disaster unmatched by… Well, anything but the earthquake from thirty years ago. Something like this, bending the rules of the city, and breaking free from it… Los Fortuna’s probably not going to let that slide easily.” He shook his head. “Where the hell is the mayor through all this? Watching anime at home or something, probably.”
Ray remained silent for a bit, thinking to himself. “Well, we’ve got emergency services ready to act for now, and we’re working on evacuating any susceptible areas, but it only works so much.” Before Cavallo could respond, another reporter came up to Raymond, ready with a batch of questions for him. “Well, Cavallo, our work isn’t done yet, so let’s get to it. Saving as many people as possible here should be our utmost priority.” And with that, the two men parted ways for the time being.
Having listened enough, Bert began thinking to themselves. This was a tricky situation - they clearly couldn’t get in as is, but they certainly wanted to. Learning more about the situation at hand would improve their knowledge of the mechanisms holding Los Fortuna together, and gaining control over the ritual somehow would certainly be a feat befitting of a god such as them.
Bert stood in front of the museum entrance, taking another look at the chaos in front of them and continuing to think about the next step they’d take. So many different possibilities, so little time. They thought, and thought, and then one of their drones’ eyes glanced upon someone familiar - a blue haired, red eyed woman wearing a mask, trying to blend in and clearly resenting it, skulking around the perimeter of the area as though she, too, wished to enter.
Yet despite her efforts, Bert recognized her.
“Emilie ‘Dread’ Delacroix!” They declared it loudly, thoughtlessly so, approaching her with a hand raised. “Are you perhaps looking to find a crevasse through which to enter that place as well? It’s quite fortified, isn’t it?”
“Hm?” She wasn’t bothered by the way Bert drew attention to her, still wearing her same very extra outfit under the also quite extra hooded dark robe she was using to blend in. “Ah, pardon me dearly for having failed to notice you… You are Bert, from that incident where we fought on equal terms, yes?”
“I am that same Bert, Emilie ‘Dread’ Delacroix, yes. Though I doubt I could be much mistaken for others…”
“We are both quite conspicuous individuals, yes,” Dread said, taking the conversation into a nearby alley before VALKYRIE goons on the scene could prove it was her, “but no, I’m not terribly nonplussed about my abilities to infiltrate that place… Simply, I am attempting to assess the probability by which my approach itself, through the barricades erected, might occur. If your intentions happen to be helping me sneak through, then it is simply not necessary on any fronts… I have formulated a plan now.”
Dread, now appearing alone, walked through that alley curiously, looking around her and beginning to see her opportunity of approach - there appeared to be a side door there, at which a certain fish-themed hero was sitting outside, looking, Dread knew from their DMs, at funny images of her wife atop the T-Rex skull in the museum.
Yes, certainly, this would be-
“Whoa, hey, it’s you!”
Damnable. Had she been spotted, or..?
No, no, wait. The one speaking, a man also in this alleyway who smelled of cannabis, holding what looked like a GAP bag, was speaking to someone on the opposite side of it, disembarking from a sportbike and handing it to the rider, who was wearing a very ornate-looking golden sword which Dread had sworn she’d seen somewhere before.
“Thanks,” the Black Angel told this young man, accepting the bag and producing its contents - a Roman helmet and black bird-looking tokusatsu cosplay? “Green couldn’t make it himself, huh?”
“I made it,” the guy said, pointing proudly to himself, before blinking. “Oh, you mean like… Showing up. Yeah, no, there was a thing with a mammoth coming down from the mountains, he’s helping East deal with that. Feel like lighting up before you go in? It’ll take the edge off..!”
The rider removed their helmet, coincidentally perfectly timed for the strawberry-blonde with pale blue eyes to stare him down incredulously. “About a million people live on this island, Weedboy. Now is not the time…” The Angel ducked into the nearby building to change, finishing, “shit, yeah, it looks just like the Flying Men do… uh. you should get out of here now.”
“You kidding?” He asked. “I don’t wanna bow out right before it gets good! That’s, like, saying I think you can’t do it!”
Well, these two appeared distracted, so Dread would continue along her way, walking right past them and towards the blockade, towards where Jo was sitting casually, only to be interrupted by-
“Holy shit, it really is her! Stop right there, Dread!”
Oh boy, here we go. This had been happening more lately, since a somewhat frustrating individual went and opened his big mouth about her dangers on Bifrost. Turned out that the head of VALKYRIE was literally in the server, so now she had a bounty on her head after a modicum of investigation into her after that public statement, and her casual admittance thereof!
Two armored guards were pointing guns at her as she stood there, unfazed.
“Don’t come any closer!” One of them, an older woman, said, turning to her younger partner and quickly telling him, “if she approaches, open fire. She’ll eat you alive if not!”
“This again, are you being serious?” Dread was less than pleased. “I am evil, and a murderer, unrepentantly so, yes, but I do not eat people. This rumor is being so blown out of proportion that I find it quite tiresome.”
“F-fuck off and die!” The younger moved to fire his weapon, only to realize there was a knife through him, catching the gun by the trigger after running from his shoulderblade to his fingertip.
Dread didn’t need the help, but like a true friend, Kimijo Kaneko offered it anyway
“Wh-what the-” The older woman cursed as her partner was cut open and dropped. “Fucking useless moron! HEY, EVERYONE, KANEKO BROKE RANK AND DREAD IS HERE TO! NOW’S OUR CHANCE TO-”
The distraction, then, was all it took for Dread to take her first kill of the day. Of course it was fine. She read the news, she knew how these VALKYRIE people were literally at war with poor people.
“Sh-shit, those people just died! More VALKYRIE corpses, and Jo again..!” The stoner declared in the background, and the Black Angel, now dressed exactly like the birdmen many had seen before, paused in her efforts to run past the opening created by Jo breaking formation.
Nobody could hear it or see her lips move, but she apologized under her breath, clenching her fist, but the disguise had worked. 32 Footsteps, the primary guard which would warp away anyone who tried to enter, apparently had instructions to allow in anybody dressed like this, yet none of the intended recipients of this deliberate loophole made their way in.
“Dread, hello, friend!” Jo exclaimed in high spirits, sheathing her knife, but still speaking quietly as she hurried back into place, “good to see you!”
“Yes, it is most certainly fortuitous for us to encounter one another…” Dread agreed, walking and talking with her as the pair were watched in horror. “By any chance, may I come into this museum? I am absolutely curiously intrigued by what is going on within here…”
“Sure!”
A VALKYRIE sniper was taking aim at Dread, then, as she entered, muttering under her breath, “got a shot lined up… I can take her out, and Jo a second later! Two bastards out of the way, at least, and-”
“Wait,” the youth in a blue aviator hat and goggles, speaking as VALKYRIE’s tactician, instructed, “hold your fire.”
“Sir, she just made one of our senior officers fall into rotten pieces! She’s chatting it up with this fish-bitch like it’s nothing!”
“I know, and I’m appalled too, but I think…” The Blue Kid paused, contemplatively. “No, I know it. Dread is here to defeat John Aurel, just like the Black Angel.”
Spinning and pivoting through the air, “Lou” Reed, dressed like a dark, sixth Flying Man, landed atop the skull of the t-rex, which had apparently been adorned in a cute little pirate hat. It made for a fine vantage point, then, to look all over the halls of the Natural History museum, noting one, two, three, four spots, grotesque and morbid statues Remix had apparently erected of ghostly abominations.
She was exhausted, injured from the three-way skirmish she, Metra, and Oh No had been forced to undergo and riding like hell to get here, but she had made it this far, and others had managed to get in too. She couldn’t choke now.
Seven minutes… I’ll just have to destroy those, and be back here in seven minutes. Easy enough… I don’t think I’ve been-
“Green, Orange, and Purple… I don’t believe a ‘Flying Man Black’ was ever mentioned, nor that any of the brothers were into swords.”
Shit. That voice, too… Lou turned around, then, seeing someone standing behind her, a man with long dark hair, brandishing a hammer and looking up at her.
John “Jack” Aurel.
“Even if you are what you appear to be and not in disguise, you should realize that you aren’t welcome here. There’s nothing to be done in this museum worth dying for, and no way to accomplish any more foolish goal if I were to raise attention now. Care to waste some of the time you have left and explain?”
Of course this would happen. Lou removed her faux-beak, helmet, and goggles, staring down at him as her hair billowed in the ceiling fans’ wind. “Jack… I’ve come here to put a stop to this.”
“You’re that kid who’s always running around, huh?” Jack frowned, twirling his hammer. “I hear what you talk about through the grapevine… About how we’re all victims of fate, forced against each other by Gravity. That Stand Users are always going to be molded by this… You understand it too. You understand that people like us prey upon the weak, that it’s in our natures and our place in the world. I want to remove myself from that… Remove these people from that, and atone for what I’ve done.”
“By killing even more people! There’s no way they’ll get everyone away from your blast radius, and you haven’t even given them the chance to!” Lou protested. “It doesn’t have to be this way… Don’t say this is how it has to be! We can save this place, free everyone from gravity, without barreling towards its destruction! I don’t want to kill you, Jack. I want you to stop this crazy, self-indulgent crap and help me do something real!”
“You think everyone deserves this? That Stand Users will simply reform without this? The cycle has started, and it will push to the end even if the wave guiding it fades away completely… Bastards, the lot of us, and I don’t intend to run from what I’ve done. I’ll give you one chance to run away, kid… the worst I can call you is naive.”
Lou drew the golden blade, seeing Jack wince as he clearly recognized its significance, all as her Stand appeared behind her. “We both know I can’t do that, even if I can barely keep my balance up here. And hey, maybe I will die here… Maybe I am fated not to see this through. But then, someone is gonna finish this for me! Your security is already compromised!”
“Fascinating… And you are utterly convinced that, should it work, those he’s slain to commence this ritual to begin with will return outside the city?”
“Remix is full of himself,” Jo said, nodding quietly, “but he and Jack, they researched a lot… Akiko and I, for helping this finish, we can finally go home! Be done with the bad city…”
“She has made this place remarkably impregnable,” Dread agreed, thinking aloud, “anyone who waltzes in waltzes into her backrooms…”
“Unless they have a ‘pass!’” A voice from within Dread’s cloak spoke, and as Jo raised her knife at it in defense, the pure-white, terribly contorted form of Bert tumbled onto the ground, stretching and reshaping into their typical humanlike shape.
“Don’t worry, don’t worry, they are fine, with me!” Dread assured Jo, frankly thankful to have that weight literally off her back. Bert was very light, but even then it was hard to walk carrying someone, let alone not give it away. “We have… Some history, and so I thought I might as well indulge Bert’s request to see this place as well. I apologize for not mentioning earlier, but it was quite dire getting in here past guards attacking us.”
Jo didn’t seem to mind, continuing to lead the pair around, even passing Akiko who was casually, distractedly reading some manga while in a bit of a pirate mood.
They also passed by another scene, slightly more concerning, of an injured old man in a Hawaiian Shirt, close by the frontmost entrance of the place and clutching himself as his fleet of four Stand-starships remaining fired at Remix, who guarded against it with ghost-objects while a Flying Man Red tried to find an opening to strike.
“You’ve been at this for hours, old man, die already! You have no place in the world I mean to birth from your bloodied, pulped remains!”
Pineapples stood, then, leaning against the wall, trying not to show weakness.
“I think that guy is going to lose, at this rate… It’s a shame, too,” Bert, the loudmouth again, remarked. “He might have been a worthwhile pawn in wrestling control away from this operation.”
Dread, Jo, Remix, and Red all gave Bert simultaneous incredulous looks, all in completely unique ways.
Jo drew her knife again, about to transform, only to dodge out of the way of the injured ‘Lou’ Reed, blacked out, helmetless, being knocked away and into the floor, the shock of which made her rise quickly, feeling around. “Where’s the- Shit!” As she sat up, then, feeling around for the saber no longer in her possession, she noticed that she was smack in the middle of something else here.
Hurriedly, she rolled away, standing herself up and looking to the injured Admiral. “You… You’re one of those MFAs, right? How did you-?”
Weakly, he gestured to Remix. “He brought me here in a damned urn! I’ve been fending them off to buy others in the museum time to escape… Everyone in this hall here and Jack, those are the only ones left in the building, minus masses and masses of ghosts. They’re harmless, though… Don’t worry about them attacking unless that guy takes them.”
“I see…” Lou, then, smiled sadly, clutching her bloodied suit. She looked to Bert and Dread, then, moving to get between them and Jack’s incredulous accomplices. “You said you wanted to take him out, right? I overheard…”
“Well, Bert has let yet another cat out of the bag,” Dread admitted, “indeed, I came here with the intent of dethroning Jack Aurel before he had a chance to complete his little ritual. Few others would even be able to get in here.”
“So that’s my role, then…” Lou smiled, then, sighing, ducking out of the way of the Flying Man sending a kick her way, a gauntlet-clad arm emerging from her body, grabbing his ankle hard, and swinging him into the Jo who was shocked to hear Dread say that. “I can’t do anything about Jack… Too fucked up from that ED match…” She grinned, then, mouth bleeding as she stared Remix down. “But this old man and I can at least keep these assholes from interfering!”
Dread, then, watched passively as the five erupted into battle, she and Bert curious about what was to come as, from each hand, the Stand which emerged seemed to fire odd projectiles at their foes. “The ‘I’ll hold them off…’ You’re styling yourself as some sort of exceptional hero, aren’t you?” She seemed amused by that, the irony of their cooperation. “I’m evil, you know… And Bert, at least, is morally ambiguous. But if you’ve settled on putting the city in our hands, have you any advice?”
Over the sounds of laser fire, Lou quickly found time to answer, “yeah, there’s… I brought this golden ‘saber’ with me, and it must’ve fallen somewhere by the T-Rex… In, in a bit over six minutes from now, this ritual of theirs is gonna go through and rip this island open. Before that… They have these ‘failsafe’ statue things, and…” She took a breath, retracting and wincing from a blow her Stand had taken. “Look, I don’t have time to explain it, but you need to smash those up first! They’re there, made up of spirits fused together, to keep these guys safe from the consequences of their own actions… To ensure their safety, and at the same time act as a ‘failsafe’ for the ritual. Gives you the ‘power’ over it, too, in the way that right now Jack himself does… That’s important to stopping it. So you need to smash them first, and then, right as the time passes for the ritual, when the skull of the T-Rex in the center starts to split open and glow and its mouth starts gushing water… Embed the sword into the opening in its forehead, right as it starts to shape. That’s the only way to prevent this at this stage!”
“The forehead particularly, hmm?” Bert asked, pacing curiously and avoiding a cross split attack from Red, who barreled into Lou and was barely blocked. “Why there, per se? Why nowhere else on the thing?”
“Ngh..!” Lou grunted, saved from a follow-up by Pineapples. “I dunno, that’s just where you have to do it!”
“Black Angel… That’s what you’re called, yes?” Dread smiled, turning away. “You will be thanked for this victory… Try to live long enough to witness it firsthand, won’t you?”
“I’d… I’d love to,” Lou answered, smiling sadly, “for five years now, when I first learned there was anything worth a damn in this world, I’ve wanted to protect that… The dark pit of despair that was the first thirteen years of my life, and even so much since, I’d love nothing more than a world where no person is fated beyond impossible odds to suffer that.” She grew serious, then, raising her voice. “Go, now! Leave this to us!”
Bert and Dread approached the T-Rex, impressed at the amazing height and Akiko’s snazzy pirate duds upon the thing, the lab-grown being whistling with impression. “A T-Rex lived ‘til three-hundred years ago… Preserved whole, in this city. It’s astonishing, isn’t it, Emilie ‘Dread’ Delacroix?”
“A curious anomaly,” Dread agreed, examining it from afar, even noticing that alleged sword in the distance. “I wonder why it survived that long, so far after its brethren…”
“It’s because it was a ‘Stand User.’”
Jack approached from the same room in which Dread spotted glints of the golden saber, announcing his presence with that. “That was its ‘fate…’ A savage, cunning animal, ripped from where it belonged. to be a problem to solve and squabble over, to found this city on its literal bones.”
“John ‘Jack’ Aurel… You’d best stand down.” Bert, helpfully, started. “You cannot beat us… Even if we only had seconds to overcome you, I would be too much for you to handle!”
“No, he’s going to fight, I know it.” Dread, meanwhile, prepared Joywave, staring him down with a pointed, grinning lethality. “I suppose introductions are not necessary, with how Bert here loves to say my full name… I am not one to make things curt or brief, John, but consider yourself toppled, usurped, bloodied and dead.”
“The lab accident with a God complex and by far the worst, most grisly of Jo’s friends…” With no real amusement, no happiness in his eyes, Jack chuckled, looking them over. “Of course, right at the end, my final test isn’t some hero… It’s exactly the worst kind of Stand User! The apex predators that I’ve preyed upon, that stand in the way of saving everyone who’s died to reach this point! Of course it would be someone like me to gain entry, wouldn’t it?”
“You speak with such confidence you’ll raise the dead…” Bert was curious. “Even if it costs more lives, such a thing is… That is the realm of gods, John ‘Jack’ Aurel.”
“Not today it’s not,” Jack answered, twirling his hammer in his hand. “Both of you… You’ve been driven here, standing in my way, as agents of ‘fate’ itself. Isn’t that the reason you were ‘lucky’ enough to pass through our defenses… Because you were meant to stand here, and you were meant to watch as every horrible, cruel thing you’ve done amounts to nothing in the face of these circumstances.”
He looks the two intruders over with sympathy for a moment, before steeling himself and clenching his weapon, Stand appearing behind him just as stone-faced. “You may be the puppet of something beyond your control, but you must understand that I can’t let you ruin the plan I’ve bet my life on. I bear you no anger as people, but your role here is something I can’t ignore. I’ll waste our time no longer in arguing ethics, let there be no apologies or restraint until this is settled.”
The other conspirators had been instructed not to intervene if it came to this point, even if it risked the collapse of everything they had worked for. Not if it threatened lives. An enemy to make it this far was deserving of being dealt with reasonably. As the critical moment drew near, Jack readied all the fury that months of waiting had stored within him, and accepted that this may very well be his final true fight.
“Five minutes on the dot now, until ‘that time…’ If what the Black Angel said is true.” Dread looked to Bert. “What do you say we demonstrate incontrovertibly to John exactly how confused he truly is?”
OPEN THE GAME!
(Image credit to CaptainSpooky27!)
Location: A part of the Los Fortuna’s Natural History Museum. The area here is 75 by 75 meters with each tile being 5 by 5 meters. The ceilings here are 8 meters tall. The yellow tiles are the hallways and the green and purple tiles form the different rooms.
The white tiles have ritual shrines built on those areas. There are 7 shrines total and will be explained in further detail in the additional information.
The players start at the south of the map and Jack starts at the top of the map as represented by their tokens. The walls are represented by thicker borders and the dotted lines are the doorways.
At the top of the map, in the pink tile and yellow symbols, is the Golden Sword. It is currently pinned under 2 meters of rubble.
Each wing of the museum houses an exhibit, in the center is the main attraction a large T-Rex in display as denoted by the large grey circle.
The other exhibits are denoted by the letter on them:
  • G: The geologic exhibit, displaying and teaching about different rock formations and types
  • O: The two Oceanic exhibits, displaying the marine life and seabed of Los Fortuna.
  • C: The climatography exhibit, displaying the different temperature maps and features across Los Fortuna.
  • A: The Agricultural exhibit, displaying the various fruits and crops grown around Los Fortuna.
  • T: The two Taxidermy exhibits, displaying a wide range of animals in roped off and glass displays.
  • E:The Entomology exhibit, displaying photos and models of various bugs.
Goal: For the players, desecrate all the shrines and, when time runs out, have at least one of you, living and conscious, at the T-Rex with the golden sword in hand! For Jack, make sure the players don’t stop your ritual before it goes off!
The match will last exactly five minutes, unless of course players are dead before then. It doesn’t end just because players reach the goal.
Additional Information:
The shrines are 2 meter tall marked wood and metal structures, each having an strange carve effigy sitting in the center of them. In order to properly desecrate a shrine the players can do one of a few things, destroy the shrine outright, deface all the carvings made into the shrine, or destroy the effigy hidden within the shrine.
After destroying or defacing a shrine, the ghosts of the dead will begin harassing the players - three ghosts will move towards the player responsible for destroying the shrine (even in a situation where the stands are responsible: the ghosts will target Bert if a Perfect Hair minion destroys a shrine, and same for if anything affected by Joywave does so). These aren't strong, having flat 222 physicals and being partially see-through, but will increase in numbers as more and more shrines are destroyed. Strong enough hits can phase them out of existence, but they'll respawn ten seconds after at the spot that they previously were. They will go directly towards the players and can phase through any walls or objects that may be in their paths (but not out of any attacks), grabbing onto the players and trying to gang up on them once they're close enough to do so, dealing minor damage.
Team Combatant JoJolity
Red Carpet Rennaisance Emilie "Dread" Delacroix "Wow! It's a hand drawn original color illustration!" You’re a cultured woman, and this museum might very well end up being wiped off of the face of the earth quite soon, so you need to make the most of it while you still can! Make sure to visit and appreciate the various exhibits on display here! (Character Specific)
Suburban Regalia Bert "What a terrible person. If I wrote about someone like you, none of my readers would like it." So this man is playing at god, trying to control life, death, and fate themselves? What foolishness! Clearly, only you can do such things, and you do them best! Over the course of the strategy, prove your superiority to this “Jack Aurel“ and take him down a notch! (Character Specific)
??? Jack Aurel "Where the hell did you go?! Come out, you fucker!" It's now or never. This is the culmination of all of your plans, and failing is absolutely not an option here. During the fight, hold nothing back, and make sure to thoroughly defeat your opponents so that no one and nothing will ever stand in your way again!
(Jack sheet plain text version)
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]

OBLIGATORY FILLER MATERIAL – Just take a hard left at Daeseong-dong…6

Continuing.
After the third pony keg of beer was delivered, it was decided that the next few days would be spent in the conference room discussing what we thought was the best way forward.
We wanted dry-erase boards so we could start taking detailed notes, even though I was well ahead of the curve in that regard. We instead ended up with some mobile elementary-school blackboards and a pile of grainy, sooty chalk.
Leave it to Dr. Cliff to go into a discourse on the genesis of chalk and its economic importance.
Bloody carbonate geologists.
Bloody White Cliffs.
We geologists need to punctuate their conversations with pictures, so these would suffice quite well.
At 1700 hours, the official end to the workday was called; we’d meet here again tomorrow. I’m not certain by whom, but it was readily agreed upon. We were more or less on our own until 1000 the next day. I needed to spend some time in my room with my notes and update a number of dossiers, field notebooks, and other items I was using as a running chronicle.
Several folks decided to invade one of the hotel’s restaurants for dinner. Some wanted to head to the casino, a couple wanted to get a massage, and others wanted to do what tourists are normally wont to do on the second day of being a foreigner in a foreign land.
I declined invitations to dinner and other activities, as I had a long writing session in front of me. I wanted to get this all in its proper place while the memories and notes were still fresh.
30 minutes later, in my room after a 25-minute wait for the elevator; I’m updating dossiers, creating several new ones, and updating my field notebooks. Suddenly, after an hour’s work, I notice something is amiss.
“I don’t have a drink or a cigar,” I said to the four walls. “This. Will. Not. Do.”
I was used to Happy Hour in Russia. Happy hour is slightly different; there are no ice cubes or orange-peel twists in the vodka. Also, it lasts all day.
I remedy that situation by finding and clipping a nice, oily oscuro cigar and digging the bourbon out from under my boxer-briefs in my dresser drawer. I heft the bottle and feel that it’s significantly lighter than when I left it last night. I happen to look in the trash can and spy the wrapper for a box of my festively colored Sobranie cigarettes I obtained back in Dubai.
“Hmmm”, I think, “It would appear that we have some light-fingered Cho Louies or No Louises around here. I’d best guard my supplies a little more securely.”
I move all my smokeables into one of my now emptied aluminum travel cases. They lock with the stoutest of combinations and it will be readily apparent if anyone is fucking with them.
I move some of my best booze into the pretty much worthless in-room safe. With a deft application of duct tape, I seal the safe. It may not be the most secure spot on the planet, but if anyone tries anything troublesome, they’ll leave an immediately recognizable record of what they were up to. It’s just too obvious; they’d have to be crazy to go in after anything inside there.
My money, keys, and passports are in the safe deposit box down in the lobby that the hotel supplies for visiting dignitaries. Even so, they let me keep my shit in one of them anyway.
That handled, I spend another hour writing like a madman. I suddenly realize I’m tired of all this and need a diversion as well as some food and, of course, drink.
30 minutes later, I’m down in the byzantine basement tunnels of the hotel. It’s crowded with hordes of Chinse tourists, and the casino is ground zero for the incredibly loud chatter.
I look in on the bowling alleys all three of them, and they’re full. The massage parlor is hopping, although I leave my name and they promise they will call over the PA when a suitable masseuse is available. Evidently, I ‘intimidate’ some of the more demure ones.
I wander over to the bar, now there’s a surprise, and see it’s packed to the rafters as well. I decide to wait for a seat to open up on Mahogany Ridge when there’s some gargling over the PA and a pair of Chinese nationals leave the bar in great haste.
I grab one of the two newly open seats, much to the chagrin of a couple of Oriental Unidentifiables (OU) who had their eye on them as well.
“Sorry, mate”, I said, “First come, first served. It’s the capitalist way.”
One of the pair grabs a seat and the other just stands there, looking annoyed unspent bullets in my direction. Forget that I’ve literally twice their size and could be an aberration as an angry American. They just order a couple of drinks, and content themselves in giving me dirty looks and probably say nasty things in their own indecipherable language about my national origin and familial heritage.
As if I gave the tiniest of rodental shits.
I fire up a cigar, as literally everyone else in the joint was smoking something more or less tobacco. However, there was a definite barnyard aroma, a regular Dairy Air, in the room. I think some of what was being smoked there was more bovine or equine in origin than botanical in nature.
With numerous hilarious attempts at Korean, pointing at a garishly photographed drinks menu, I was finally served a cold draft house steam porter and 100 milliliters of probably ersatz ‘Russian’ vodka, vintage late last Thursday. This bartender that could at least form some of the phonemes found in American English. A few. A definite few.
Since it all cost the equivalent of US$0.50, I really didn’t care.
Apparently vodka helps flowers last longer when they're dying. But you can put vodka in anything and it'll make it better.
Being a trained observer, I rather enjoy just sitting in any old bar, smoking my cigar, drinking my Yorshch, and watching people. I try and not be intrusive and I never eavesdrop, but I like to try and think of what strange set of circumstances brought us all here together in this place at this time. It gives me writing ideas, some of which I jot down in a notebook I always carry. It also gives me a good shot of nostalgia when I look back at something I wrote some 40 or so years ago.
Yeah, old habits do die hard.
I take a drag off my cigar and set it in the ashtray in front of me on the bar as I go to correct another egregious misspelling in my notebook. I have to immediately proofread what I wrote, or I’d never recall later what the fuck I was trying to convey; especially if it’s in a noisy, smoky, or murky milieu.
Quicker than a bunny fucks, Unidentifiable Oriental #1 (UO #1) deftly reaches over, snags my cigar, and helps himself to a few mouthy puffs.
I look at him, the empty ashtray directly in front of me, him again, and then UO #2.
Since I speak no real Oriental, much less Korean, language, and my Mandarin at this point is worse than laughable; I just point to the cigar, turn out my hands and shrug my shoulders in the international “What the actual fuck, dude?” gesture.
He just smiles a gappy, toothy, and snaggle-toothed at that, grin at me and makes a point of ensuring that I see him enjoying a few more drags on my own damned cigar.
Not able to contain myself any further, I venture a “What the fuck, chuckles? That’s not your fucking cigar.”
Like gasoline being tossed on a fire-ring full of embers, they both go unconditionally incoherently insane.
Yammering, chattering, jumping up and down, and getting right into my face. They wanted me to unquestionably understand that my few words of English insulted them far more than their filching of my $20 cigar.
OK, I’m pretty well trained in Hapkido; an oddly, given the present situation, hybrid Korean martial art. I’m at least 6 or 7 inches taller and who knows how many stone/kilos/pounds/Solar masses heavier than these two clowns. I could easily go all Gojira on their hapless asses and mop significant expanses of the floorboards with them.
Instead, I look around for the bartender. I figured since I was keeping him well supplied with Korean won via tips, and he spoke some English as well as perhaps whatever the fuck these characters were chattering; maybe he could get to the bottom of what was happening.
The bartender walks over and I ask him to ask the two unidentifiable twins why they stole my cigar.
He nods in agreement and goes on in whatever the fuck dialect was being used today by the pair.
“They say they wanted it. So they took it.” They ask, “What are you going to do about it?” the bartender relates.
I deftly reach inside my field vest, as everyone concerned ducks and covers.
I extract two fresh cigars; not a .454 Casull Magnum.
I give one cigar to the bartender and one to OU#2.
“With my compliments.” I pleasantly say.
I was well apprised of the fact that in certain places like this, the local authorities often approach foreigners with, for the lack of a better term, ‘Agents Provocateur’.
Like the Westboro Baptist “Church”, they try to get a rise out of you so you’ll lose your cool and either create a scene or take a poke at the miscreant. Then they have all the pretext they require to drag you to the local hoosegow, shake you down for every penny on your person, as well as any phones, notebooks, wallets, passports, cigars, cigarettes, etc.
Basically, they goad you into a fight, then drop the thousand-pound shit-hammer when you retaliate.
It’s all so parochial. So obviously clear as vodka; this elementary charade only raised a single eyebrow.
I’m not going to even raise my voice over a couple of cheap cigars that neither of them noticed I slipped them instead of the premium ones I was smoking.
Thus defeated, I asked the bartender to ask them if they liked the cigar.
“What do you think?” I asked in cordial English, “Too tightly rolled? Not caged enough? Too green?”
UO #2 slipped and said “It smells very good…” where he realizes he’s blown his cover.
“Yeah, I like it too.”, I replied, “So much so, I buy my own. What are your badge numbers, boys? I will be reporting this incident to Inspector P'aeng Yeong-Hwan, the head of security for the IUPGS conference to which I was invited as special scientific consultant.”
Of course, they immediately dummy up and feign illiteracy.
I say loudly and very clearly, “You bastards aren’t gonna get away with this. I mean, what is going on in this country when scumsuckers like you can get away with trying to sandbag a Doctor of Geological Sciences?”
I ask the bartender to translate, but alas, it was too late. They vamoosed when I turned to talk with the bartender.
They left so fast, they didn’t notice me snapping their pictures with my ancient but trusty Nokia 3310, revised edition, during our little chat. Even with a mere 2-megapixel picture, I have enough to show the North Korean leaders of the project to get an identification and make known my displeasure of being treated like some commoner or buffoon.
They left both my cigar and the one I gave them. The bartender tucked the cigar I gave him into his pocket and stared lustily at the two remaining on the bar.
“Take’em”, I said. I sure as fuck don’t want them. “Just a clean ashtray and a refill, if you would be so kind,” I say, as pleasantly as possible, considering the situation.
Both the unsmoked and my smoldering, as well as well-traveled, cigar disappear as quickly as minks rut. A clean, new ashtray, double beer and ‘vodka’ suddenly appear.
“No charge, Dr. Rock”, the bartender grins, as he shoves my erstwhile high-mileage cigar between his teeth.
“OK, fair enough.”, I say, “Spaseebah.”, and deposit a raft of won on the bar. The pile won’t be touched until after I leave in a few hours’ time.
“Stranger in a strange land.” I muse over a couple of further beers.
The call from the massage parlor never came, or it did and I couldn’t hear it over the clamor of the casino. I went up to the hotel’s Korean restaurant; had some salty soup, a sad, sad salad, and some form of funky fish, I think, for dinner. I retired that night in a slightly foul mood.
I called Es then the next morning and caught her before she retired. With a 14 hour difference between us, I was getting up at 0700 and she was getting ready to hit the hay at 2100.
I told her of the events of the day previous, and she was glad she wasn’t tagging along. She would have never accused the Korean geologists of being behind the times and would have probably bent the guy’s nose that swiped my cigar.
Agreed, that she’d probably be unimpressed with this place. I promised her that we’d go on a holiday when I returned from all this. It would be up to her to find out ‘where,’ and I’d supply the ‘when’ when I could.
Everything else was going along smoothly, more or less, on the home front, and I didn’t want to give the local listening-in federales too much to say grace over, so we said our parting admirations and rang off.
Shower, shower sunriser of real vodka and citrus, a quick brush and comb, and spiff of cargo shorts and new ghastly Hawaiian shirt; 30 minutes later, back down in the restaurant for the inevitable breakfast buffet.
After what some would consider breakfast and others would consider a vague attempt at nourishment, we reconvened in the conference room precisely at 1012.
Nothing like precision with this group.
We spend the next two days going over, in various groups, what we think would be required to set forth proper the quest for oil and gas in North Korea on track. Everyone got in on the act, and we advocated for that. We needed everyone’s input to make this happen. Or to even map a way forward to present to country officials. Those from the West on what was needed and those from the East to tell us what was available, and the combined wetware to make what needed to be done happen with what existed.
It took no small amount of doing, but we secured a set of maps that covered the entire country. We were watched very closely by the shiny suit squad that we did not copy, photograph or otherwise take any extraneous information from these sheets of infamy. All other maps in the country were intentionally skewed, with errors deliberately added in to confuse “interlopers, spies, or other personas non grata”.
I made a massive stink and told them that if we didn’t receive the unfuckered maps, aerial photographs and satellite imagery pronto, we’re packing up and leaving that afternoon.
“We don’t have time for monks resisting the carnival. We didn’t come here to try and guess if the maps are correct or if our remedies will actually work on maps that say one thing and reality says something else entirely.”
They hemmed and hawed, but as I made the announcement to all before lunch that if the real maps didn’t appear by the time we returned from tiffin, we’re gone.
And we take tiffin purty durn early round these parts, buckaroo.
No one was surprised as I when we returned and there were folio after folio of government-uncensored maps, photos, and imagery for our program. I guess they finally reasoned it would be a relatively good idea to begin to take us seriously.
We spent one whole day just going over our field geological apparatus. They had a good idea of how to use a direction-finder compass and Jacob’s staff to measure sections. However, they were totally flummoxed by our Brunton Compasses, GPS systems, curiously referred to as ‘position finders’, notebook mapping applications, and electronic data storage and retrieval systems.
Gad. It was like being back in the 1970s before PCs were a glimmer in IBM's corporate orbs.
We spent the next week working to bring our less fortunate colleagues up to, well, not date, but at least up to the brink of the 21st century. We explained that plate tectonics, continental drift, and the precession of the continents was accepted geoscientific principles, not some arcane Capitalist or Socialist plot to undermine the quality of science in the east.
Yep. It was that mindset we had to first conquer. I think we’ve made great headway in that direction today.
The next Chautauqua session had us split up into two separate groups. We decided in a fit of Cesarean inquiry to ‘divide and conquer’. There are two distinct milieus which are able to contain economic deposits of hydrocarbons: onshore and offshore.
Instead of attacking both head-on, we’d focus initially on the offshore domain. Once we had a good handle on what was going on under the East Korean Sea, the Huangai (Yellow) Sea and surreptitiously, the South Sea; we’d collaborate our findings and work to tie them in and extend them onshore.
The singular Phyongnam Basin is the one large depositional, sedimentological, and structural basin in North Korea. It is filled by the Joeson and Pyeongan Supergroups of sediments, which are Cambro-Ordovician and Permocarboniferous, respectively. These are good hunting grounds for oil and gas. Could be elephant–hunting country.
But before we could undertake that, we had to get ‘back to basics’. That is, we had to understand and delineate the ‘frame’ of the Korean Peninsula. In other words, we needed to figure out how and when the peninsula came into existence.
South Korea’s geology is much more complex, fortunately than that found in the North. There were nasty side comments that were due to the relative development not of the geology, but of the geologists who studied each country’s geology.
It was, perhaps, a mean way of characterizing the situation. But, unfortunately, it was also probably fairly accurate.
The Korean Peninsula is characterized by huge massifs, which are sections of a crust that are demarcated by faults or flexures. In the movement of the crust, a massif tends to retain its internal structure while being displaced as a whole. The term also refers to a group of mountains formed by such a structure. It’s basically one huge, semi-resilient rock.
The basement rocks of the Korean Peninsula consist of high-grade gneiss and schist, Paleoproterozoic Precambrian massifs, which formed in the early stage of Earth’s history. These rocks are unconformably overlain by metasedimentary rocks; schist, quartzite, marble, calcsilicate, and amphibolite, of the Middle to Late Proterozoic. The Korean Peninsula is floored by a collation of about five of these huge Precambrian massifs that acted like ‘microplates’ during the aggregation of the peninsula. These massifs consist of thick dolostone, metavolcanics, and schist, which were intruded by Paleoproterozoic granites.
These Paleoproterozoic metasedimentary and granitic rocks underwent repeated intracrustal differentiation, followed by the events of cratonization, i.e., regional metamorphism and igneous activity, at 1.9-1.8 Ga. Sediments deposited in the peripheral basins during the Mesoproterozoic and Neoproterozoic lead to stabilization as the basement of the peninsula.
These early depositional basins formed the locus of deposition that continued on from the Proterozoic through the Phanerozoic. There are at least three, perhaps four, depositional basins in the south which are delimited by structural zones, such as the South Korean Tectonic Line (SKTL), a huge zone of continental transform faults and forms the basis of boundary demarcation between the Okcheon and Taebaeksan basins.
The boundary between the Seochangri Formation of the Okcheon Basin and the Joseon Supergroup of the Taebaeksan Basin in the Bonghwajae area is a thrust (or reverse‐slip shear zone). This thrust is presumably a relay structure (i.e. a restraining bend) between two segments of a continental transform fault (the South Korean Tectonic Line or SKTL), along which the Okcheon Basin of the South China Craton was juxtaposed against the Taebaeksan Basin of the North China Craton during the Permian–Triassic suturing of the two cratons.
In the late Proterozoic, sedimentation was initiated in basins of the Korean Peninsula, accompanied by deposition of siliciclastic and volcaniclastic sediments as well as carbonates. The massifs were submerged in the Early Paleozoic during a greenhouse period, forming a shallow marine platform and associated environments.
The Cambrian-Ordovician succession unconformably overlies Precambrian granite gneiss. It consists of mixed carbonate-siliciclastic rocks of sandstone, shale, and shallow-marine carbonates. Sedimentation was initiated in the Early Cambrian with a global rise in sea level on the stable craton of the Sino-Korean Block.
There was a major break in sedimentation during the Silurian and Devonian periods in the entire platform. During the Carboniferous to early Triassic, sedimentation was resumed in coastal plain and swamp environments with progradation of deltas.
Major tectonic events were initiated in the Triassic when the South China Block collided with the Sino-Korean Block. The eastern part of the Sino-Korean Block rotated clockwise and moved southward relative to the South China Block along the SKTL.
In the Middle-Late Jurassic, orthogonal subduction of the paleo-Pacific plate under the Asian continent caused compression and thrust deformation. A number of piggyback basins formed along the thrust faults in the east of the SKTL. At the same time, the entire peninsula was prevailed by granite batholiths, especially along the northeast-southwest-trending tectonic belt.
In the Cretaceous Period, the paleo-Pacific Plate subducted northward under the Asian continent, forming numerous extensional (left-lateral strike-slip) basins in the southern part of the peninsula and the Yellow Sea. A large back-arc basin was initiated in the southeastern part.
In the Paleogene, both the volcanic arc and the back-arc basin ceased to develop, as volcanic activities shifted eastward, accompanied by a rollback of the subduction of the Pacific plate. In the Miocene, pull-apart (right-lateral) basins formed in the eastern continental margin.
The Korea Plateau experienced continental rifting accompanied by extensive volcanism during the extensional opening of the southern offshore basin. It subsided more than 1000 m below sea level.
So, as South Korea was mix- mastered by a half-a-billion years’ worth of structural tectonism, which created several depositional basins quite capable of generating and storing economic quantities of oil and gas, the scene to the north was much more quiescent.
The North was composed, from south to north, of the relict Imjingang Belt, which was an old back-arc basin between the Gyeonggi Massif to the south and the Nagrim Massif to the north. It is a paleo-subduction zone, full of volcanics, volcaniclastics and other non-hydrocarbon bearing rocks. It was mashed and metamorphosed, and basically forms a convenient boundary between the complex geology of the South and the more relaxed geology of the North.
Heading north, we come across the Pyeongnam Basin, the only North Korean basin thus far defined that could contain hydrocarbons. Further north is the huge Nangrim Massif. It’s a huge block of igneous and metamorphic rocks that weather very nicely and form some spectacular scenery, but from an oil and gas economic outlook are worthless.
Offshore North Korea, there are two possible petroliferous basins. The offshore West Korea Bay Basin and East Sea Basin, along with five onshore basins could be offering exploration potential. At least ten exploration wells have been drilled in the West Sea, with some showing “good oil shows” along with the identification of a number of potential reservoirs.
The West Sea potentially has oil and has reportedly flowed oil at reasonable rates from at least two exploration wells when they were drilled and tested in the 1980s. Meanwhile, the East Sea has seen Russian exploration efforts previously including the drilling of two wells, both of which reportedly encountered encouraging shows of oil and gas.
Onshore, there has been little exploration to date, apart from efforts by the Korean Oil Exploration Corporation and also recently by Mongolia’s HBOil JSC (HBO). Among five main onshore sedimentary sub-basins, the largest is south of the capital; while unconfirmed reports point to a 1-trillion-cubic-foot (tcf) discovery in 2002.
Historically DPRK was thought to consist of five under-explored geological basins, the
• Pyongyang,
• Zaeryong,
• Anju-Onchon,
• Gilju-Myongchon and
• Sinuiju, Basins.
These basins are all located more or less along the coast, rather than inland. This also points to a certain degree of geological aptitude; as it’s much easier to explore along the more populated coast than it is to venture inland. There may be more hiding in the interior of the country, it’s just that no one’s looked as of yet. That’s difficult. Exploring along the coast is much easier.
With 3 basins supposedly proven to have working petroleum systems; 22 wells have been drilled and the majority are said to have encountered hydrocarbons with some wells testing production at 75 barrels of oil per day of light sweet crude oil. This has yet to be documented or confirmed by the Korea Oil Exploration Corp (KOEC), North Korea’s state-run oil company.
Yeah, our work was definitely cut out for us.
It was decided that a series of excursions offshore in one of the few remaining seaworthy, which was a real judgment call, KOEC seismic boats would be appropriate. The one we received use of was an old, decommissioned Chamsuri-class patrol boat, one Chamsuri-215(참수리-215), PKMR-215 in particular.
It had been basically stripped to the gunwales and completely retrofitted as a seismic acquisition and recording vessel. It had been renamed: “조선 민주주의 인민 공화국 영광” or “Glory of Democratic People's Republic of Korea Science”.
In reality, it was an aging rust-bucket piece of shit that might have possibly seen better days but wasn’t letting on. All the military nonsense, except the powder magazine, had been removed and a new superstructure consisting of slap-dash hunks of poorly-welded low-carbon, cold-rolled steel were erected to form a pilothouse in the area where the bridge once existed. They also built, extra haphazardly, a shooter’s room, galley, cold and wet storage areas, recording room, and storage of tapes and the extra bits and pieces needed for a none-too-extended stay on the sea. It was, being charitable, almost utilitarian.
They could not make their own water, so trip times were limited to about three days in length. Besides, they didn’t really have a hot galley, so it was cold, canned Chinese chow for the next 72 hours. They had a couple of fairly sturdy yardarms with heavy winches to handle the towed seismic arrays of geophones, which were of ancient heritage and showed it. These were probably appropriated back in the 80s or perhaps earlier when they first thought about opening their waters for seismic exploration.
They ‘borrowed’ most of the sensing and recording equipment back then from oilfield service companies and simply forgot to return it once finished. Since they burned that bridge so glowingly, they couldn’t get parts nor service when things failed. Being delicate seismic sensing and recording equipment, fail they did.
So, we had to use what was leftover, or what DPRK industries could cobble together, or what could be salvaged from salt-water drenched recording equipment that hadn’t been too heavily cared for over the span of the last 50 years.
We weren’t terribly optimistic.
So, we load the good ship ‘Rorrypop’, as Viv christened the thing, and head out to the wilds of the Yellow Sea. It was an abbreviated foreign crew, as there was really nothing other than upchuck and curse me soundly for insisting the non-geophysical scientists came along.
Aboard were the two geophysicists, naturally; Volna and Activ. I was there stick-handling the logistics and hoping to help out with the geophysical signal source explosives.
Morse and Cliff, the two other geologists accompanied us on the trip, and Dax decided to go with me as he figured I’d have access to the best booze no matter where we went.
The remainder of the team, the geochemists, Erlan and Ivan, the geomechanic, Iskren, the PT, Joon, and the two REs, Viv and Grako, remained behind onshore at the hotel. They set forth cataloging what data was available; from what sources, it’s vintage, veracity, and usefulness.
Augean tasks, both. Not as fecaliferous as Hercules’ jobs, but still, they held their own rations of shit for each sub-team.
Heading seaward, the Yellow Sea extends by about 960 km (600 mi) from north to south and about 700 km (430 mi) from east to west; it has an area of approximately 380,000 km2 (150,000 mi2) and a volume of about 17,000 km3 (4,100 mi3).[4] Its depth is only 44 m (144 ft) on average, with a maximum of 152 m (499 ft). The sea is a flooded section of the continental shelf that formed during the Late Pleistocene (some 10,000 years ago) as sea levels rose 120 m (390 ft) to their current levels. The depth gradually increases from north to south. The sea bottom and shores are dominated by sand and silt brought by the rivers through the Bohai Sea and the Yalu River. These deposits, together with sand storms are responsible for the yellowish color of the water referenced in the sea's name.
Being shallow, the Yellow Sea is more perturbed by the frequent seasonal storms of the region. The area has cold, dry winters with strong northerly monsoons blowing from late November to April. I was told that the summers are wet and warm with frequent typhoons between June and October; but now all we had to contend with were swelling seas, spraying saltwater, waggling waves, and a shivering, shimmying ship.
All the navigation, communications and other shiply duties were being handled by both members of the DPRK Coast Guard Auxiliary, mostly older guys who were of great and high humorous jest; and an actual pleasure to be around. They were like their scientific cadre on this cruise, basically a political ‘give a shit’ attitude, and a desire to get the job done, smoke the American’s cigars and drink as much as we could get away with.
The scientific portion of the cruise was being undertaken by students of the various universities and members of the North Korean national oil company. The demeanors of these characters ranged from extremely earnest and stringently North Korean politically correct in the students and academicians, to a more relaxed ‘yeah, let’s just get the fucking job done so we can have a lot of drinks’ sort of view of the older members of the DPRK scientific team.
It was a fun admixture of cultures, ages, professions, and behaviors.
Oh, forgive me for forgetting to mention our ‘guides’, or handlers. They were also chosen, nay, ordered to come along. Landlubbers all, they were less than thrilled with the assignment and inevitable seasickness; which seemed endemic to those of Oriental extraction on the cruise. However, our guides did enjoy drinking. As we learned that alcohol is a central part of Korean culture, and they encouraged us to socialize with them when the time was appropriate.
Or, not appropriate, as I was being denounced by one of the geophysical students after only a few hours into our very first day. Hell, we weren’t even in the Yellow Sea proper. We started here at Pyongyang, down the Taedong River, over the Giva Dam, through Pushover, across Shmoeland, to the stronghold of Shmoe; into the very belly of the frothing Yellow Sea.
Most everyone, other than the foreign elements on board, were either making the trip in the bowels of the ship; nursing and cursing seasickness; or by rail, doing exactly the same thing.
“Chum it over the side, ya’ blinkered mucker!”, I admonished one bottle-greenish national. “This ain’t the Captain‘s mess, Chuckles. You have to clean up your own spew!”
I was reveling in getting back out on the water and regaining my sea legs. I never get seasick.
Never.
Ever.
Be it a seismic vessel in the heaving Arctic Ocean, a pirogue in the swamps of Louisiana, my cousin’s fishin’ johnboat back in northern Baja Canada, a US nuclear submarine under the permanent pack ice of the North Pole, or VLCC in the Straits of Somaliland; I just don’t get seasick.
Airsick? Nah. Carsick? Nope. Ready to puke in a Hind-20 over the Caspian Sea during a strong local thunderstorm? Close, but no cigar.
So, I’m doing a Titanic scene recreation. Up in the very bow of the craft, standing in stark defiance of the gusting winds and blowing salt spray, smoking a huge cigar, and totting out of one of my emergency flasks while trying to hang on to my Stetson. I am also endeavoring to remain upright, field vest and really, really ghastly Hawaiian shirt billowing in the breeze.
I’m not certain if it was the cigar smoke, the wind-whipped beard, and hair, the give a fuck attitude, or the flapping of the Hawaiian shirt to which the little local geophysicist objected. But he was pissed. Olive-green with seasickness, rubber-kneed but still standing a good social-distance away, reading me the riot act in high-pitched Korean.
As I usually do in such delicate situations, I just smile and wave. Show them I’m mostly harmless and they either cool down or get pissed off even more and stomp off in disgust.
Either one was a winning situation for me in my book.
So, I return to doing my ship’s figurehead imitation and revel in the wind, spray, and feeling of really being booming. Sure, some might complain of the cold, but not me, the sting of the salt-spray or the windburn; but I eschew what most people enjoy as ‘normal weather’. I live for pushing the boundaries. I love rough weather and situations that thrust the edge of the envelope further past normalcy.
Besides, we were still in sight of land. Hell, if everything went south at this very minute, one could practically walk back to shore. I can hardly wait to see what these wigglers will do if a night storm comes up when were 100 or more kilometers from land.
The boat’s thrumming heavily from both the thrust of the Soviet-era diesel engines and the craft’s bludgeoning its way through the waves. Most hull designs are so the ship will ‘cut’ through the surface waters. This craft’s flattened trihedral hull design didn’t so much ‘cut’, as ‘slam’ it’s way through. The boat would then crash up one side and smash down the other of each large wave we encountered. The boat would shudder whole, adding a new note of resonance along with the monotonous one-note song of the aged Russian diesels.
The spray would fly, the boat would convulse, time would seem to freeze until we bashed into the next wave. The captain of the vessel took his orders very seriously. “Get to coordinates XXX and YYY by the most expedient means possible.” If that meant charging, full-throttle into the teeth of the oncoming monsoon-force wind while we were traversing the worst kelp jungle I’ve seen this side of the Sargasso Sea; well, piss on it, full steam ahead.
“Fuck it”, I thought, “Not my pony, not my show. Let’s see how this plays out.” While I light a new cigar and search for Emergency Flask #2.
After I’d been upbraided by the geophysical student for transgressions still unknown, Cliff and Dax wander out to ask me what the hell I was up to.
“Have you gone completely barmy?”, Cliff asked. “It’s a full gale out here and you’re standing in the teeth of it like it was a warm, sunny Sunday in Piccadilly.”
“Nope, not at all”, I replied, “Just reveling in the delights of an angry atmosphere.”
“He’s nuts, I told you”, Dax smirked, “He’d go anywhere and do anything to have a cigar.”
“Not just a cigar, me old mucker”, I smiled and waved my second emergency flack under his nose.
“Figures”, they both respond in unison.
Dax departs and returns mere seconds later with paper Dixie-style cups he liberated from the ship’s one head. We are going to do our very best to extend the lifetime of the onboard water supply for our scientific and military friends. I pour them each a cup full.
“Whoa, Doc”, that’s gotta be 100 milliliters!” Cliff objects.
“As the Siberian saying goes: One hundred versts, roughly a hundred miles, is no distance. A hundred rubles isn't worthwhile money. And a hundred grams of vodka just makes you thirsty. Prosit!” I say in reply.
We retire to the overhang on the fantail of the boat. It’s a sunshade and keeps the worst of the weather out for the lightweights on the cruise. I decided we’d withdraw there to keep these Dominionites out of the worst of the wind and sea spray.
“Rock”, Cliff notes, “You are a complete throwback. You do not belong here in the 21st century. You need to find a way back to the Calabrian and ride herd on the continental Neanderthals. Give them the gift of distilling and tobacco agriculture, and you’d reframe the world.”
Dax agrees, but notes if I do find a way back, he and Cliff would be selected against.
“Good point”, Cliff agrees. “Rock, stay here. We need your expertise now more than ever. Plus your ready supply of strong drink and cigars.”
“Glad to know that I’m truly appreciated around these parts.” I chuckled slightly acridly.
“Ah, Rock. Buck up. You know we’re only takin’ a piss.” Cliff says.
“Aim it starboard. Don’t want it blowin’ all over the seismic gear”, I reply, laughingly.
The trip continued, and I found a not-bolted-to-the-deck chair and moved it outside under the shade back by the boat’s fantail. I refreshed my emergency flasks and replenished my cigar supply. I’m not about to sit inside and listen to the wails and gnashing of teeth of the landlubber crowd, the patter and timor of the geophysical throng as they titter and argue about array design, nor the military hut-hutting all over the fucking boat.
A couple of times, one or more of our ‘handlers’ would venture out as I had the only supply of readily available smokeables and drinkables. Oh, we had food, lots of beer, soju, some knock-off vodka, and some of that faux homebrew bourbon for later once the workday was declared over; but for now, I was the one and only dispensary.
We’d have some random chats while they screwed up their courage to ask me for a smoke or a tot of drink. I brought several bundles of really cheap-ass cigars for just such occasions; besides, I figured one of my Camacho triple-maduros would have them chumming for the remainder of the trip. I had also many, many cartons of Sobranie pastel-colored cigarettes, and many more cartons of knock-off Marlboros I bought at the duty-free when we hit town.
It was chucklingly funny to see these harsh, military, no-nonsense characters walking their duty beats smoking pastel green, lavender, and mauve cigarettes.
We got bogged down a couple of times when one or more of the ship’s twin screws fouled with kelp as we tried to put some distance between us and the shore. Each time, one really dejected low-ranking young Coast Guard character would go over the side with a rope around his waist and a knife in his hand to free the props. I was going to object as this was moronically dangerous; but, again, not my pony, not my show. This called for full proper tethering and SCUBA gear.
They had neither aboard.
Welcome to the wonders of a centrally planned economy.
To be continued.
submitted by Rocknocker to Rocknocker [link] [comments]

Words and frequencies across all lyrics

Bit of a pointless post but something I was curious about. Combining all the lyrics from DCFC songs Ben has written, here are all the words used and the frequency of them.
834 the 587 and 479 you 432 i 369 a 356 to 264 in 235 of 180 that 175 your 148 it 146 all 144 me 141 so 140 on 135 my 132 we 125 be 123 but 121 for 119 as 116 when 114 was 113 with 110 is 107 this 100 are 85 no 84 they 82 it's 77 there 77 from 76 our 76 like 72 there's 69 know 68 will 66 what 64 just 61 you're 61 love 61 at 60 can't 59 don't 57 if 56 never 56 gold 54 were 54 rush 54 down 52 time 52 through 50 nothing 49 i'm 48 away 47 out 47 not 46 have 46 could 44 oh 43 where 43 way 42 into 41 'cause 40 heart 39 same 39 one 38 then 38 only 37 how 37 every 36 see 36 i'll 35 would 34 some 32 more 31 up 31 find 30 been 30 back 29 their 28 won't 28 why 28 here 28 do 27 who 27 or 27 can 26 now 26 by 26 an 25 stay 25 new 25 got 25 go 24 sun 24 something 24 she 24 little 24 feel 24 around 23 you'll 23 sunlight 23 open 23 night 23 i've 23 always 22 used 22 home 22 had 21 you've 21 us 21 than 21 said 21 didn't 20 wanderer 20 too 20 let 20 left 20 keep 20 he 20 days 19 they're 19 long 19 both 19 about 18 think 18 them 18 sound 18 say 18 make 18 lines 18 life 18 hold 18 eyes 18 end 18 change 18 boys 17 want 17 these 17 off 17 loved 17 his 17 cause 17 before 16 someone 16 skin 16 past 16 need 16 gotta 16 am 15 we'll 15 waiting 15 take 15 spend 15 remain 15 ooh 15 head 15 far 15 fall 15 doors 14 true 14 that's 14 tell 14 place 14 people 14 mind 14 inside 14 hear 14 alone 13 underneath 13 turn 13 things 13 sea 13 old 13 move 13 morning 13 man 13 live 13 last 13 i'd 13 get 13 fool 13 did 13 behind 13 air 13 again 12 words 12 unlocked 12 trying 12 took 12 told 12 thought 12 much 12 many 12 friends 12 ever 12 come 12 along 11 thing 11 still 11 slowly 11 sky 11 should 11 seems 11 remember 11 look 11 light 11 her 11 haunted 11 hard 11 free 11 everything 11 digging 11 black 11 bed 10 years 10 year 10 well 10 those 10 such 10 street 10 slow 10 room 10 monday 10 modern 10 knew 10 hope 10 getting 10 face 10 even 10 empty 10 drive 10 dream 10 day 10 dark 10 came 10 best 10 age 9 wonder 9 we're 9 under 9 turned 9 town 9 thinking 9 someday 9 side 9 safe 9 possess 9 once 9 ocean 9 near 9 moved 9 meet 9 lying 9 kept 9 help 9 hands 9 fire 9 finally 9 door 9 distance 9 disappeared 9 city 9 begin 9 beautiful 9 anymore 8 windows 8 while 8 truth 8 tried 8 tonight 8 speak 8 soul 8 right 8 please 8 pity 8 mouth 8 mirror 8 mean 8 leaving 8 lead 8 kind 8 hole 8 gonna 8 glass 8 give 8 floor 8 fading 8 fade 8 everyone 8 ending 8 cannot 8 burning 8 burn 8 break 7 young 7 you'd 7 worse 7 within 7 wish 7 wind 7 wha 7 walls 7 walking 7 until 7 tears 7 standing 7 speed 7 sometimes 7 sleep 7 quite 7 own 7 over 7 oo 7 name 7 motion 7 mine 7 may 7 making 7 lonely 7 leave 7 ho 7 hand 7 ground 7 gives 7 filled 7 fear 7 dreamt 7 different 7 debris 7 cool 7 body 7 better 7 being 7 ask 7 arms 7 anything 7 alright 7 alive 7 'til 6 yet 6 upon 6 two 6 try 6 today 6 times 6 thread 6 talking 6 takes 6 synapse 6 sycamore 6 summer 6 stop 6 start 6 stars 6 spoke 6 soon 6 sleeping 6 single 6 play 6 paper 6 nothing's 6 names 6 myself 6 mess 6 memories 6 made 6 looking 6 lights 6 its 6 higher 6 hearts 6 he's 6 has 6 half 6 grows 6 gone 6 girls 6 ghosts 6 full 6 found 6 first 6 felt 6 feeling 6 fast 6 ends 6 else 6 el 6 either 6 each 6 dorado 6 document 6 couldn't 6 clothes 6 closer 6 clear 6 call 6 california 6 built 6 bring 6 brain 6 belly 6 believe 6 bah 6 bad 6 baa 6 awake 6 another 6 against 5 yourself 5 yes 5 work 5 window 5 went 5 watching 5 watch 5 wasn't 5 wanted 5 wait 5 turns 5 together 5 three 5 thin 5 tangled 5 talk 5 taken 5 swim 5 summer's 5 stage 5 song 5 somewhere 5 shoulders 5 shoes 5 set 5 seem 5 screaming 5 scene 5 saw 5 save 5 sad 5 roll 5 revolved 5 read 5 rain 5 put 5 pretend 5 pass 5 parallel 5 nue 5 must 5 moving 5 mistakes 5 mistake 5 meets 5 lovers 5 lost 5 lose 5 listen 5 lips 5 line 5 late 5 kid 5 ing 5 hotel 5 hides 5 held 5 heaven 5 grow 5 gotten 5 goodbye 5 gave 5 gates 5 frame 5 followed 5 follow 5 faster 5 fair 5 faces 5 expect 5 enough 5 engine 5 dying 5 drunk 5 dress 5 dancing 5 cut 5 cruel 5 cracks 5 concrete 5 compromise 5 close 5 cars 5 buildings 5 broken 5 binds 5 between 5 beside 5 bend 5 below 5 began 5 because 5 beast 5 any 5 angeles 5 above 4 yeah 4 wrong 4 worth 4 without 4 winter 4 who's 4 white 4 which 4 wheel 4 wedding 4 water 4 wanna 4 walked 4 waited 4 view 4 vast 4 twisting 4 travels 4 thinner 4 teeth 4 steel 4 started 4 squeaking 4 space 4 softly 4 smoke 4 skyline 4 simply 4 silence 4 sent 4 sense 4 s 4 run 4 rooms 4 road 4 return 4 rest 4 reach 4 plays 4 perfect 4 outside 4 other 4 occurred 4 northern 4 nights 4 news 4 mountain 4 miles 4 met 4 machine 4 los 4 looked 4 less 4 leaves 4 learned 4 lay 4 known 4 keeps 4 ivory 4 information 4 ice 4 hurricane 4 houses 4 house 4 holding 4 him 4 hills 4 highway 4 guns 4 guess 4 gets 4 forget 4 forever 4 flows 4 flames 4 fingers 4 filling 4 father 4 farther 4 fact 4 everybody 4 escape 4 embrace 4 earth 4 dreams 4 doubt 4 done 4 dear 4 darkened 4 crawling 4 condescending 4 comfort 4 clouds 4 closed 4 climbed 4 climb 4 clean 4 child 4 car 4 cameras 4 calling 4 brothers 4 boy 4 bound 4 bones 4 blinding 4 blame 4 beneath 4 awoke 4 autumn 4 after 3 youth 3 yours 3 world 3 working 3 worked 3 word 3 wine 3 wife 3 what's 3 weeks 3 we'd 3 wave 3 watched 3 warm 3 wander 3 vultures 3 very 3 vacancy 3 understand 3 type 3 twin 3 trust 3 top 3 tired 3 tiny 3 though 3 thinks 3 tether 3 television 3 taste 3 tall 3 sweet 3 swallowed 3 surround 3 supposed 3 strong 3 streets 3 stranger 3 storm 3 stood 3 stays 3 stayed 3 station 3 static 3 stare 3 stand 3 stable 3 spread 3 spent 3 speaks 3 snow 3 smaller 3 slip 3 slept 3 skies 3 size 3 sink 3 singing 3 signs 3 sights 3 shroud 3 shared 3 series 3 self 3 second 3 seat 3 seasons 3 searching 3 school 3 saved 3 satisfied 3 runs 3 running 3 rubble 3 river 3 rhythm 3 remains 3 remainder 3 regret 3 reflection 3 recall 3 really 3 re 3 rather 3 rainy 3 promises 3 possibilities 3 plates 3 plastic 3 planned 3 plan 3 plain 3 places 3 placed 3 part 3 others 3 ones 3 nowhere 3 noise 3 neighborhood 3 music 3 mother 3 monument 3 mistress 3 meant 3 matter 3 maps 3 makes 3 lover 3 lookin' 3 longer 3 lie 3 learn 3 lake 3 lack 3 kissed 3 kids 3 keeping 3 isn't 3 island 3 inaccurately 3 illuminate 3 hunger 3 hung 3 hours 3 horizon 3 hell 3 hang 3 grid 3 grey 3 grass 3 good 3 gon' 3 glued 3 front 3 four 3 fly 3 fish 3 feet 3 familiar 3 falls 3 failure 3 failing 3 explain 3 eventually 3 endless 3 embarks 3 echoes 3 easy 3 east 3 early 3 drown 3 double 3 doing 3 discover 3 died 3 die 3 diamond 3 design 3 defeated 3 defeat 3 deep 3 decide 3 death 3 countless 3 counting 3 count 3 comes 3 collide 3 cold 3 cloud 3 claim 3 cigarette 3 children 3 changes 3 ceiling 3 care 3 burst 3 brown 3 bright 3 breathe 3 bought 3 bottle 3 born 3 bodies 3 blurs 3 bird 3 become 3 became 3 beach 3 bar 3 band 3 astound 3 asleep 3 apartment 3 anywhere 3 ain't 3 ago 3 across 3 'no's 2 york 2 wreckage 2 worry 2 winter's 2 win 2 wild 2 wide 2 whose 2 whole 2 whiskey 2 weight 2 weathered 2 we've 2 waving 2 wash 2 wants 2 waking 2 wake 2 waitresses 2 vows 2 voice 2 vine 2 views 2 veins 2 upstate 2 untrustable 2 unobstructed 2 unfold 2 underground 2 unconscious 2 twos 2 twenty 2 tv 2 turning 2 truths 2 tripped 2 towards 2 touching 2 touch 2 tongue 2 tones 2 tires 2 tire 2 till 2 tied 2 ticking 2 thrown 2 threw 2 threes 2 thousands 2 thousand 2 they've 2 there'd 2 ten 2 technicolor 2 tear 2 taking 2 synchronized 2 symphony 2 sworn 2 swift 2 swept 2 sweat 2 sure 2 superhero 2 suit 2 strobe 2 strange 2 stranded 2 straight 2 store 2 stopped 2 stones 2 stomach 2 step 2 states 2 state 2 starts 2 starting 2 stands 2 stake 2 stairs 2 stacked 2 st 2 sputters 2 spring 2 splinter 2 spit 2 sphere 2 speaking 2 spat 2 spark 2 son 2 something's 2 someone's 2 soaring 2 smugded 2 smiling 2 smile 2 smell 2 slipping 2 slightest 2 slide 2 skid 2 six 2 sitting 2 sit 2 sings 2 silver 2 signed 2 sign 2 sifting 2 shrugged 2 show 2 shouldn't 2 shore 2 shift 2 shed 2 share 2 shards 2 shallow 2 shake 2 shadows 2 settling 2 setting 2 sets 2 separate 2 sees 2 seen 2 seemed 2 security 2 secrets 2 season 2 scream 2 scraping 2 scenes 2 sand 2 safety 2 rows 2 routine 2 role 2 roads 2 rhythms 2 resolve 2 repeat 2 renewed 2 remained 2 refrain 2 refine 2 red 2 record 2 recognize 2 reason 2 real 2 reading 2 reaction 2 reaching 2 ravine 2 railroad 2 radio 2 quietly 2 quiet 2 question 2 queen 2 pushing 2 push 2 pursuit 2 pulling 2 pulled 2 pull 2 prove 2 potential 2 portable 2 poor 2 point 2 piles 2 pile 2 picked 2 photographs 2 photobooth 2 photo 2 phone 2 peter's 2 perspective 2 peace 2 pavement 2 patterns 2 passing 2 passenger 2 parlor 2 pane 2 pages 2 packed 2 pack 2 pace 2 oxygen 2 overloads 2 overcoat 2 outrun 2 optimist 2 notes 2 network 2 nervous 2 needs 2 neck 2 morse 2 moment 2 misleading 2 mile 2 metal 2 message 2 mention 2 men 2 memory 2 melody 2 markers 2 map 2 magazines 2 losing 2 lonesome 2 living 2 let's 2 led 2 lawn 2 laughed 2 language 2 knows 2 knots 2 knock 2 killing 2 keys 2 jury 2 judge 2 jar 2 isolation 2 iron 2 invitation 2 intermittent 2 intentions 2 instincts 2 ingested 2 infinite 2 image 2 idealistic 2 hour 2 honest 2 homes 2 holds 2 hint 2 hill 2 hedgerows 2 heard 2 headlights 2 he'd 2 hardly 2 hardest 2 hair 2 guiding 2 guide 2 growing 2 grouped 2 greys 2 grave 2 granted 2 going 2 goes 2 god 2 glasses 2 giving 2 given 2 girl 2 gilded 2 ghost 2 further 2 furniture 2 funny 2 frost 2 friend 2 freeways 2 forward 2 foreign 2 foolish 2 fluorescent 2 flights 2 flight 2 flickering 2 flicker 2 five 2 fits 2 fit 2 fine 2 final 2 film 2 fill 2 figured 2 field 2 fiction 2 few 2 fences 2 fell 2 fearful 2 favorite 2 fault 2 faucet 2 family 2 false 2 falling 2 faithful 2 eye 2 except 2 evergreen 2 evening 2 entered 2 engulfed 2 easily 2 ears 2 ear 2 dusty 2 drowned 2 drove 2 drop 2 droop 2 driving 2 drinks 2 drinking 2 drilled 2 dressed 2 dollar 2 doesn't 2 does 2 dive 2 distracted 2 disorderly 2 disappointment 2 disappear 2 directions 2 details 2 desert 2 depths 2 deepest 2 decided 2 december 2 dealers 2 dead 2 daylight 2 date's 2 darling 2 darkest 2 darker 2 damn 2 cycle 2 curtain 2 cursed 2 currency 2 cup 2 crystal 2 cry 2 crowns 2 cross 2 crippling 2 crimes 2 crashing 2 country 2 conversations 2 construction 2 constant 2 coney 2 complications 2 completely 2 command 2 colors 2 color 2 coldest 2 code 2 coat 2 coast 2 clarity 2 circles 2 cigarettes 2 choice 2 chemicals 2 cheap 2 chattered 2 chase 2 chance 2 catholic 2 cathedral 2 cath 2 catches 2 carried 2 cans 2 candle 2 camera 2 cake 2 busy 2 bus 2 build 2 brownstone 2 brow 2 broke 2 bridges 2 bridge 2 bricks 2 bow 2 bounce 2 bottom 2 bored 2 book 2 blues 2 blue 2 bleed 2 beverly 2 bent 2 belong 2 believed 2 beginning 2 becomes 2 beauty 2 beat 2 bastard 2 ball 2 bags 2 baggage 2 backwards 2 backbone 2 aware 2 atmosphere 2 atlas 2 atlantic 2 assume 2 askew 2 arrived 2 applause 2 apologies 2 apart 2 anyone 2 anticipation's 2 answer 2 amputating 2 already 2 almost 2 alleys 2 alcohol 2 advancing 2 advances 2 admit 2 address 2 accident 1 zone 1 zeros 1 zentropic 1 z 1 youthful 1 youngest 1 yearning 1 yearn 1 yard 1 wrote 1 wrongs 1 written 1 writing 1 write 1 wrinkles 1 wrinkled 1 wretched 1 wrecking 1 wrap 1 wounds 1 worthwhile 1 worst 1 worn 1 works 1 workadays 1 wore 1 wool 1 wood 1 woken 1 woke 1 withered 1 wished 1 wires 1 wintery 1 winners 1 window's 1 winded 1 willow 1 whom 1 whispers 1 whenever 1 wheezed 1 wheels 1 wet 1 weights 1 weightless 1 weigh 1 week 1 weave 1 weather 1 weary 1 wearing 1 wealthy 1 weak 1 ways 1 waves 1 water's 1 wasting 1 wasted 1 waste 1 washes 1 warn 1 warming 1 war 1 wall 1 walk 1 waits 1 vowels 1 volume 1 voices 1 vision 1 violent 1 villain 1 vile 1 vicious 1 vessels 1 vessel 1 versus 1 verse 1 vengeful 1 vending 1 veiled 1 vase 1 varies 1 variables 1 van 1 valleys 1 valley 1 vacant 1 uv 1 using 1 urge 1 urban 1 upwards 1 upstream 1 upside 1 upcoming 1 unwired 1 unseen 1 unresponsive 1 unknown 1 uninspired 1 unfounded 1 undone 1 underwhelming 1 understood 1 understated 1 unconditionally 1 umbrate 1 twists 1 twine 1 twilight 1 twice 1 tvs 1 turnstile 1 tunnels 1 tunneled 1 tunnel 1 truly 1 trudged 1 trouble 1 trend 1 tree 1 treble 1 treasures 1 treacherous 1 travel 1 trapped 1 transistor 1 trains 1 train 1 trailed 1 tragic 1 traffic 1 trades 1 traded 1 track 1 tracing 1 towers 1 tower 1 towed 1 tourists 1 tourist 1 tour 1 touched 1 toss 1 tortured 1 tomorrow 1 tombs 1 tokyo 1 toes 1 toe 1 timony 1 timely 1 til 1 tight 1 tide 1 tidal 1 thus 1 thursday 1 thumb 1 thses 1 throwing 1 throat 1 thoughts 1 thirty 1 thirteen 1 thinning 1 thicker 1 thickening 1 they'll 1 they'd 1 theme 1 thanksgiving 1 th 1 terrified 1 tenderly 1 temptation 1 temporary 1 tempo 1 tells 1 telling 1 telescope 1 teen 1 teachers 1 teach 1 taught 1 tattered 1 tasting 1 tastes 1 target 1 tapped 1 tape 1 tank 1 tangles 1 tan's 1 tamed 1 tame 1 tallest 1 taillights 1 tabloid 1 tables 1 swore 1 swings 1 swinging 1 swinger 1 swiftest 1 sweep 1 sweaters 1 swear 1 sway 1 survive 1 surprised 1 surprise 1 surfaced 1 surface 1 super 1 sunk 1 sung 1 sunday 1 summers 1 sum 1 suited 1 sugary 1 suffered 1 sufferance 1 suddenly 1 suburbs 1 suburban 1 subcompact 1 styrofoam 1 stutter 1 stung 1 stumbling 1 stumbled 1 stumble 1 studies 1 stuck 1 strung 1 strumming 1 struggle 1 stripped 1 strings 1 stretch 1 strength 1 streaks 1 streaking 1 strands 1 strain 1 story 1 stormed 1 stopping 1 stocking 1 sting 1 stick 1 stenches 1 steered 1 steeple 1 stature 1 stated 1 starves 1 stared 1 stamped 1 stained 1 stain 1 staggering 1 squid 1 squeezed 1 squeeze 1 squeaky 1 squares 1 springtime 1 springs 1 split 1 splicing 1 spinsters 1 spine 1 spilt 1 spending 1 speeding 1 speech 1 sped 1 spectrum's 1 speck 1 span 1 souvenirs 1 southern 1 south 1 soused 1 sour 1 sounds 1 soundly 1 sounded 1 sorry 1 sorrow 1 songs 1 solutions 1 solution 1 soles 1 solely 1 soldier 1 sold 1 soil 1 soft 1 soaking 1 snub 1 snowing 1 sneaky 1 sneaking 1 smoking 1 smiles 1 smells 1 small 1 slurring 1 slur 1 slot 1 slopes 1 slips 1 slippery 1 slick 1 slew 1 sleeves 1 sledding 1 slate 1 slander 1 slammin' 1 slacks 1 skyscrapers 1 skip 1 skinny 1 skills 1 sites 1 sip's 1 sins 1 singe 1 sing 1 since 1 simpler 1 similarity 1 silverstones 1 silken 1 silhouette 1 silenced 1 signals 1 sighted 1 sight 1 sides 1 sick 1 shutters 1 shut 1 shuffling 1 shrouded 1 shrine 1 shower 1 shovels 1 shop 1 shooting 1 shivers 1 shirt 1 shining 1 shines 1 shine 1 shifts 1 shield 1 shelf 1 sheets 1 sheen 1 shebang 1 shaved 1 shasta 1 shaking 1 shakedown 1 shades 1 shackles 1 sewing 1 seven 1 servers 1 seriously 1 sentence 1 sending 1 send 1 sell 1 selfless 1 seek 1 seeds 1 secret's 1 seas 1 seams 1 scripted 1 scrimped 1 screams 1 schemes 1 scent 1 scarves 1 scarf 1 scale 1 scaffolding 1 says 1 satellites 1 sat 1 sarcastic 1 sarah 1 sappiest 1 sang 1 san 1 saltwater 1 salivating 1 saddens 1 sacred 1 rusted 1 rushed 1 runway 1 rules 1 rule 1 rubber 1 royal 1 row 1 round 1 rotten 1 roman 1 roller 1 rocks 1 rock 1 robot 1 rises 1 ring 1 rights 1 righteous 1 ridge 1 ride 1 revisions 1 returns 1 returning 1 retreat 1 restrictions 1 restlessness 1 restless 1 response 1 resort 1 resolutions 1 resigned 1 resignation 1 reside 1 rescue 1 requiem 1 repressed 1 reports 1 reporting 1 replaced 1 repetition 1 repeats 1 repeating 1 rented 1 reminder 1 remind 1 remembering 1 relief 1 relax 1 reject 1 regardless 1 regal 1 refused 1 refined 1 reeling 1 reeks 1 reeked 1 reduces 1 redemptions 1 records 1 recollect 1 receptors 1 recently 1 receipts 1 receded 1 rearrange 1 realize 1 ready 1 react 1 rays 1 rationed 1 rate's 1 rank 1 ranges 1 random 1 raising 1 raise 1 rail 1 raggedy 1 radios 1 racket 1 quitting 1 quit 1 quips 1 quell 1 queens 1 quarry 1 quarreling 1 pushes 1 purpose 1 purity 1 punks 1 punk 1 pumping 1 pulp 1 proves 1 protect 1 propping 1 proposing 1 proof 1 promise 1 procession 1 problems 1 pristine 1 priest 1 pride 1 prices 1 prevail 1 pretty 1 pretentious 1 pretending 1 pre 1 prayers 1 prayer 1 praising 1 postcards 1 postcard 1 possoibilities 1 possible 1 possibility's 1 position 1 pose 1 porch 1 population's 1 pools 1 politics 1 pointed 1 poets 1 pockets 1 pocket 1 plymouth 1 plumes 1 plots 1 plot 1 plenty 1 pleasantries 1 pleas 1 plea 1 playing 1 playful 1 plate 1 plaster 1 plans 1 plaguing 1 plague 1 pixels 1 piss 1 pink 1 pinhole 1 pinch 1 pillow 1 pillars 1 pigtails 1 pier 1 pieces 1 pictures 1 picture 1 picks 1 picket 1 phrases 1 photos 1 phones'll 1 pews 1 person 1 permission 1 permanence 1 perforated 1 perfectly 1 perfection 1 pension 1 penance 1 pen 1 peered 1 peeled 1 peel 1 peak 1 payroll 1 payment 1 payin' 1 paycheck 1 patrons 1 patio 1 patiently 1 passes 1 passed 1 partyline 1 party 1 parts 1 parks 1 parking 1 parked 1 paris 1 parents' 1 parents 1 parent 1 parapet 1 par 1 panic 1 pangs 1 palms 1 palisades 1 pale 1 painted 1 paint 1 paid 1 page 1 packing 1 pacers 1 overturns 1 overturned 1 overrated 1 overpass 1 overloaded 1 overjoyed 1 overflow 1 overcome 1 outstretched 1 outdo 1 outdated 1 ottoman 1 organ 1 orderly 1 opinions 1 opened 1 oozed 1 onto 1 onset 1 one's 1 oncoming 1 olympia 1 older 1 offense 1 occur 1 occupy 1 obscure 1 objectively 1 nurse 1 numbs 1 numbers 1 note 1 non 1 noises 1 nice 1 next 1 newsstand 1 nerve 1 neighbors 1 needle 1 needed 1 nearby 1 navy 1 natural 1 named 1 mute 1 murals 1 moviescript 1 movement 1 mourning 1 motor 1 mothers 1 mother's 1 most 1 mopped 1 moonlight 1 moon 1 moods 1 monuments 1 months 1 money 1 model 1 mock 1 moat 1 mittens 1 misspellings 1 mississippi 1 mission 1 missing 1 missed 1 misguided 1 mirrored 1 mirages 1 minor 1 mined 1 minds 1 minces 1 millions 1 might 1 midnight 1 midday 1 microchip 1 messes 1 messenger 1 messaged 1 mend 1 memory's 1 melt 1 mellow 1 medians 1 medals 1 measly 1 meaningless 1 meaning 1 maze 1 mattress 1 math 1 mates 1 match 1 masterfully 1 master 1 mary 1 mark 1 marching 1 march 1 manuscript 1 manhattan 1 mangled 1 malls 1 makeshift 1 major 1 main 1 mail 1 magistrate's 1 magazine 1 machines 1 ma 1 m 1 lustrous 1 lust 1 lushing 1 lungs 1 lump 1 luck 1 loyal 1 lowered 1 loves 1 lovely 1 love's 1 lousy 1 loud 1 lot 1 losses 1 loosened 1 loose 1 longest 1 lodged 1 locusts 1 lock 1 loan 1 lives 1 lived 1 lipstick 1 likes 1 lighting 1 lighthouses 1 lighthouse 1 lifts 1 lifetime 1 lies 1 levitate 1 letting 1 letters 1 letter 1 lesson 1 lenses 1 lens 1 lengthwise 1 length 1 lend 1 legal 1 least 1 lean 1 leaks 1 lcd 1 lazy 1 layered 1 laughing 1 laugh 1 lattice 1 latitude 1 lathe 1 later 1 lanes 1 landlocked 1 lamp 1 lame 1 lain 1 laid 1 lady 1 ladder 1 labor 1 knuckles 1 knew' 1 knees 1 knee 1 kiss 1 kings 1 king 1 kinda 1 killed 1 kill 1 kicks 1 kicker 1 kick 1 keyed 1 key 1 kaleidoscope 1 justified 1 junctions 1 jump 1 judgement 1 joylessly 1 join 1 johns 1 jet 1 jealousy 1 jealous 1 jamc 1 jailhouse 1 jacket 1 itself 1 it'll 1 isolations 1 isle 1 islands 1 irreverence 1 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[5e] Every Session Summary for SKT

A little over a year ago I got a group of friends from work together to play through Storm Kings Thunder. We completed our final session, number 20, this past weekend. We had some players drop in and out but altogether it was a great adventure. Every week I would put a summary of the previous session in a calendar invite, so this is a somewhat edited breakdown of the sessions. Sorry for any spelling mistakes or formatting issues.
Spoilers for Storm Kings Thunder Below, Obviously
Seeking glory and interested in assisting Lady Nandar in her dealings with the elves, the party goes to the town Nightstone to the southeast of Waterdeep. Upon arrival, they discover the town has been abandoned save for goblins who are running amok. The party stealthily moves through the town, slaying the goblins as they look for survivors. They encounter a strange woman who does not appear to be what she seems. After clearing most of the town, the party heads towards the keep to look for any other survivors and see if they can learn what has happened.
1
The party meets a new Paladin party member who was staying in the keep during the recent events, as well as meet the surviving guards of Nightstone who are at each other’s throats. The party learns that the town was attacked by a flying castle that rained down boulders on the town, killing Lady Nandar. They also learn that the giants stole a strange stone that was in the town center before flying away. The townsfolk had fled to the nearby caves to seek shelter during the attack but have not returned, leaving the town empty and an easy target. Staying the night in the keep, the party sees as a group of riders approach the town and is let into the town by the strange woman they had met before. The party decides to say their farewells to the guards and leave the town in secret, with some of the party deciding to talk to the riders. Part of the party then meets Xolkin Alassandar, who introduces himself as the new lord of Nightstone. He offers the party a reward of position if they could get his “subjects” back for him. The party then heads towards the dripping caves.
1
Heading to the dripping caves, the party meets a monk who agrees to help them in their quest to save the villagers. They follow tracks in the forest to the caves and quickly learn that some goblins and their ogre friends have captured the townspeople. Most of the party decide to talk to the goblin leader, Boss Hark, while the monk sneaks around and discovers the townspeople huddled in the caves. The Boss, a cigar smoking goblin, offers them a deal that if they can kill the monster near the spring of the caves that he will let the villagers go. The party agrees and heads into the section of the caves, meeting up with the other party members. They soon encounter and slay the gray ooze of the caves, leaving the party paladins weapon damaged in the process. They then decide that they may be able to sneak the villagers out and work on a plan to get them past the ogre guards. Using a bit of magic and stealth, the party is able to make a path for the villagers to escape, but not without brining Boss Hark and his ogre’s attention. In a pitched fight with the boss, the party is able to slay the goblin, charm the ogres, and claim his horde for themselves. The party has saved the villagers from Boss Hark and his goblin band. The villagers seem intent on returning to their homes despite the Zhentarim takeover of Nightstone.
1
The party feels a cold chill on the breeze and has a flashback to their time in Waterdeep and the holiday celebration they had with the Cassalanter nobles. Enjoying some festive cheer, the festivities are nearly ruined when a prized singer is attacked by an imp. The party performs an investigation where they learn that the Cassalanter children have been influenced towards summoning the foul creatures. They are able to stop the incursion of imps and save the holiday party, scoring them some holiday themed gifts and information on assisting the town of Nightstone as we return to the present.
1
With the villagers returned to Nightstone, the party encounters the elves of Ardeep forest who enlist their assistance in driving a band of Kenku from a sacred tree. With the tree mostly cleared, the party only has a few more of the bird men to slay before claiming their prize from lady Elama and continuing their adventure.
1
After receiving hefty rewards from their adventures in the Ardeep forest and a shopping trip/repairs in the city of Waterdeep, the adventurers head northeast towards the town of Goldenfields to deliver a message to one of the slain villagers family members. However, the party soon finds themselves caught between a friendly cloud giant and a band of heavily armored dwarves. How will are party handle being caught between a giant and a hard place? What is Legolas going to do outside with a silver dragon flying around? We will find out in this session of Storm Kings Thunder.
1
Last session, our party was successfully able to defuse the situation between the giant Zephyros and the dwarven shock team. They learn that the Lords Alliance is moving to respond to the giant threat, with this group of dwarves being sent by Queen Dagnabbit of Mithril Hall. The party then arrived at Goldenfields, where they delivered news to Miros of the death of his parents in Nightstone. The party is given room and board at the Goldenfields Inn, ran by a hairy man known as “the Yeti”. They were not able to rest long however, as the town soon came under assault by an army of monsters led by Hill Giants. With the help of some friendly NPCs, the party was able to repel the attack. The battle of Goldenfields is not without casualties however, and the sorceress Naxene was slain by the Hill Giant assault. With some new friends and a promise of a reward from the Abbot of Goldenfields, where will our party go from here?
1
Last session, the party headed to the River Dessarin where they had credit on a casino river boat named the Grand Dame for their service in Goldenfields. As they rode towards the ship, they receive a letter attached to a flying snake from Xolkin Alassandar, one of the Zhentarim who has now titled himself Baron of Nightstone. Arriving at the boat, the party discovers that they are docked here for a wedding and will soon head back north to the town of Yartar. After securing passage north and gambling on the ship, one of the wedding members comes in dressed in tatters and speaking of fiends that came out of the air and attacked. The party runs to the rescue, first encountering a vicious wind weasel who kills Bryn’s owl. The party then comes upon the wedding party being played with by a wind demon and a devilish harp. The party successfully slays the fiends, but the devil harps final trick is played as one of the unconscious wedding party was booby trapped, killing several of the wedding goers as he was stood up. Returning to the boat, the party has four days of respite as the boat travels the 200 miles to Yartar. Going west, the party arrives in Triboar where they deliver the last of the Nightstone death notices. Buying Bryn a new owl, the party stays in the fancy inn of Triboar.
1
Last session, the party took a quest from the Lord Protector of Triboar, Darathra Shendrel, to hunt down a pair of stone giants that had attacked the town. Traveling towards the edge of the Sword Mountains southwest of Triboar, the party encountered two tribes of goblins having a dance off for dominance of the area, judged by the local hag Granny Pestilence. Continuing on, the party was able to locate the abandoned mine that the giants had turned into their home. Going down into the old dwarven mine, the party encountered a displacer beast, which the party dispatched using a slew of oil they had purchased in Triboar, taking its pelt as a trophy. The party then had a tough fight with the pair of stone giants in their new home, but were able to overcome them and take their heads and their Orb of the Stein Rune. The party then further explored the mine, locating a sunken tunnel that held a horde of gold ore as well as a passage to the Underdark. Returning to Triboar, the party exchanged the giant’s heads for a pair of enchanted daggers. They also learn of a previous adventurer who carried a Giant Slayer Greatsword who has now settled down near the city of Silverymoon. Seeking out powerful spell-casters to enchant a cloak of displacement, as well as looking to procure other magical services, the party heads east.
1
Returning to the town of Yartar to have their magic items identified and for information on crafting a cloak of displacement, the party discovered that a strange sickness was affecting some of the citizens of the town who had purchased potions from the local alchemist’s guild. Tasked with the local wizard with discovering the source of the sickness, the party found things amiss at the alchemist’s guildhall, with the guild members all appearing to be under a strange trance. After exploring the guildhall and assisting the guilds maid, the party headed to the workshop that was built over the River Dessarin. The first attempt to enter the building was repelled by a pair of water elemental guards. But after a small retreat and regrouping, the party successfully entered the workshop where they discovered the guild members working in a zombie like stupor under the enchantments of a Rusalka and her troll guard. After a pitched fight including several thrown potions creating wild effects, the monsters were slain and the Rusalka’s enchantment was broken. The party was rewarded a powerful potion for freeing the guild, as well as invited to be teleported to Moongleam Tower in Everlund where they can have their cloak crafted as well as potentially gain access to the teleportation circle network of the Sword Coast.
1
After being teleported to Moongleam Tower in Everlund, the party met Krowen Valharrow, a powerful wizard aligned with a group called the Harpers. After being pressed into Harper service, Krowen gave the party access to their teleportation network as well as agreed to assist in creating a cloak of displacement for the party. On leaving the tower to explore the town, the party heard a horrified scream and on investigating discovered a dead man whose insides were turned to gemstone. They also met Thanatos, a monk who happened to be in the area and who joined the party after they were all arrested and questioned by the town guard. Deciding to investigate, and with the promise of a 1000 gold reward for stopping the murders, the party split up to research the bodies and look into any witnesses and clues. They discover that the body’s internal organs were all turned to kyanite, a gem known for its ability to store energy, and also find clues to a fiendish ritual at the murder site. They eventually track the culprit to one of the gem cutter workshop in town, where Jelfi the gnome had made a pact with a gilded devil for extreme skill in the gem cutting trade. After capturing the gnome and slaying the fiends, the party turned in their evidence and prisoner for their reward.
1
The party’s skills in investigation and battle being proven, the Harpers give the party a new mission of subterfuge to test their abilities. Given a truth serum and tickets for a play in Silverymoon, the party is tasked with learning who the leaders of the Zhentarim in Waterdeep are from a visiting couple of nobles, Lord Orond and Lady Yalah Gralhund. Arriving in Silverymoon, the party rents out a room near the theatre and proceed to Silverymoon palace. Utilizing Eldermon’s noble background, the party is able to infiltrate the palace, albeit with some provisos to their stay. After befriending some of the staff and learning more about their targets, the party puts a plan in motion that gets them the required information, albeit a bit messily. After making a hasty escape from the palace, the party regroups at their rented room, scalp the tickets to the play for some quick cash, and head to their next destination, Zymorven Hall and the Giantslayer Greatsword. After a couple of days on the road, the party arrives at Zymorven hall to find the place destroyed, with obvious signs of battle with monsters. The Giantslayer Greatsword is missing and mysteriously some large object had been excavated and dragged out of the keep. Following the drag marks north until nightfall, the party catches up with a Fire Giant and the remnants of his monster army. They were dragging a huge adamantine gear back to a Duke Zalto, stating that it was part of an ancient construct called the Vonindod. The Giantslayer Greatsword was being wielded by a hobgoblin servant of the giant. Fighting these monstrous foes, the battle was interrupted by a Frost Giant who arrived at the scene. Backing up to regroup and watch, the new frost giant assisted the party in killing the monsters. After the battle, the frost giant introduced himself as Harshnag. Harshnag stated that he is on a quest to discover why the ordning was shattered and to put an end to the giant threat by speaking with the giant god Annam at a place called the Eye of the Allfather. He states that if the party would like to help he would appreciate the company in his travels before they all settle down for a long rest.
1
With their new frost giant companion, Harshnag, the party set off to talk to the giant god Annam and find a way to stop the giants rampaging across the Sword Coast. Harshnag told the party that they needed to travel to the Eye of the All Father, which lies high in the mountains called the Spine of the World, and that they would need warm clothes and a worthy sacrifice to the giant god. The party then headed back to Silverymoon, where warm clothes were bought and Eldermon was questioned about his sudden disappearance by the High Marshall of Silverymoon. Turning north, the party encountered a blind woman being led by a medusa as well as some bounty hunters which the party did not assist. Arriving at One Stone, the party found the giant relic they were searching for in a large rune inscribed boulder that was being used as a religious totem by the Sky Pony tribe. Using some stealth and magic, the party stole away with the stone, but awakened a Bulette who battled the Sky Pony tribe while the party escaped farther north. A few days later they arrived at Beorunna’s Well, a large underground cave with a sinkhole entrance, and home to the Black Lion tribe. This tribe was more hospitable than the Sky Pony tribe, offering them a chance to prove themselves to their god Uthgardt by killing a Manticore. After slaying the beast, the party was allowed to approach the shrine to Beorunna and there the party excavated a chamber under the shrine which held an ogre skeleton and a large mammoth tusk engraved with images of giants fighting dragons. The party brought the tusk out and with the help of Harshnag rode it to the surface. The party then turned west towards Mithral Hall. There the party stocked up on supplies for their journey into the mountains, as well as spoke with queen Dagnabbet about the Fire Giant threat. The party was promised a group of dwarf veterans to assist them if they discover the location of Ironslag, where the fire giants are constructing a war engine called Vonindod. After stocking up on rations, the party headed north, stopping by the Great Worm Cavern to pick up a 3rd giant relic, a broken shield made from a dragons scale. Their journey now bring them to the entrance to the Eye of the All Father, but what awaits them in the dark of this giant sized temple?
1
Reuniting with their monk companion in the Spine of the World Mountains, the party reached the Eye of the All Father. Heading into the frozen temple to the giant god Annam, the party encountered the Great Worm Clan of barbarians attempting to gain entry. After a heated battle with the tribe, the party took a rest outside of the frozen doors of the temple. With Harshnag opening the doors, the party entered the main temple, where they found statues of the giant gods offering their weapons to Annam in front of a glowing archway surrounded by giant runes, however the Frost Giant Statues weapon was missing. After some experimentation and setting off a trap, the party decided that they needed to find the missing weapon to complete the puzzle. They first headed into the giant living quarters. Finding little in the rooms but a spider tunnel that they opted not to explore and a potential trap in the hallway blocking their progress to the final rooms. Using the bag of tricks to summon a weasel, the trap was triggered, sealing the doors and causing a giants stone ball to roll towards them. They were able to dodge the trap and finish exploring the rooms, eventually finding a Shard of the Ise Rune. The party then headed towards the other end of the temple, where they found the giant dining hall. Across the room they spotted the missing weapon, but lurking in the room was a Remorhaz. Using Pass Without a Trace on Harshnag, he was able to sneak past the beast and return the missing weapon unnoticed. Placing the axe upon the ise rune on the archway created a thundercloud tunnel leading deeper into the mountain. Inside they found a dead giant in the middle of the floor. Touching the body awoke his ghost, who informed them that he was murdered by his father when they came to talk to Annam and that they would need to clear the floor of ice and place their offerings to Annam in the center of the room to speak with the All Father. The party looted an Opal of the Ild Rune from his body and Harshnag took his armor. After clearing the ice and putting in their offerings, the party was able to discover that the reason the ordning was broken was that a dragon named Iymrith has infiltrated the court of King Hekaton, this going unnoticed by the complacent giants. If the party wishes to stop the giant rampage, they must go to the court of King Hekaton and root out the dragon infiltrator. To do this, they will first need to obtain a Conch of Teleportation from one of the giant lords. With their three offerings, the party was given three options of who to go after: Chief Guh of the Hill Giants, Countess Sansuri of the Cloud Giants, and Duke Zalto of the Fire Giants. The party opted to go after Countess Sansuri and were told her flying castle would be found floating above the Evermoors. With their path before them, the party left the room back through the cloud tunnel. As they crossed the room towards the exit past the statues of giant gods, the party saw as Iymrith entered the room. The dragon called The Doom of the Desert charged across the room and Harshnag jumped forward to give her battle, yelling for the others to flee. Casting a fog cloud to try to help and running out of the room, they heard the echoing strikes of the massive creatures change to the crash of stones as the massive temple collapsed. With Harshnag lost to them, the party must now decide their next course of action.
1
Escaping the Eye of the All Father temple, the party came down from the Spine of the World Mountains without Harshnag, who was seemingly killed by Iymrith, the Doom of the Dessert. Returning to Mithral Hall after an encounter with some fey displacer beast hunters, the party stocked up on supplies and did some shopping. After giving the bad news of Harshnag to Queen Dagnabbit, the party told her that they needed some means to reach the flying castle of Countess Sansuri. She told them that she was aware of a flying ship the party could use for such a task, but she would expect payment in the form of an elven treasury that her scouts had discovered from the time of the War of Many Arrows. The party accepted the task, and with a dwarf by the name of Deepdelver, they headed to the tower of Solanna Bael. Inside this elven tower, the party was asked a series of questions and challenges that scored them some powerful elven relics from a time of war, as well as access to the treasury in the tower. Heading back with treasure in tow, the party encountered a living campfire that allowed them to have a peaceful rest in exchange for a story. After the treasure was turned in, the party was given their airship and shown how to fly it and were also given the option of hiring a crew to man the ship in their stead.
1
In this once shot adventure, a group of dwarves in the Spine of the World Mountains are working hard at the Everforge Mining Company. This ideal dwarven life is interrupted however when a group of humans and kobolds raid the mining camp, kidnapping the matron Everforge. The party follows their trail to the ancient ruins of the dwarven forge in the mountains and using their stone cunning are able to navigate the ancient camp. They discover a young fire dragon and its worshippers intend to open up a gate to the plane of fire in the ancient forge. After a tough fight, the dragon is slain and the portal is successfully closed. As the matron celebrates her rescue in true dwarfish fashion back at the camp, a dwarfish scouting party returns to the camp with a strange giant they had discovered buried in the mountains.
1
Stocking up on supplies and climbing aboard their new airship, the party scoured the Evermoors in search for the cloud giant castle of Countess Sansuri. After a few hours of flying, the party spotted the flying fortress and heard terrible roaring coming from the stronghold. Deciding on a diplomatic approach, the airship approached openly and asked for an audience with the countess, which was granted by the cloud giant castellan and her aarakocra minions. Setting up a signal to take off without them with Thanatos just in case, the party headed inside and were taken to the heart of the castle where they met with the Cloud Giant Countess. There the party tried to convince the masked giant that she should let them use her Conch of Teleportation to help King Hekaton. The party quickly learned that the countess is no friend to the Storm Giant King and that she intends to replace him as lord of the giants in a newly established ordning once she uncovers the location of a hoard of magic from her dragon prisoner. Piquing the party’s interest, they convince the countess to let them try to pry the information from the dragon. Countess Sansuri then led the party to the castles dungeon where they met Felgolos, an adult bronze dragon, who was muzzled and chained to a wall. After a bit of questioning, the dragon tells them that he does not know where this treasure that the countess is looking for is and that he only wants to be free. The party convinces the countess that perhaps she is making him nervous and she decides to leave, bringing in her castellan to supervise. With a failed attempt to use Tasha’s Hideous Laughter, a fight in the dungeon began with part of the party attempting to free the dragon while the other tried to bring down the Castellan before he could warn the other cloud giants. The results was the castellan dead, a wounded but free Felgolos, and a slightly beaten up party (Legolas now has an impressive scar from nearly being killed by the cloud giant castellan’s spear). The party rings the bell of silent carols, signaling Thanatos to take off with the airship, then free a group of caged gryphons to add to the chaos. Climbing aboard their new dragon friend, the party took to the sky and flew to the highest tower, where they knew the countess was keeping her Conch of Teleportation. Dropping the party off, Felgolos engaged the aarakocra guards while the party headed inside the tallest tower. Inside, they found the countess’ mask collection as well as a pair of invisible stalkers that were set up as sentries. Engaging in a confusing fight with the invisible enemies, the party slays one and causes another to flee while they head to the highest peak. Inside the tallest room they find the countess’ bedroom, complete with a stuffed Pegasus mobile above the bed. In the headboard of the bed the party was able to find a small empty chest, only a few inches wide. By the time this is found however, the living invisible stalker had returned and continued its assault on the party. Felgolos ripped off the roof of the tower and reached down, allowing the party to escape to the skies from their unseen enemy. As Felgolos soared away, they were able to spot the airship coming down near a hillock a few miles away. As they turned in that direction to make their escape, one of the cloud giants makes a successful ballista hit on the dragon, and the party crashes with their dragon friend into the Evermoors.
1
Landing in the Evermoors, Thanatos turned the airship to pick up his wounded companions while Countess Sansuri and her brother Thullen gave chase. The two forces clashed with the party in the middle, but the party proved the stronger and knocked Thullen unconscious. Using the brother as leverage, the party convinced the countess to call upon her magical chest in exchange for his life. Tying the chest to the airship, the party fled the area and the countess returned to her castle to lick her wounds. Having saved the bronze dragon Felgalos, the party went to the Starmetal Hills where the dragon laired, and were able to pick up a magic item each for having saved the tortured dragon. Leaving him to recuperate in his cave, the party headed to Longsaddle where they believed they could offload their recently acquired treasure as well as repair their airship, which had been damaged in the fight with the giants. After landing, the party met Elvira Harpell, a member of the eccentric Harpell family of wizards who live in Longsaddle. After trying to climb aboard their airship, Elvira tells the party about her studies and about some of the mishaps in magic that her family has been responsible for, including the creation of a new lake in Longsaddle from a spell gone awry. Satisfied with having inspected the workings of the airship, she returned to the Harpell home. After conscripting a leather worker to repair their airship balloon, the party went to the Harpell home to have their magic items identified and to sell their horde of treasure. Afterwards they were given a tour of the home and met a strange Drow named Drizzt Do’Urden, a ranger of some renown. Needing to stay the night for their balloon repair, the party then went to the Failing Student Inn, where they purchased some drinks and met another Harpell who was experimenting with the polymorph spell. Purchasing a pair of the furry Harpell’s personal cocktail, Thanatos was transformed temporarily into a woman by the strange but tasty concoction. Bringing the airship crew members some tasty food and drink from the town, a night of merriment was had with the gender bending concoction. When the morning came, the balloon was repaired and the airship was ready to move. Now the party must decide, with the conch of teleportation they have direct access to the court of King Hekaton, but do they want to take care of any loose threads before going to root out the evil dragon Iymrith?
1
Taking their newly acquired treasure to the city of Neverwinter, the party bargained with Captain Xendros of the Succubus for some new magic items and potions for their upcoming fight. The party then explored the city, discovering the Winged Wyvern Bridge, the Harper controlled Plucked String Tavern, as well as were introduced to the Order of the Gauntlet. Learning that the Order was seeking rewards for giant heads, the party turned in a fire giant head and saw that the Order is keeping a leader board for giant bounties. Deciding to go out on a giant hunt, the party takes to the skies and meets the current board leader, Gauthrak, as well as the Blue Claw barbarians. The party also discovers that the local stone giants are coming from a place called the Dreadstone Cleft. Opting not to take on the Stone Giants on their home turf, the party sets up an ambush to the south. This leads to a pitched fight on the ground and air when a war party of 5 stone giants happens upon the party. Bruised but successful in their hunt, the party returns to Neverwinter to have their airship repaired from the battering of thrown stones.
1
Gathering around and blowing into the Conch of Teleportation, the party is teleported to the storm giant fortress known as Maelstrom. The party snuck around the fortress, learning that the fortress is underwater and situated around a giant maelstrom. They see that two storm giants are entertaining giant royalty in the main hall using a musical crab. They also learn that the dragon that they were had come to root out has taken the form of a storm giant and is advising a young storm giant named Serissa . Making their way to the throne room, the party is finally spotted by the giants gathered in the main hall. The two storm giants identify themselves as daughters of King Hekaton. They tell the party that Queen Neri, their mother, had been murdered by "small folk" and that their father is missing after leaving to search for the culprits. King Hekaton left instructions that his youngest daughter, Serissa, should take over the throne in his absence, passing up the older sisters. The party makes a case that they urgently must speak with Serissa, but the sisters say that it will be several days for such an appointment, but that they can stay as their guests while they wait. The party then spends a few hours in the human sized guest rooms of the storm giants, after which one of the giant sisters comes to retrieve the party saying that their meeting has been approved. The storm giant sister had no intention of bringing the party to her sister, however, and had an ambush setup for the party with the giant nobles from earlier. The nobles seemed hesitant to strike out at the party, giving the group a chance to make their case that they shouldn't fight. Telling the giants that they had spoken to the All Father and that a dragon had infiltrated their court and was behind what is happening was enough for the giants to sheath their weapons and let the party make their case to Serissa. Going to the throne room past a pair of hill giant guards, the party found Uthor (King Hekaton's brother) and Iymrith in giant form advising the young storm giant. The party brought their news that a dragon had infiltrated the court, while Iymrith stated that the party was behind the murder of the queen and the abduction of King Hekaton. The party caught on that Iymrith had overstepped and revealed that she knew what had happened to the king. As they were about to expose and convince the storm giants to turn on her, Iymrith grabbed the Korolnor Sceptor that Serissa was using to control the Wyrmskull Throne. With the Scepter taken, the throne lashed out at Serissa, paralyzing her. Knowing that fighting the storm giants and the party on their home turf would be foolhardy, Iymrith then teleported away with her new treasure. Uthor revealed to the party that they had to find King Hekaton, but that they only had one clue to what happened to him. At the place where Queen Neri was murdered, they had found a strange coin, a wooden coin painted gold with the image of a goose carved into it. Eldermon immediately recognized it as a gambling chip that was used on the Grand Dame Casino ship that the party had sailed on up the Dessarin River. After Uthor revealed the clue to the party, the two sisters of Serissa came in and took their places on the thrones in the room, seemingly unaffected by the fate of their sister. Uthor makes a case to release the party back to the sword coast, which the sisters relent and allow.
1
Returning to the Sword Coast by means of a teleportation spell, the party finds themselves by the Alchemists Guildhall in Yartar, the last known location of the Grand Dame. They find the casino ship is still docked in the river harbor of the town, and has also picked up some new security as several brawls have broken out on the ship. The guards confiscate the party’s weapons and allow them aboard, where they find some familiar faces drinking and gambling in the casino, their old friends "the yeti" and Oren Yogilvy of Goldenfields. Having some drinks and gambling on the ship, the party eventually talk to Lord Drylund and learn that he is a member of a secret organization that he means for the party to join. Meanwhile, Ren also talks to Lord Drylund and becomes employed by the Grand Dame as a wine server. Setting up to be initiated into this organization at night fall, the party uses Ren's employment and the distraction of an arm wrestling match with the guards to sneak their weapons on board using a bag of holding. Spending the rest of their day gambling and enjoying themselves, the time eventually comes to meet with Lord Drylund. He informs the party that he is a member of a group called the Kraken Society and that their boss sends them orders, including the orders that led to the death of Queen Neri. He then has Eldermon bow down in front of the aquarium with his pet octopus in it. In the reflection of the aquarium, Eldermon is able to see the image of a powerful Kraken named Slarkrethel who dominates the noble elf to his will, tying the minds of the elf and the kraken together. Legolas is next to bow in front of the tank, but unlike Eldermon he refuses to submit and the Kraken calls for his death. A short battle later sees the pet octopus dead and Lord Drylund captured and panicked. Lord Drylund tells the party that the kraken is in his head and will kill him for failing the monster. Before he is killed, Lord Drylund tells the party that King Hekaton is being held on a ship named the Morkoth that is sailing in circles around a group of islands called the Purple Rocks in the Trackless Sea. Lord Drylund is then killed remotely by his master. Worried about what will happen to Eldermon, the party goes to the Harpers where it is explained that Eldermon and the Kraken are psychically linked, and while they can sever the connection it would potentially go both ways and allow the party to gain insight on the kraken. Eldermon decides to keep the Kraken connection, trapping him in its tentacles for now.
Boarding their flying ship, the party takes a few days searching the trackless sea and eventually spot the Morkoth, a ship in the shape of a giant squid that has the Storm King chained to its deck. Opting to attack at range, a ballista battle takes place which nearly pops the balloon of the air ship, but with the opposing ships ballista disabled the party makes quick work of the crew members. Unchaining King Hekaton, the party informs him of what has happened and how Iymrith had betrayed him. He teleports the party back to Maelstrom using his Conch of Teleportation, rewards the party with Potions of Giant Size, and begins to bolster his honor guard for a confrontation with the ancient blue dragon. Now, the stage is set for a final showdown with the blue dragon Iymrith in her desert home. Will the party slay the dragon and bring glory back to the Storm King, restructuring the ordning and bringing peace, or will the party be slain in battle, leading to the reign of Iymrith as she claims the Wyrmskull Throne for herself? We will find out in this final session of Storm King's Thunder.
1
In the final session of Storm Kings Thunder, the party retrieves their airship and learn that Harshnag had survived his battle with the blue dragon, being rescued from starvation by a mining company of dwarves. With final preparations made and final supplies gathered, the party meets the Storm King and his honor guard at the edge of the desert. With the ranger doing some scouting, the party discovers that 30 animated statues guard the dragon’s lair, as well as a pair of trebuchets. They also learn that some serpentine beings also appear to be living in the lair as well. The party then sets up a plan to stealthily take out one of the trebuchets, which will signal for the giants and airship to attack. With a less than stealthy approach, the party has a rough time with the statue guards but do finally manage to light one of the trebuchets on fire. With the signal given, the giants and airship begin to battle the remaining statues, leaving the party free to explore the tunnels below. Sneaking up on some snake men performing a ritual, the party sees a sacrifice and hear a prophecy in abyssal that they cannot understand. After the snake men leave, Eldermon approaches the sacrificial pit and discovers that there is nothing but spikes and bodies at the bottom. This does not go unnoticed by the Blue Dragon, however, and she suggests that he jumps in and sacrifice himself to the Night Serpent over being eaten by her. Seeing that the jig was up, Legolas drinks his potion of giant size and charges the giant, starting the final battle. Iymrith would not prove an easy opponent, as she burrowed under the party and used ambush tactics with her powerful lightning breath to keep the party guessing. Eventually the party was able to wear her down and slay Iymrith, surrounded by her giant sized foes. We then cut to the epilogue, the party is given a share of the treasure uncovered in the blue dragon’s lair and the Storm King once again takes his throne. Hekaton works to broker peace between the giants and the smaller peoples of the Sword Coast, under his leadership giant attacks lessen and the ordning is reestablished as it was before. The party uses the hide of Iymrith to reinforce their airship and then settle down for a rest after their harrowing adventure.
Edit: Formatting is hard.
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Happening in Indiana: July 22nd - 28th

My computer had a mini heart attack last night and I wasn't about to do this on a cellphone... So here's the latest happenings with a slight delay!
All my information comes from VisitIndiana so the list is not 100% comprehensive. If you know of anything that's missing, please post and share with everyone! If you've ever been to any of these events, or if you go this week, please share your experiences
Also be sure to visit the city-specific subreddits
This Week Only
Northwest Indiana
Ouibache Music Festival - July 27, 730-930pm, at Delphi Opera House. This quintet of locally grown musicians formed in 2000 celebrating American Roots music with a flair for jazz and anything else. Proceeds from the concert will benefit the missions of the Ouibache Music Festival and the Delphi Opera House
Old Lighthouse Museum S.S. Eastland Memorial - July 27 at the Old Lighthouse Museum. At 11am, the 104th Anniversary Memorial of the S.S. Eastland will commence, Station Michigan City Coast Guard will place a wreath in Trail Creek where Indiana Transportations dock was located. Father Lev of the Holy Trinity Orthodox Church will say memorial prayers. Speakers will tell the horrific story of the Eastland tragedy. WEFM 95.9 live radio will be at the museum from 9am-noon. The museum will be open free of charge today only from noon-4pm.
Gatsby at the Gardens - July 27, 6-9pm, at Friendship Botanic Gardens. Step into a Great Gatsby Garden Party! Enjoy a speakeasy evening set in the 1920's. Stroll the gardens, sip some giggle water, play bocce or badminton or cut the rug while listening to live jazz. $45; 21+event
Main St. Tour & Taste of White - July 26, 500-1130pm, at Downtown Monticello. Concert-style music and delicious food/beverages. You won't want to miss this night of entertainment!
New Carlisle Hometown Days - July 26-28 at 300 E Michigan St. New Carlisle Hometown Days is a 3 day family fun-filled weekend. Friday night we offer fireworks, parade on Sat, car show, famous wiffleball contest, kiddie tractor pull, bouncy houses, games, various vendors, food and entertainment.
Downtown Tractor Show - July 27, 8am-3pm, at 124 N. Michigan St. The streets of Downtown Plymouth will be filled with Tractors, Garden Tractors, Pedal Tractors and Hit-n-Miss Engines! There will also be food trucks with yummy treats to purchase. Autumn Leed and the River City Band will be playing from 12:00 pm til 2:00 pm. This is a FREE, family-friendly event!
Jasper County Fair - July 20-27 at the Jasper County Fairgrounds on State Road 114. The annual fair includes rides, games, demolition derby, food vendors, craft vendors and more!
U.S. Military All-Star Baseball Game - July 22, 7-10pm, at Oil City Stadium. The U.S. Military All-Stars will return to Northwest Indiana for a stop on this year’s Red, White & Blue Tour as they continue the mission of promoting the awareness of all Americans in support of the honorable sacrifices our armed forces make. The team is comprised of active duty servicemen from all branches of service around the world.
25th Annual Pierogi Fest - July 26-28 throughout Whiting. Taking place in Whiting, Indiana, Pierogi Fest® celebrates Eastern European food and culture with a wacky familial twist. Pierogi Fest® welcomes all to celebrate Eastern European heritage while poking a little fun at the same time.
Festival of Magic - July 26-28 at the Aftermath Cidery and Winery. Join Aftermath Cidery and Winery for a family-friendly trip to everyone's favorite boarding school! Visit all locations on your map to complete the scavenger hunt and win a prize: Hogwarts, Diagon Alley, King's Cross, the Leaky Barrel, and more! Each location will offer both Adult Potions and drinks for Little Wizards and Witches
Northeast Indiana
Park-inn Movies: The Sandlot - July 25, 930-1130pm, at Potawatomi Inn. Bring your blanket or lawn chair to the lawn overlooking Lake James. Admission is free to Inn Guests, Campground Guests and with paid admission to Pokagon State Park. (Weather Permitting).
Auburn Downtown Cruise-In - July 25, 530-800pm, at Courthouse Square. Join classic car enthusiasts around Courthouse Square downtown. See restored cars and other special vehicles of interest at this free event. Bring your family and stroll the streets, shop, have dinner in one of our local restaurants. There will be door prizes and a Crew's Choice Award for the most popular car. All show vehicles should arrive no earlier than 5:30 pm. Please enter at the corner of 7th & Cedar in order to check in and receive registration forms. All Cruise In's are held in Downtown Auburn around the square (Cedar, 9th, and Main.)
Berne Swiss Days - July 25-27 throughout Berne. The Swiss Day Celebration is a time for Berne to share it’s heritage with authentic Swiss costume, great food, craft vendors and merchandise. Residents and visitors alike enjoy the friendly competitions for all ages. From the 5K race to Big Wheel Competition for the younger ones to the Steintoss, there is something for everyone. On stage and around the festival you can hear Swiss music. Watch as couples dance the polka to live music on stage.
Allen County Fair - July 23-28 at the Allen County Fairgrounds. We welcome families to the 30th Annual Allen County Fair July 23rd to July 28th at the Allen County Fairgrounds, located off Carroll Road in Fort Wayne, Indiana. The 2019 Allen County Fair is home to Allen County 4-H and features many animal shows, projects and events throughout the week. In addition to 4-H festivities, the fair offers a full food court, carnival rides, and lengthily list of family-fun events. Highlighted events include: free ice cream social, hot air balloon fight/glow, 4X4 truck pull, demo derbies, kids day, live music, peddle truck races and much more.
Fort Wayne Pride Fest - July 26-27 at Headwaters Park. The two day event features live entertainment, vendor market, a beer tent, food plaza, workshops, tournaments, KidSpace and fun with the community! There are a variety of opportunities available for businesses and individuals who are looking to support Pride in the Fort including sponsorship, vendors, and volunteering. Pride is committed to bringing events throughout the year to build a stronger LGBTQ community outside of the festival. Check out our events page for more info.
Colonial America on the Frontier - July 27-28, 10am-6pm, at The Old Fort. Enjoy the sights, sounds, and smells of the American Revolution at Fort Wayne’s Historic Old Fort. The Continental Army and British forces will be on hand to provide live demonstrations throughout the day on period specific artillery and military maneuvers. Re-enactors will also bring to life the daily activities of this time period through demonstrations on period cooking, gardening, blacksmithing, and much more! The Fort will be open to the public: 10:00 a.m. – 6:00 p.m. on Saturday, July 27, and 10:00 a.m. – 4:00 p.m. on Sunday, July 28. Tours of the Fort will be offered throughout the weekend.
Elkhart County 4-H Fair - July 19-27 at the Elkhart County 4-H Fairgrounds. he fair hosts nationally known musical artists during their 5-night concert series. A sanctioned rodeo, PPL tractor pull, and demolition derby are also highlighted at the free grandstand during fair week. Bring your appetite and explore famous food row. With more than 70 food stands, the fair takes pride in offering mouth-watering, once-a-year, fair favorites. Over 3,000 4-H livestock and more than 4,000 4-H still exhibits are shown during the 9-day event. Daily entertainment can be been found on every corner of the grounds, with multiple shows and exhibits included with your gate admission. Thrill seekers of all ages will want to visit the mid-way, complete with roller coasters, games and kiddie rides for the young fairgoers.
Amishland and Lakes Bicycle Tour - July 27-28, 6am-1pm, at Lakeland High School. Amishland and Lakes, based at Lakeland High School in LaGrange, Indiana, visits a world where lifestyles have remained almost unchanged for over a hundred years. One of the friendliest rides around, you’ll enjoy seeing and meeting families, women’s groups, regional cycling clubs, and tandem pairs who tell us they love our routes because they are so “tandem friendly.” There are wide open spaces, clean country air, friendly people and lots of great food. There is plenty to explore, experience and eat. Amishland and Lakes is famous for great SAG food (watermelons, peaches, blueberries, bananas, fresh baked cookies and more), and there are also Amish bakeries, restaurants and homemade ice cream parlors along the route. The routes range from 22 to 100 miles, offering smooth, quiet roads, where buggies are numerous and cars are few (both days begin and end at the High School). We also offer directions for a do-it-yourself Friday option to ride the Pumpkinvine Nature Trail. Camping is available at the 4-H Fairgrounds across from our start location. For more details go to http://amishlandandlakes.com
11th Annual Dixie Day Festival and Arts & Craft Fair - July 27, 8am-5pm, at 102 S. Morton St. The Dixie Day festival honors the landmark sternwheel paddle boat. It also encourages everyone to visit North Webster. The Dixie Boat has been cruising Webster Lake every summer since 1929 and attracted more than 13,000 riders last season. Dixie Day Festival is a dream come true with a list of activities and events that continue to grow. Extra Dixie cruises will be added for Saturday afternoon of the festival as well as the regular evening cruises. What to expect: North Webster Fire Department Pancake/sausage breakfast - 7am until out, Arts and Craft fair- 10a- 4p, 5K Run like a Pirate/Walk like a Captain, Car, truck, and bike show 10a-3pm, Boat show- 8am-4pm, Delicious food trucks, Tractor Show 10a-3p, and Ride the Dixie Sternwheel on beautiful Webster Lake.
Lauren Talley - July 23, 7-9pm, at the Blue Gate Theatre. Showtime: 7:00pm | Doors Open: 6:30pm Prices: Tickets Only - $19.95 | Dinner and Theater - $37.95
The Taylors - July 25, 7-9pm, at the Blue Gate Theatre. Showtime: 7:00pm | Doors Open: 6:30pm Prices: Tickets Only - $19.95 | Dinner and Theater - $37.95
Legacy Five - July 26-27, 7-9pm, at the Blue Gate Theatre. Showtime: 7:00pm | Doors Open: 6:30pm Prices: Tickets Only - $39.95 | Dinner and Theater - $57.95
Central Indiana
SetonFest - July 25-27, 6-10pm, at St. Elizabeth Seton Catholic Church. SetonFest is a three-day festival that includes carnival rides, a different band each night, food, bingo, a casino, beer garden and more. Free parking and free admission.
2019 Topgolf Tour - July 22, 6-11pm, at Topgolf Fishers. Team up, play and earn your way to Las Vegas and $50,000. There are 19 Regional Tournaments at Topgolf locations across the US, UK, and Australia, between June 18 and August 14. Playing a variety of Topgolf signature games that test strategy and accuracy, two-person teams compete against one another for a spot at the Topgolf Tour Championships in Las Vegas, with full VIP treatment. Only one team from each Regional Tournament makes it through to compete for the glory and a life changing prize. WHAT'S INCLUDED Entry into Topgolf Tour Regional Tournament, Minimum 2.5 hours of game play, Hot buffet, Official Topgolf Tour Insulated Water Bottle, $5 donation to Bunkers in Baghdad from every US player registration.
25th Annual Frankfort Hot Dog Festival - July 26-27 at Prairie Creek Park. Indiana's largest two-day hot dog festival features vendors, family fun, hot dog eating contests, dachshund races and HOT DOGS!
Gas City Concerts in the Park Presents Keith Anderson - July 23, 7pm, at Gas City Park. This is a FREE concert brought to you by the Gas City Concerts in the Park committee.
Gas City Concerts in the Park Presents The Park Avenue Band - July 26, 7pm, at Gas City Park. This is a FREE concert brought to you by the Gas City Concerts in the Park committee
Indy Shorts International Film Festival - July 25-28, 10am-10pm, at the Indianapolis Museum of Art at Newfields. The Indy Shorts International Film Festival, presented by Heartland Film and the organizers of the Heartland International Film Festival (HIFF), is an Academy Award®-qualifying fest dedicated to the art of short film! Last summer, Indy Shorts expanded as its own separate event from HIFF, becoming the largest short film festival in the Midwest - showcasing storytelling from around the world. All winners (Grand Prize and Audience Choice Awards) will play encore screenings at HIFF in October 2019. General ticket info at https://heartlandfilm.org/indyshorts/.
Athenaeum Soireé: An Affair on the Ave - July 25, 630-900pm, at Athenaeum Foundation, 401 East Michigan St. The Athenaeum Soireé: An Affair on the Ave is an annual fundraiser featuring pairings of culinary creations and delicious handcrafted beverages from local establishments as well as live entertainment, silent auctions and more at this business casual, 21+ indoor event.
7th Annual Iron Eagle Paddle & Run - July 27, 8am-6pm, at Eagle Creek Park. Athletes of all ages can explore Eagle Creek Park, one of the nation’s largest city parks, via land and water alternating between trail runs and a canoe/kayak leg. Starting at the beach, the race consists of a 2.5-mile trail run, 1.5-mile paddle and 2.5-mile trail run back to the beach. Participants can enter as an individual or 2-person team. They have the option to bring personal kayaks or canoes with life jackets and paddles, or rent a boat in advance from Eagle Creek Outfitters. Spectators are more than welcome to come show support. Awards will be presented to the top solo female, the top solo male, the top team and the top relay team. An after party will be held post-race at the Earth Discovery Center. 100% of proceeds benefit the Eagle Creek Park Foundation. To Register: Visit EagleCreekPark.org
RhumFest 2019 - July 27, 2-10pm, at Kokomo Arts Pavilion in Foster Park. Enjoy live music by local students and instructors of Rhum Academy of Music in Kokomo. Free admission. Bring everyone for a family-friendly day of great music, art, food, and fun in Foster Park. With back-to-back performances in a variety of styles and genres all day you are sure to hear some music you love!
Tippecanoe County 4-H Fair - July 20-27 at the Tippecanoe County Fairgrounds. All phases of agriculture, 4-H exhibits, wide variety of youth activities, carnival rides, games and mouth watering fair food.
Tuesday on the Trail Nature Walk - July 23, 6-7pm, at the Haan Museum of Indiana Art. Get a closer look at nature as a guide leads you on an educational walk along our Nature Trail. The trail is about a mile long loop in the Museum’s three acre woods making it feel very much like a wilderness experience in the middle of town. Meet at the Nature Trail Entrance located at the south side of the Carriage house just off the parking lot. Fee: FREE
Bicentennial Park Summer Concert: Random Reaction - July 27, 7-9pm, at Bicentennial Park. Located at the corner of Indiana and Main Streets, the park is convenient to local restaurants to enjoy before the show. Popular local group Random Reaction will take the stage on July 27. Live music begins at 7 pm; bring your lawn chairs or blankets. Free.
47th Annual Vintage Motorbike Show - July 24-28 at the Jay County Fairgrounds. The LARGEST vintage motor bike show in the USA. Join us to reminisce the Simplex, Mustang, Whizzer, Cushman motorbikes and more! $5 admission fee per person/per day charged at the Fairground's front gate. Gates open at 6 AM daily.
Southern Indiana
Jackson County Fair - July 22-28 at the Jackson County Fairgrounds. The Jackson County Fair is the biggest and best! Still a free fair, find building after building of exhibits, visit barns, enjoy the midway and delicious food. Great grandstand events and racing!
Bluegrass on the Square - July 27, 4-8pm, at Historic Downtown Corydon. Since its inception in 2003, Bluegrass on the Square has featured some of the most well-known Bluegrass musicians in the region. Now in its 16th year. All concerts are free and open to the public. July 27 features Hog Operation and Ida Clare
Master Gardeners and 4-H Llamas & Alpacas Club - July 27, 800am-1230pm, at 400 Block Laffollette Station. Join us for Two Special Events;; Master Gardeners will be a the Market answering your Gardening questions and Floyd County 4H Club will be bringing the Alpacas & Llamas.
Purple Veins: a tribute to Prince - July 27, 630-900pm, at Lincoln Amphitheatre. Purple Veins aim to re-create the magical power and energy of a classic Prince show circa 1985: an all-out dance party with relentless funk, all the hits, tasty lesser-known classics, theatrical elements, and dance choreography woven into it. Their aim is to be all-inclusive, with an age range of 18 to 40 and multiple ethnicities within the band..to both reach his music to millennials who didn’t live through it and transport those that did back in time to their younger days. With a charismatic and soulful frontman, a huge ensemble (16 plus!) of the funkiest cats, sultriest singers, and hottest dancers Wisconsin has to offer, Purple Veins is THE tribute show of all Prince tributes.
Country Roads Shop Hop - July 25-28, 10am-5pm, at Country Roads of Dearborn and Ripley Counties. Six Antique, Vintage and/or Home Decor shops will be combining forces to give you an unforgettable shopping week, with the chance to win big in the process! You can start and end at whichever shop you would like. Get your brochure stamped at each location and you’ll be entered to win our Grand Prize Drawing, $150 in gift certificates! ($25 from each participating shop) * Must be 18 yrs or older to be entered and Limit 1 per family* No purchase is necessary to receive a stamp, but it will be difficult not to purchase anything when you see what these amazing shops have to offer! Are you ready for some Antique, Vintage or Home Decor shopping and hopping? Hop all over the country roads and visit each participating shop! The Greenbriar Shop - Guilford, IN, The White Swan - Moores Hill, IN, The Blue Willow House - Dillsboro, IN, The Rustic Nail - Dillsboro, IN, The Whistle Stop - Milan, IN, The Huntington Carriage House - Milan, IN.
Wild Women's Hike - July 27, 10am-12pm, at McCormick's Creek State Park, 250 McCormick's Creek Park Rd. All are welcome to join us for the monthly DNK hike at McCormick's Creek State Park! The hike is free, but there is an entrance fee to get into the park. We'll be meeting at the Wolf Cave Parking area for about a 2-mile hike. Click here for the park map: https://www.in.gov/dnparklake/files/mccormicks_creek_trail.pdf Can't wait to hit the trail with you!
ONGOING EVENTS
Northwest Indiana
Chesterton's European Market - Saturdays May through October at Third St and Broadway, Downtown Chesterton. An outdoor family/artisanal market held in historic downtown Chesterton from 8 a.m. to 2 p.m.
Gary Southshore Railcats at U.S. Steel Yard - Various days at US Steel Yard. A day at U.S. Steel yard is non-stop fun, and that's even without the baseball! The RailCats promise a wide array of laugh-out-loud between inning entertainment, great giveaways , jaw-dropping fireworks and a family-first, kid-friendly atmosphere!
Miller Woods Hike Sundays - Every Sunday at Miller Woods. The hike starts at the National Lakeshore's Paul H. Douglas Center and travels through varied habitats including rare and beautiful black oak savanna and offers incredible views of Lake Michigan and Chicago. Wear sturdy shoes and bring water and insect repellent. This hike is offered every Sunday from 1:30 to 3:30pm.
61: An Exhibit Celebrating the 61st National Park - July 2 - Sep 21 at the Indiana Welcome Center, 7770 Corinne Dr. The 6,500-square-foot exhibit hall will be transformed to represent the 15,000 acres of diverse landscapes and highlight activities available to those that visit the park system. The exhibit will feature 12 trail stops. There will be interactive exhibits for children along the trail, selfie stations and a large “sandbox” for building sandcastles. Visitors will also have the opportunity to learn about the 1,100 native plant species, rare and migrating birds, as well as recreational opportunities like camping, hiking, kayaking and cross-country skiing. Interactive activities will also give children a chance to become a Junior Ranger!
Summer Market on the Lake - Thursdays through the end of August at Festival Park, 111 E Old Ridge Road. Come enjoy outdoor shopping featuring fresh produce, baked goods, ethnic and gourmet foods, beer garden, local live entertainment, jewelry, handmade crafts and so much more.
LaPorte Farmer's Market - Saturdays July through the end of October at Monroe St and Lincoln Way. The LaPorte Farmer's Market strives to build and strengthen the local food movement in LaPorte by showcasing our region's bounty and economic opportunities locally.
Summer Sundown Music Series - Sundays May through August. Bring the lawn chairs or blankets and enjoy Sunday evenings listening to a different musical artist each week. Each Sunday evening you will find yourself at a different park with new musical artist. Check online to see where and who will be appearing!
Michigan City Municipal Band Concerts - Thursdays in June, July, and August, at the Washington Park Guy Foreman Amphitheater. Experience free live musical performances under the stars near the shores of Lake Michigan in Washington Park. Seating available or bring your own chair. June-August, Thursdays 7:30pm.
Light Keeper Harriet Colfax Month - July 1-31, 1-4pm, at Old Lighthouse Museum, 100 Heisman Harbor Rd. Harriet Colfax came into the 1858 Light House in 1861 an served faithfully until her retirement in 1904. Learn more about his Great Lakes legend all month long. The Michigan City Historical Society commissioned a color portrait of Harriet by local artist Wendy Wilcox Kerman. Come and view the portrait and enjoy the historic museum and don't forget to browse the gift shop.
Michigan City's Farmers Markets - Saturdays July - October at 801 S Washington St. and 1500 Franklin St. Saturdays through October 26th, 2019. Michigan City's Farmers Market aims to provide our community with the freshest produce, providing a space filled with locally grown food and artisan goods
Market on the Square - Fridays June through August, 3-9pm, at Founders Square. There will be over 20 vendors selling unique crafts, fresh produce, honey, flowers, breads and jams. Plus local food vendors selling food. Bands from the region will begin at 6. Then to top off the evening we will have a family movie at dusk.
Keepers of the Fire: The Pokagon Band of Potawatomi - April 2019 to January 2020 at The History Museum. The rich history, culture, and art of the Pokagon Band of Potawatomi is shared in this vibrant exhibit about the thriving community. Through interviews and oral histories, sculpture and beadwork, art and artifacts, the exhibit immerses visitors in the traditions and teachings of the Pokagon Band.
South Bend Cubs at Four Winds Field - Various days at Four Winds Field. The South Bend Cubs are the Class A minor league affiliate of the World Series Champion Chicago Cubs. Over the past 30 seasons, the team has won five Midwest League titles and has captured 12 division titles. In 2015 the team was named Ballpark Digest's Team of the Year and received the John H. Johnson President's Award, the highest award in minor league baseball.
The Dinner Detective Murder Mystery Show - May 4th 2019 to May 2nd 2020, 6-9pm, at the DoubleTree by Hilton. America’s largest interactive murder mystery dinner show! The Dinner Detective provides a hilarious evening of murder mystery, a 4-course meal, and a prize package for the top sleuth. Just beware, the killer might be sitting right next to you!
Northeast Indiana
Fort Wayne TinCaps at Parkview Field - Various days at Parkview Field. The TinCaps are entering their 10th season at Parkview Field, which has been rated as Minor League Baseball's No. 1 Ballpark Experience four consecutive years.
Faces of Middlebury - May 17th to October 4th throughout Middlebury. Grab your cameras and the map to locate each “face of Middlebury” and insert your face for the perfect picture. Free maps are available at local businesses and organizations. Post your pics on Middlebury Then & Now’s Facebook page or on Instagram using #facesofmiddlebury. Can you find all of them, up to 30 "faces"?
Gangsters, Saloons and Buggies on Roofs Guided Tour - May 29th to September 25th at the Downtown Middlebury library. You wouldn't know Middlebury had a rough-and-tumble past, but behind today's modern facades lie tales of small-town mischief, hoods on the lam and possible mysterious passageways. Get the inside story and secrets from a local with this tour of downtown. Tours are offered at 10am every Wednesday and at 630pm the first Tuesday of each month. Walking tour is approximately 1 hour. Allow time after the tour to visit the unique shops and restaurants in the area. $5 Group tours are available by advanced reservation (call 574.825.5601)
Giant Toadstools and the World's Fair Guided Walking Tour - May 30th to September 26th at the Krider World's Fair Garden. Enjoy a guided tour through living history! The Krider family of Middlebury once captured the imagination of the world. This tour of the garden that bears their name opens a window to the family's nursery at the height of its creative powers. The beauty will take your breath away, just as it did at the Chicago World's Fair in 1933. Tours are offered at 10am every Thursday and at 630pm the first Tuesday of each month. Walking tour is approximately 1 hour. Allow time after the tour to visit the museum, unique shops and restaurants in the area. $5 Group tours are available by advanced reservation (call 574.825.5601)
A Simple Sanctuary, the new musical - March 28th to October 31st at the Blue Gate Theatre. She prayed the day would never come, but when her past comes calling, Melissa James has no choice but to flee. Pursued and living on the run, she finds desperate sanctuary and surprising friendship in Amish country. Part suspense, part romance, A Simple Sanctuary is a compelling story of love tested, the cost of freedom, and the solace found in true community.
Shipshewana Flea Market - Tuesdays and Wednesdays from May through September, 8am-4pm, at the Shipshewana Auction. Nearly 700 open-air booths on 40 acres await you at the Midwest’s Largest Flea Market. Food courts, restrooms, scooter rentals and rest areas are on site. Open rain or shine. Also open for Memorial Day, 4th of July, Labor Day, and new weekend markets on August 16-17 (MotheDaughter Days). Antique Auctions are every Wednesday inside the Antique & Miscellaneous building.
Shipshewana Breakfast Club - Fridays in July and August, 830-1100am, at the Blue Gate Theatre. Breakfast: 8:30am | Program: 10:00am Price: $26.00 - Includes Breakfast and Show These concerts will be held at the Blue Gate Theatre July 12 - Lynda Randle July 19 - Allison Speer July 26 - The Taylors Aug 2 - King's Brass Aug 9 - Doug Anderson Aug 16 - Old Time Preacher's Quartet Aug 23 - Soul'd Out Quartet Aug 30 - TBA
Central Indiana
Kroger Symphony on the Prairie - Saturdays and Sundays at Conner Prairie. The Indianapolis Symphony Orchestra's summer series provides music from classical, pop, and rock genres from mid-June through Labor Day weekend. See performance schedule online indianapolissymphony.org
Celebrate the 10th Year of Tenderloin Tuesdays - Tuesdays in July throughout Hamilton County. Celebrating the 10th year, dine along the Tenderloin Trail™. Don’t miss Tenderloin Tuesdays™ in July along the tastiest trail. Each Tuesday restaurants offer special deals on the Hoosier delicacy. For a complete list of participating restaurants in Carmel, Fishers, Noblesville, Westfield and Northern Hamilton County, visit TenderloinTrail.com.
Hot Wheels: Race to Win - May 18th to July 28th at The Childrens Museum of Indianapolis. Ladies and gentlemen, start your engines and hold on tight as we open our Hot Wheels: Race to Win exhibit celebrating speed, safety, design, and power. Get revved up for the special performances, activities, and the occasional pit stop.
Treasures of Ancient Greece exhibit - Jun 15 to Jan 5 at The Childrens Museum of Indianapolis. This once-in-a-lifetime immersive exhibition brings to Indianapolis more than 150 ancient objects and artifacts, many of which have never been seen outside of Greece. The ancient Greeks revered the human body, and many of the depictions are nude. Featured are bronze and marble statues, gold jewelry and funerary objects, exquisite pottery, artifacts of the world’s first democracy, and an extraordinary replica of the Antikythera Mechanism, known as the world’s first computer.
Mind Tripping Show - March 1st to December 28th, 8:30-10PM at the Hilton Indianapolis Hotel and Suites. Mind Tripping: a Comedy with a Psychological Twist is an interactive show by Christian & Katalina, the #1 Husband and Wife Comedy Mind Reading Act in the Nation. Be a part of a mind-bending, reality-twisting interactive theatrical show. Think Candid Camera meets the Twilight Zone. Be prepared to have your perceptions challenged and your expectations turned upside down
Naturally Inspired Art Exhibition - May 24th to August 21st at The Indianapolis Zoo. After the paintings have dried and been professionally framed by The Great Frame Up Downtown, they are displayed for the summer in the Schaefer Rotunda at White River Gardens. Plus, you also get to enjoy the works of some of our more artistically inclined animals. Who knows — you may see a penguin Picasso, a walrus Warhol, an elephant Escher and many others! The Naturally Inspired Art Show presented by The Great Frame Up Downtown is included with Zoo admission.
Nickelodeon’s PAW Patrol Adventure Play - February 23 to July 28th at The Children's Museum of Indianapolis. The hero pups of Adventure Bay are coming to The Children’s Museum, and they need your help. It’s time to run some rescue missions, as we work together to overcome challenges and help everyone in Adventure Bay. Enter the Lookout. Save the Day in Adventure Bay. Be a Helping Hero on Jake’s Mountain.
The National Bank of Indianapolis Summer Nights Film Series - Various days June-August, at The Amphitheater. You can watch movies under the stars every weekend at Newfields. Doors open at 7 pm, when you can enjoy a picnic dinner, music, and activities, followed by that night’s movie, which will begin when twilight turns to night (usually 9:30 pm). Over the summer, over 20 movies will be shown—everything from black-and-white classics to modern blockbusters. All you need is a picnic (with non-alcoholic beverages only), chairs (for the back row of each tier), and blankets (in case the chair row is full). You will also want sunscreen and bugspray. No alcohol, pets, candles taller than 12 inches, or knives permitted. And if you want to travel light with just a chair and blanket, concessions will be available to purchase. Check out discovernewfields.org/summer-nights-2019 to see available films and to purchase tickets once they are available.
Zoolapalooza Concert Series - Fridays in June and July, 530-830pm, at the Indianapolis Zoo. Under the Bicentennial Pavilion, this incredibly fun night out is a great way to kick off summer weekends on Friday evenings with terrific live music. Concerts are free for members and included with Zoo admission, so you can play all day and dance all night! Seating under the Bicentennial Pavilion includes open tables on a first-come, first-serve basis
The Generous Pour at The Capital Grille, July 8 - Sep 1, 5-9pm, at 40 W. Washington Street. The Capital Grille’s annual The Generous Pour wine event has returned for its eleventh year. This year’s theme is Legends of the Land, where guests can sip on any combination of seven select wines including the Maggy Hawk 2015 Pinot Noir, the 2015 Cenyth Red Blend, and the Arrowood 2013 Red Blend. Each is from California’s Jackson Family that tell a unique story of origin and sustainability. From July 8th through September 1, 2019, guests are offered a customized wine tasting paired with the restaurant’s classic menu items, including hand-carved steaks and fresh seafood and appetizers with a flavorful twist for $28 per person with dinner.
First Friday Kokomo - First Friday of every month, 530-9pm, at Downtown Kokomo. Activities include art, music, food, local vendors, shops, entertainment, kid's activities & much more! Visit their Facebook page for monthly themes and schedule of all activities!
Kokomo Jackrabbits at Kokomo Municipal Stadium - Various days at the Kokomo Municipal Stadium. Enjoy a day at the ballpark! The Kokomo Jackrabbits baseball team are members of the summer collegiate Prospect League. Games are held late May through early August and feature fun themes and giveaways. Lawn and stadium seating available, starting at $8.
Karl Martz and the Legacy of IU Ceramics - May 4th to July 27th, 1-4pm, at the Haan Museum of Indiana Art. Martz’s influence spread throughout Indiana and beyond through the ceramics program that he established at IU in 1945, and through his students. Many of Martz’s students went on to teach at universities, and others established successful careers as independent ceramic artists. The exhibition features works by Karl Martz, faculty that taught (or still teach) in the IU Ceramics Department, and students who went on to establish successful careers in ceramics.
Summer Story Hour - Mondays, 10-11am, at the Physical Building of the Joseph Moore Museum. Join us each Monday in June and July at 10am for a special hour of stories! Each week will feature a different book about nature or science with a corresponding craft or activity. All ages are welcome and stories are chosen particularly for children in preschool - first grade.
Indianapolis Colts 2019 Training Camp - July 25 - Aug 15 at the Grand Park Sports Campus. Join us at the Indianapolis Colts 2019 Training Camp! Every day you can enjoy watching practice, giveaways, food & drink specials, interactive games, and more. Download your free tickets at www.colts.com/camp.
Southern Indiana
Wildlife Cruises on Patoka Lake - Wednesdays May through October at the Patoka Lake Marina. Not just a boat ride: cruise the second largest lake in Indiana upon a climate controlled tour boat to search for osprey, eagles, blue herons, loons and other wildlife. Two hour cruises embark EVERY WEDNESDAY at 10am beginning in May and continuing through October. Voyagers are encouraged to capture on camera baby osprey in their nests, an eagle in flight, and busy beavers as the boat passes by.
Wine Cruises on Patoka Lake - Every other Friday starting June 7th, 730-930pm, at the Patoka Lake Marina. Sip wine paired with hors d'oeuvres/desserts while enjoying the sunset on Patoka Lake on our 60 person tour boat! Enjoy 5-7 tastings of wine from a featured Indiana winery, and choose 2 glasses of your favorite to enjoy after the tasting portion. Bottles of wine available for purchase as well as additional glasses. Call (812) 685-2203 to reserve your spot today! Only $50/person or $98/couple. Visit our website to view the winery lineup.
Shrek the Musical - July 3rd - Aug 18th, 6-10pm, at the Derby Dinner Playhouse. Somebody once told me everyone’s favorite ogre is back in the hilarious and twisted adventure based on the Oscar-winning smash hit film. Follow this unlikely green hero on a life-changing journey full of romance and dozens of zany misfit characters. The perfect show for any age! Ticket price includes dinner, show, tax & parking. AAA discount available.
Evansville Otters at Bosse Field - Various days at Bosse Field. Locally owned and a member of the Frontier League, the Otters are the darlings of summer. Great ball play combined with fun promotions throughout the game guarantee an evening of fun family entertainment. To top it off, the games are played at Bosse Field, a stadium built in 1915 and the site of the filming of "A League of Their Own" in 1992. Come watch our Boys of Summer from May through August!
Floyds Knobs Farmers Market - Saturdays May through October at 400 Block Laffollette Station. Floyds Knobs Farmers Market Opening May 11 - October 26 Every Saturday from 8:30 am to 1 pm. Were an Indiana Grown Market and host a variety of Great Events throughout Season.
The Art of the Monon - April 1st to August 31st, 10am-4pm at the French Lick West Baden Museum. The Monon was Indiana’s railroad and touched every town in Orange County. See the Monon paintings of renowned railroad artist Howard Fogg and other rare Monon items.
Dubois County Bombers at League Stadium - Various days at the League Stadium. League Stadium was home to the Rockford Peaches in the hit movie A League of Their Own. The vintage signage, scoreboard, and atmosphere remain. The Bombers play in vintage-inspired uniforms - pants are knickered, stirrups are worn. The crack of a wood bat against a baseball resounds through the stadium. You may hear Who’s on First over the audio. We even have our own Peaches at the games keeping everything in the stadium rolling, while our coaches and players keep it exciting on the field.
Rock on Rising Sun - April 10th to September 30th on Main Street. Search and re-hide painted rocks hidden within the City of Rising Sun city limits. Spearheaded by a local resident, thousands of rocks are painted throughout the season for kids of all ages to find and re-hide. Participants are encouraged to paint their own creations and hide within the city limits. Photos of found rocks are asked to be uploaded to the Rock on Rising Sun
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